<p>Super-Rogue came into being around 1982, when some employees at AT&T Bell Labs began modifying a copy of the <ahref="rogue3.html">Rogue 3.6</a> source code. Robert D. Kindelberger led the effort to expand Rogue into a new game. Super-Rogue included new monsters for all the lowercase letters, and deepened the dungeon to 35 levels. The final version, numbered 9.0, was completed in July 1984.</p>
<p>In 2004, Robert Kindelberger supplied a copy of the source code to the <ahref="https://web.archive.org/web/20180418191859/http://rogue.rogueforge.net/">Roguelike Restoration Project</a>. The RRP updated Super-Rogue to run on modern systems, issuing a release numbered "9.0-1" in March 2005.</p>
<p>The Roguelike Gallery began maintaining Super-Rogue in 2010, fixing a few bugs which made winning easy, and adding support for the arrow keys.</p>
<li>An <ahref="http://www.gamesetwatch.com/2008/06/column_play_superrogue_banishe.php">@Play article</a> describing the version released by the RRP</li>