There should only be two changes in behavior: arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly applied to characters who are not monks instead of monks who are not empty-handed. urogue/fight.c: fixed an interaction with the "debug" macro that could cause the wrong message to be displayed.
1474 lines
33 KiB
C
1474 lines
33 KiB
C
/*
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state.c - Portable Rogue Save State Code
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Copyright (C) 1999, 2000, 2005 Nicholas J. Kisseberth
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions
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are met:
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1. Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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3. Neither the name(s) of the author(s) nor the names of other contributors
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may be used to endorse or promote products derived from this software
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without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE AUTHOR(S) AND CONTRIBUTORS ``AS IS'' AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR(S) OR CONTRIBUTORS BE LIABLE
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FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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SUCH DAMAGE.
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*/
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#include <stdlib.h>
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#include <string.h>
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#include <curses.h>
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#include <errno.h>
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#include "rogue.h"
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/************************************************************************/
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/* Save State Code */
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/************************************************************************/
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#define RSID_STATS 0xABCD0001
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#define RSID_THING 0xABCD0002
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#define RSID_THING_NULL 0xDEAD0002
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#define RSID_OBJECT 0xABCD0003
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#define RSID_MAGICITEMS 0xABCD0004
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#define RSID_KNOWS 0xABCD0005
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#define RSID_GUESSES 0xABCD0006
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#define RSID_OBJECTLIST 0xABCD0007
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#define RSID_BAGOBJECT 0xABCD0008
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#define RSID_MONSTERLIST 0xABCD0009
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#define RSID_MONSTERSTATS 0xABCD000A
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#define RSID_MONSTERS 0xABCD000B
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#define RSID_TRAP 0xABCD000C
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#define RSID_WINDOW 0xABCD000D
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#define RSID_DAEMONS 0xABCD000E
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#define RSID_IWEAPS 0xABCD000F
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#define RSID_IARMOR 0xABCD0010
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#define RSID_SPELLS 0xABCD0011
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#define RSID_ILIST 0xABCD0012
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#define RSID_HLIST 0xABCD0013
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#define RSID_DEATHTYPE 0xABCD0014
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#define RSID_CTYPES 0XABCD0015
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#define RSID_COORDLIST 0XABCD0016
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#define RSID_ROOMS 0XABCD0017
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static int endian = 0x01020304;
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#define big_endian ( *((char *)&endian) == 0x01 )
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void
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rs_write(FILE *savef, const void *ptr, size_t size)
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{
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encwrite(ptr, size, savef);
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}
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void
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rs_read(FILE *savef, void *ptr, size_t size)
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{
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encread(ptr, size, savef);
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}
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void
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rs_write_int(FILE *savef, int c)
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{
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char bytes[4];
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char *buf = (char *) &c;
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if (big_endian)
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{
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bytes[3] = buf[0];
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bytes[2] = buf[1];
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bytes[1] = buf[2];
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bytes[0] = buf[3];
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buf = bytes;
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}
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rs_write(savef, buf, 4);
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}
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void
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rs_read_int(FILE *savef, int *i)
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{
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char bytes[4];
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int input = 0;
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char *buf = (char *)&input;
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rs_read(savef, &input, 4);
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if (encerror())
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return;
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if (big_endian)
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{
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bytes[3] = buf[0];
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bytes[2] = buf[1];
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bytes[1] = buf[2];
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bytes[0] = buf[3];
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buf = bytes;
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}
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*i = *((int *) buf);
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}
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void
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rs_write_uint(FILE *savef, unsigned int c)
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{
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char bytes[4];
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char *buf = (char *) &c;
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if (big_endian)
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{
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bytes[3] = buf[0];
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bytes[2] = buf[1];
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bytes[1] = buf[2];
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bytes[0] = buf[3];
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buf = bytes;
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}
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rs_write(savef, buf, 4);
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}
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void
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rs_read_uint(FILE *savef, unsigned int *i)
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{
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char bytes[4];
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int input = 0;
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char *buf = (char *)&input;
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rs_read(savef, &input, 4);
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if (encerror())
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return;
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if (big_endian)
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{
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bytes[3] = buf[0];
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bytes[2] = buf[1];
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bytes[1] = buf[2];
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bytes[0] = buf[3];
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buf = bytes;
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}
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*i = *((unsigned int *) buf);
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}
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void
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rs_write_chars(FILE *savef, const char *c, int cnt)
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{
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rs_write_int(savef, cnt);
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rs_write(savef, c, cnt);
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}
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void
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rs_read_chars(FILE *savef, char *i, int cnt)
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{
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int value = 0;
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rs_read_int(savef, &value);
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if (!encerror() && (value != cnt))
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encseterr(EILSEQ);
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rs_read(savef, i, cnt);
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}
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void
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rs_write_ints(FILE *savef, int *c, int cnt)
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{
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int n = 0;
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rs_write_int(savef, cnt);
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for(n = 0; n < cnt; n++)
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rs_write_int(savef,c[n]);
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}
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void
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rs_read_ints(FILE *savef, int *i, int cnt)
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{
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int n, value;
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rs_read_int(savef,&value);
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if (!encerror() && (value != cnt))
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encseterr(EILSEQ);
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for(n = 0; n < cnt; n++)
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rs_read_int(savef, &i[n]);
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}
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void
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rs_write_marker(FILE *savef, int id)
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{
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rs_write_int(savef, id);
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}
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void
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rs_read_marker(FILE *savef, int id)
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{
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int nid;
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rs_read_int(savef, &nid);
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if (!encerror() && (id != nid))
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encseterr(EILSEQ);
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}
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/******************************************************************************/
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void
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rs_write_string(FILE *savef, const char *s)
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{
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int len = 0;
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len = (s == NULL) ? 0 : (int) strlen(s) + 1;
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rs_write_int(savef, len);
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rs_write_chars(savef, s, len);
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}
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void
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rs_read_string(FILE *savef, char *s, int max)
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{
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int len = 0;
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rs_read_int(savef, &len);
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if (!encerror() && (len > max))
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encseterr(EILSEQ);
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rs_read_chars(savef, s, len);
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}
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void
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rs_read_new_string(FILE *savef, char **s)
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{
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int len=0;
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char *buf=0;
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rs_read_int(savef, &len);
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if (encerror())
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return;
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if (len == 0)
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buf = NULL;
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else
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{
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buf = malloc(len);
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if (buf == NULL)
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encseterr(ENOMEM);
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}
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rs_read_chars(savef, buf, len);
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*s = buf;
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}
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void
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rs_write_string_index(FILE *savef, const char *master[], int max, const char *str)
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{
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int i;
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for(i = 0; i < max; i++)
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if (str == master[i])
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{
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rs_write_int(savef, i);
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return;
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}
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rs_write_int(savef,-1);
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}
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void
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rs_read_string_index(FILE *savef, const char *master[], int maxindex, const char **str)
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{
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int i;
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rs_read_int(savef, &i);
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if (!encerror() && (i > maxindex))
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encseterr(EILSEQ);
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else if (i >= 0)
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*str = master[i];
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else
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*str = NULL;
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}
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void
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rs_write_coord(FILE *savef, coord c)
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{
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rs_write_int(savef, c.x);
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rs_write_int(savef, c.y);
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}
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void
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rs_read_coord(FILE *savef, coord *c)
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{
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coord in;
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rs_read_int(savef,&in.x);
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rs_read_int(savef,&in.y);
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if (!encerror())
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{
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c->x = in.x;
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c->y = in.y;
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}
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}
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void
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rs_write_window(FILE *savef, WINDOW *win)
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{
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int row,col,height,width;
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width = getmaxx(win);
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height = getmaxy(win);
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rs_write_marker(savef,RSID_WINDOW);
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rs_write_int(savef,height);
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rs_write_int(savef,width);
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for(row=0;row<height;row++)
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for(col=0;col<width;col++)
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rs_write_int(savef, mvwinch(win,row,col));
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}
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void
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rs_read_window(FILE *savef, WINDOW *win)
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{
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int row,col,maxlines,maxcols,value,width,height;
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width = getmaxx(win);
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height = getmaxy(win);
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rs_read_marker(savef, RSID_WINDOW);
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rs_read_int(savef, &maxlines);
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rs_read_int(savef, &maxcols);
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if (encerror())
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return;
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for(row = 0; row < maxlines; row++)
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for(col = 0; col < maxcols; col++)
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{
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rs_read_int(savef, &value);
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if ((row < height) && (col < width))
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mvwaddch(win,row,col,value);
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}
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}
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/******************************************************************************/
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void *
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get_list_item(THING *l, int i)
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{
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int cnt;
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for(cnt = 0; l != NULL; cnt++, l = l->l_next)
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if (cnt == i)
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return(l);
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return(NULL);
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}
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int
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find_list_ptr(THING *l, void *ptr)
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{
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int cnt;
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for(cnt = 0; l != NULL; cnt++, l = l->l_next)
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if (l == ptr)
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return(cnt);
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return(-1);
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}
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int
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list_size(THING *l)
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{
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int cnt;
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for(cnt = 0; l != NULL; cnt++, l = l->l_next)
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;
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return(cnt);
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}
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/******************************************************************************/
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void
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rs_write_stats(FILE *savef, struct stats *s)
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{
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rs_write_marker(savef, RSID_STATS);
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rs_write_int(savef, s->s_str);
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rs_write_int(savef, s->s_exp);
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rs_write_int(savef, s->s_lvl);
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rs_write_int(savef, s->s_arm);
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rs_write_int(savef, s->s_hpt);
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rs_write_chars(savef, s->s_dmg, sizeof(s->s_dmg));
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rs_write_int(savef,s->s_maxhp);
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}
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void
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rs_read_stats(FILE *savef, struct stats *s)
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{
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rs_read_marker(savef, RSID_STATS);
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rs_read_int(savef,&s->s_str);
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rs_read_int(savef,&s->s_exp);
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rs_read_int(savef,&s->s_lvl);
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rs_read_int(savef,&s->s_arm);
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rs_read_int(savef,&s->s_hpt);
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rs_read_chars(savef,s->s_dmg,sizeof(s->s_dmg));
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rs_read_int(savef,&s->s_maxhp);
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}
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void
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rs_write_stone_index(FILE *savef, const STONE master[], int max, const char *str)
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{
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int i;
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for(i = 0; i < max; i++)
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if (str == master[i].st_name)
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{
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rs_write_int(savef,i);
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return;
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}
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rs_write_int(savef,-1);
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}
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|
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void
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rs_read_stone_index(FILE *savef, const STONE master[], int maxindex, const char **str)
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{
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int i = 0;
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rs_read_int(savef,&i);
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if (!encerror() && (i > maxindex))
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encseterr(EILSEQ);
|
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else if (i >= 0)
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*str = master[i].st_name;
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else
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*str = NULL;
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|
}
|
|
|
|
void
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rs_write_scrolls(FILE *savef)
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{
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int i;
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for(i = 0; i < MAXSCROLLS; i++)
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rs_write_string(savef, s_names[i]);
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|
}
|
|
|
|
void
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rs_read_scrolls(FILE *savef)
|
|
{
|
|
int i;
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|
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for(i = 0; i < MAXSCROLLS; i++)
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rs_read_new_string(savef, &s_names[i]);
|
|
}
|
|
|
|
void
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rs_write_potions(FILE *savef)
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|
{
|
|
int i;
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|
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for(i = 0; i < MAXPOTIONS; i++)
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rs_write_string_index(savef, rainbow, cNCOLORS, p_colors[i]);
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|
}
|
|
|
|
void
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rs_read_potions(FILE *savef)
|
|
{
|
|
int i;
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|
|
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for(i = 0; i < MAXPOTIONS; i++)
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rs_read_string_index(savef, rainbow, cNCOLORS, &p_colors[i]);
|
|
}
|
|
|
|
void
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|
rs_write_rings(FILE *savef)
|
|
{
|
|
int i;
|
|
|
|
for(i = 0; i < MAXRINGS; i++)
|
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rs_write_stone_index(savef, stones, cNSTONES, r_stones[i]);
|
|
}
|
|
|
|
void
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|
rs_read_rings(FILE *savef)
|
|
{
|
|
int i;
|
|
|
|
for(i = 0; i < MAXRINGS; i++)
|
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rs_read_stone_index(savef, stones, cNSTONES, &r_stones[i]);
|
|
}
|
|
|
|
void
|
|
rs_write_sticks(FILE *savef)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < MAXSTICKS; i++)
|
|
{
|
|
if (strcmp(ws_type[i],"staff") == 0)
|
|
{
|
|
rs_write_int(savef,0);
|
|
rs_write_string_index(savef, wood, cNWOOD, ws_made[i]);
|
|
}
|
|
else
|
|
{
|
|
rs_write_int(savef,1);
|
|
rs_write_string_index(savef, metal, cNMETAL, ws_made[i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
rs_read_sticks(FILE *savef)
|
|
{
|
|
int i = 0, list = 0;
|
|
|
|
for(i = 0; i < MAXSTICKS; i++)
|
|
{
|
|
rs_read_int(savef,&list);
|
|
|
|
if (list == 0)
|
|
{
|
|
rs_read_string_index(savef, wood, cNWOOD, &ws_made[i]);
|
|
ws_type[i] = "staff";
|
|
}
|
|
else
|
|
{
|
|
rs_read_string_index(savef, metal, cNMETAL, &ws_made[i]);
|
|
ws_type[i] = "wand";
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
rs_write_daemons(FILE *savef, struct delayed_action *dlist, int cnt)
|
|
{
|
|
int i = 0;
|
|
int func = 0;
|
|
|
|
rs_write_marker(savef, RSID_DAEMONS);
|
|
rs_write_int(savef, cnt);
|
|
|
|
for(i = 0; i < cnt; i++)
|
|
{
|
|
if (dlist[i].d_func == rollwand)
|
|
func = 1;
|
|
else if (dlist[i].d_func == doctor)
|
|
func = 2;
|
|
else if (dlist[i].d_func == stomach)
|
|
func = 3;
|
|
else if (dlist[i].d_func == runners)
|
|
func = 4;
|
|
else if (dlist[i].d_func == swander)
|
|
func = 5;
|
|
else if (dlist[i].d_func == nohaste)
|
|
func = 6;
|
|
else if (dlist[i].d_func == unconfuse)
|
|
func = 7;
|
|
else if (dlist[i].d_func == unsee)
|
|
func = 8;
|
|
else if (dlist[i].d_func == sight)
|
|
func = 9;
|
|
else if (dlist[i].d_func == turn_see_off)
|
|
func = 10;
|
|
else if (dlist[i].d_func == land)
|
|
func = 11;
|
|
else if (dlist[i].d_func == come_down)
|
|
func = 12;
|
|
else if (dlist[i].d_func == visuals)
|
|
func = 13;
|
|
else if (dlist[i].d_func == NULL)
|
|
func = 0;
|
|
else
|
|
func = -1;
|
|
|
|
rs_write_int(savef, dlist[i].d_type);
|
|
rs_write_int(savef, func);
|
|
rs_write_int(savef, dlist[i].d_arg);
|
|
rs_write_int(savef, dlist[i].d_time);
|
|
}
|
|
}
|
|
|
|
void
|
|
rs_read_daemons(FILE *savef, struct delayed_action *dlist, int cnt)
|
|
{
|
|
int i = 0;
|
|
int func = 0;
|
|
int value = 0;
|
|
|
|
rs_read_marker(savef, RSID_DAEMONS);
|
|
rs_read_int(savef, &value);
|
|
|
|
if (!encerror() && (value > cnt))
|
|
{
|
|
encseterr(EILSEQ);
|
|
return;
|
|
}
|
|
|
|
for(i=0; i < cnt; i++)
|
|
{
|
|
func = 0;
|
|
rs_read_int(savef, &dlist[i].d_type);
|
|
rs_read_int(savef, &func);
|
|
rs_read_int(savef, &dlist[i].d_arg);
|
|
rs_read_int(savef, &dlist[i].d_time);
|
|
|
|
if (encerror())
|
|
return;
|
|
|
|
switch(func)
|
|
{
|
|
case 1: dlist[i].d_func = rollwand;
|
|
break;
|
|
case 2: dlist[i].d_func = doctor;
|
|
break;
|
|
case 3: dlist[i].d_func = stomach;
|
|
break;
|
|
case 4: dlist[i].d_func = runners;
|
|
break;
|
|
case 5: dlist[i].d_func = swander;
|
|
break;
|
|
case 6: dlist[i].d_func = nohaste;
|
|
break;
|
|
case 7: dlist[i].d_func = unconfuse;
|
|
break;
|
|
case 8: dlist[i].d_func = unsee;
|
|
break;
|
|
case 9: dlist[i].d_func = sight;
|
|
break;
|
|
case 10: dlist[i].d_func = turn_see_off;
|
|
break;
|
|
case 11: dlist[i].d_func = land;
|
|
break;
|
|
case 12: dlist[i].d_func = come_down;
|
|
break;
|
|
case 13: dlist[i].d_func = visuals;
|
|
break;
|
|
default:dlist[i].d_func = NULL;
|
|
break;
|
|
}
|
|
|
|
if (dlist[i].d_func == NULL)
|
|
{
|
|
dlist[i].d_type = 0;
|
|
dlist[i].d_arg = 0;
|
|
dlist[i].d_time = 0;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
void
|
|
rs_write_obj_info(FILE *savef, struct obj_info *i, int cnt)
|
|
{
|
|
int n;
|
|
|
|
rs_write_marker(savef, RSID_MAGICITEMS);
|
|
rs_write_int(savef, cnt);
|
|
|
|
for(n = 0; n < cnt; n++)
|
|
{
|
|
/* oi_name is constant, defined at compile time in all cases */
|
|
rs_write_int(savef,i[n].oi_prob);
|
|
rs_write_int(savef,i[n].oi_worth);
|
|
rs_write_string(savef,i[n].oi_guess);
|
|
rs_write_int(savef,i[n].oi_know);
|
|
}
|
|
}
|
|
|
|
void
|
|
rs_read_obj_info(FILE *savef, struct obj_info *mi, int cnt)
|
|
{
|
|
int n;
|
|
int value;
|
|
|
|
rs_read_marker(savef, RSID_MAGICITEMS);
|
|
|
|
rs_read_int(savef, &value);
|
|
|
|
if (!encerror() && (value > cnt))
|
|
{
|
|
encseterr(EILSEQ);
|
|
return;
|
|
}
|
|
|
|
for(n = 0; n < value; n++)
|
|
{
|
|
/* mi_name is const, defined at compile time in all cases */
|
|
rs_read_int(savef,&mi[n].oi_prob);
|
|
rs_read_int(savef,&mi[n].oi_worth);
|
|
rs_read_new_string(savef,&mi[n].oi_guess);
|
|
rs_read_int(savef,&mi[n].oi_know);
|
|
}
|
|
}
|
|
|
|
void
|
|
rs_write_room(FILE *savef, struct room *r)
|
|
{
|
|
rs_write_coord(savef, r->r_pos);
|
|
rs_write_coord(savef, r->r_max);
|
|
rs_write_coord(savef, r->r_gold);
|
|
rs_write_int(savef, r->r_goldval);
|
|
rs_write_int(savef, r->r_flags);
|
|
rs_write_int(savef, r->r_nexits);
|
|
rs_write_coord(savef, r->r_exit[0]);
|
|
rs_write_coord(savef, r->r_exit[1]);
|
|
rs_write_coord(savef, r->r_exit[2]);
|
|
rs_write_coord(savef, r->r_exit[3]);
|
|
rs_write_coord(savef, r->r_exit[4]);
|
|
rs_write_coord(savef, r->r_exit[5]);
|
|
rs_write_coord(savef, r->r_exit[6]);
|
|
rs_write_coord(savef, r->r_exit[7]);
|
|
rs_write_coord(savef, r->r_exit[8]);
|
|
rs_write_coord(savef, r->r_exit[9]);
|
|
rs_write_coord(savef, r->r_exit[10]);
|
|
rs_write_coord(savef, r->r_exit[11]);
|
|
}
|
|
|
|
void
|
|
rs_read_room(FILE *savef, struct room *r)
|
|
{
|
|
rs_read_coord(savef,&r->r_pos);
|
|
rs_read_coord(savef,&r->r_max);
|
|
rs_read_coord(savef,&r->r_gold);
|
|
rs_read_int(savef,&r->r_goldval);
|
|
rs_read_int(savef,&r->r_flags);
|
|
rs_read_int(savef,&r->r_nexits);
|
|
rs_read_coord(savef,&r->r_exit[0]);
|
|
rs_read_coord(savef,&r->r_exit[1]);
|
|
rs_read_coord(savef,&r->r_exit[2]);
|
|
rs_read_coord(savef,&r->r_exit[3]);
|
|
rs_read_coord(savef,&r->r_exit[4]);
|
|
rs_read_coord(savef,&r->r_exit[5]);
|
|
rs_read_coord(savef,&r->r_exit[6]);
|
|
rs_read_coord(savef,&r->r_exit[7]);
|
|
rs_read_coord(savef,&r->r_exit[8]);
|
|
rs_read_coord(savef,&r->r_exit[9]);
|
|
rs_read_coord(savef,&r->r_exit[10]);
|
|
rs_read_coord(savef,&r->r_exit[11]);
|
|
}
|
|
|
|
void
|
|
rs_write_rooms(FILE *savef, struct room r[], int cnt)
|
|
{
|
|
int n = 0;
|
|
|
|
rs_write_int(savef, cnt);
|
|
|
|
for(n = 0; n < cnt; n++)
|
|
rs_write_room(savef, &r[n]);
|
|
}
|
|
|
|
void
|
|
rs_read_rooms(FILE *savef, struct room *r, int cnt)
|
|
{
|
|
int value = 0, n = 0;
|
|
|
|
rs_read_int(savef,&value);
|
|
|
|
if (!encerror() && (value > cnt))
|
|
encseterr(EILSEQ);
|
|
else
|
|
for(n = 0; n < value; n++)
|
|
rs_read_room(savef,&r[n]);
|
|
}
|
|
|
|
void
|
|
rs_write_room_reference(FILE *savef, struct room *rp)
|
|
{
|
|
int i, room = -1;
|
|
|
|
for (i = 0; i < MAXROOMS; i++)
|
|
if (&rooms[i] == rp)
|
|
room = i;
|
|
|
|
rs_write_int(savef, room);
|
|
}
|
|
|
|
void
|
|
rs_read_room_reference(FILE *savef, struct room **rp)
|
|
{
|
|
int i;
|
|
|
|
rs_read_int(savef, &i);
|
|
|
|
if (!encerror()) {
|
|
if (i >= 0 && i < MAXROOMS)
|
|
*rp = &rooms[i];
|
|
else
|
|
*rp = NULL;
|
|
}
|
|
}
|
|
|
|
void
|
|
rs_write_monsters(FILE *savef, struct monster *m, int cnt)
|
|
{
|
|
int n;
|
|
|
|
rs_write_marker(savef, RSID_MONSTERS);
|
|
rs_write_int(savef, cnt);
|
|
|
|
for(n=0;n<cnt;n++)
|
|
rs_write_stats(savef, &m[n].m_stats);
|
|
}
|
|
|
|
void
|
|
rs_read_monsters(FILE *savef, struct monster *m, int cnt)
|
|
{
|
|
int value = 0, n = 0;
|
|
|
|
rs_read_marker(savef, RSID_MONSTERS);
|
|
|
|
rs_read_int(savef, &value);
|
|
|
|
if (!encerror() && (value != cnt))
|
|
encseterr(EILSEQ);
|
|
else
|
|
for(n = 0; n < cnt; n++)
|
|
rs_read_stats(savef, &m[n].m_stats);
|
|
}
|
|
|
|
void
|
|
rs_write_object(FILE *savef, THING *o)
|
|
{
|
|
rs_write_marker(savef, RSID_OBJECT);
|
|
rs_write_int(savef, o->_o._o_type);
|
|
rs_write_coord(savef, o->_o._o_pos);
|
|
rs_write_int(savef, o->_o._o_launch);
|
|
rs_write_int(savef, o->_o._o_packch);
|
|
rs_write_chars(savef, o->_o._o_damage, sizeof(o->_o._o_damage));
|
|
rs_write_chars(savef, o->_o._o_hurldmg, sizeof(o->_o._o_hurldmg));
|
|
rs_write_int(savef, o->_o._o_count);
|
|
rs_write_int(savef, o->_o._o_which);
|
|
rs_write_int(savef, o->_o._o_hplus);
|
|
rs_write_int(savef, o->_o._o_dplus);
|
|
rs_write_int(savef, o->_o._o_arm);
|
|
rs_write_int(savef, o->_o._o_flags);
|
|
rs_write_int(savef, o->_o._o_group);
|
|
rs_write_string(savef, o->_o._o_label);
|
|
}
|
|
|
|
void
|
|
rs_read_object(FILE *savef, THING *o)
|
|
{
|
|
rs_read_marker(savef, RSID_OBJECT);
|
|
rs_read_int(savef, &o->_o._o_type);
|
|
rs_read_coord(savef, &o->_o._o_pos);
|
|
rs_read_int(savef, &o->_o._o_launch);
|
|
rs_read_int(savef, &o->_o._o_packch);
|
|
rs_read_chars(savef, o->_o._o_damage, sizeof(o->_o._o_damage));
|
|
rs_read_chars(savef, o->_o._o_hurldmg, sizeof(o->_o._o_hurldmg));
|
|
rs_read_int(savef, &o->_o._o_count);
|
|
rs_read_int(savef, &o->_o._o_which);
|
|
rs_read_int(savef, &o->_o._o_hplus);
|
|
rs_read_int(savef, &o->_o._o_dplus);
|
|
rs_read_int(savef, &o->_o._o_arm);
|
|
rs_read_int(savef, &o->_o._o_flags);
|
|
rs_read_int(savef, &o->_o._o_group);
|
|
rs_read_new_string(savef, &o->_o._o_label);
|
|
}
|
|
|
|
void
|
|
rs_write_object_list(FILE *savef, THING *l)
|
|
{
|
|
rs_write_marker(savef, RSID_OBJECTLIST);
|
|
rs_write_int(savef, list_size(l));
|
|
|
|
for( ;l != NULL; l = l->l_next)
|
|
rs_write_object(savef, l);
|
|
}
|
|
|
|
void
|
|
rs_read_object_list(FILE *savef, THING **list)
|
|
{
|
|
int i, cnt;
|
|
THING *l = NULL, *previous = NULL, *head = NULL;
|
|
|
|
rs_read_marker(savef, RSID_OBJECTLIST);
|
|
rs_read_int(savef, &cnt);
|
|
|
|
if (encerror())
|
|
return;
|
|
|
|
for (i = 0; i < cnt; i++)
|
|
{
|
|
l = new_item();
|
|
|
|
l->l_prev = previous;
|
|
|
|
if (previous != NULL)
|
|
previous->l_next = l;
|
|
|
|
rs_read_object(savef,l);
|
|
|
|
if (previous == NULL)
|
|
head = l;
|
|
|
|
previous = l;
|
|
}
|
|
|
|
if (l != NULL)
|
|
l->l_next = NULL;
|
|
|
|
*list = head;
|
|
}
|
|
|
|
void
|
|
rs_write_object_reference(FILE *savef, THING *list, THING *item)
|
|
{
|
|
int i;
|
|
|
|
i = find_list_ptr(list, item);
|
|
|
|
rs_write_int(savef, i);
|
|
}
|
|
|
|
void
|
|
rs_read_object_reference(FILE *savef, THING *list, THING **item)
|
|
{
|
|
int i;
|
|
|
|
rs_read_int(savef, &i);
|
|
|
|
if (!encerror())
|
|
*item = get_list_item(list,i);
|
|
else
|
|
*item = NULL;
|
|
}
|
|
|
|
int
|
|
find_room_coord(const struct room *rmlist,const coord *c, int n)
|
|
{
|
|
int i = 0;
|
|
|
|
for(i = 0; i < n; i++)
|
|
if(&rmlist[i].r_gold == c)
|
|
return(i);
|
|
|
|
return(-1);
|
|
}
|
|
|
|
int
|
|
find_thing_coord(THING *monlist, const coord *c)
|
|
{
|
|
THING *mitem;
|
|
THING *tp;
|
|
int i = 0;
|
|
|
|
for(mitem = monlist; mitem != NULL; mitem = mitem->l_next)
|
|
{
|
|
tp = mitem;
|
|
|
|
if (c == &tp->t_pos)
|
|
return(i);
|
|
|
|
i++;
|
|
}
|
|
|
|
return(-1);
|
|
}
|
|
|
|
int
|
|
find_object_coord(THING *objlist, const coord *c)
|
|
{
|
|
THING *oitem;
|
|
THING *obj;
|
|
int i = 0;
|
|
|
|
for(oitem = objlist; oitem != NULL; oitem = oitem->l_next)
|
|
{
|
|
obj = oitem;
|
|
|
|
if (c == &obj->o_pos)
|
|
return(i);
|
|
|
|
i++;
|
|
}
|
|
|
|
return(-1);
|
|
}
|
|
|
|
void
|
|
rs_write_thing(FILE *savef, THING *t)
|
|
{
|
|
int i = -1;
|
|
|
|
rs_write_marker(savef, RSID_THING);
|
|
|
|
if (t == NULL)
|
|
{
|
|
rs_write_int(savef, 0);
|
|
return;
|
|
}
|
|
|
|
rs_write_int(savef, 1);
|
|
rs_write_coord(savef, t->_t._t_pos);
|
|
rs_write_int(savef, t->_t._t_turn);
|
|
rs_write_int(savef, t->_t._t_type);
|
|
rs_write_int(savef, t->_t._t_disguise);
|
|
rs_write_int(savef, t->_t._t_oldch);
|
|
|
|
/*
|
|
t_dest can be:
|
|
0,0: NULL
|
|
0,1: location of hero
|
|
1,i: location of a thing (monster)
|
|
2,i: location of an object
|
|
3,i: location of gold in a room
|
|
|
|
We need to remember what we are chasing rather than
|
|
the current location of what we are chasing.
|
|
*/
|
|
|
|
if (t->t_dest == &hero)
|
|
{
|
|
rs_write_int(savef,0);
|
|
rs_write_int(savef,1);
|
|
}
|
|
else if (t->t_dest != NULL)
|
|
{
|
|
i = find_thing_coord(mlist, t->t_dest);
|
|
|
|
if (i >=0 )
|
|
{
|
|
rs_write_int(savef,1);
|
|
rs_write_int(savef,i);
|
|
}
|
|
else
|
|
{
|
|
i = find_object_coord(lvl_obj, t->t_dest);
|
|
|
|
if (i >= 0)
|
|
{
|
|
rs_write_int(savef,2);
|
|
rs_write_int(savef,i);
|
|
}
|
|
else
|
|
{
|
|
i = find_room_coord(rooms, t->t_dest, MAXROOMS);
|
|
|
|
if (i >= 0)
|
|
{
|
|
rs_write_int(savef,3);
|
|
rs_write_int(savef,i);
|
|
}
|
|
else
|
|
{
|
|
rs_write_int(savef, 0);
|
|
rs_write_int(savef,1); /* chase the hero anyway */
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
rs_write_int(savef,0);
|
|
rs_write_int(savef,0);
|
|
}
|
|
|
|
rs_write_int(savef, t->_t._t_flags);
|
|
rs_write_stats(savef, &t->_t._t_stats);
|
|
rs_write_room_reference(savef, t->_t._t_room);
|
|
rs_write_object_list(savef, t->_t._t_pack);
|
|
}
|
|
|
|
void
|
|
rs_read_thing(FILE *savef, THING *t)
|
|
{
|
|
int listid = 0, index = -1;
|
|
THING *item;
|
|
|
|
rs_read_marker(savef, RSID_THING);
|
|
rs_read_int(savef, &index);
|
|
|
|
if (encerror())
|
|
return;
|
|
|
|
if (index == 0)
|
|
return;
|
|
|
|
rs_read_coord(savef,&t->_t._t_pos);
|
|
rs_read_int(savef,&t->_t._t_turn);
|
|
rs_read_int(savef,&t->_t._t_type);
|
|
rs_read_int(savef,&t->_t._t_disguise);
|
|
rs_read_int(savef,&t->_t._t_oldch);
|
|
|
|
/*
|
|
t_dest can be (listid,index):
|
|
0,0: NULL
|
|
0,1: location of hero
|
|
1,i: location of a thing (monster)
|
|
2,i: location of an object
|
|
3,i: location of gold in a room
|
|
|
|
We need to remember what we are chasing rather than
|
|
the current location of what we are chasing.
|
|
*/
|
|
|
|
rs_read_int(savef, &listid);
|
|
rs_read_int(savef, &index);
|
|
t->_t._t_reserved = -1;
|
|
|
|
if (encerror())
|
|
return;
|
|
|
|
if (listid == 0) /* hero or NULL */
|
|
{
|
|
if (index == 1)
|
|
t->_t._t_dest = &hero;
|
|
else
|
|
t->_t._t_dest = NULL;
|
|
}
|
|
else if (listid == 1) /* monster/thing */
|
|
{
|
|
t->_t._t_dest = NULL;
|
|
t->_t._t_reserved = index;
|
|
}
|
|
else if (listid == 2) /* object */
|
|
{
|
|
THING *obj;
|
|
|
|
item = get_list_item(lvl_obj, index);
|
|
|
|
if (item != NULL)
|
|
{
|
|
obj = item;
|
|
t->_t._t_dest = &obj->o_pos;
|
|
}
|
|
}
|
|
else if (listid == 3) /* gold */
|
|
{
|
|
t->_t._t_dest = &rooms[index].r_gold;
|
|
}
|
|
else
|
|
t->_t._t_dest = NULL;
|
|
|
|
rs_read_int(savef,&t->_t._t_flags);
|
|
rs_read_stats(savef,&t->_t._t_stats);
|
|
rs_read_room_reference(savef, &t->_t._t_room);
|
|
rs_read_object_list(savef,&t->_t._t_pack);
|
|
}
|
|
|
|
void
|
|
rs_fix_thing(THING *t)
|
|
{
|
|
THING *item;
|
|
THING *tp;
|
|
|
|
if (t->t_reserved < 0)
|
|
return;
|
|
|
|
item = get_list_item(mlist,t->t_reserved);
|
|
|
|
if (item != NULL)
|
|
{
|
|
tp = item;
|
|
t->t_dest = &tp->t_pos;
|
|
}
|
|
}
|
|
|
|
void
|
|
rs_write_thing_list(FILE *savef, THING *l)
|
|
{
|
|
int cnt = 0;
|
|
|
|
rs_write_marker(savef, RSID_MONSTERLIST);
|
|
|
|
cnt = list_size(l);
|
|
|
|
rs_write_int(savef, cnt);
|
|
|
|
if (cnt < 1)
|
|
return;
|
|
|
|
while (l != NULL) {
|
|
rs_write_thing(savef, l);
|
|
l = l->l_next;
|
|
}
|
|
}
|
|
|
|
void
|
|
rs_read_thing_list(FILE *savef, THING **list)
|
|
{
|
|
int i, cnt;
|
|
THING *l = NULL, *previous = NULL, *head = NULL;
|
|
|
|
rs_read_marker(savef, RSID_MONSTERLIST);
|
|
rs_read_int(savef, &cnt);
|
|
|
|
if (encerror())
|
|
return;
|
|
|
|
for (i = 0; i < cnt; i++)
|
|
{
|
|
l = new_item();
|
|
|
|
l->l_prev = previous;
|
|
|
|
if (previous != NULL)
|
|
previous->l_next = l;
|
|
|
|
rs_read_thing(savef,l);
|
|
|
|
if (previous == NULL)
|
|
head = l;
|
|
|
|
previous = l;
|
|
}
|
|
|
|
if (l != NULL)
|
|
l->l_next = NULL;
|
|
|
|
*list = head;
|
|
}
|
|
|
|
void
|
|
rs_fix_thing_list(THING *list)
|
|
{
|
|
THING *item;
|
|
|
|
for(item = list; item != NULL; item = item->l_next)
|
|
rs_fix_thing(item);
|
|
}
|
|
|
|
void
|
|
rs_write_thing_reference(FILE *savef, THING *list, THING *item)
|
|
{
|
|
int i;
|
|
|
|
if (item == NULL)
|
|
rs_write_int(savef,-1);
|
|
else
|
|
{
|
|
i = find_list_ptr(list, item);
|
|
|
|
rs_write_int(savef, i);
|
|
}
|
|
}
|
|
|
|
void
|
|
rs_read_thing_reference(FILE *savef, THING *list, THING **item)
|
|
{
|
|
int i;
|
|
|
|
rs_read_int(savef, &i);
|
|
|
|
if (encerror())
|
|
return;
|
|
|
|
if (i == -1)
|
|
*item = NULL;
|
|
else
|
|
*item = get_list_item(list,i);
|
|
|
|
}
|
|
|
|
void
|
|
rs_write_thing_references(FILE *savef, THING *list, THING *items[], int cnt)
|
|
{
|
|
int i;
|
|
|
|
for(i = 0; i < cnt; i++)
|
|
rs_write_thing_reference(savef,list,items[i]);
|
|
}
|
|
|
|
void
|
|
rs_read_thing_references(FILE *savef, THING *list, THING *items[], int cnt)
|
|
{
|
|
int i;
|
|
|
|
for(i = 0; i < cnt; i++)
|
|
rs_read_thing_reference(savef,list,&items[i]);
|
|
}
|
|
|
|
void
|
|
rs_write_places(FILE *savef, PLACE *p, int cnt)
|
|
{
|
|
int i = 0;
|
|
|
|
for(i = 0; i < cnt; i++)
|
|
{
|
|
rs_write_int(savef, p[i].p_ch);
|
|
rs_write_int(savef, p[i].p_flags);
|
|
rs_write_thing_reference(savef, mlist, p[i].p_monst);
|
|
}
|
|
}
|
|
|
|
void
|
|
rs_read_places(FILE *savef, PLACE *p, int cnt)
|
|
{
|
|
int i = 0;
|
|
|
|
for(i = 0; i < cnt; i++)
|
|
{
|
|
rs_read_int(savef,&p[i].p_ch);
|
|
rs_read_int(savef,&p[i].p_flags);
|
|
rs_read_thing_reference(savef, mlist, &p[i].p_monst);
|
|
}
|
|
}
|
|
|
|
int
|
|
rs_save_file(FILE *savef)
|
|
{
|
|
encclearerr();
|
|
|
|
rs_write_int(savef, noscore);
|
|
rs_write_int(savef, seenstairs);
|
|
rs_write_int(savef, amulet);
|
|
rs_write_int(savef, fight_flush);
|
|
rs_write_int(savef, jump);
|
|
rs_write_int(savef, passgo);
|
|
rs_write_int(savef, see_floor);
|
|
rs_write_int(savef, terse);
|
|
rs_write_int(savef, tombstone);
|
|
rs_write_ints(savef, pack_used, 26);
|
|
rs_write_chars(savef, file_name, MAXSTR);
|
|
rs_write_chars(savef, huh, MAXSTR);
|
|
rs_write_potions(savef);
|
|
rs_write_rings(savef);
|
|
rs_write_scrolls(savef);
|
|
rs_write_chars(savef, whoami, MAXSTR);
|
|
rs_write_sticks(savef);
|
|
rs_write_chars(savef, fruit, MAXSTR);
|
|
rs_write_int(savef,n_objs);
|
|
rs_write_int(savef, ntraps);
|
|
rs_write_int(savef, hungry_state);
|
|
rs_write_int(savef, inpack);
|
|
rs_write_int(savef, inv_type);
|
|
rs_write_int(savef, level);
|
|
rs_write_int(savef, max_level);
|
|
rs_write_int(savef, no_food);
|
|
rs_write_int(savef, food_left);
|
|
rs_write_int(savef, lastscore);
|
|
rs_write_int(savef, no_move);
|
|
rs_write_int(savef, purse);
|
|
rs_write_int(savef, quiet);
|
|
rs_write_int(savef, vf_hit);
|
|
rs_write_uint(savef, seed);
|
|
rs_write_coord(savef, stairs);
|
|
rs_write_thing(savef, &player);
|
|
rs_write_object_reference(savef, player.t_pack, cur_armor);
|
|
rs_write_object_reference(savef, player.t_pack, cur_ring[0]);
|
|
rs_write_object_reference(savef, player.t_pack, cur_ring[1]);
|
|
rs_write_object_reference(savef, player.t_pack, cur_weapon);
|
|
rs_write_object_list(savef, lvl_obj);
|
|
rs_write_thing_list(savef, mlist);
|
|
rs_write_places(savef,places,MAXLINES*MAXCOLS);
|
|
rs_write_stats(savef,&max_stats);
|
|
rs_write_rooms(savef, rooms, MAXROOMS);
|
|
rs_write_rooms(savef, passages, MAXPASS);
|
|
rs_write_monsters(savef,monsters,26);
|
|
rs_write_obj_info(savef, things, NUMTHINGS);
|
|
rs_write_obj_info(savef, arm_info, MAXARMORS);
|
|
rs_write_obj_info(savef, pot_info, MAXPOTIONS);
|
|
rs_write_obj_info(savef, ring_info, MAXRINGS);
|
|
rs_write_obj_info(savef, scr_info, MAXSCROLLS);
|
|
rs_write_obj_info(savef, weap_info, MAXWEAPONS+1);
|
|
rs_write_obj_info(savef, ws_info, MAXSTICKS);
|
|
rs_write_daemons(savef, &d_list[0], 20);
|
|
rs_write_int(savef,between);
|
|
rs_write_int(savef, group);
|
|
rs_write_window(savef,stdscr);
|
|
|
|
return( encclearerr() );
|
|
}
|
|
|
|
int
|
|
rs_restore_file(FILE *savef)
|
|
{
|
|
char fake_file_name[MAXSTR];
|
|
THING *mitem;
|
|
encclearerr();
|
|
|
|
rs_read_int(savef, &noscore);
|
|
rs_read_int(savef, &seenstairs);
|
|
rs_read_int(savef, &amulet);
|
|
rs_read_int(savef, &fight_flush);
|
|
rs_read_int(savef, &jump);
|
|
rs_read_int(savef, &passgo);
|
|
rs_read_int(savef, &see_floor);
|
|
rs_read_int(savef, &terse);
|
|
rs_read_int(savef, &tombstone);
|
|
rs_read_ints(savef, pack_used, 26);
|
|
rs_read_chars(savef, fake_file_name, MAXSTR);
|
|
rs_read_chars(savef, huh, MAXSTR);
|
|
rs_read_potions(savef);
|
|
rs_read_rings(savef);
|
|
rs_read_scrolls(savef);
|
|
rs_read_chars(savef, whoami, MAXSTR);
|
|
rs_read_sticks(savef);
|
|
rs_read_chars(savef, fruit, MAXSTR);
|
|
rs_read_int(savef, &n_objs);
|
|
rs_read_int(savef, &ntraps);
|
|
rs_read_int(savef, &hungry_state);
|
|
rs_read_int(savef, &inpack);
|
|
rs_read_int(savef, &inv_type);
|
|
rs_read_int(savef, &level);
|
|
rs_read_int(savef, &max_level);
|
|
rs_read_int(savef, &no_food);
|
|
rs_read_int(savef, &food_left);
|
|
rs_read_int(savef, &lastscore);
|
|
rs_read_int(savef, &no_move);
|
|
rs_read_int(savef, &purse);
|
|
rs_read_int(savef, &quiet);
|
|
rs_read_int(savef, &vf_hit);
|
|
rs_read_uint(savef, &seed);
|
|
rs_read_coord(savef, &stairs);
|
|
rs_read_thing(savef, &player);
|
|
rs_read_object_reference(savef, player.t_pack, &cur_armor);
|
|
rs_read_object_reference(savef, player.t_pack, &cur_ring[0]);
|
|
rs_read_object_reference(savef, player.t_pack, &cur_ring[1]);
|
|
rs_read_object_reference(savef, player.t_pack, &cur_weapon);
|
|
rs_read_object_list(savef, &lvl_obj);
|
|
rs_read_thing_list(savef, &mlist);
|
|
rs_fix_thing(&player);
|
|
rs_fix_thing_list(mlist);
|
|
rs_read_places(savef,places,MAXLINES*MAXCOLS);
|
|
rs_read_stats(savef, &max_stats);
|
|
rs_read_rooms(savef, rooms, MAXROOMS);
|
|
rs_read_rooms(savef, passages, MAXPASS);
|
|
rs_read_monsters(savef,monsters,26);
|
|
rs_read_obj_info(savef, things, NUMTHINGS);
|
|
rs_read_obj_info(savef, arm_info, MAXARMORS);
|
|
rs_read_obj_info(savef, pot_info, MAXPOTIONS);
|
|
rs_read_obj_info(savef, ring_info, MAXRINGS);
|
|
rs_read_obj_info(savef, scr_info, MAXSCROLLS);
|
|
rs_read_obj_info(savef, weap_info, MAXWEAPONS+1);
|
|
rs_read_obj_info(savef, ws_info, MAXSTICKS);
|
|
rs_read_daemons(savef, d_list, 20);
|
|
rs_read_int(savef,&between);
|
|
rs_read_int(savef,&group);
|
|
rs_read_window(savef,stdscr);
|
|
|
|
if (player.t_room == NULL)
|
|
player.t_room = roomin(&hero);
|
|
for (mitem = mlist; mitem != NULL; mitem = mitem->l_next) {
|
|
if (mitem->t_room == NULL)
|
|
mitem->t_room = roomin(&(mitem->t_pos));
|
|
}
|
|
|
|
return( encclearerr() );
|
|
}
|