There should only be two changes in behavior: arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly applied to characters who are not monks instead of monks who are not empty-handed. urogue/fight.c: fixed an interaction with the "debug" macro that could cause the wrong message to be displayed.
596 lines
15 KiB
C
596 lines
15 KiB
C
/*
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* This file contains functions for dealing with special player abilities
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*
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* Advanced Rogue
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* Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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* All rights reserved.
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*
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* See the file LICENSE.TXT for full copyright and licensing information.
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*/
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#include "curses.h"
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#include "rogue.h"
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/*
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* affect:
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* cleric affecting undead
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*/
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void
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affect(void)
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{
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register struct linked_list *item;
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register struct thing *tp;
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register const char *mname;
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bool see;
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coord new_pos;
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if (player.t_ctype != C_CLERIC && cur_relic[HEIL_ANKH] == 0) {
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msg("Only clerics can affect undead.");
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return;
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}
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new_pos.y = hero.y + delta.y;
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new_pos.x = hero.x + delta.x;
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if (cansee(new_pos.y, new_pos.x)) see = TRUE;
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else see = FALSE;
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/* Anything there? */
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if (new_pos.y < 0 || new_pos.y > LINES-3 ||
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new_pos.x < 0 || new_pos.x > COLS-1 ||
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mvwinch(mw, new_pos.y, new_pos.x) == ' ') {
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msg("Nothing to affect.");
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return;
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}
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if ((item = find_mons(new_pos.y, new_pos.x)) == NULL) {
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debug("Affect what @ %d,%d?", new_pos.y, new_pos.x);
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return;
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}
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tp = THINGPTR(item);
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mname = monsters[tp->t_index].m_name;
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if (on(player, ISINVIS) && off(*tp, CANSEE)) {
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sprintf(outstring,"%s%s cannot see you", see ? "The " : "It",
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see ? mname : "");
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msg(outstring);
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return;
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}
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if (off(*tp, TURNABLE) || on(*tp, WASTURNED))
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goto annoy;
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turn_off(*tp, TURNABLE);
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/* Can cleric kill it? */
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if (pstats.s_lvl >= 3 * tp->t_stats.s_lvl) {
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unsigned long test; /* For overflow check */
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sprintf(outstring,"You have destroyed %s%s.", see ? "the " : "it", see ? mname : "");
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msg(outstring);
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test = pstats.s_exp + tp->t_stats.s_exp;
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/* Be sure there is no overflow before increasing experience */
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if (test > pstats.s_exp) pstats.s_exp = test;
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killed(item, FALSE, TRUE);
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check_level(TRUE);
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return;
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}
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/* Can cleric turn it? */
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if (rnd(100) + 1 >
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(100 * ((2 * tp->t_stats.s_lvl) - pstats.s_lvl)) / pstats.s_lvl) {
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unsigned long test; /* Overflow test */
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/* Make the monster flee */
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turn_on(*tp, WASTURNED); /* No more fleeing after this */
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turn_on(*tp, ISFLEE);
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runto(tp, &hero);
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/* Let player know */
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sprintf(outstring,"You have turned %s%s.", see ? "the " : "it", see ? mname : "");
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msg(outstring);
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/* get points for turning monster -- but check overflow first */
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test = pstats.s_exp + tp->t_stats.s_exp/2;
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if (test > pstats.s_exp) pstats.s_exp = test;
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check_level(TRUE);
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/* If monster was suffocating, stop it */
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if (on(*tp, DIDSUFFOCATE)) {
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turn_off(*tp, DIDSUFFOCATE);
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extinguish(suffocate);
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}
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/* If monster held us, stop it */
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if (on(*tp, DIDHOLD) && (--hold_count == 0))
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turn_off(player, ISHELD);
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turn_off(*tp, DIDHOLD);
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return;
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}
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/* Otherwise -- no go */
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annoy:
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sprintf(outstring,"You do not affect %s%s.", see ? "the " : "it", see ? mname : "");
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msg(outstring);
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/* Annoy monster */
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if (off(*tp, ISFLEE)) runto(tp, &hero);
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}
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/*
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* the magic user is going to try and cast a spell
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*/
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void
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cast(void)
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{
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register int i, num_spells, spell_ability;
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int which_spell;
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bool nohw = FALSE;
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i = num_spells = spell_ability = which_spell = 0;
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if (player.t_ctype != C_MAGICIAN && pstats.s_intel < 16) {
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msg("You are not permitted to cast spells.");
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return;
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}
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if (cur_misc[WEAR_CLOAK] != NULL &&
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cur_misc[WEAR_CLOAK]->o_which == MM_R_POWERLESS) {
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msg("You can't seem to cast a spell!");
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return;
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}
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num_spells = 0;
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/* Get the number of avilable spells */
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if (pstats.s_intel >= 16)
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num_spells = pstats.s_intel - 15;
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if (player.t_ctype == C_MAGICIAN)
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num_spells += pstats.s_lvl;
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if (num_spells > MAXSPELLS)
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num_spells = MAXSPELLS;
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spell_ability = pstats.s_lvl * pstats.s_intel;
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if (player.t_ctype != C_MAGICIAN)
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spell_ability /= 2;
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/* Prompt for spells */
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msg("Which spell are you casting? (* for list): ");
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which_spell = (int) (readchar() - 'a');
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if (which_spell == (int) ESCAPE - (int) 'a') {
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mpos = 0;
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msg("");
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after = FALSE;
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return;
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}
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if (which_spell >= 0 && which_spell < num_spells) nohw = TRUE;
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else if (slow_invent) {
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register char c;
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char *spellp = "";
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for (i=0; i<num_spells; i++) {
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msg("");
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if (magic_spells[i].s_type == TYP_POTION)
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spellp = p_magic[magic_spells[i].s_which].mi_name;
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else if (magic_spells[i].s_type == TYP_SCROLL)
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spellp = s_magic[magic_spells[i].s_which].mi_name;
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else if (magic_spells[i].s_type == TYP_STICK)
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spellp = ws_magic[magic_spells[i].s_which].mi_name;
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mvwprintw(msgw, 0, 0, "[%c] A spell of %s", (char) ((int) 'a' + i),
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spellp);
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waddstr(msgw, morestr);
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draw(msgw);
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do {
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c = readchar();
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} while (c != ' ' && c != ESCAPE);
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if (c == ESCAPE)
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break;
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}
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msg("");
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mvwaddstr(msgw, 0, 0, "Which spell are you casting? ");
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draw(msgw);
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}
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else {
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/* Set up for redraw */
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msg("");
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clearok(cw, TRUE);
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touchwin(cw);
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/* Now display the possible spells */
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wclear(hw);
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touchwin(hw);
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mvwaddstr(hw, 2, 0, " Cost Spell");
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mvwaddstr(hw, 3, 0, "-----------------------------------------------");
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for (i=0; i<num_spells; i++) {
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mvwaddch(hw, i+4, 0, '[');
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waddch(hw, (char) ((int) 'a' + i));
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waddch(hw, ']');
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sprintf(prbuf, " %3d", magic_spells[i].s_cost);
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waddstr(hw, prbuf);
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waddstr(hw, " A spell of ");
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if (magic_spells[i].s_type == TYP_POTION)
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waddstr(hw, p_magic[magic_spells[i].s_which].mi_name);
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else if (magic_spells[i].s_type == TYP_SCROLL)
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waddstr(hw, s_magic[magic_spells[i].s_which].mi_name);
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else if (magic_spells[i].s_type == TYP_STICK)
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waddstr(hw, ws_magic[magic_spells[i].s_which].mi_name);
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}
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sprintf(prbuf,"[Current spell power = %d]",spell_ability - spell_power);
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mvwaddstr(hw, 0, 0, prbuf);
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waddstr(hw, " Which spell are you casting? ");
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draw(hw);
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}
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if (!nohw) {
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which_spell = (int) (wgetch(hw) - 'a');
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while (which_spell < 0 || which_spell >= num_spells) {
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if (which_spell == (int) ESCAPE - (int) 'a') {
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after = FALSE;
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return;
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}
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wmove(hw, 0, 0);
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wclrtoeol(hw);
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waddstr(hw, "Please enter one of the listed spells. ");
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draw(hw);
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which_spell = (int) (wgetch(hw) - 'a');
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}
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}
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if ((spell_power + magic_spells[which_spell].s_cost) > spell_ability) {
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msg("Your attempt fails.");
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return;
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}
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if (nohw)
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msg("Your spell is successful.");
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else {
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mvwaddstr(hw, 0, 0, "Your spell is successful.--More--");
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wclrtoeol(hw);
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draw(hw);
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wait_for(hw,' ');
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}
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if (magic_spells[which_spell].s_type == TYP_POTION)
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quaff( magic_spells[which_spell].s_which,
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magic_spells[which_spell].s_flag,
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FALSE);
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else if (magic_spells[which_spell].s_type == TYP_SCROLL)
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read_scroll( magic_spells[which_spell].s_which,
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magic_spells[which_spell].s_flag,
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FALSE);
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else if (magic_spells[which_spell].s_type == TYP_STICK) {
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if (!do_zap( TRUE,
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magic_spells[which_spell].s_which,
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magic_spells[which_spell].s_flag)) {
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after = FALSE;
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return;
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}
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}
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spell_power += magic_spells[which_spell].s_cost;
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}
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/* Constitution bonus */
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int
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const_bonus(void) /* Hit point adjustment for changing levels */
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{
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if (pstats.s_const > 6 && pstats.s_const <= 14)
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return(0);
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if (pstats.s_const > 14)
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return(pstats.s_const-14);
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if (pstats.s_const > 3)
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return(-1);
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return(-2);
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}
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/* Routines for thieves */
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/*
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* gsense:
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* Sense gold
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*/
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void
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gsense(void)
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{
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/* Only thieves can do this */
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if (player.t_ctype != C_THIEF) {
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msg("You seem to have no gold sense.");
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return;
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}
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if (lvl_obj != NULL) {
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struct linked_list *gitem;
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struct object *cur;
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int gtotal = 0;
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wclear(hw);
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for (gitem = lvl_obj; gitem != NULL; gitem = next(gitem)) {
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cur = OBJPTR(gitem);
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if (cur->o_type == GOLD) {
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gtotal += cur->o_count;
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mvwaddch(hw, cur->o_pos.y, cur->o_pos.x, GOLD);
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}
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}
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if (gtotal) {
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s_know[S_GFIND] = TRUE;
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msg("You sense gold!");
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overlay(hw,cw);
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return;
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}
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}
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msg("You can sense no gold on this level.");
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}
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/*
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* the cleric asks his deity for a spell
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*/
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void
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pray(void)
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{
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register int i, num_prayers, prayer_ability;
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int which_prayer;
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bool nohw = FALSE;
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which_prayer = num_prayers = prayer_ability = i = 0;
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if (player.t_ctype != C_CLERIC && pstats.s_wisdom < 17 &&
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cur_relic[HEIL_ANKH] == 0) {
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msg("You are not permitted to pray.");
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return;
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}
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if (cur_misc[WEAR_CLOAK] != NULL &&
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cur_misc[WEAR_CLOAK]->o_which == MM_R_POWERLESS) {
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msg("You can't seem to pray!");
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return;
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}
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num_prayers = 0;
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/* Get the number of avilable prayers */
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if (pstats.s_wisdom > 16)
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num_prayers = (pstats.s_wisdom - 15) / 2;
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if (player.t_ctype == C_CLERIC)
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num_prayers += pstats.s_lvl;
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if (cur_relic[HEIL_ANKH]) num_prayers += 3;
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if (num_prayers > MAXPRAYERS)
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num_prayers = MAXPRAYERS;
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prayer_ability = pstats.s_lvl * pstats.s_wisdom;
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if (player.t_ctype != C_CLERIC)
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prayer_ability /= 2;
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if (cur_relic[HEIL_ANKH]) prayer_ability *= 2;
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/* Prompt for prayer */
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msg("Which prayer are you offering? (* for list): ");
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which_prayer = (int) (readchar() - 'a');
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if (which_prayer == (int) ESCAPE - (int) 'a') {
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mpos = 0;
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msg("");
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after = FALSE;
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return;
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}
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if (which_prayer >= 0 && which_prayer < num_prayers) nohw = TRUE;
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else if (slow_invent) {
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register char c;
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char *prayerp = "";
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for (i=0; i<num_prayers; i++) {
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msg("");
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if (cleric_spells[i].s_type == TYP_POTION)
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prayerp = p_magic[cleric_spells[i].s_which].mi_name;
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else if (cleric_spells[i].s_type == TYP_SCROLL)
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prayerp = s_magic[cleric_spells[i].s_which].mi_name;
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else if (cleric_spells[i].s_type == TYP_STICK)
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prayerp = ws_magic[cleric_spells[i].s_which].mi_name;
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mvwprintw(msgw, 0, 0, "[%c] A prayer for %s",
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(char) ((int) 'a' + i), prayerp);
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waddstr(msgw, morestr);
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draw(msgw);
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do {
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c = readchar();
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} while (c != ' ' && c != ESCAPE);
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if (c == ESCAPE)
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break;
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}
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msg("");
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mvwaddstr(msgw, 0, 0, "Which prayer are you offering? ");
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draw(msgw);
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}
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else {
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/* Set up for redraw */
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msg("");
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clearok(cw, TRUE);
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touchwin(cw);
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/* Now display the possible prayers */
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wclear(hw);
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touchwin(hw);
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mvwaddstr(hw, 2, 0, " Cost Prayer");
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mvwaddstr(hw, 3, 0, "-----------------------------------------------");
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for (i=0; i<num_prayers; i++) {
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mvwaddch(hw, i+4, 0, '[');
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waddch(hw, (char) ((int) 'a' + i));
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waddch(hw, ']');
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sprintf(prbuf, " %3d", cleric_spells[i].s_cost);
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waddstr(hw, prbuf);
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waddstr(hw, " A prayer for ");
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if (cleric_spells[i].s_type == TYP_POTION)
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waddstr(hw, p_magic[cleric_spells[i].s_which].mi_name);
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else if (cleric_spells[i].s_type == TYP_SCROLL)
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waddstr(hw, s_magic[cleric_spells[i].s_which].mi_name);
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else if (cleric_spells[i].s_type == TYP_STICK)
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waddstr(hw, ws_magic[cleric_spells[i].s_which].mi_name);
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}
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sprintf(prbuf,"[Current prayer ability = %d]",prayer_ability-pray_time);
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mvwaddstr(hw, 0, 0, prbuf);
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waddstr(hw, " Which prayer are you offering? ");
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draw(hw);
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}
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if (!nohw) {
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which_prayer = (int) (wgetch(hw) - 'a');
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while (which_prayer < 0 || which_prayer >= num_prayers) {
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if (which_prayer == (int) ESCAPE - (int) 'a') {
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after = FALSE;
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return;
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}
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wmove(hw, 0, 0);
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wclrtoeol(hw);
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mvwaddstr(hw, 0, 0, "Please enter one of the listed prayers.");
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draw(hw);
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which_prayer = (int) (wgetch(hw) - 'a');
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}
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}
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if (cleric_spells[which_prayer].s_cost + pray_time > prayer_ability) {
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msg("Your prayer fails.");
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return;
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}
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if (nohw) {
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msg("Your prayer has been granted.--More--");
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wait_for(msgw,' ');
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msg("");
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}
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else {
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mvwaddstr(hw, 0, 0, "Your prayer has been granted.--More--");
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wclrtoeol(hw);
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draw(hw);
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wait_for(hw,' ');
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}
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if (cleric_spells[which_prayer].s_type == TYP_POTION)
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quaff( cleric_spells[which_prayer].s_which,
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cleric_spells[which_prayer].s_flag,
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FALSE);
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else if (cleric_spells[which_prayer].s_type == TYP_SCROLL)
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read_scroll( cleric_spells[which_prayer].s_which,
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cleric_spells[which_prayer].s_flag,
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FALSE);
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else if (cleric_spells[which_prayer].s_type == TYP_STICK) {
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if (!do_zap( TRUE,
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cleric_spells[which_prayer].s_which,
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cleric_spells[which_prayer].s_flag)) {
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after = FALSE;
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return;
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}
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}
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pray_time += cleric_spells[which_prayer].s_cost;
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}
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||
|
||
|
||
/*
|
||
* steal:
|
||
* Steal in direction given in delta
|
||
*/
|
||
|
||
void
|
||
steal(void)
|
||
{
|
||
register struct linked_list *item;
|
||
register struct thing *tp;
|
||
register const char *mname;
|
||
coord new_pos;
|
||
int thief_bonus = -50;
|
||
bool isinvisible = FALSE;
|
||
|
||
new_pos.y = hero.y + delta.y;
|
||
new_pos.x = hero.x + delta.x;
|
||
|
||
if (on(player, ISBLIND)) {
|
||
msg("You can't see anything.");
|
||
return;
|
||
}
|
||
|
||
/* Anything there? */
|
||
if (new_pos.y < 0 || new_pos.y > LINES-3 ||
|
||
new_pos.x < 0 || new_pos.x > COLS-1 ||
|
||
mvwinch(mw, new_pos.y, new_pos.x) == ' ') {
|
||
msg("Nothing to steal from.");
|
||
return;
|
||
}
|
||
|
||
if ((item = find_mons(new_pos.y, new_pos.x)) == NULL)
|
||
debug("Steal from what @ %d,%d?", new_pos.y, new_pos.x);
|
||
tp = THINGPTR(item);
|
||
if ( (isinvisible = invisible(tp)) ) mname = "creature";
|
||
else mname = monsters[tp->t_index].m_name;
|
||
|
||
/* Can player steal something unnoticed? */
|
||
if (player.t_ctype == C_THIEF) thief_bonus = 10;
|
||
if (on(*tp, ISUNIQUE)) thief_bonus -= 15;
|
||
if (isinvisible) thief_bonus -= 20;
|
||
if (on(*tp, ISINWALL) && off(player, CANINWALL)) thief_bonus -= 50;
|
||
|
||
if (rnd(100) <
|
||
(thief_bonus + 2*dex_compute() + 5*pstats.s_lvl -
|
||
5*(tp->t_stats.s_lvl - 3))) {
|
||
register struct linked_list *s_item, *pack_ptr;
|
||
int count = 0;
|
||
unsigned long test; /* Overflow check */
|
||
|
||
s_item = NULL; /* Start stolen goods out as nothing */
|
||
|
||
/* Find a good item to take */
|
||
for (pack_ptr=tp->t_pack; pack_ptr != NULL; pack_ptr=next(pack_ptr))
|
||
if ((OBJPTR(pack_ptr))->o_type != RELIC &&
|
||
rnd(++count) == 0)
|
||
s_item = pack_ptr;
|
||
|
||
/*
|
||
* Find anything?
|
||
*
|
||
* if we have a merchant, and his pack is empty then the
|
||
* rogue has already stolen once
|
||
*/
|
||
if (s_item == NULL) {
|
||
if (tp->t_index == NUMMONST)
|
||
msg("The %s seems to be shielding his pack from you.", mname);
|
||
else
|
||
msg("The %s apparently has nothing to steal.", mname);
|
||
return;
|
||
}
|
||
|
||
/* Take it from monster */
|
||
if (tp->t_pack) detach(tp->t_pack, s_item);
|
||
|
||
/* Give it to player */
|
||
if (add_pack(s_item, FALSE, NULL) == FALSE) {
|
||
(OBJPTR(s_item))->o_pos = hero;
|
||
fall(s_item, TRUE);
|
||
}
|
||
|
||
/* Get points for stealing -- but first check for overflow */
|
||
test = pstats.s_exp + tp->t_stats.s_exp/2;
|
||
if (test > pstats.s_exp) pstats.s_exp = test;
|
||
|
||
/*
|
||
* Do adjustments if player went up a level
|
||
*/
|
||
check_level(TRUE);
|
||
}
|
||
|
||
else {
|
||
msg("Your attempt fails.");
|
||
|
||
/* Annoy monster (maybe) */
|
||
if (rnd(35) >= dex_compute() + thief_bonus) {
|
||
if (tp->t_index == NUMMONST) {
|
||
if (!isinvisible)
|
||
msg("The %s looks insulted and leaves", mname);
|
||
killed(item, FALSE, FALSE);
|
||
}
|
||
else
|
||
runto(tp, &hero);
|
||
}
|
||
}
|
||
}
|