74 lines
2.9 KiB
Text
74 lines
2.9 KiB
Text
UltraRogue: The Ultimate Adventure in the Dungeons of Doom
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Copyright (C) 1985, 1986, 1992, 1993, 1995 Herb Chong
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All rights reserved.
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There are 8 different treasures to be picked up in this version of rogue.
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The first is on level 25 and is relatively easy to pick up. The last is
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on level 100 and is very difficult to get. Carrying any one of the
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unique treasures allows the rogue to go up the stairs, but one has to
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be very careful. To be a total winner, yu must pick up all 8 and
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return to the surface again.
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(note: the above may be incorrect, i think the number of levels is
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reduced to 50 and you have to get all 8 artifacts to go back up)
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The environment variable UROGUE is used to set up the default things
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for a player. The options that can be set are:
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terse: short output messages
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flush: flush typeahead when fighting
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jump: show position only at the end of running
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inven: inventory style
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askme: ask about unidentified things
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stopdoor: stop running when next to something interesting
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name: the rogue's name (string)
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fruit: the funny fruit used by the rogue (string)
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file: default savefile name (string)
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score: default scorefile name (string)
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class: default player class (string)
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Something like
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setenv UROGUE "name=George of the Jungle,fruit=peach,noterse,jump"
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does the obvious. The "score" option is ignored unless you start
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urogue in wizard mode. The class option string can have the following
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values: "fighter", "illus", "paladin", "ranger", "cleric", "magic",
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"assasin", "druid", "ninja", and "thief" and is initialized only at
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startup time. The "inven" option can take the values "slow", "clear",
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and "overwrite".
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About the Author
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================
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Herb Chong is currently freelance writing and doing some teaching.
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If you pick up a copy of Windows Sources Magazine, you can usually
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find something he has written. Starting in October (1993) he will
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have a regular column. Herb has also just started teaching Adult Ed
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and undergraduate classes at Mercy College, a small and not very well
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known college in Westchester, NY.
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Acknowledgements
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================
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The source code for Rogue 3.6 (by Michael Toy, Ken Arnold and Glenn
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Wichman) was used as the original basis for this game. A thousand
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thanks go out to them and their classic adventure game of the early 1980s.
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Modifications of a long forgotten and bastardized nature were taken
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from Advanced Rogue 1.0 and/or SuperRogue. We believe that the flea market,
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pools, and maze levels had their origin somewhere around here.
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Chief Architect : Herb Chong
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Major Contributers: Carlton Hommel Mike Cooper Mike Laman
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Jason Venner Nick Kisseberth
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Other Contributers: Nick Flor Henry Chai Pat Place
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Michael Maudlin dan@ciprico edjames@ucbshadow
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Web Dove Tim Haapanen tecot@cmu-cs-k.arpa
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Any omissions or errors are purely unintentional. The above list was
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compiled by Nick Kisseberth from the change log in UltraRogue through
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1987 and from correspondense with Herb Chong.
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