248 lines
4.3 KiB
C
248 lines
4.3 KiB
C
/*
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* Various input/output functions
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*
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* @(#)io.c 3.10 (Berkeley) 6/15/81
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*
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* Rogue: Exploring the Dungeons of Doom
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* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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* All rights reserved.
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*
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* See the file LICENSE.TXT for full copyright and licensing information.
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*/
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#include <stdlib.h>
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#include "curses.h"
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#include <ctype.h>
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#include <stdarg.h>
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#include <string.h>
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#include "machdep.h"
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#include "rogue.h"
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/*
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* msg:
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* Display a message at the top of the screen.
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*/
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static char msgbuf[BUFSIZ];
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static int newpos = 0;
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/*VARARGS1*/
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void
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msg(char *fmt, ...)
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{
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va_list ap;
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/*
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* if the string is "", just clear the line
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*/
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if (*fmt == '\0')
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{
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wmove(cw, 0, 0);
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wclrtoeol(cw);
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mpos = 0;
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return;
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}
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/*
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* otherwise add to the message and flush it out
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*/
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va_start(ap, fmt);
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doadd(fmt, ap);
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va_end(ap);
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endmsg();
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}
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/*
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* add things to the current message
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*/
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void
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addmsg(char *fmt, ...)
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{
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va_list ap;
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va_start(ap, fmt);
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doadd(fmt, ap);
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va_end(ap);
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}
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/*
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* Display a new msg (giving him a chance to see the previous one if it
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* is up there with the --More--)
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*/
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void
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endmsg()
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{
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strncpy(huh, msgbuf, 80);
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huh[79] = 0;
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if (mpos)
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{
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wmove(cw, 0, mpos);
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waddstr(cw, "--More--");
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draw(cw);
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wait_for(cw,' ');
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}
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mvwaddstr(cw, 0, 0, msgbuf);
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wclrtoeol(cw);
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mpos = newpos;
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newpos = 0;
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draw(cw);
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}
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void
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doadd(char *fmt, va_list ap)
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{
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vsprintf(&msgbuf[newpos], fmt, ap);
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newpos = (int) strlen(msgbuf);
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}
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/*
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* step_ok:
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* returns true if it is ok to step on ch
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*/
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int
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step_ok(int ch)
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{
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switch (ch)
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{
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case ' ':
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case '|':
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case '-':
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case SECRETDOOR:
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return FALSE;
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default:
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return (!isalpha(ch));
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}
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}
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/*
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* readchar:
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* flushes stdout so that screen is up to date and then returns
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* getchar.
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*/
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int
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readchar(WINDOW *win)
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{
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int ch;
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ch = md_readchar(win);
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if ((ch == 3) || (ch == 0))
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{
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quit(0);
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return(27);
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}
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return(ch);
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}
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/*
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* status:
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* Display the important stats line. Keep the cursor where it was.
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*/
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void
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status()
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{
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int oy, ox, temp;
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char *pb;
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static char buf[80];
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static int hpwidth = 0, s_hungry = -1;
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static int s_lvl = -1, s_pur, s_hp = -1, s_str, s_add, s_ac = 0;
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static long s_exp = 0;
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/*
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* If nothing has changed since the last status, don't
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* bother.
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*/
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if (s_hp == pstats.s_hpt && s_exp == pstats.s_exp && s_pur == purse
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&& s_ac == (cur_armor != NULL ? cur_armor->o_ac : pstats.s_arm)
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&& s_str == pstats.s_str.st_str && s_add == pstats.s_str.st_add
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&& s_lvl == level && s_hungry == hungry_state)
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return;
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getyx(cw, oy, ox);
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if (s_hp != max_hp)
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{
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temp = s_hp = max_hp;
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for (hpwidth = 0; temp; hpwidth++)
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temp /= 10;
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}
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sprintf(buf, "Level: %d Gold: %-5d Hp: %*d(%*d) Str: %-2d",
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level, purse, hpwidth, pstats.s_hpt, hpwidth, max_hp,
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pstats.s_str.st_str);
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if (pstats.s_str.st_add != 0)
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{
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pb = &buf[strlen(buf)];
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sprintf(pb, "/%d", pstats.s_str.st_add);
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}
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pb = &buf[strlen(buf)];
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sprintf(pb, " Ac: %-2d Exp: %d/%d",
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cur_armor != NULL ? cur_armor->o_ac : pstats.s_arm, pstats.s_lvl,
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pstats.s_exp);
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/*
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* Save old status
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*/
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s_lvl = level;
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s_pur = purse;
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s_hp = pstats.s_hpt;
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s_str = pstats.s_str.st_str;
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s_add = pstats.s_str.st_add;
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s_exp = pstats.s_exp;
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s_ac = (cur_armor != NULL ? cur_armor->o_ac : pstats.s_arm);
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mvwaddstr(cw, LINES - 1, 0, buf);
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switch (hungry_state)
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{
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case 0: ;
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when 1:
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waddstr(cw, " Hungry");
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when 2:
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waddstr(cw, " Weak");
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when 3:
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waddstr(cw, " Fainting");
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}
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wclrtoeol(cw);
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s_hungry = hungry_state;
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wmove(cw, oy, ox);
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}
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/*
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* wait_for
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* Sit around until the guy types the right key
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*/
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void
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wait_for(WINDOW *win, int ch)
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{
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int c;
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if (ch == '\n')
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while ((c = readchar(win)) != '\n' && c != '\r')
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continue;
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else
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while (readchar(win) != ch)
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continue;
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}
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/*
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* show_win:
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* function used to display a window and wait before returning
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*/
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void
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show_win(WINDOW *scr, char *message)
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{
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mvwaddstr(scr, 0, 0, message);
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touchwin(scr);
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wmove(scr, hero.y, hero.x);
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draw(scr);
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wait_for(scr,' ');
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clearok(cw, TRUE);
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touchwin(cw);
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}
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void
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flush_type()
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{
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flushinp();
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}
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