early-roguelike/rogue4/daemons.c
John "Elwin" Edwards c1d6a6af6a rogue4: fix most GCC5 warnings.
Converting all function definitions to ANSI style accounts for most of
the change.  This has exposed other problems, such as daemons not
actually being their stated type, that will require more careful
solutions.
2016-01-27 19:41:05 -05:00

182 lines
3 KiB
C

/*
* All the daemon and fuse functions are in here
*
* @(#)daemons.c 4.10 (Berkeley) 4/6/82
*
* Rogue: Exploring the Dungeons of Doom
* Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman
* All rights reserved.
*
* See the file LICENSE.TXT for full copyright and licensing information.
*/
#include <curses.h>
#include "rogue.h"
int between = 0;
/*
* doctor:
* A healing daemon that restors hit points after rest
*/
void
doctor(void)
{
register int lv, ohp;
lv = pstats.s_lvl;
ohp = pstats.s_hpt;
quiet++;
if (lv < 8)
{
if (quiet + (lv << 1) > 20)
pstats.s_hpt++;
}
else
if (quiet >= 3)
pstats.s_hpt += rnd(lv - 7) + 1;
if (ISRING(LEFT, R_REGEN))
pstats.s_hpt++;
if (ISRING(RIGHT, R_REGEN))
pstats.s_hpt++;
if (ohp != pstats.s_hpt)
{
if (pstats.s_hpt > max_hp)
pstats.s_hpt = max_hp;
quiet = 0;
}
}
/*
* Swander:
* Called when it is time to start rolling for wandering monsters
*/
void
swander(void)
{
start_daemon(rollwand, 0, BEFORE);
}
/*
* rollwand:
* Called to roll to see if a wandering monster starts up
*/
void
rollwand(void)
{
if (++between >= 4)
{
if (roll(1, 6) == 4)
{
wanderer();
kill_daemon(rollwand);
fuse(swander, 0, WANDERTIME, BEFORE);
}
between = 0;
}
}
/*
* unconfuse:
* Release the poor player from his confusion
*/
void
unconfuse(void)
{
player.t_flags &= ~ISHUH;
msg("you feel less confused now");
}
/*
* unsee:
* Turn off the ability to see invisible
*/
void
unsee(void)
{
register THING *th;
for (th = mlist; th != NULL; th = next(th))
if (on(*th, ISINVIS) && see_monst(th))
{
move(th->t_pos.y, th->t_pos.x);
addch(th->t_oldch);
}
player.t_flags &= ~CANSEE;
}
/*
* sight:
* He gets his sight back
*/
void
sight(void)
{
if (on(player, ISBLIND))
{
extinguish(sight);
player.t_flags &= ~ISBLIND;
if (!(proom->r_flags & ISGONE))
enter_room(&hero);
msg("the veil of darkness lifts");
}
}
/*
* nohaste:
* End the hasting
*/
void
nohaste(void)
{
player.t_flags &= ~ISHASTE;
msg("you feel yourself slowing down");
}
/*
* stomach:
* Digest the hero's food
*/
void
stomach(void)
{
register int oldfood;
if (food_left <= 0)
{
if (food_left-- < -STARVETIME)
death('s');
/*
* the hero is fainting
*/
if (no_command || rnd(5) != 0)
return;
no_command += rnd(8) + 4;
player.t_flags &= ~ISRUN;
running = FALSE;
count = 0;
hungry_state = 3;
if (!terse)
addmsg("you feel too weak from lack of food. ");
msg("You faint");
}
else
{
oldfood = food_left;
food_left -= ring_eat(LEFT) + ring_eat(RIGHT) + 1 - amulet;
if (food_left < MORETIME && oldfood >= MORETIME)
{
hungry_state = 2;
msg("you are starting to feel weak");
}
else if (food_left < 2 * MORETIME && oldfood >= 2 * MORETIME)
{
hungry_state = 1;
if (!terse)
msg("you are starting to get hungry");
else
msg("getting hungry");
}
}
}