Early Roguelike Collection
Super-Rogue, like Rogue V4, stored data of machine-dependent length in the savefile, to prevent cheating. This made saved games non-portable. Also deleted was a check that used this data, and prevented restoring savefiles from backup. This change BREAKS SAVEFILE COMPATIBILITY, but old files can be converted by removing the block at offset 0x1e with length sizeof(ino_t) + sizeof(dev_t) + 2 * sizeof(time_t). That seems to be 0x14 on i686 and 0x20 on x86_64. |
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| arogue5 | ||
| rogue3 | ||
| rogue4 | ||
| rogue5 | ||
| srogue | ||
| README.txt | ||
This is the source for the Roguelike Gallery's versions of Rogue and other early roguelike games. The code was obtained from the Roguelike Restoration Project (rogue.rogueforge.net). Modifications have been made mainly for compatibility with the dgamelaunch online play system. Some bugs have also been fixed, and the build process slightly improved. The essential flavor of a codebase half as old as stored-program computing machinery remains unchanged. See the individual games' subdirectories for their documentation. The games can be played via SSH or the Web at rlgallery.org.