36 lines
1 KiB
C
36 lines
1 KiB
C
/*
|
|
* network.h - networking setup
|
|
*
|
|
* Advanced Rogue
|
|
* Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T
|
|
* All rights reserved.
|
|
*
|
|
* Based on "Rogue: Exploring the Dungeons of Doom"
|
|
* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
|
|
* All rights reserved.
|
|
*
|
|
* See the file LICENSE.TXT for full copyright and licensing information.
|
|
*/
|
|
|
|
/*
|
|
* Note that networking is set up for machines that can communicate
|
|
* via some system such as uucp. The mechanism listed here uses
|
|
* uux and assumes that the target machine allows access to the
|
|
* game via the uux command. NETCOMMAND must be defined if networking
|
|
* is desired.
|
|
*/
|
|
|
|
/* #define NETCOMMAND "uux - -n '%s!%s -u' >/dev/null 2>&1" */
|
|
|
|
/* Networking information -- should not vary among networking machines */
|
|
#define SYSLEN 9
|
|
#define LOGLEN 8
|
|
#undef NUMNET /* 1 */
|
|
struct network {
|
|
char *system;
|
|
char *rogue;
|
|
};
|
|
extern struct network Network[];
|
|
|
|
/* This system's name -- should not be defined if uname() is available */
|
|
#undef SYSTEM /* "ihesa" */
|