early-roguelike/rogue4/rings.c
John "Elwin" Edwards c1d6a6af6a rogue4: fix most GCC5 warnings.
Converting all function definitions to ANSI style accounts for most of
the change.  This has exposed other problems, such as daemons not
actually being their stated type, that will require more careful
solutions.
2016-01-27 19:41:05 -05:00

212 lines
3.5 KiB
C

/*
* Routines dealing specifically with rings
*
* @(#)rings.c 4.13 (Berkeley) 1/28/82
*
* Rogue: Exploring the Dungeons of Doom
* Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman
* All rights reserved.
*
* See the file LICENSE.TXT for full copyright and licensing information.
*/
#include <curses.h>
#include <string.h>
#include "rogue.h"
int gethand(void);
/*
* ring_on:
* Put a ring on a hand
*/
void
ring_on(void)
{
register THING *obj;
register int ring;
obj = get_item("put on", RING);
/*
* Make certain that it is somethings that we want to wear
*/
if (obj == NULL)
return;
if (obj->o_type != RING)
{
if (!terse)
msg("it would be difficult to wrap that around a finger");
else
msg("not a ring");
return;
}
/*
* find out which hand to put it on
*/
if (is_current(obj))
return;
if (cur_ring[LEFT] == NULL && cur_ring[RIGHT] == NULL)
{
if ((ring = gethand()) < 0)
return;
}
else if (cur_ring[LEFT] == NULL)
ring = LEFT;
else if (cur_ring[RIGHT] == NULL)
ring = RIGHT;
else
{
if (!terse)
msg("you already have a ring on each hand");
else
msg("wearing two");
return;
}
cur_ring[ring] = obj;
/*
* Calculate the effect it has on the poor guy.
*/
switch (obj->o_which)
{
case R_ADDSTR:
chg_str(obj->o_ac);
break;
case R_SEEINVIS:
invis_on();
break;
case R_AGGR:
aggravate();
break;
}
if (!terse)
addmsg("you are now wearing ");
msg("%s (%c)", inv_name(obj, TRUE), pack_char(obj));
}
/*
* ring_off:
* Take off a ring
*/
void
ring_off(void)
{
register int ring;
register THING *obj;
register char packchar;
if (cur_ring[LEFT] == NULL && cur_ring[RIGHT] == NULL)
{
if (terse)
msg("no rings");
else
msg("you aren't wearing any rings");
return;
}
else if (cur_ring[LEFT] == NULL)
ring = RIGHT;
else if (cur_ring[RIGHT] == NULL)
ring = LEFT;
else
if ((ring = gethand()) < 0)
return;
mpos = 0;
obj = cur_ring[ring];
if (obj == NULL)
{
msg("not wearing such a ring");
return;
}
packchar = pack_char(obj);
if (dropcheck(obj))
msg("was wearing %s(%c)", inv_name(obj, TRUE), packchar);
}
/*
* gethand:
* Which hand is the hero interested in?
*/
int
gethand(void)
{
register int c;
for (;;)
{
if (terse)
msg("left or right ring? ");
else
msg("left hand or right hand? ");
if ((c = readchar()) == ESCAPE)
return -1;
mpos = 0;
if (c == 'l' || c == 'L')
return LEFT;
else if (c == 'r' || c == 'R')
return RIGHT;
if (terse)
msg("L or R");
else
msg("please type L or R");
}
}
/*
* ring_eat:
* How much food does this ring use up?
*/
int
ring_eat(int hand)
{
if (cur_ring[hand] == NULL)
return 0;
switch (cur_ring[hand]->o_which)
{
case R_REGEN:
return 2;
case R_SUSTSTR:
case R_SUSTARM:
case R_PROTECT:
case R_ADDSTR:
case R_STEALTH:
return 1;
case R_SEARCH:
case R_ADDHIT:
case R_ADDDAM:
return (rnd(3) == 0);
case R_DIGEST:
return -rnd(2);
case R_SEEINVIS:
return (rnd(5) == 0);
default:
return 0;
}
}
/*
* ring_num:
* Print ring bonuses
*/
char *
ring_num(THING *obj)
{
static char buf[5];
if (!(obj->o_flags & ISKNOW))
return "";
switch (obj->o_which)
{
case R_PROTECT:
case R_ADDSTR:
case R_ADDDAM:
case R_ADDHIT:
buf[0] = ' ';
strcpy(&buf[1], num(obj->o_ac, 0, RING));
otherwise:
return "";
}
return buf;
}