Early Roguelike Collection
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John "Elwin" Edwards 2d117230ed Refuse to restore if the character is dead.
This prevents recovering from death by killing the game between death
and exit, producing an automatic save.
2013-08-09 09:34:07 -07:00
arogue5 Refuse to restore if the character is dead. 2013-08-09 09:34:07 -07:00
rogue3 Refuse to restore if the character is dead. 2013-08-09 09:34:07 -07:00
rogue4 Refuse to restore if the character is dead. 2013-08-09 09:34:07 -07:00
rogue5 Properly handle invalid room references in savefiles. 2013-08-08 12:41:35 -07:00
srogue Refuse to restore if the character is dead. 2013-08-09 09:34:07 -07:00
README.txt Add a top-level README.txt. 2013-07-01 07:58:55 -07:00

This is the source for the Roguelike Gallery's versions of Rogue and other
early roguelike games.

The code was obtained from the Roguelike Restoration Project
(rogue.rogueforge.net).  Modifications have been made mainly for compatibility
with the dgamelaunch online play system.  Some bugs have also been fixed, and
the build process slightly improved.  The essential flavor of a codebase half
as old as stored-program computing machinery remains unchanged.

See the individual games' subdirectories for their documentation.

The games can be played via SSH or the Web at rlgallery.org.