204 lines
5.1 KiB
C
204 lines
5.1 KiB
C
/*
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encumb.c - Stuff to do with encumberance
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XRogue: Expeditions into the Dungeons of Doom
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Copyright (C) 1991 Robert Pietkivitch
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All rights reserved.
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Based on "Advanced Rogue"
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Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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All rights reserved.
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See the file LICENSE.TXT for full copyright and licensing information.
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*/
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#include <curses.h>
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#include "rogue.h"
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int packweight(struct thing *tp);
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/*
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* updpack:
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* Update his pack weight and adjust fooduse accordingly
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*/
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void
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updpack(int getmax, struct thing *tp)
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{
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reg int topcarry, curcarry;
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if (getmax)
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tp->t_stats.s_carry = totalenc(tp); /* get total encumb */
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curcarry = packweight(tp); /* get pack weight */
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/* Only update food use for the player (for now) */
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if (tp == &player) {
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topcarry = tp->t_stats.s_carry / 5; /* 20% of total carry */
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if(curcarry > 4 * topcarry) {
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if(rnd(100) < 80)
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foodlev = 3; /* > 80% of pack */
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} else if(curcarry > 3 * topcarry) {
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if(rnd(100) < 60)
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foodlev = 2; /* > 60% of pack */
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} else
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foodlev = 1; /* <= 60% of pack */
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}
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tp->t_stats.s_pack = curcarry; /* update pack weight */
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}
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/*
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* packweight:
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* Get the total weight of the hero's pack
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*/
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int
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packweight(struct thing *tp)
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{
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reg struct object *obj;
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reg struct linked_list *pc;
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reg int weight;
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weight = 0;
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for (pc = tp->t_pack ; pc != NULL ; pc = next(pc)) {
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obj = OBJPTR(pc);
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weight += itemweight(obj);
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}
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if (weight < 0) /* in case of amulet */
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weight = 0;
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/* If this is the player, is he wearing a ring of carrying? */
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if (tp == &player && ISWEARING(R_CARRY)) {
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register int temp, i;
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temp = 0;
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for (i=0; i<NUM_FINGERS; i++) {
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if (cur_ring[i] != NULL && cur_ring[i]->o_which == R_CARRY) {
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if (cur_ring[i]->o_flags & ISCURSED) temp--;
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else temp += 2;
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}
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}
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weight -= (temp * weight) / 4;
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}
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return(weight);
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}
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/*
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* itemweight:
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* Get the weight of an object
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*/
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int
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itemweight(struct object *wh)
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{
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reg int weight;
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reg int ac;
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weight = wh->o_weight; /* get base weight */
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switch(wh->o_type) {
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case ARMOR:
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/*
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* subtract 10% for each enchantment
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* this will add weight for negative items
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*/
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ac = armors[wh->o_which].a_class - wh->o_ac;
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weight = ((weight*10) - (weight*ac)) / 10;
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if (weight < 0) weight = 0;
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when WEAPON:
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if ((wh->o_hplus + wh->o_dplus) > 0)
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weight /= 2;
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}
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if(wh->o_flags & ISCURSED)
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weight += weight / 5; /* 20% more for cursed */
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weight *= wh->o_count;
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return(weight);
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}
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/*
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* playenc:
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* Get hero's carrying ability above norm
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*/
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int
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playenc(struct thing *tp)
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{
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register int strength;
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if (tp == &player) strength = str_compute();
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else strength = tp->t_stats.s_str;
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return ((strength-8)*50);
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}
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/*
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* totalenc:
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* Get total weight that the hero can carry
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*/
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int
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totalenc(struct thing *tp)
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{
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reg int wtotal;
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wtotal = NORMENCB + playenc(tp);
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if (tp == &player) switch(hungry_state) {
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case F_SATIATED:
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case F_OKAY:
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case F_HUNGRY: ; /* no change */
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when F_WEAK: wtotal -= wtotal / 10; /* 10% off weak */
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when F_FAINT: wtotal /= 2; /* 50% off faint */
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}
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return(wtotal);
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}
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/*
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* whgtchk:
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* See if the hero can carry his pack
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*/
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void
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wghtchk(void)
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{
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reg int dropchk, err = TRUE;
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reg char ch;
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inwhgt = TRUE;
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if (pstats.s_pack > pstats.s_carry) {
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ch = mvwinch(stdscr, hero.y, hero.x);
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if((ch != FLOOR && ch != PASSAGE)) {
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extinguish(wghtchk);
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fuse(wghtchk, (VOID *)NULL, 1, AFTER);
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inwhgt = FALSE;
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return;
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}
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extinguish(wghtchk);
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msg("Your pack is far too heavy for you.. ");
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do {
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dropchk = drop((struct linked_list *)NULL);
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if(dropchk == 0) {
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mpos = 0;
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msg("You must drop something");
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}
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if(dropchk == TRUE)
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err = FALSE;
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} while(err);
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}
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inwhgt = FALSE;
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}
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/*
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* hitweight:
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* Gets the fighting ability according to current weight
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* This returns a +1 hit for light pack weight
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* 0 hit for medium pack weight
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* -1 hit for heavy pack weight
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*/
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int
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hitweight(void)
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{
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return(2 - foodlev);
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}
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