pick_spell() attempted to capitalize type by overwriting the first character, changing it back later. All calls of pick_spell passed a string literal as type, and string literals should be considered immutable. This has been fixed by using a separate variable for the capitalized first character. XRogue already has a similar fix. Reported by John Harris of @Play.
823 lines
20 KiB
C
823 lines
20 KiB
C
/*
|
||
* player.c - This file contains functions for dealing with special player
|
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* abilities
|
||
*
|
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* Advanced Rogue
|
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* Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T
|
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* All rights reserved.
|
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*
|
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* Based on "Rogue: Exploring the Dungeons of Doom"
|
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* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
|
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* All rights reserved.
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*
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* See the file LICENSE.TXT for full copyright and licensing information.
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*/
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|
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/*
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* This file contains functions for dealing with special player abilities
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*/
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#include <ctype.h>
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#include <string.h>
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#include "curses.h"
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#include "rogue.h"
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#ifdef PC7300
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#include "menu.h"
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#endif
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bool pick_spell(struct spells spells[], int ability, int num_spells, int power,
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char *prompt, char *type);
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/*
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* affect:
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* cleric affecting undead
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*/
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void
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affect(void)
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{
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register struct linked_list *item;
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register struct thing *tp;
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register char *mname;
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bool see;
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coord new_pos;
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int lvl;
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if (!(player.t_ctype == C_CLERIC ||
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(player.t_ctype == C_PALADIN && pstats.s_lvl > 4) ||
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cur_relic[HEIL_ANKH] != 0)) {
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msg("You cannot affect undead.");
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return;
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}
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new_pos.y = hero.y + player.t_newpos.y;
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new_pos.x = hero.x + player.t_newpos.x;
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if (cansee(new_pos.y, new_pos.x)) see = TRUE;
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else see = FALSE;
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/* Anything there? */
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if (new_pos.y < 0 || new_pos.y > lines-3 ||
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new_pos.x < 0 || new_pos.x > cols-1 ||
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mvwinch(mw, new_pos.y, new_pos.x) == ' ') {
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msg("Nothing to affect.");
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return;
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}
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if ((item = find_mons(new_pos.y, new_pos.x)) == NULL) {
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debug("Affect what @ %d,%d?", new_pos.y, new_pos.x);
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return;
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}
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tp = THINGPTR(item);
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mname = monster_name(tp);
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if (on(player, ISINVIS) && off(*tp, CANSEE)) {
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msg("%s%s cannot see you", see ? "The " : "It",
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see ? mname : "");
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return;
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}
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if (off(*tp, TURNABLE) || on(*tp, WASTURNED))
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goto annoy;
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turn_off(*tp, TURNABLE);
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lvl = pstats.s_lvl;
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if (player.t_ctype == C_PALADIN && cur_relic[HEIL_ANKH] == 0) {
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lvl -= 4;
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}
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/* Can cleric kill it? */
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if (lvl >= 3 * tp->t_stats.s_lvl) {
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unsigned long test; /* For overflow check */
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msg("You have destroyed %s%s.", see ? "the " : "it", see ? mname : "");
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test = pstats.s_exp + tp->t_stats.s_exp;
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/* Be sure there is no overflow before increasing experience */
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if (test > pstats.s_exp) pstats.s_exp = test;
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killed(item, FALSE, TRUE, TRUE);
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check_level();
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return;
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}
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/* Can cleric turn it? */
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if (rnd(100) + 1 >
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(100 * ((2 * tp->t_stats.s_lvl) - lvl)) / lvl) {
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unsigned long test; /* Overflow test */
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/* Make the monster flee */
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turn_on(*tp, WASTURNED); /* No more fleeing after this */
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turn_on(*tp, ISFLEE);
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runto(tp, &hero);
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/* Disrupt it */
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dsrpt_monster(tp, TRUE, TRUE);
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/* Let player know */
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msg("You have turned %s%s.", see ? "the " : "it", see ? mname : "");
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/* get points for turning monster -- but check overflow first */
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test = pstats.s_exp + tp->t_stats.s_exp/2;
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if (test > pstats.s_exp) pstats.s_exp = test;
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check_level();
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/* If monster was suffocating, stop it */
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if (on(*tp, DIDSUFFOCATE)) {
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turn_off(*tp, DIDSUFFOCATE);
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extinguish(suffocate);
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}
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/* If monster held us, stop it */
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if (on(*tp, DIDHOLD) && (--hold_count == 0))
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turn_off(player, ISHELD);
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turn_off(*tp, DIDHOLD);
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/* It is okay to turn tail */
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tp->t_oldpos = tp->t_pos;
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return;
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}
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/* Otherwise -- no go */
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annoy:
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if (see && tp->t_stats.s_intel > 16)
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msg("%s laughs at you...", prname(mname, TRUE));
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else
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msg("You do not affect %s%s.", see ? "the " : "it", see ? mname : "");
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/* Annoy monster */
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if (off(*tp, ISFLEE)) runto(tp, &hero);
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}
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/*
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* the magic user is going to try and cast a spell
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*/
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void
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cast(void)
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{
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int spell_ability,
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which_spell,
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num_spells;
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if (player.t_ctype != C_MAGICIAN && player.t_ctype != C_RANGER) {
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msg("You are not permitted to cast spells.");
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return;
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}
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spell_ability = pstats.s_lvl * pstats.s_intel;
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if (player.t_ctype != C_MAGICIAN)
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spell_ability /= 3;
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if (player.t_action != C_CAST) {
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/*
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* Get the number of avilable spells
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*/
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num_spells = 0;
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if (pstats.s_intel >= 16)
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num_spells += pstats.s_intel - 15;
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num_spells += pstats.s_lvl;
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if (player.t_ctype != C_MAGICIAN)
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num_spells /= 3;
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if (num_spells > MAXSPELLS)
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num_spells = MAXSPELLS;
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if (num_spells < 1) {
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msg("You are not allowed to cast spells yet.");
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return;
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}
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if (pick_spell( magic_spells,
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spell_ability,
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num_spells,
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spell_power,
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"cast",
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"spell"))
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player.t_action = C_CAST;
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return;
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}
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/* We've waited our required casting time. */
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which_spell = player.t_selection;
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player.t_selection = 0;
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player.t_using = NULL;
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player.t_action = A_NIL;
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if ((spell_power + magic_spells[which_spell].s_cost) > spell_ability) {
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msg("Your attempt fails.");
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return;
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}
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msg("Your spell is successful.");
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if (magic_spells[which_spell].s_type == TYP_POTION)
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quaff( magic_spells[which_spell].s_which,
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0,
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magic_spells[which_spell].s_flag,
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FALSE);
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else if (magic_spells[which_spell].s_type == TYP_SCROLL)
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read_scroll( magic_spells[which_spell].s_which,
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magic_spells[which_spell].s_flag,
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FALSE);
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else if (magic_spells[which_spell].s_type == TYP_STICK) {
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if (!player_zap(magic_spells[which_spell].s_which,
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magic_spells[which_spell].s_flag)) {
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after = FALSE;
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return;
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}
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}
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spell_power += magic_spells[which_spell].s_cost;
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}
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/*
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* the druid asks his deity for a spell
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*/
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void
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chant(void)
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{
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register int num_chants,
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chant_ability,
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which_chant;
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which_chant = num_chants = chant_ability = 0;
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if (player.t_ctype != C_DRUID && player.t_ctype != C_RANGER) {
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msg("You are not permitted to chant.");
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return;
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}
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if (cur_misc[WEAR_CLOAK] != NULL &&
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cur_misc[WEAR_CLOAK]->o_which == MM_R_POWERLESS) {
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msg("You can't seem to chant!");
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return;
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}
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chant_ability = pstats.s_lvl * pstats.s_wisdom;
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if (player.t_ctype != C_DRUID)
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chant_ability /= 3;
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if (player.t_action != C_CHANT) {
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num_chants = 0;
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/* Get the number of avilable chants */
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if (pstats.s_wisdom > 16)
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num_chants = (pstats.s_wisdom - 15) / 2;
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num_chants += pstats.s_lvl;
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if (player.t_ctype != C_DRUID)
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num_chants /= 3;
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if (num_chants > MAXCHANTS)
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num_chants = MAXCHANTS;
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|
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if (num_chants < 1) {
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msg("You are not permitted to chant yet.");
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return;
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}
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/* Prompt for chant */
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if (pick_spell( druid_spells,
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chant_ability,
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num_chants,
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chant_time,
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"sing",
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"chant"))
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player.t_action = C_CHANT;
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return;
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}
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/* We've waited our required chanting time. */
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which_chant = player.t_selection;
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player.t_selection = 0;
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player.t_using = NULL;
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player.t_action = A_NIL;
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if (druid_spells[which_chant].s_cost + chant_time > chant_ability) {
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msg("Your chant fails.");
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return;
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}
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msg("Your chant has been granted.");
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if (druid_spells[which_chant].s_type == TYP_POTION)
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quaff( druid_spells[which_chant].s_which,
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0,
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druid_spells[which_chant].s_flag,
|
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FALSE);
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else if (druid_spells[which_chant].s_type == TYP_SCROLL)
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read_scroll( druid_spells[which_chant].s_which,
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druid_spells[which_chant].s_flag,
|
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FALSE);
|
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else if (druid_spells[which_chant].s_type == TYP_STICK) {
|
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if (!player_zap(druid_spells[which_chant].s_which,
|
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druid_spells[which_chant].s_flag)) {
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after = FALSE;
|
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return;
|
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}
|
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}
|
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chant_time += druid_spells[which_chant].s_cost;
|
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}
|
||
|
||
/* Constitution bonus */
|
||
|
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int
|
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const_bonus(void) /* Hit point adjustment for changing levels */
|
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{
|
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register int bonus;
|
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if (pstats.s_const > 6 && pstats.s_const <= 14)
|
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bonus = 0;
|
||
else if (pstats.s_const > 14)
|
||
bonus = pstats.s_const-14;
|
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else if (pstats.s_const > 3)
|
||
bonus = -1;
|
||
else
|
||
bonus = -2;
|
||
switch(player.t_ctype) {
|
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case C_FIGHTER: bonus = min(bonus, 11);
|
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when C_MAGICIAN: bonus = min(bonus, 4);
|
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when C_CLERIC: bonus = min(bonus, 4);
|
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when C_THIEF: bonus = min(bonus, 4);
|
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when C_RANGER: bonus = min(bonus, 6);
|
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when C_PALADIN: bonus = min(bonus, 8);
|
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when C_ASSASIN: bonus = min(bonus, 4);
|
||
when C_MONK: bonus = min(bonus, 6);
|
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when C_DRUID: bonus = min(bonus, 4);
|
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otherwise: bonus = min(bonus, 4);
|
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}
|
||
return(bonus);
|
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}
|
||
|
||
|
||
/* Routines for thieves */
|
||
|
||
/*
|
||
* gsense:
|
||
* Sense gold
|
||
*/
|
||
|
||
void
|
||
gsense(void)
|
||
{
|
||
/* Only thieves can do this */
|
||
if (player.t_ctype != C_THIEF && player.t_ctype != C_ASSASIN) {
|
||
msg("You seem to have no gold sense.");
|
||
return;
|
||
}
|
||
|
||
read_scroll(S_GFIND, 0, FALSE);
|
||
}
|
||
|
||
/*
|
||
* the cleric asks his deity for a spell
|
||
*/
|
||
void
|
||
pray(void)
|
||
{
|
||
register int num_prayers,
|
||
prayer_ability,
|
||
which_prayer;
|
||
|
||
which_prayer = num_prayers = prayer_ability = 0;
|
||
|
||
if (player.t_ctype != C_CLERIC &&
|
||
player.t_ctype != C_PALADIN &&
|
||
cur_relic[HEIL_ANKH] == 0) {
|
||
msg("You are not permitted to pray.");
|
||
return;
|
||
}
|
||
if (cur_misc[WEAR_CLOAK] != NULL &&
|
||
cur_misc[WEAR_CLOAK]->o_which == MM_R_POWERLESS) {
|
||
msg("You can't seem to pray!");
|
||
return;
|
||
}
|
||
|
||
prayer_ability = pstats.s_lvl * pstats.s_wisdom;
|
||
if (player.t_ctype != C_CLERIC)
|
||
prayer_ability /= 3;
|
||
|
||
if (cur_relic[HEIL_ANKH]) prayer_ability *= 2;
|
||
|
||
if (player.t_action != C_PRAY) {
|
||
num_prayers = 0;
|
||
|
||
/* Get the number of avilable prayers */
|
||
if (pstats.s_wisdom > 16)
|
||
num_prayers += (pstats.s_wisdom - 15) / 2;
|
||
|
||
num_prayers += pstats.s_lvl;
|
||
if (cur_relic[HEIL_ANKH]) num_prayers += 3;
|
||
|
||
if (player.t_ctype != C_CLERIC)
|
||
num_prayers /= 3;
|
||
|
||
if (num_prayers > MAXPRAYERS)
|
||
num_prayers = MAXPRAYERS;
|
||
if (num_prayers < 1) {
|
||
msg("You are not permitted to pray yet.");
|
||
return;
|
||
}
|
||
|
||
/* Prompt for prayer */
|
||
if (pick_spell( cleric_spells,
|
||
prayer_ability,
|
||
num_prayers,
|
||
pray_time,
|
||
"offer",
|
||
"prayer"))
|
||
player.t_action = C_PRAY;
|
||
|
||
return;
|
||
}
|
||
|
||
/* We've waited our required praying time. */
|
||
which_prayer = player.t_selection;
|
||
player.t_selection = 0;
|
||
player.t_using = NULL;
|
||
player.t_action = A_NIL;
|
||
|
||
if (cleric_spells[which_prayer].s_cost + pray_time > prayer_ability) {
|
||
msg("Your prayer fails.");
|
||
return;
|
||
}
|
||
|
||
msg("Your prayer has been granted.");
|
||
|
||
if (cleric_spells[which_prayer].s_type == TYP_POTION)
|
||
quaff( cleric_spells[which_prayer].s_which,
|
||
0,
|
||
cleric_spells[which_prayer].s_flag,
|
||
FALSE);
|
||
else if (cleric_spells[which_prayer].s_type == TYP_SCROLL)
|
||
read_scroll( cleric_spells[which_prayer].s_which,
|
||
cleric_spells[which_prayer].s_flag,
|
||
FALSE);
|
||
else if (cleric_spells[which_prayer].s_type == TYP_STICK) {
|
||
if (!player_zap(cleric_spells[which_prayer].s_which,
|
||
cleric_spells[which_prayer].s_flag)) {
|
||
after = FALSE;
|
||
return;
|
||
}
|
||
}
|
||
pray_time += cleric_spells[which_prayer].s_cost;
|
||
}
|
||
|
||
|
||
|
||
/*
|
||
* steal:
|
||
* Steal in direction given in delta
|
||
*/
|
||
|
||
void
|
||
steal(void)
|
||
{
|
||
register struct linked_list *item;
|
||
register struct thing *tp;
|
||
register char *mname;
|
||
coord new_pos;
|
||
int thief_bonus = -50;
|
||
bool isinvisible = FALSE;
|
||
|
||
if (player.t_ctype != C_THIEF && player.t_ctype != C_ASSASIN) {
|
||
msg("Only thieves and assassins can steal.");
|
||
return;
|
||
}
|
||
if (on(player, ISBLIND)) {
|
||
msg("You can't see anything.");
|
||
return;
|
||
}
|
||
|
||
new_pos.y = hero.y + player.t_newpos.y;
|
||
new_pos.x = hero.x + player.t_newpos.x;
|
||
|
||
/* Anything there? */
|
||
if (new_pos.y < 0 || new_pos.y > lines-3 ||
|
||
new_pos.x < 0 || new_pos.x > cols-1 ||
|
||
mvwinch(mw, new_pos.y, new_pos.x) == ' ') {
|
||
msg("Nothing to steal from.");
|
||
return;
|
||
}
|
||
|
||
if ((item = find_mons(new_pos.y, new_pos.x)) == NULL)
|
||
debug("Steal from what @ %d,%d?", new_pos.y, new_pos.x);
|
||
tp = THINGPTR(item);
|
||
if (on(*tp, ISSTONE)) {
|
||
msg ("You can't steal from stone!");
|
||
return;
|
||
}
|
||
if ( (isinvisible = invisible(tp)) ) mname = "creature";
|
||
else mname = monster_name(tp);
|
||
|
||
/* Can player steal something unnoticed? */
|
||
if (player.t_ctype == C_THIEF) thief_bonus = 10;
|
||
if (player.t_ctype == C_ASSASIN) thief_bonus = 0;
|
||
if (on(*tp, ISUNIQUE)) thief_bonus -= 15;
|
||
if (isinvisible) thief_bonus -= 20;
|
||
if (on(*tp, ISINWALL) && off(player, CANINWALL)) thief_bonus -= 50;
|
||
|
||
if (on(*tp, ISHELD) || tp->t_action == A_FREEZE ||
|
||
rnd(100) <
|
||
(thief_bonus + 2*dex_compute() + 5*pstats.s_lvl -
|
||
5*(tp->t_stats.s_lvl - 3))) {
|
||
register struct linked_list *s_item, *pack_ptr;
|
||
int count = 0;
|
||
unsigned long test; /* Overflow check */
|
||
|
||
s_item = NULL; /* Start stolen goods out as nothing */
|
||
|
||
/* Find a good item to take */
|
||
for (pack_ptr=tp->t_pack; pack_ptr != NULL; pack_ptr=next(pack_ptr))
|
||
if ((OBJPTR(pack_ptr))->o_type != RELIC &&
|
||
pack_ptr != tp->t_using && /* Monster can't be using it */
|
||
rnd(++count) == 0)
|
||
s_item = pack_ptr;
|
||
|
||
/*
|
||
* Find anything?
|
||
*/
|
||
if (s_item == NULL) {
|
||
msg("%s apparently has nothing to steal.", prname(mname, TRUE));
|
||
return;
|
||
}
|
||
|
||
/* Take it from monster */
|
||
if (tp->t_pack) detach(tp->t_pack, s_item);
|
||
|
||
/* Recalculate the monster's encumberance */
|
||
updpack(TRUE, tp);
|
||
|
||
/* Give it to player */
|
||
if (add_pack(s_item, FALSE, NULL) == FALSE) {
|
||
(OBJPTR(s_item))->o_pos = hero;
|
||
fall(s_item, TRUE);
|
||
}
|
||
|
||
/* Get points for stealing -- but first check for overflow */
|
||
test = pstats.s_exp + tp->t_stats.s_exp/2;
|
||
if (test > pstats.s_exp) pstats.s_exp = test;
|
||
|
||
/*
|
||
* Do adjustments if player went up a level
|
||
*/
|
||
check_level();
|
||
}
|
||
|
||
else {
|
||
msg("Your attempt fails.");
|
||
|
||
/* Annoy monster (maybe) */
|
||
if (rnd(35) >= dex_compute() + thief_bonus) {
|
||
/*
|
||
* If this is a charmed creature, there is a chance it
|
||
* will become uncharmed.
|
||
*/
|
||
if (on(*tp, ISCHARMED) && save(VS_MAGIC, tp, 0)) {
|
||
msg("The eyes of %s turn clear.", prname(mname, FALSE));
|
||
turn_off(*tp, ISCHARMED);
|
||
}
|
||
if (on(*tp, CANSELL)) {
|
||
turn_off(*tp, CANSELL);
|
||
tp->t_action = A_NIL;
|
||
tp->t_movement = 0;
|
||
if (rnd(100) < 50) /* make him steal something */
|
||
turn_on(*tp, STEALMAGIC);
|
||
else
|
||
turn_on(*tp, STEALGOLD);
|
||
if (!isinvisible)
|
||
msg("%s looks insulted.", prname(mname, TRUE));
|
||
}
|
||
runto(tp, &hero);
|
||
}
|
||
}
|
||
}
|
||
|
||
#ifdef PC7300
|
||
/* Use MAXSPELLS or whatever is the biggest number of spells/prayers/etc */
|
||
static menu_t Display; /* The menu structure */
|
||
static mitem_t Dispitems[MAXSPELLS+1]; /* Info for each line */
|
||
static char Displines[MAXSPELLS+1][LINELEN+1]; /* The lines themselves */
|
||
#endif
|
||
|
||
/*
|
||
* this routine lets the player pick the spell that they
|
||
* want to cast regardless of character class
|
||
* spells: spell list
|
||
* ability: spell ability
|
||
* num_spells: number of spells that can be cast
|
||
* power: spell power
|
||
* prompt: prompt for spell list
|
||
* type: type of thing--> spell, prayer, chant
|
||
*/
|
||
bool
|
||
pick_spell(struct spells spells[], int ability, int num_spells, int power,
|
||
char *prompt, char *type)
|
||
{
|
||
bool nohw = FALSE;
|
||
register int i;
|
||
int curlen,
|
||
maxlen,
|
||
dummy,
|
||
which_spell,
|
||
spell_left;
|
||
#ifdef PC7300
|
||
char label[LINELEN], /* For menu label */
|
||
title[LINELEN]; /* For menu title */
|
||
#endif
|
||
|
||
if (cur_misc[WEAR_CLOAK] != NULL &&
|
||
cur_misc[WEAR_CLOAK]->o_which == MM_R_POWERLESS) {
|
||
msg("You can't seem to start a %s!", type);
|
||
return(FALSE);
|
||
}
|
||
|
||
/* Prompt for spells */
|
||
msg("Which %s are you %sing? (* for list): ", type, prompt);
|
||
|
||
which_spell = (int) (readchar() - 'a');
|
||
msg(""); /* Get rid of the prompt */
|
||
if (which_spell == (int) ESCAPE - (int) 'a') {
|
||
after = FALSE;
|
||
return(FALSE);
|
||
}
|
||
if (which_spell >= 0 && which_spell < num_spells) nohw = TRUE;
|
||
|
||
else if (slow_invent) {
|
||
register char c;
|
||
|
||
nohw = TRUE;
|
||
do {
|
||
for (i=0; i<num_spells; i++) {
|
||
msg("");
|
||
mvwaddch(msgw, 0, 0, '[');
|
||
waddch(msgw, (char) ((int) 'a' + i));
|
||
wprintw(msgw, "] A %s of ", type);
|
||
if (spells[i].s_type == TYP_POTION)
|
||
waddstr(msgw, p_magic[spells[i].s_which].mi_name);
|
||
else if (spells[i].s_type == TYP_SCROLL)
|
||
waddstr(msgw, s_magic[spells[i].s_which].mi_name);
|
||
else if (spells[i].s_type == TYP_STICK)
|
||
waddstr(msgw, ws_magic[spells[i].s_which].mi_name);
|
||
waddstr(msgw, morestr);
|
||
wclrtobot(msgw);
|
||
clearok(msgw, FALSE);
|
||
draw(msgw);
|
||
do {
|
||
c = readchar();
|
||
} while (c != ' ' && c != ESCAPE);
|
||
if (c == ESCAPE)
|
||
break;
|
||
}
|
||
msg("");
|
||
wmove(msgw, 0, 0);
|
||
wprintw(msgw, "Which %s are you %sing? ", type, prompt);
|
||
clearok(msgw, FALSE);
|
||
draw(msgw);
|
||
|
||
which_spell = (int) (readchar() - 'a');
|
||
} while (which_spell != (int) (ESCAPE - 'a') &&
|
||
(which_spell < 0 || which_spell >= num_spells));
|
||
|
||
if (which_spell == (int) (ESCAPE - 'a')) {
|
||
mpos = 0;
|
||
msg("");
|
||
after = FALSE;
|
||
return(FALSE);
|
||
}
|
||
}
|
||
else {
|
||
/* Now display the possible spells */
|
||
/* type_cap is a workaround for code that tried to capitalize type by
|
||
* temporarily modifying it in place. */
|
||
char type_cap = toupper(type[0]);
|
||
wclear(hw);
|
||
touchwin(hw);
|
||
wmove(hw, 2, 0);
|
||
wprintw(hw, " Cost %c%s", type_cap, type + 1);
|
||
mvwaddstr(hw, 3, 0,
|
||
"-----------------------------------------------");
|
||
maxlen = 47; /* Maximum width of header */
|
||
|
||
for (i=0; i<num_spells; i++) {
|
||
sprintf(prbuf, "[%c] %3d A %s of ",
|
||
(char) ((int) 'a' + i), spells[i].s_cost, type);
|
||
if (spells[i].s_type == TYP_POTION)
|
||
strcat(prbuf, p_magic[spells[i].s_which].mi_name);
|
||
else if (spells[i].s_type == TYP_SCROLL)
|
||
strcat(prbuf, s_magic[spells[i].s_which].mi_name);
|
||
else if (spells[i].s_type == TYP_STICK)
|
||
strcat(prbuf, ws_magic[spells[i].s_which].mi_name);
|
||
mvwaddstr(hw, i+4, 0, prbuf);
|
||
|
||
/* Get the length of the line */
|
||
getyx(hw, dummy, curlen);
|
||
if (maxlen < curlen) maxlen = curlen;
|
||
|
||
#ifdef PC7300
|
||
/* Put it into the PC menu display */
|
||
strcpy(Displines[i], prbuf);
|
||
Dispitems[i].mi_name = Displines[i];
|
||
Dispitems[i].mi_flags = 0;
|
||
Dispitems[i].mi_val = i;
|
||
#endif
|
||
}
|
||
|
||
spell_left = ability - power;
|
||
if (spell_left < 0) {
|
||
spell_left = 0;
|
||
if (spell_left < -20) power = ability + 20;
|
||
}
|
||
sprintf(prbuf, "[Current %s power = %d]", type, spell_left);
|
||
|
||
mvwaddstr(hw, 0, 0, prbuf);
|
||
wprintw(hw, " Which %s are you %sing? ", type, prompt);
|
||
getyx(hw, dummy, curlen);
|
||
if (maxlen < curlen) maxlen = curlen;
|
||
|
||
#ifdef PC7300
|
||
/* Place an end marker for the items */
|
||
Dispitems[num_spells].mi_name = 0;
|
||
|
||
/* Design prompts */
|
||
sprintf(label, "Current %s power is %d", type, spell_left);
|
||
sprintf(title, " Cost %c%s", type_cap, type + 1);
|
||
sprintf(prbuf, "Select a %s or press Cancl to continue.", type);
|
||
|
||
/* Set up the main menu structure */
|
||
Display.m_label = label;
|
||
Display.m_title = title;
|
||
Display.m_prompt = prbuf;
|
||
Display.m_curptr = '\0';
|
||
Display.m_markptr = '\0';
|
||
Display.m_flags = M_ASISTITLE;
|
||
Display.m_selcnt = 1;
|
||
Display.m_items = Dispitems;
|
||
Display.m_curi = 0;
|
||
|
||
/*
|
||
* Try to display the menu. If we don't have a local terminal,
|
||
* the call will fail and we will just continue with the
|
||
* normal mode.
|
||
*/
|
||
if (menu(&Display) >= 0) {
|
||
if (Display.m_selcnt == 0) {
|
||
/* Menu was cancelled */
|
||
after = FALSE;
|
||
return FALSE; /* all done if abort */
|
||
}
|
||
else which_spell = (int) Display.m_curi->mi_val;
|
||
goto got_spell;
|
||
}
|
||
#endif
|
||
/* Should we overlay? */
|
||
if (menu_overlay && num_spells + 3 < lines / 2) {
|
||
over_win(cw, hw, num_spells + 5, maxlen + 3, 0, curlen, '\0');
|
||
}
|
||
else draw(hw);
|
||
}
|
||
|
||
if (!nohw) {
|
||
which_spell = (int) (readchar() - 'a');
|
||
while (which_spell < 0 || which_spell >= num_spells) {
|
||
if (which_spell == (int) ESCAPE - (int) 'a') {
|
||
after = FALSE;
|
||
|
||
/* Restore the screen */
|
||
touchwin(cw);
|
||
if (num_spells + 3 < lines / 2) clearok(cw, FALSE);
|
||
else clearok(cw, TRUE);
|
||
return(FALSE);
|
||
}
|
||
wmove(hw, 0, 0);
|
||
wclrtoeol(hw);
|
||
wprintw(hw, "Please enter one of the listed %ss. ", type);
|
||
getyx(hw, dummy, curlen);
|
||
if (maxlen < curlen) maxlen = curlen;
|
||
|
||
/* Should we overlay? */
|
||
if (menu_overlay && num_spells + 3 < lines / 2) {
|
||
over_win(cw, hw, num_spells + 5, maxlen + 3,
|
||
0, curlen, '\0');
|
||
}
|
||
else draw(hw);
|
||
|
||
which_spell = (int) (readchar() - 'a');
|
||
}
|
||
}
|
||
|
||
/* Now restore the screen if we have to */
|
||
if (!nohw) {
|
||
touchwin(cw);
|
||
if (num_spells + 3 < lines / 2) clearok(cw, FALSE);
|
||
else clearok(cw, TRUE);
|
||
}
|
||
|
||
#ifdef PC7300
|
||
got_spell:
|
||
#endif
|
||
if (spells[which_spell].s_type == TYP_STICK &&
|
||
need_dir(STICK, spells[which_spell].s_which)) {
|
||
if (!get_dir(&player.t_newpos)) {
|
||
after = FALSE;
|
||
return(FALSE);
|
||
}
|
||
}
|
||
player.t_selection = which_spell;
|
||
player.t_using = NULL;
|
||
player.t_no_move = (which_spell/3 + 1) * movement(&player);
|
||
return(TRUE);
|
||
}
|