There should only be two changes in behavior:
arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly
applied to characters who are not monks instead of monks who are not
empty-handed.
urogue/fight.c: fixed an interaction with the "debug" macro that could
cause the wrong message to be displayed.
xcrypt requires them. The implementations in state.c used htonl() and
ntohl(), which aren't available on Windows. So the Advanced Rogue 7
versions were copied over.
This implementation could be problematic on other systems where
sizeof(long) == 8. Maybe someday I can convert everything to C99 and
use stdint.h.