Early Roguelike Collection
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John "Elwin" Edwards 6d1d59555c srogue: enable the keypad when restoring.
keypad() was only being called when starting a new game, which meant
the arrow keys did not work when restoring a saved game.
2013-09-03 15:39:04 -07:00
arogue5 Add config.h to the list of headers in the Makefiles. 2013-09-03 14:14:48 -07:00
rogue3 Make sure file_name contains '/' between SAVEDIR and the file name. 2013-08-27 22:25:40 -07:00
rogue4 Add config.h to the list of headers in the Makefiles. 2013-09-03 14:14:48 -07:00
rogue5 Add config.h to the list of headers in the Makefiles. 2013-09-03 14:14:48 -07:00
srogue srogue: enable the keypad when restoring. 2013-09-03 15:39:04 -07:00
README.txt Add a top-level README.txt. 2013-07-01 07:58:55 -07:00

This is the source for the Roguelike Gallery's versions of Rogue and other
early roguelike games.

The code was obtained from the Roguelike Restoration Project
(rogue.rogueforge.net).  Modifications have been made mainly for compatibility
with the dgamelaunch online play system.  Some bugs have also been fixed, and
the build process slightly improved.  The essential flavor of a codebase half
as old as stored-program computing machinery remains unchanged.

See the individual games' subdirectories for their documentation.

The games can be played via SSH or the Web at rlgallery.org.