There should only be two changes in behavior: arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly applied to characters who are not monks instead of monks who are not empty-handed. urogue/fight.c: fixed an interaction with the "debug" macro that could cause the wrong message to be displayed.
647 lines
16 KiB
C
647 lines
16 KiB
C
/*
|
|
* Rogue definitions and variable declarations
|
|
*
|
|
* @(#)rogue.h 5.2 (Berkeley) 5/10/82
|
|
*
|
|
* Rogue: Exploring the Dungeons of Doom
|
|
* Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman
|
|
* All rights reserved.
|
|
*
|
|
* See the file LICENSE.TXT for full copyright and licensing information.
|
|
*/
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include "config.h"
|
|
#endif
|
|
|
|
typedef struct {
|
|
const char *st_name;
|
|
const int st_value;
|
|
} STONE;
|
|
|
|
extern const char *rainbow[];
|
|
extern const STONE stones[];
|
|
extern const char *sylls[];
|
|
extern const char *wood[];
|
|
extern const char *metal[];
|
|
|
|
#define NCOLORS 27
|
|
#define NSYLLS 159
|
|
#define NSTONES 26
|
|
#define NWOOD 33
|
|
#define NMETAL 22
|
|
|
|
/*
|
|
* Maximum number of different things
|
|
*/
|
|
#define MAXDAEMONS 20
|
|
#define MAXROOMS 9
|
|
#define MAXTHINGS 9
|
|
#define MAXOBJ 9
|
|
#define MAXPACK 23
|
|
#define MAXTRAPS 10
|
|
#define AMULETLEVEL 26
|
|
#define NUMTHINGS 7 /* number of types of things */
|
|
#define MAXPASS 13 /* upper limit on number of passages */
|
|
|
|
/*
|
|
* return values for get functions
|
|
*/
|
|
#define NORM 0 /* normal exit */
|
|
#define QUIT 1 /* quit option setting */
|
|
#define MINUS 2 /* back up one option */
|
|
|
|
/*
|
|
* All the fun defines
|
|
*/
|
|
#define shint signed char /* short integer (for very small #s) */
|
|
#define when break;case
|
|
#define otherwise break;default
|
|
#define until(expr) while(!(expr))
|
|
#define next(ptr) (*ptr).l_next
|
|
#define prev(ptr) (*ptr).l_prev
|
|
#define winat(y,x) (moat(y,x) != NULL ? moat(y,x)->t_disguise : chat(y,x))
|
|
#define DISTANCE(y1, x1, y2, x2) ((x2 - x1)*(x2 - x1) + (y2 - y1)*(y2 - y1))
|
|
#define ce(a,b) ((a).x == (b).x && (a).y == (b).y)
|
|
#define hero player.t_pos
|
|
#define pstats player.t_stats
|
|
#define pack player.t_pack
|
|
#define proom player.t_room
|
|
#define max_hp player.t_stats.s_maxhp
|
|
#define attach(a,b) _attach(&a,b)
|
|
#define detach(a,b) _detach(&a,b)
|
|
#define free_list(a) _free_list(&a)
|
|
#ifndef max
|
|
#define max(a,b) ((a) > (b) ? (a) : (b))
|
|
#endif
|
|
#define on(thing,flag) (((thing).t_flags & (flag)) != 0)
|
|
#undef CTRL
|
|
#define CTRL(ch) (ch & 037)
|
|
#define GOLDCALC (rnd(50 + 10 * level) + 2)
|
|
#define ISRING(h,r) (cur_ring[h] != NULL && cur_ring[h]->o_which == r)
|
|
#define ISWEARING(r) (ISRING(LEFT, r) || ISRING(RIGHT, r))
|
|
#define ISMULT(type) (type==POTION || type==SCROLL || type==FOOD || type==GOLD)
|
|
#define INDEX(y,x) (((x) << 5) + (y))
|
|
#define chat(y,x) (_level[((x) << 5) + (y)])
|
|
#define flat(y,x) (_flags[((x) << 5) + (y)])
|
|
#define moat(y,x) (_monst[((x) << 5) + (y)])
|
|
#define unc(cp) (cp).y, (cp).x
|
|
#ifdef WIZARD
|
|
#define debug if (wizard) msg
|
|
#endif
|
|
|
|
/*
|
|
* Things that appear on the screens
|
|
*/
|
|
#define PASSAGE '#'
|
|
#define DOOR '+'
|
|
#define FLOOR '.'
|
|
#define PLAYER '@'
|
|
#define TRAP '^'
|
|
#define STAIRS '%'
|
|
#define GOLD '*'
|
|
#define POTION '!'
|
|
#define SCROLL '?'
|
|
#define MAGIC '$'
|
|
#define FOOD ':'
|
|
#define WEAPON ')'
|
|
#define ARMOR ']'
|
|
#define AMULET ','
|
|
#define RING '='
|
|
#define STICK '/'
|
|
#define CALLABLE -1
|
|
|
|
int spread(int nm);
|
|
/*
|
|
* Various constants
|
|
*/
|
|
#define PASSWD "mTuZ7WUV9RWkQ"
|
|
#define BEARTIME spread(3)
|
|
#define SLEEPTIME spread(5)
|
|
#define HEALTIME spread(30)
|
|
#define HOLDTIME spread(2)
|
|
#define WANDERTIME spread(70)
|
|
#define BEFORE spread(1)
|
|
#define AFTER spread(2)
|
|
#define HUHDURATION spread(20)
|
|
#define SEEDURATION spread(850)
|
|
#define HUNGERTIME spread(1300)
|
|
#define MORETIME 150
|
|
#define STOMACHSIZE 2000
|
|
#define STARVETIME 850
|
|
#define ESCAPE 27
|
|
#define LEFT 0
|
|
#define RIGHT 1
|
|
#define BOLT_LENGTH 6
|
|
#define LAMPDIST 3
|
|
|
|
/*
|
|
* Save against things
|
|
*/
|
|
#define VS_POISON 00
|
|
#define VS_PARALYZATION 00
|
|
#define VS_DEATH 00
|
|
#define VS_BREATH 02
|
|
#define VS_MAGIC 03
|
|
|
|
/*
|
|
* Various flag bits
|
|
*/
|
|
/* flags for rooms */
|
|
#define ISDARK 0000001 /* room is dark */
|
|
#define ISGONE 0000002 /* room is gone (a corridor) */
|
|
|
|
/* flags for objects */
|
|
#define ISCURSED 000001 /* object is cursed */
|
|
#define ISKNOW 0000002 /* player knows details about the object */
|
|
#define ISMISL 0000004 /* object is a missile type */
|
|
#define ISMANY 0000010 /* object comes in groups */
|
|
|
|
/* flags for creatures */
|
|
#define CANHUH 0000001 /* creature can confuse */
|
|
#define CANSEE 0000002 /* creature can see invisible creatures */
|
|
#define ISBLIND 0000004 /* creature is blind */
|
|
#define ISCANC 0000010 /* creature has special qualities cancelled */
|
|
#define ISFOUND 0000020 /* creature has been seen (used for objects) */
|
|
#define ISGREED 0000040 /* creature runs to protect gold */
|
|
#define ISHASTE 0000100 /* creature has been hastened */
|
|
#define ISHELD 0000400 /* creature has been held */
|
|
#define ISHUH 0001000 /* creature is confused */
|
|
#define ISINVIS 0002000 /* creature is invisible */
|
|
#define ISMEAN 0004000 /* creature can wake when player enters room */
|
|
#define ISREGEN 0010000 /* creature can regenerate */
|
|
#define ISRUN 0020000 /* creature is running at the player */
|
|
#define SEEMONST 040000 /* hero can detect unseen monsters */
|
|
#define ISSLOW 0100000 /* creature has been slowed */
|
|
|
|
/*
|
|
* Flags for level map
|
|
*/
|
|
#define F_PASS 0x80 /* is a passageway */
|
|
#define F_SEEN 0x40 /* have seen this corridor before */
|
|
#define F_DROPPED 0x20 /* object was dropped here */
|
|
#define F_LOCKED 0x20 /* door is locked */
|
|
#define F_REAL 0x10 /* what you see is what you get */
|
|
#define F_PNUM 0x0f /* passage number mask */
|
|
#define F_TMASK 0x07 /* trap number mask */
|
|
|
|
/*
|
|
* Trap types
|
|
*/
|
|
#define T_DOOR 00
|
|
#define T_ARROW 01
|
|
#define T_SLEEP 02
|
|
#define T_BEAR 03
|
|
#define T_TELEP 04
|
|
#define T_DART 05
|
|
#define NTRAPS 6
|
|
|
|
/*
|
|
* Potion types
|
|
*/
|
|
#define P_CONFUSE 0
|
|
#define P_PARALYZE 1
|
|
#define P_POISON 2
|
|
#define P_STRENGTH 3
|
|
#define P_SEEINVIS 4
|
|
#define P_HEALING 5
|
|
#define P_MFIND 6
|
|
#define P_TFIND 7
|
|
#define P_RAISE 8
|
|
#define P_XHEAL 9
|
|
#define P_HASTE 10
|
|
#define P_RESTORE 11
|
|
#define P_BLIND 12
|
|
#define P_NOP 13
|
|
#define MAXPOTIONS 14
|
|
|
|
/*
|
|
* Scroll types
|
|
*/
|
|
#define S_CONFUSE 0
|
|
#define S_MAP 1
|
|
#define S_HOLD 2
|
|
#define S_SLEEP 3
|
|
#define S_ARMOR 4
|
|
#define S_IDENT 5
|
|
#define S_SCARE 6
|
|
#define S_GFIND 7
|
|
#define S_TELEP 8
|
|
#define S_ENCH 9
|
|
#define S_CREATE 10
|
|
#define S_REMOVE 11
|
|
#define S_AGGR 12
|
|
#define S_NOP 13
|
|
#define S_GENOCIDE 14
|
|
#define MAXSCROLLS 15
|
|
|
|
/*
|
|
* Weapon types
|
|
*/
|
|
#define MACE 0
|
|
#define SWORD 1
|
|
#define BOW 2
|
|
#define ARROW 3
|
|
#define DAGGER 4
|
|
#define TWOSWORD 5
|
|
#define DART 6
|
|
#define CROSSBOW 7
|
|
#define BOLT 8
|
|
#define SPEAR 9
|
|
#define FLAME 10 /* fake entry for dragon breath (ick) */
|
|
#define MAXWEAPONS 10 /* this should equal FLAME */
|
|
|
|
/*
|
|
* Armor types
|
|
*/
|
|
#define LEATHER 0
|
|
#define RING_MAIL 1
|
|
#define STUDDED_LEATHER 2
|
|
#define SCALE_MAIL 3
|
|
#define CHAIN_MAIL 4
|
|
#define SPLINT_MAIL 5
|
|
#define BANDED_MAIL 6
|
|
#define PLATE_MAIL 7
|
|
#define MAXARMORS 8
|
|
|
|
/*
|
|
* Ring types
|
|
*/
|
|
#define R_PROTECT 0
|
|
#define R_ADDSTR 1
|
|
#define R_SUSTSTR 2
|
|
#define R_SEARCH 3
|
|
#define R_SEEINVIS 4
|
|
#define R_NOP 5
|
|
#define R_AGGR 6
|
|
#define R_ADDHIT 7
|
|
#define R_ADDDAM 8
|
|
#define R_REGEN 9
|
|
#define R_DIGEST 10
|
|
#define R_TELEPORT 11
|
|
#define R_STEALTH 12
|
|
#define R_SUSTARM 13
|
|
#define MAXRINGS 14
|
|
|
|
/*
|
|
* Rod/Wand/Staff types
|
|
*/
|
|
|
|
#define WS_LIGHT 0
|
|
#define WS_HIT 1
|
|
#define WS_ELECT 2
|
|
#define WS_FIRE 3
|
|
#define WS_COLD 4
|
|
#define WS_POLYMORPH 5
|
|
#define WS_MISSILE 6
|
|
#define WS_HASTE_M 7
|
|
#define WS_SLOW_M 8
|
|
#define WS_DRAIN 9
|
|
#define WS_NOP 10
|
|
#define WS_TELAWAY 11
|
|
#define WS_TELTO 12
|
|
#define WS_CANCEL 13
|
|
#define MAXSTICKS 14
|
|
|
|
/*
|
|
* Now we define the structures and types
|
|
*/
|
|
|
|
/*
|
|
* Help list
|
|
*/
|
|
|
|
struct h_list {
|
|
char h_ch;
|
|
char *h_desc;
|
|
};
|
|
|
|
/*
|
|
* Coordinate data type
|
|
*/
|
|
typedef struct {
|
|
shint x;
|
|
shint y;
|
|
} coord;
|
|
|
|
/* daemon/fuse data type */
|
|
|
|
struct delayed_action {
|
|
int d_type;
|
|
void (*d_func)();
|
|
int d_arg;
|
|
int d_time;
|
|
};
|
|
|
|
/**/
|
|
|
|
typedef unsigned int str_t;
|
|
|
|
/*
|
|
* Stuff about magic items
|
|
*/
|
|
|
|
struct magic_item {
|
|
const char *mi_name;
|
|
shint mi_prob;
|
|
short mi_worth;
|
|
};
|
|
|
|
/*
|
|
* Room structure
|
|
*/
|
|
struct room {
|
|
coord r_pos; /* Upper left corner */
|
|
coord r_max; /* Size of room */
|
|
coord r_gold; /* Where the gold is */
|
|
int r_goldval; /* How much the gold is worth */
|
|
short r_flags; /* Info about the room */
|
|
shint r_nexits; /* Number of exits */
|
|
coord r_exit[12]; /* Where the exits are */
|
|
};
|
|
|
|
/*
|
|
* Structure describing a fighting being
|
|
*/
|
|
struct stats {
|
|
str_t s_str; /* Strength */
|
|
long s_exp; /* Experience */
|
|
shint s_lvl; /* Level of mastery */
|
|
shint s_arm; /* Armor class */
|
|
short s_hpt; /* Hit points */
|
|
char s_dmg[16]; /* String describing damage done */
|
|
shint s_maxhp; /* Max hit points */
|
|
};
|
|
|
|
/*
|
|
* Structure for monsters and player
|
|
*/
|
|
union thing {
|
|
struct {
|
|
union thing *_l_next, *_l_prev; /* Next pointer in link */
|
|
coord _t_pos; /* Position */
|
|
bool _t_turn; /* If slowed, is it a turn to move */
|
|
unsigned char _t_type; /* What it is */
|
|
char _t_disguise; /* What mimic looks like */
|
|
char _t_oldch; /* Character that was where it was */
|
|
coord *_t_dest; /* Where it is running to */
|
|
short _t_flags; /* State word */
|
|
struct stats _t_stats; /* Physical description */
|
|
struct room *_t_room; /* Current room for thing */
|
|
union thing *_t_pack; /* What the thing is carrying */
|
|
int _t_reserved;
|
|
} _t;
|
|
struct {
|
|
union thing *_l_next, *_l_prev; /* Next pointer in link */
|
|
shint _o_type; /* What kind of object it is */
|
|
coord _o_pos; /* Where it lives on the screen */
|
|
char *_o_text; /* What it says if you read it */
|
|
char _o_launch; /* What you need to launch it */
|
|
char _o_damage[8]; /* Damage if used like sword */
|
|
char _o_hurldmg[8]; /* Damage if thrown */
|
|
shint _o_count; /* Count for plural objects */
|
|
shint _o_which; /* Which object of a type it is */
|
|
shint _o_hplus; /* Plusses to hit */
|
|
shint _o_dplus; /* Plusses to damage */
|
|
short _o_ac; /* Armor class */
|
|
short _o_flags; /* Information about objects */
|
|
shint _o_group; /* Group number for this object */
|
|
} _o;
|
|
};
|
|
|
|
typedef union thing THING;
|
|
|
|
#define l_next _t._l_next
|
|
#define l_prev _t._l_prev
|
|
#define t_pos _t._t_pos
|
|
#define t_turn _t._t_turn
|
|
#define t_type _t._t_type
|
|
#define t_disguise _t._t_disguise
|
|
#define t_oldch _t._t_oldch
|
|
#define t_dest _t._t_dest
|
|
#define t_flags _t._t_flags
|
|
#define t_stats _t._t_stats
|
|
#define t_pack _t._t_pack
|
|
#define t_room _t._t_room
|
|
#define t_reserved _t._t_reserved
|
|
#define o_type _o._o_type
|
|
#define o_pos _o._o_pos
|
|
#define o_text _o._o_text
|
|
#define o_launch _o._o_launch
|
|
#define o_damage _o._o_damage
|
|
#define o_hurldmg _o._o_hurldmg
|
|
#define o_count _o._o_count
|
|
#define o_which _o._o_which
|
|
#define o_hplus _o._o_hplus
|
|
#define o_dplus _o._o_dplus
|
|
#define o_ac _o._o_ac
|
|
#define o_charges o_ac
|
|
#define o_goldval o_ac
|
|
#define o_flags _o._o_flags
|
|
#define o_group _o._o_group
|
|
#define o_reserved _o._o_reserved
|
|
|
|
/*
|
|
* Array containing information on all the various types of mosnters
|
|
*/
|
|
struct monster {
|
|
const char *m_name; /* What to call the monster */
|
|
const shint m_carry; /* Probability of carrying something */
|
|
const short m_flags; /* Things about the monster */
|
|
struct stats m_stats; /* Initial stats */
|
|
};
|
|
|
|
/*
|
|
* External variables
|
|
*/
|
|
|
|
extern struct delayed_action d_list[20];
|
|
|
|
extern THING *_monst[], *cur_armor, *cur_ring[], *cur_weapon,
|
|
*lvl_obj, *mlist, player;
|
|
|
|
extern coord delta, oldpos;
|
|
|
|
extern struct h_list helpstr[];
|
|
|
|
extern struct room *oldrp, passages[], rooms[];
|
|
|
|
extern struct stats max_stats;
|
|
|
|
extern struct monster monsters[];
|
|
|
|
extern struct magic_item p_magic[], r_magic[], s_magic[],
|
|
things[], ws_magic[];
|
|
|
|
/*
|
|
* Function types
|
|
*/
|
|
|
|
coord *find_dest(), *rndmove();
|
|
|
|
THING *find_mons(), *find_obj(), *get_item(), *new_item(),
|
|
*new_thing(), *wake_monster();
|
|
|
|
struct room *roomin(coord *cp);
|
|
|
|
void _attach(THING **list, THING *item);
|
|
void _detach(THING **list, THING *item);
|
|
void _free_list(THING **ptr);
|
|
bool add_haste(bool potion);
|
|
void add_line(char *fmt, char *arg);
|
|
void add_pack(THING *obj, bool silent);
|
|
void add_str(str_t *sp, int amt);
|
|
void addmsg(char *fmt, ...);
|
|
void aggravate(void);
|
|
int attack(THING *mp);
|
|
void auto_save(int sig);
|
|
void call_it(bool know, char **guess);
|
|
bool cansee(int y, int x);
|
|
char *charge_str(THING *obj);
|
|
void check_level(void);
|
|
void chg_str(int amt);
|
|
void command(void);
|
|
void death(char monst);
|
|
bool diag_ok(coord *sp, coord *ep);
|
|
void discard(THING *item);
|
|
void discovered(void);
|
|
void do_daemons(int flag);
|
|
void do_fuses(int flag);
|
|
void do_motion(THING *obj, int ydelta, int xdelta);
|
|
void do_move(int dy, int dx);
|
|
void do_passages(void);
|
|
void do_rooms(void);
|
|
void do_run(char ch);
|
|
void do_zap(void);
|
|
void doctor(void);
|
|
void door_open(struct room *rp);
|
|
void drop(void);
|
|
bool dropcheck(THING *op);
|
|
void eat(void);
|
|
int encread(void *starta, int size, FILE *inf);
|
|
void encwrite(void *starta, int size, FILE *outf);
|
|
void end_line(void);
|
|
void endmsg(void);
|
|
void enter_room(coord *cp);
|
|
void extinguish(void (*func)());
|
|
void fall(THING *obj, bool pr);
|
|
bool fallpos(coord *pos, coord *newpos, bool pass);
|
|
void fatal(char *s);
|
|
bool fight(coord *mp, char mn, THING *weap, bool thrown);
|
|
THING *find_obj(int y, int x);
|
|
void fire_bolt(coord *start, coord *dir, char *name);
|
|
void fix_stick(THING *cur);
|
|
void flush_type(void);
|
|
void fuse(void (*func)(), int arg, int time, int type);
|
|
void genocide(void);
|
|
bool get_dir(void);
|
|
THING *get_item(char *purpose, int type);
|
|
#ifdef WIZARD
|
|
int get_num(short *opt, WINDOW *win);
|
|
#endif
|
|
int get_str(char *opt, WINDOW *win);
|
|
void give_pack(THING *tp);
|
|
bool hit_monster(int y, int x, THING *obj);
|
|
void init_check(void);
|
|
void init_colors(void);
|
|
void init_materials(void);
|
|
void init_names(void);
|
|
void init_player(void);
|
|
void init_stones(void);
|
|
void init_things(void);
|
|
void init_weapon(THING *weap, signed char type);
|
|
char *inv_name(THING *obj, bool drop);
|
|
bool inventory(THING *list, int type);
|
|
void invis_on(void);
|
|
bool is_current(THING *obj);
|
|
bool is_magic(THING *obj);
|
|
bool issymlink(char *sp);
|
|
void kill_daemon(void (*func)());
|
|
void killed(THING *tp, bool pr);
|
|
void leave(int sig);
|
|
void leave_room(coord *cp);
|
|
void lengthen(void (*func)(), int xtime);
|
|
bool lock_sc(void);
|
|
void look(bool wakeup);
|
|
void missile(int ydelta, int xdelta);
|
|
void msg(char *fmt, ...);
|
|
THING *new_item(void);
|
|
void new_level(void);
|
|
void new_monster(THING *tp, char type, coord *cp);
|
|
THING *new_thing(void);
|
|
void nohaste(void);
|
|
char *num(int n1, int n2, char type);
|
|
void open_log(void);
|
|
void open_score(void);
|
|
void option(void);
|
|
char pack_char(THING *obj);
|
|
void parse_opts(char *str);
|
|
void pick_up(char ch);
|
|
void picky_inven(void);
|
|
void playit(void);
|
|
void quaff(void);
|
|
void quit(int a);
|
|
void raise_level(void);
|
|
char randmonster(bool wander);
|
|
void read_scroll(void);
|
|
int readchar(void);
|
|
int readcharw(WINDOW *win);
|
|
void remove_monster(coord *mp, THING *tp, bool waskill);
|
|
bool restore(char *file, char **envp);
|
|
int ring_eat(int hand);
|
|
char *ring_num(THING *obj);
|
|
void ring_off(void);
|
|
void ring_on(void);
|
|
int rnd(int range);
|
|
void rnd_pos(struct room *rp, coord *cp);
|
|
int rnd_room(void);
|
|
coord *rndmove(THING *who);
|
|
int roll(int number, int sides);
|
|
void rollwand(void);
|
|
void runners(void);
|
|
void runto(coord *runner, coord *spot);
|
|
bool save(int which);
|
|
bool save_game(void);
|
|
bool save_throw(int which, THING *tp);
|
|
void score(int amount, int flags, char monst);
|
|
bool see_monst(THING *mp);
|
|
void setup(void);
|
|
void shell(void);
|
|
void show_win(WINDOW *scr, char *message);
|
|
void sight(void);
|
|
int sign(int nm);
|
|
void start_daemon(void (*func)(), int arg, int type);
|
|
void start_score(void);
|
|
void status(void);
|
|
bool step_ok(char ch);
|
|
void stomach(void);
|
|
void strucpy(char *s1, char *s2, int len);
|
|
void swander(void);
|
|
bool swing(int at_lvl, int op_arm, int wplus);
|
|
void take_off(void);
|
|
int teleport(void);
|
|
void total_winner(void);
|
|
char *tr_name(char type);
|
|
bool turn_see(bool turn_off);
|
|
void turn_see_off(void);
|
|
void unconfuse(void);
|
|
char *unctrol(char ch);
|
|
void unlock_sc(void);
|
|
void unsee(void);
|
|
char *vowelstr(const char *str);
|
|
char *xcrypt(const char *key, const char *setting);
|
|
void w_wait_for(WINDOW *win, char ch);
|
|
void wait_for(char ch);
|
|
THING *wake_monster(int y, int x);
|
|
void wanderer(void);
|
|
void waste_time(void);
|
|
void wear(void);
|
|
void whatis(bool insist);
|
|
void wield(void);
|
|
void writelog(int amount, int flags, char monst);
|
|
|
|
#include "extern.h"
|
|
|
|
#ifndef PATH_MAX
|
|
#define PATH_MAX _MAX_PATH
|
|
#endif
|