Early Roguelike Collection
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John "Elwin" Edwards 0e8809de2b Don't set the player's ISRUN flag.
rogue4 and rogue5 set the player's ISRUN flag upon exit from sleep or
holding.  This is apparently supposed to indicate that the player can
move again.  What it actually does is make it harder for monsters to
hit the player, until the flag is reset.

As this behavior makes little sense and seems like a cheat, it has
been deemed a bug and removed.
2013-08-13 09:19:56 -07:00
arogue5 Refuse to restore if the character is dead. 2013-08-09 09:34:07 -07:00
rogue3 Refuse to restore if the character is dead. 2013-08-09 09:34:07 -07:00
rogue4 Don't set the player's ISRUN flag. 2013-08-13 09:19:56 -07:00
rogue5 Don't set the player's ISRUN flag. 2013-08-13 09:19:56 -07:00
srogue srogue: add arrow-key support. 2013-08-10 17:43:58 -07:00
README.txt Add a top-level README.txt. 2013-07-01 07:58:55 -07:00

This is the source for the Roguelike Gallery's versions of Rogue and other
early roguelike games.

The code was obtained from the Roguelike Restoration Project
(rogue.rogueforge.net).  Modifications have been made mainly for compatibility
with the dgamelaunch online play system.  Some bugs have also been fixed, and
the build process slightly improved.  The essential flavor of a codebase half
as old as stored-program computing machinery remains unchanged.

See the individual games' subdirectories for their documentation.

The games can be played via SSH or the Web at rlgallery.org.