Converting all function definitions to ANSI style accounts for most of the change. This has exposed other problems, such as daemons not actually being their stated type, that will require more careful solutions.
89 lines
1.6 KiB
C
89 lines
1.6 KiB
C
/*
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* This file contains misc functions for dealing with armor
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* @(#)armor.c 4.8 (Berkeley) 4/6/82
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*
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* Rogue: Exploring the Dungeons of Doom
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* Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman
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* All rights reserved.
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*
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* See the file LICENSE.TXT for full copyright and licensing information.
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*/
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#include <curses.h>
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#include "rogue.h"
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/*
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* wear:
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* The player wants to wear something, so let him/her put it on.
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*/
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void
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wear(void)
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{
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register THING *obj;
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register char *sp;
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if (cur_armor != NULL)
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{
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addmsg("you are already wearing some");
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if (!terse)
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addmsg(". You'll have to take it off first");
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endmsg();
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after = FALSE;
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return;
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}
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if ((obj = get_item("wear", ARMOR)) == NULL)
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return;
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if (obj->o_type != ARMOR)
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{
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msg("you can't wear that");
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return;
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}
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waste_time();
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obj->o_flags |= ISKNOW;
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sp = inv_name(obj, TRUE);
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cur_armor = obj;
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if (!terse)
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addmsg("you are now ");
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msg("wearing %s", sp);
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}
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/*
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* take_off:
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* Get the armor off of the players back
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*/
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void
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take_off(void)
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{
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register THING *obj;
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if ((obj = cur_armor) == NULL)
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{
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after = FALSE;
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if (terse)
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msg("not wearing armor");
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else
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msg("you aren't wearing any armor");
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return;
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}
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if (!dropcheck(cur_armor))
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return;
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cur_armor = NULL;
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if (terse)
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addmsg("was");
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else
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addmsg("you used to be ");
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msg(" wearing %c) %s", pack_char(obj), inv_name(obj, TRUE));
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}
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/*
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* waste_time:
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* Do nothing but let other things happen
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*/
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void
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waste_time(void)
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{
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do_daemons(BEFORE);
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do_fuses(BEFORE);
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do_daemons(AFTER);
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do_fuses(AFTER);
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}
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