Converting all function definitions to ANSI style accounts for most of the change. This has exposed other problems, such as daemons not actually being their stated type, that will require more careful solutions.
391 lines
6.8 KiB
C
391 lines
6.8 KiB
C
/*
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* Various installation dependent routines
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*
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* @(#)mach_dep.c 4.23 (Berkeley) 5/19/82
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*
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* Rogue: Exploring the Dungeons of Doom
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* Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman
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* All rights reserved.
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*
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* See the file LICENSE.TXT for full copyright and licensing information.
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*/
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/*
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* The various tuneable defines are:
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*
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* SCOREFILE Where/if the score file should live.
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* MAXLOAD What (if any) the maximum load average should be
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* when people are playing. If defined, then
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* LOADAV Should rogue define it's own routine to
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* get the load average?
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* NAMELIST If so, where does the system namelist hide?
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* MAXUSERS What (if any) the maximum user count should be
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* when people are playing. If defined, then
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* UCOUNT Should rogue define it's own routine to
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* count users?
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* UTMP If so, where does the user list hide?
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* CHECKTIME How often/if rogue should check during the game
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* for high load average.
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*/
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#include <limits.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <curses.h>
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#include <time.h>
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#include <signal.h>
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#include <sys/stat.h>
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#include <fcntl.h>
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#include <string.h>
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#include "rogue.h"
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int num_checks; /* times we've gone over in checkout() */
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#ifdef SCOREFILE
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#ifdef LOCKFILE
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static char *lockfile = LOCKFILE;
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#endif
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#endif
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int too_much(void);
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bool author(void);
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void checkout(int s);
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void chmsg(char *fmt, int arg);
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/*
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* init_check:
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* Check out too see if it is proper to play the game now
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*/
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void
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init_check(void)
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{
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if (too_much())
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{
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printf("Sorry, %s, but the system is too loaded now.\n", whoami);
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printf("Try again later. Meanwhile, why not enjoy a%s %s?\n",
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vowelstr(fruit), fruit);
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if (author())
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printf("However, since you're a good guy, it's up to you\n");
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else
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exit(1);
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}
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}
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/*
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* open_score:
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* Open up the score file for future use, and then
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* setuid(getuid()) in case we are running setuid.
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*/
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void
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open_score(void)
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{
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#ifdef SCOREFILE
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fd = open(SCOREFILE, O_RDWR | O_CREAT, 0666 );
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#else
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fd = -1;
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#endif
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if (!use_savedir)
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md_normaluser();
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return;
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}
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void
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open_log(void)
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{
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#ifdef LOGFILE
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lfd = open(LOGFILE, O_WRONLY | O_APPEND | O_CREAT, 0666);
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#else
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lfd = -1;
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#endif
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return;
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}
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/*
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* setup:
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* Get starting setup for all games
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*/
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void
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setup(void)
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{
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void auto_save(), quit(), endit(), tstp();
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/*
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* make sure that large terminals don't overflow the bounds
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* of the program
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*/
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if (LINES > MAXLINES)
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LINES = MAXLINES;
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if (COLS > MAXCOLS)
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COLS = MAXCOLS;
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#ifdef SIGHUP
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signal(SIGHUP, auto_save);
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#endif
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#ifndef DUMP
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signal(SIGILL, auto_save);
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#ifdef SIGTRAP
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signal(SIGTRAP, auto_save);
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#endif
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#ifdef SIGIOT
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signal(SIGIOT, auto_save);
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#endif
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#ifdef SIGEMT
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signal(SIGEMT, auto_save);
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#endif
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signal(SIGFPE, auto_save);
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#ifdef SIGBUS
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signal(SIGBUS, auto_save);
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#endif
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/* Don't bother saving a game that segfaulted. */
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signal(SIGSEGV, SIG_DFL);
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#ifdef SIGSYS
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signal(SIGSYS, auto_save);
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#endif
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signal(SIGTERM, auto_save);
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#endif
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signal(SIGINT, quit);
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#ifndef DUMP
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#ifdef SIGQUIT
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signal(SIGQUIT, endit);
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#endif
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#endif
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#ifdef CHECKTIME
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signal(SIGALRM, checkout);
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alarm(CHECKTIME * 60);
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num_checks = 0;
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#endif
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nonl();
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crmode(); /* Cbreak mode */
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noecho(); /* Echo off */
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}
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/*
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* start_score:
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* Start the scoring sequence
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*/
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void
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start_score(void)
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{
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#ifdef SIGALRM
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signal(SIGALRM, SIG_IGN);
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#endif
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}
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/*
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* issymlink:
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* See if the file has a symbolic link
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*/
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bool
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issymlink(char *sp)
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{
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#ifdef S_IFLNK
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struct stat sbuf2;
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if (lstat(sp, &sbuf2) < 0)
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return FALSE;
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else
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return ((sbuf2.st_mode & S_IFMT) != S_IFREG);
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#else
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return FALSE;
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#endif
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}
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/*
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* too_much:
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* See if the system is being used too much for this game
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*/
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int
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too_much(void)
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{
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#ifdef MAXLOAD
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double avec[3];
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if (md_getloadavg(avec) == 0)
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if (avec[2] > (MAXLOAD / 10.0))
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return(1);
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#endif
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#ifdef MAXUSERS
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if (md_ucount() > MAXUSERS)
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return(1) ;
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#endif
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return(0);
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}
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/*
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* author:
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* See if a user is an author of the program
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*/
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bool
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author(void)
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{
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#ifdef WIZARD
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if (wizard)
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return TRUE;
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#endif
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switch (md_getuid())
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{
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case 0:
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return TRUE;
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default:
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return FALSE;
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}
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}
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/*
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* checkout:
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* Check each CHECKTIME seconds to see if the load is too high
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*/
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void
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checkout(int s)
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{
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static char *msgs[] = {
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"The load is too high to be playing. Please leave in %0.1f minutes",
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"Please save your game. You have %0.1f minutes",
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"Last warning. You have %0.1f minutes to leave",
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};
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int checktime = 0;
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#ifdef SIGALRM
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signal(SIGALRM, checkout);
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#endif
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if (too_much())
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{
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if (author())
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{
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num_checks = 1;
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chmsg("The load is rather high, O exaulted one", 0);
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}
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else if (num_checks++ == 3)
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fatal("Sorry. You took to long. You are dead\n");
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#ifdef CHECKTIME
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checktime = (CHECKTIME * 60) / num_checks;
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#endif
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#ifdef SIGALRM
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alarm(checktime);
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#endif
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chmsg(msgs[num_checks - 1], ((double) checktime / 60.0));
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}
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else
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{
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if (num_checks)
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{
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num_checks = 0;
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chmsg("The load has dropped back down. You have a reprieve", 0);
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}
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#ifdef CHECKTIME
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#ifdef SIGALRM
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alarm(CHECKTIME * 60);
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#endif
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#endif
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}
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}
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/*
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* chmsg:
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* checkout()'s version of msg. If we are in the middle of a
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* shell, do a printf instead of a msg to avoid the refresh.
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*/
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void
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chmsg(char *fmt, int arg)
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{
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if (in_shell)
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{
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printf(fmt, arg);
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putchar('\n');
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fflush(stdout);
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}
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else
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msg(fmt, arg);
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}
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/*
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* lock_sc:
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* lock the score file. If it takes too long, ask the user if
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* they care to wait. Return TRUE if the lock is successful.
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*/
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bool
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lock_sc(void)
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{
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#ifdef SCOREFILE
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#ifdef LOCKFILE
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register int cnt;
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static struct stat sbuf;
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over:
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if (creat(lockfile, 0000) > 0)
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return TRUE;
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for (cnt = 0; cnt < 5; cnt++)
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{
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md_sleep(1);
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if (creat(lockfile, 0000) > 0)
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return TRUE;
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}
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if (stat(lockfile, &sbuf) < 0)
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{
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creat(lockfile, 0000);
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return TRUE;
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}
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if (time(NULL) - sbuf.st_mtime > 10)
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{
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if (md_unlink(lockfile) < 0)
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return FALSE;
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goto over;
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}
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else
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{
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printf("The score file is very busy. Do you want to wait longer\n");
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printf("for it to become free so your score can get posted?\n");
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printf("If so, type \"y\"\n");
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fgets(prbuf, MAXSTR, stdin);
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if (prbuf[0] == 'y')
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for (;;)
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{
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if (creat(lockfile, 0000) > 0)
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return TRUE;
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if (stat(lockfile, &sbuf) < 0)
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{
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creat(lockfile, 0000);
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return TRUE;
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}
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if (time(NULL) - sbuf.st_mtime > 10)
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{
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if (md_unlink(lockfile) < 0)
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return FALSE;
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}
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md_sleep(1);
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}
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else
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return FALSE;
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}
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#endif
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#endif
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return TRUE;
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}
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/*
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* unlock_sc:
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* Unlock the score file
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*/
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void
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unlock_sc(void)
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{
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#ifdef SCOREFILE
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#ifdef LOCKFILE
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md_unlink(lockfile);
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#endif
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#endif
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}
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/*
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* flush_type:
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* Flush typeahead for traps, etc.
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*/
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void
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flush_type(void)
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{
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flushinp();
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}
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