812 lines
20 KiB
C
812 lines
20 KiB
C
/*
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* File for the fun ends
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* Death or a total win
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*
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* Advanced Rogue
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* Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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* All rights reserved.
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*
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* Based on "Rogue: Exploring the Dungeons of Doom"
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* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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* All rights reserved.
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*
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* See the file LICENSE.TXT for full copyright and licensing information.
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*/
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/* Print flags for scoring */
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#define REALLIFE 1 /* Print out machine and logname */
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#define EDITSCORE 2 /* Edit the current score file */
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#define ADDSCORE 3 /* Add a new score */
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#include <fcntl.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "curses.h"
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#include <time.h>
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#include <signal.h>
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#include <ctype.h>
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#include <sys/types.h>
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#include "network.h"
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#include "rogue.h"
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#include "mach_dep.h"
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/*
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* If you change this structure, change the compatibility routines
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* scoreout() and scorein() to reflect the change. Also update SCORELEN.
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*/
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struct sc_ent {
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unsigned long sc_score;
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char sc_name[LINELEN];
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char sc_system[SYSLEN];
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char sc_login[LOGLEN];
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short sc_flgs;
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short sc_level;
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short sc_ctype;
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short sc_monster;
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short sc_quest;
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};
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#define SCORELEN \
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(sizeof(unsigned long) + LINELEN + SYSLEN + LOGLEN + 5*sizeof(short))
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static char *rip[] = {
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" __________",
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" / \\",
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" / REST \\",
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" / IN \\",
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" / PEACE \\",
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" / \\",
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" | |",
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" | |",
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" | killed by |",
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" | |",
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" | 1984 |",
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" *| * * * | *",
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" ________)/\\\\_//(\\/(/\\)/\\//\\/|_)_______",
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0
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};
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char *killname(short monst);
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void scorein(struct sc_ent scores[], FILE *inf);
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void scoreout(struct sc_ent scores[], FILE *outf);
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void showpack(char *howso);
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int update(struct sc_ent top_ten[], unsigned long amount, short quest,
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char *whoami, short flags, short level, short monst, short ctype,
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char *system, char *login);
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void
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byebye(int sig)
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{
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NOOP(sig);
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if (!isendwin()) {
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clear();
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endwin();
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}
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printf("\n");
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exit(0);
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}
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/*
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* death:
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* Do something really fun when he dies
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*/
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void
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death(short monst)
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{
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register char **dp = rip, *killer;
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register struct tm *lt;
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time_t date;
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char buf[80];
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struct tm *localtime();
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time(&date);
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lt = localtime(&date);
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clear();
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move(8, 0);
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while (*dp)
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printw("%s\n", *dp++);
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mvaddstr(14, 28-((strlen(whoami)+1)/2), whoami);
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sprintf(buf, "%lu Points", pstats.s_exp );
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mvaddstr(15, 28-((strlen(buf)+1)/2), buf);
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killer = killname(monst);
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mvaddstr(17, 28-((strlen(killer)+1)/2), killer);
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mvaddstr(18, 26, (sprintf(prbuf, "%4d", 1900+lt->tm_year), prbuf));
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move(LINES-1, 0);
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refresh();
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writelog(pstats.s_exp, KILLED, monst);
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score(pstats.s_exp, KILLED, monst);
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exit(0);
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}
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char *
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killname(short monst)
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{
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static char mons_name[LINELEN];
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int i;
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if (monst > NUMMONST) return("a strange monster");
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if (monst >= 0) {
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switch (monsters[monst].m_name[0]) {
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case 'a':
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case 'e':
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case 'i':
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case 'o':
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case 'u':
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sprintf(mons_name, "an %s", monsters[monst].m_name);
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break;
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default:
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sprintf(mons_name, "a %s", monsters[monst].m_name);
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}
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return(mons_name);
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}
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for (i = 0; i< DEATHNUM; i++) {
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if (deaths[i].reason == monst)
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break;
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}
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if (i >= DEATHNUM)
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return ("strange death");
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return (deaths[i].name);
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}
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/*
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* score -- figure score and post it.
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*/
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/* VARARGS2 */
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void
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score(unsigned long amount, int flags, short monst)
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{
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static struct sc_ent top_ten[NUMSCORE];
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register struct sc_ent *scp;
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register int i;
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register struct sc_ent *sc2;
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register char *killer;
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register int prflags = 0;
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short upquest = 0, wintype = 0, uplevel = 0, uptype = 0; /* For network updating */
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char upsystem[SYSLEN], uplogin[LOGLEN];
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char *thissys; /* Holds the name of this system */
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char *compatstr=NULL; /* Holds scores for writing compatible score files */
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#define REASONLEN 3
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static char *reason[] = {
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"killed",
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"quit",
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"A total winner",
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"somehow left",
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};
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char *packend;
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memset(top_ten,0,sizeof(top_ten));
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signal(SIGINT, byebye);
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if (flags != WINNER && flags != SCOREIT && flags != UPDATE) {
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if (flags == CHICKEN)
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packend = "when you quit";
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else
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packend = "at your untimely demise";
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mvaddstr(LINES - 1, 0, retstr);
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refresh();
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wgetnstr(cw,prbuf,80);
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showpack(packend);
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}
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purse = 0; /* Steal all the gold */
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/*
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* Open file and read list
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*/
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if (scoreboard == NULL)
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{
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printf("\nCannot open score_file.\n");
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return;
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}
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/* Get this system's name */
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thissys = md_gethostname();
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for (scp = top_ten; scp <= &top_ten[NUMSCORE-1]; scp++)
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{
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scp->sc_score = 0L;
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for (i = 0; i < 80; i++)
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scp->sc_name[i] = rnd(255);
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scp->sc_quest= RN;
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scp->sc_flgs = RN;
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scp->sc_level = RN;
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scp->sc_monster = RN;
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scp->sc_ctype = 0;
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strncpy(scp->sc_system, thissys, SYSLEN);
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scp->sc_login[0] = '\0';
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}
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/*
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* If this is a SCOREIT optin (rogue -s), don't call byebye. The
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* endwin() call in byebye() will result in a core dump.
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*/
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if (flags == SCOREIT) signal(SIGINT, SIG_DFL);
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else signal(SIGINT, byebye);
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if (flags != SCOREIT && flags != UPDATE)
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{
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mvaddstr(LINES - 1, 0, retstr);
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refresh();
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fflush(stdout);
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wgetnstr(stdscr,prbuf,80);
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}
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/* Check for special options */
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if (strcmp(prbuf, "names") == 0)
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prflags = REALLIFE;
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#ifdef WIZARD
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else if (wizard) {
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if (strcmp(prbuf, "edit") == 0) prflags = EDITSCORE;
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else if (strcmp(prbuf, "add") == 0) {
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prflags = ADDSCORE;
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waswizard = FALSE; /* We want the new score recorded */
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}
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}
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#endif
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/* Read the score and convert it to a compatible format */
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scorein(top_ten, scoreboard); /* Convert it */
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/* Get some values if this is an update */
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if (flags == UPDATE) {
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int errcheck, errors = 0;
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upquest = (short) netread(&errcheck, sizeof(short), stdin);
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if (errcheck) errors++;
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if (fread(whoami, 1, LINELEN, stdin) != LINELEN) errors++;
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wintype = (short) netread(&errcheck, sizeof(short), stdin);
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if (errcheck) errors++;
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uplevel = (short) netread(&errcheck, sizeof(short), stdin);
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if (errcheck) errors++;
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uptype = (short) netread(&errcheck, sizeof(short), stdin);
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if (errcheck) errors++;
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if (fread(upsystem, 1, SYSLEN, stdin) != SYSLEN)
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errors++;
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if (fread(uplogin, 1, LOGLEN, stdin) != LOGLEN)
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errors++;
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if (errors) {
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fclose(scoreboard);
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free(compatstr);
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return;
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}
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}
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/*
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* Insert player in list if need be
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*/
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if (!waswizard) {
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char *login = NULL;
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if (flags != UPDATE) {
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login = md_getusername();
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}
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if (flags == UPDATE)
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(void) update(top_ten, amount, upquest, whoami, wintype,
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uplevel, monst, uptype, upsystem, uplogin);
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else {
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#ifdef WIZARD
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if (prflags == ADDSCORE) { /* Overlay characteristic by new ones */
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char buffer[80];
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int atoi();
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clear();
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mvaddstr(1, 0, "Score: ");
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mvaddstr(2, 0, "Quest (number): ");
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mvaddstr(3, 0, "Name: ");
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mvaddstr(4, 0, "System: ");
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mvaddstr(5, 0, "Login: ");
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mvaddstr(6, 0, "Level: ");
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mvaddstr(7, 0, "Char type: ");
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mvaddstr(8, 0, "Result: ");
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/* Get the score */
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move(1, 7);
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get_str(buffer, stdscr);
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amount = atol(buffer);
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/* Get the character's quest -- must be a number */
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move(2, 16);
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get_str(buffer, stdscr);
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quest_item = atoi(buffer);
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/* Get the character's name */
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move(3, 6);
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get_str(buffer, stdscr);
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strncpy(whoami, buffer, LINELEN);
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/* Get the system */
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move(4, 8);
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get_str(buffer, stdscr);
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strncpy(thissys, buffer, SYSLEN);
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/* Get the login */
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move(5, 7);
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get_str(buffer, stdscr);
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strncpy(login, buffer, LOGLEN);
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/* Get the level */
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move(6, 7);
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get_str(buffer, stdscr);
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level = max_level = (short) atoi(buffer);
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/* Get the character type */
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move(7, 11);
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get_str(buffer, stdscr);
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switch (buffer[0]) {
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case 'F':
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case 'f':
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default:
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player.t_ctype = C_FIGHTER;
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break;
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case 'C':
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case 'c':
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player.t_ctype = C_CLERIC;
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break;
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case 'M':
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case 'm':
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player.t_ctype = C_MAGICIAN;
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break;
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case 'T':
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case 't':
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player.t_ctype = C_THIEF;
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break;
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}
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/* Get the win type */
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move(8, 8);
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get_str(buffer, stdscr);
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switch (buffer[0]) {
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case 'W':
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case 'w':
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case 'T':
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case 't':
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flags = WINNER;
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break;
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case 'Q':
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case 'q':
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flags = CHICKEN;
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break;
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case 'k':
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case 'K':
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default:
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flags = KILLED;
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break;
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}
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/* Get the monster if player was killed */
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if (flags == KILLED) {
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mvaddstr(9, 0, "Death type: ");
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get_str(buffer, stdscr);
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if (buffer[0] == 'M' || buffer[0] == 'm')
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monst = makemonster(FALSE);
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else monst = getdeath();
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}
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}
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#endif
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if (update(top_ten, amount, (short) quest_item, whoami, flags,
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(flags == WINNER) ? (short) max_level : (short) level,
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monst, player.t_ctype, thissys, login)
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#ifdef NUMNET
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&& fork() == 0 /* Spin off network process */
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#endif
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) {
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#ifdef NUMNET
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/* Send this update to the other systems in the network */
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int i, j;
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char cmd[256]; /* Command for remote execution */
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FILE *rmf, *popen(); /* For input to remote command */
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for (i=0; i<NUMNET; i++)
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if (Network[i].system[0] != '!' &&
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strcmp(Network[i].system, thissys)) {
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sprintf(cmd,
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"usend -s -d%s -uNoLogin -!'%s -u' - 2>/dev/null",
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Network[i].system, Network[i].rogue);
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/* Execute the command */
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if ((rmf=popen(cmd, "w")) != NULL) {
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unsigned long temp; /* Temporary value */
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/* Write out the parameters */
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(void) netwrite((unsigned long) amount,
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sizeof(unsigned long), rmf);
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(void) netwrite((unsigned long) monst,
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sizeof(short), rmf);
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(void) netwrite((unsigned long) quest_item,
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sizeof(short), rmf);
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(void) fwrite(whoami, 1, strlen(whoami), rmf);
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for (j=strlen(whoami); j<LINELEN; j++)
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putc('\0', rmf);
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(void) netwrite((unsigned long) flags,
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sizeof(short), rmf);
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temp = (unsigned long)
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(flags==WINNER ? max_level : level);
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(void) netwrite(temp, sizeof(short), rmf);
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(void) netwrite((unsigned long) player.t_ctype,
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sizeof(short), rmf);
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(void) fwrite(thissys, 1,
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strlen(thissys), rmf);
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for (j=strlen(thissys); j<SYSLEN; j++)
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putc('\0', rmf);
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(void) fwrite(login, 1, strlen(login), rmf);
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for (j=strlen(login); j<LOGLEN; j++)
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putc('\0', rmf);
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/* Close off the command */
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(void) pclose(rmf);
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}
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}
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_exit(0); /* Exit network process */
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#endif
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}
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}
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}
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fseek(scoreboard, 0L, 0);
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/*
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* Update the list file
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*/
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scoreout(top_ten, scoreboard);
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fclose(scoreboard);
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/*
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* SCOREIT -- rogue -s option. Never started curses if this option.
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* UPDATE -- network scoring update. Never started curses if this option.
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* EDITSCORE -- want to delete or change a score.
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*/
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/* if (flags != SCOREIT && flags != UPDATE && prflags != EDITSCORE)
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endwin(); */
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if (flags != UPDATE) {
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if (flags != SCOREIT) {
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clear();
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refresh();
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endwin();
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}
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/*
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* Print the list
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*/
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printf("\nTop %d Adventurers:\nRank Score\tName\n",
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NUMSCORE);
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for (scp = top_ten; scp <= &top_ten[NUMSCORE-1]; scp++) {
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char *class;
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if (scp->sc_score != 0) {
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switch (scp->sc_ctype) {
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case C_FIGHTER: class = "fighter";
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when C_MAGICIAN: class = "magician";
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when C_CLERIC: class = "cleric";
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when C_THIEF: class = "thief";
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otherwise: class = "unknown";
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}
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/* Make sure we have an in-bound reason */
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if (scp->sc_flgs > REASONLEN) scp->sc_flgs = REASONLEN;
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printf("%3d %10lu\t%s (%s)", (int) (scp - top_ten + 1),
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scp->sc_score, scp->sc_name, class);
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if (prflags == REALLIFE) printf(" [in real life %.*s!%.*s]",
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SYSLEN, scp->sc_system, LOGLEN, scp->sc_login);
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printf(":\n\t\t%s on level %d", reason[scp->sc_flgs],
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scp->sc_level);
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switch (scp->sc_flgs) {
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case KILLED:
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printf(" by");
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killer = killname(scp->sc_monster);
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printf(" %s", killer);
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break;
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case WINNER:
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printf(" with the %s",
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rel_magic[scp->sc_quest].mi_name);
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break;
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}
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if (prflags == EDITSCORE)
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{
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fflush(stdout);
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fgets(prbuf,80,stdin);
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printf("\n");
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if (prbuf[0] == 'd') {
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for (sc2 = scp; sc2 < &top_ten[NUMSCORE-1]; sc2++)
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*sc2 = *(sc2 + 1);
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top_ten[NUMSCORE-1].sc_score = 0;
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for (i = 0; i < 80; i++)
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top_ten[NUMSCORE-1].sc_name[i] = rnd(255);
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top_ten[NUMSCORE-1].sc_flgs = RN;
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top_ten[NUMSCORE-1].sc_level = RN;
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top_ten[NUMSCORE-1].sc_monster = RN;
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scp--;
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||
}
|
||
else if (prbuf[0] == 'e') {
|
||
printf("Death type: ");
|
||
fgets(prbuf,80,stdin);
|
||
if (prbuf[0] == 'M' || prbuf[0] == 'm')
|
||
scp->sc_monster = makemonster(FALSE);
|
||
else scp->sc_monster = getdeath();
|
||
clear();
|
||
refresh();
|
||
}
|
||
}
|
||
else printf("\n");
|
||
}
|
||
}
|
||
/* if (prflags == EDITSCORE) endwin(); */ /* End editing windowing */
|
||
}
|
||
|
||
if ((flags != SCOREIT) && (flags != UPDATE)) {
|
||
printf("\n[Press return to exit]");
|
||
fflush(stdout);
|
||
fgets(prbuf,80,stdin);
|
||
}
|
||
}
|
||
|
||
void writelog(unsigned long amount, int flags, short monst) {
|
||
#ifdef LOGFILE
|
||
char fate[100];
|
||
char *class;
|
||
struct linked_list *item;
|
||
struct object *obj;
|
||
char had_quest = '0';
|
||
|
||
if (waswizard)
|
||
return;
|
||
if (logfile == NULL)
|
||
return;
|
||
switch (player.t_ctype) {
|
||
case C_FIGHTER: class = "Fighter";
|
||
when C_MAGICIAN: class = "Magician";
|
||
when C_CLERIC: class = "Cleric";
|
||
when C_THIEF: class = "Thief";
|
||
otherwise: class = "Unknown";
|
||
}
|
||
for (item = pack; item != NULL; item = next(item)) {
|
||
obj = OBJPTR(item);
|
||
if (obj->o_type == RELIC && obj->o_which == quest_item)
|
||
had_quest = '1';
|
||
}
|
||
if (flags == KILLED) {
|
||
sprintf(fate, "killed by %s", killname(monst));
|
||
}
|
||
else if (flags == CHICKEN) {
|
||
sprintf(fate, "quit");
|
||
}
|
||
else if (flags == WINNER) {
|
||
sprintf(fate, "escaped");
|
||
}
|
||
else
|
||
return;
|
||
|
||
fprintf(logfile, "%ld %ld %s %d %s %d %d %d %c %s\n", time(NULL), amount,
|
||
whoami, pstats.s_lvl, class, level, max_level, quest_item, had_quest,
|
||
fate);
|
||
fclose(logfile);
|
||
#endif
|
||
return;
|
||
}
|
||
|
||
/*
|
||
* scorein:
|
||
* Convert a character string that has been translated from a
|
||
* score file by scoreout() back to a score file structure.
|
||
*/
|
||
void
|
||
scorein(struct sc_ent scores[], FILE *inf)
|
||
{
|
||
int i;
|
||
char scoreline[100];
|
||
|
||
for(i = 0; i < NUMSCORE; i++)
|
||
{
|
||
encread((char *) &scores[i].sc_name, LINELEN, inf);
|
||
encread((char *) &scores[i].sc_system, SYSLEN, inf);
|
||
encread((char *) &scores[i].sc_login, LINELEN, inf);
|
||
encread((char *) scoreline, 100, inf);
|
||
sscanf(scoreline, " %lu %hd %hd %hd %hd %hd \n",
|
||
&scores[i].sc_score, &scores[i].sc_flgs,
|
||
&scores[i].sc_level, &scores[i].sc_ctype,
|
||
&scores[i].sc_monster, &scores[i].sc_quest);
|
||
}
|
||
}
|
||
|
||
/*
|
||
* scoreout:
|
||
* Convert a score file structure to a character string. We do
|
||
* this for compatibility sake since some machines write out fields in
|
||
* different orders.
|
||
*/
|
||
void
|
||
scoreout(struct sc_ent scores[], FILE *outf)
|
||
{
|
||
int i;
|
||
char scoreline[100];
|
||
|
||
for(i = 0; i < NUMSCORE; i++) {
|
||
memset(scoreline,0,100);
|
||
encwrite((char *) scores[i].sc_name, LINELEN, outf);
|
||
encwrite((char *) scores[i].sc_system, SYSLEN, outf);
|
||
encwrite((char *) scores[i].sc_login, LINELEN, outf);
|
||
sprintf(scoreline, " %lu %d %d %d %d %d \n",
|
||
scores[i].sc_score, scores[i].sc_flgs,
|
||
scores[i].sc_level, scores[i].sc_ctype,
|
||
scores[i].sc_monster,scores[i].sc_quest);
|
||
encwrite((char *) scoreline, 100, outf);
|
||
}
|
||
}
|
||
|
||
/*
|
||
* showpack:
|
||
* Display the contents of the hero's pack
|
||
*/
|
||
void
|
||
showpack(char *howso)
|
||
{
|
||
reg char *iname;
|
||
reg int cnt, packnum;
|
||
reg struct linked_list *item;
|
||
reg struct object *obj;
|
||
|
||
idenpack();
|
||
cnt = 1;
|
||
clear();
|
||
mvprintw(0, 0, "Contents of your pack %s:\n",howso);
|
||
packnum = 'a';
|
||
for (item = pack; item != NULL; item = next(item)) {
|
||
obj = OBJPTR(item);
|
||
iname = inv_name(obj, FALSE);
|
||
mvprintw(cnt, 0, "%c) %s\n",packnum++,iname);
|
||
if (++cnt >= LINES - 2 &&
|
||
next(item) != NULL) {
|
||
cnt = 1;
|
||
mvaddstr(LINES - 1, 0, morestr);
|
||
refresh();
|
||
wait_for(stdscr,' ');
|
||
clear();
|
||
}
|
||
}
|
||
mvprintw(cnt + 1,0,"--- %d Gold Pieces ---",purse);
|
||
refresh();
|
||
}
|
||
|
||
void
|
||
total_winner(void)
|
||
{
|
||
register struct linked_list *item;
|
||
register struct object *obj;
|
||
register int worth;
|
||
register char c;
|
||
register int oldpurse;
|
||
|
||
clear();
|
||
standout();
|
||
addstr(" \n");
|
||
addstr(" @ @ @ @ @ @@@ @ @ \n");
|
||
addstr(" @ @ @@ @@ @ @ @ @ \n");
|
||
addstr(" @ @ @@@ @ @ @ @ @ @@@ @@@@ @@@ @ @@@ @ \n");
|
||
addstr(" @@@@ @ @ @ @ @ @ @ @ @ @ @ @ @ @ \n");
|
||
addstr(" @ @ @ @ @ @ @ @@@@ @ @ @@@@@ @ @ @ \n");
|
||
addstr(" @ @ @ @ @ @@ @ @ @ @ @ @ @ @ @ @ \n");
|
||
addstr(" @@@ @@@ @@ @ @ @ @@@@ @@@@ @@@ @@@ @@ @ \n");
|
||
addstr(" \n");
|
||
addstr(" Congratulations, you have made it to the light of day! \n");
|
||
standend();
|
||
addstr("\nYou have joined the elite ranks of those who have escaped the\n");
|
||
addstr("Dungeons of Doom alive. You journey home and sell all your loot at\n");
|
||
addstr("a great profit and are appointed leader of a ");
|
||
switch (player.t_ctype) {
|
||
case C_MAGICIAN:addstr("magic user's guild.\n");
|
||
when C_FIGHTER: addstr("fighters guild.\n");
|
||
when C_CLERIC: addstr("monastery.\n");
|
||
when C_THIEF: addstr("thief's guild.\n");
|
||
otherwise: addstr("tavern.\n");
|
||
}
|
||
mvaddstr(LINES - 1, 0, spacemsg);
|
||
refresh();
|
||
wait_for(stdscr,' ');
|
||
clear();
|
||
mvaddstr(0, 0, " Worth Item");
|
||
oldpurse = purse;
|
||
for (c = 'a', item = pack; item != NULL; c++, item = next(item))
|
||
{
|
||
obj = OBJPTR(item);
|
||
worth = get_worth(obj);
|
||
if (obj->o_group == 0)
|
||
worth *= obj->o_count;
|
||
whatis(item);
|
||
mvprintw(c - 'a' + 1, 0, "%c) %6d %s", c, worth, inv_name(obj, FALSE));
|
||
purse += worth;
|
||
}
|
||
mvprintw(c - 'a' + 1, 0," %5d Gold Pieces ", oldpurse);
|
||
refresh();
|
||
writelog(pstats.s_exp + (long) purse, WINNER, '\0');
|
||
score(pstats.s_exp + (long) purse, WINNER, '\0');
|
||
exit(0);
|
||
}
|
||
|
||
int
|
||
update(struct sc_ent top_ten[], unsigned long amount, short quest,
|
||
char *whoami, short flags, short level, short monst, short ctype,
|
||
char *system, char *login)
|
||
{
|
||
register struct sc_ent *scp, *sc2;
|
||
int retval=0; /* 1 if a change, 0 otherwise */
|
||
|
||
for (scp = top_ten; scp < &top_ten[NUMSCORE]; scp++) {
|
||
if (amount >= scp->sc_score)
|
||
break;
|
||
|
||
#ifdef LIMITSCORE /* Limits player to one entry per class per uid */
|
||
/* If this good score is the same class and uid, then forget it */
|
||
if (strncmp(scp->sc_login, login, LOGLEN) == 0 &&
|
||
scp->sc_ctype == ctype &&
|
||
strncmp(scp->sc_system, system, SYSLEN) == 0) return(0);
|
||
#endif
|
||
}
|
||
|
||
if (scp < &top_ten[NUMSCORE])
|
||
{
|
||
retval = 1;
|
||
|
||
#ifdef LIMITSCORE /* Limits player to one entry per class per uid */
|
||
/* If a lower scores exists for the same login and class, delete it */
|
||
for (sc2 = scp ;sc2 < &top_ten[NUMSCORE]; sc2++) {
|
||
if (sc2->sc_score == 0L) break; /* End of useful scores */
|
||
|
||
if (strncmp(sc2->sc_login, login, LOGLEN) == 0 &&
|
||
sc2->sc_ctype == ctype &&
|
||
strncmp(sc2->sc_system, system, SYSLEN) == 0) {
|
||
/* We want to delete this entry */
|
||
while (sc2 < &top_ten[NUMSCORE-1]) {
|
||
*sc2 = *(sc2+1);
|
||
sc2++;
|
||
}
|
||
sc2->sc_score = 0L;
|
||
}
|
||
}
|
||
#endif
|
||
|
||
for (sc2 = &top_ten[NUMSCORE-1]; sc2 > scp; sc2--)
|
||
*sc2 = *(sc2-1);
|
||
scp->sc_score = amount;
|
||
scp->sc_quest = quest;
|
||
strncpy(scp->sc_name, whoami, LINELEN);
|
||
scp->sc_flgs = flags;
|
||
scp->sc_level = level;
|
||
scp->sc_monster = monst;
|
||
scp->sc_ctype = ctype;
|
||
strncpy(scp->sc_system, system, SYSLEN);
|
||
strncpy(scp->sc_login, login, LOGLEN);
|
||
}
|
||
|
||
return(retval);
|
||
}
|