Switch to the Git version of dgamelaunch.
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4 changed files with 362 additions and 113 deletions
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@ -1,4 +1,7 @@
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# rlgallery.org configuration file for dgamelaunch
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# This is a sample dgamelaunch configuration file. Only bash-style comments
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# are allowed, such as this. Each configuration option will be explained
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# along with its default value.
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# Global config variables:
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@ -6,7 +9,7 @@
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# Max amount of registered users to allow. Has no effect if dgl was
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# compiled with SQLite
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maxusers = 4096
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maxusers = 64000
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# Allow registration of new nicks? (yes or no)
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allow_new_nicks = yes
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@ -17,23 +20,48 @@ allow_new_nicks = yes
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maxnicklen = 10
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# Set the default watching-screen sorting mode. Can be one of
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# "unsorted", "username" or "idletime". Unsorted is the default.
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# "username", "game", "windowsize", "starttime" or "idletime".
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# "username" is the default.
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sortmode = "username"
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# Set the columns displayed in the watching-screen. Each column definition
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# must have four elements as:
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# [ "<display title>", "<sortname>", <Screen column>, "<printf format>" ]
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#
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# <sortname> may be "unsorted", "username", "game", "windowsize", "starttime",
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# "duration", "idletime", or (if shmem is enabled) "watchers".
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#
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watch_columns = [ ["", "", 1, "%s)"],
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["User", "username", 4, "%-15s"],
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["Game", "game", 21, "%-11s"],
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["Term", "windowsize", 34, "%s"],
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["Idle", "idletime", 43, "%-10s"],
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["Started", "starttime", 60, "%s"]
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]
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# Path to a prepared chroot jail.
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chroot_path = "/var/dgl/"
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chroot_path = "/var/dgl"
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# From inside the jail, dgamelaunch's working directory for rcfiles/ttyrec/etc
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dglroot = "/dgldir/"
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# Server ID string
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server_id = "Roguelike Gallery - rlgallery.org"
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# Strings to be replaced in every banner
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# you can have either direct string replacements, like
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# "$FOO" = "BAR", or you can get the server time with
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# "$FOO" = timeformat("%F %T")
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# for the timeformat parameter string format, see man strftime
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bannervars = [ "$MOTDTIME" = "2011.10.08",
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"$SERVERID" = "$ATTR(14)Roguelike Gallery - rlgallery.org$ATTR()",
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"$DATETIME" = timeformat("%F %T")
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]
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# From inside the jail, location of a banner file, the topmost line will be
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# From inside the jail, location of a banner file, which is
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# shown in submenus that cannot be defined separately.
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# Some string substitution is done for the file:
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# $VERSION replaced with "dgamelaunch v" + dgl version number.
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# $SERVERID replaced with the server_id string, as defined above.
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# Some string substitution is done for every banner file contents:
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# - bannervars from above
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# - $VERSION replaced with "dgamelaunch v" + dgl version number.
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# - $USERNAME replaced with logged-in user's name, or with "[Anonymous]"
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# - $INCLUDE(filename) the named file will be inserted here.
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banner = "/dgldir/dgl-banner"
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# The following two options are fairly insecure. They will force us to
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@ -51,17 +79,39 @@ banner = "/dgldir/dgl-banner"
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#shed_group = "games"
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# Preferably, you may use the respective gids/uids. This is for Debian:
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# Use the rodney account instead of games:games
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shed_uid = 501
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shed_gid = 501
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# The defaults are usually just fine for this. passwd refers to the file
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# that stores the user database, and lockfile is only used internally by
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# dgamelaunch.
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# passwd doesn't matter if dgl was compiled with SQLite, as the name of
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# the sqlite database will be defined at compile time.
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passwd = "/dgldir/dgl-login"
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lockfile = "/dgldir/dgl-lock"
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# Locale. Leaving this out, dgamelaunch will not explicitly set locale.
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locale = "en_US.UTF-8"
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# Default TERM, used if the user's $TERM is unknown.
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# If undefined, dgamelaunch will just terminate in that case.
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default_term = "xterm"
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# Should dgl send select-UTF8-charset escape code? (that is: ESC % G)
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# default is no.
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#utf8esc = yes
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# Should dgl allow XON/XOFF? Default is "yes", meaning "don't touch it".
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# "no" disables XON/XOFF
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#flowcontrol = no
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# Maximum time in seconds user can idle in the dgamelaunch menus
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# before dgl exits. Default value is 0, which disables the idling timer.
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# Does not apply to external programs or config editors.
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# For setting game idle time, use max_idle_time in the game DEFINE.
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# menu_max_idle_time = 1024
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# Passwd refers to the file that stores the user database.
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# The default passwd file is "/dgl-login" for flat-text database, and for
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# sqlite, whatever value was defined for the sqlite database at compile time.
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# This is also used for the shared memory key, if shmem is enabled at compile
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# time.
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#passwd = "/dgl-login"
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# Lockfile is used only when dgl was compiled without sqlite.
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#lockfile = "/dgl-lock"
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#
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# define some commands that are run when something happens. format is
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@ -72,6 +122,7 @@ lockfile = "/dgldir/dgl-lock"
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# login = when user has logged in
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# register = right after a new user is registered
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# gamestart = just before a game is started
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# gameend = after a game ends (see also per-game "postcommand" define)
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#
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# <command> is:
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# mkdir "foo" = create a directory "foo"
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@ -81,6 +132,7 @@ lockfile = "/dgldir/dgl-lock"
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# unlink "foo" = delete file "foo"
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# setenv "foo" "bar" = set environment variable "foo" to "bar"
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# exec "foo" "bar" = execute "foo" with "bar" as it's param
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# rawprint "foo" = output string "foo"
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# chpasswd = do the change password prompting, if logged in
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# chmail = do the change email prompting, if logged in
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# watch_menu = go to the watching menu
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@ -88,24 +140,41 @@ lockfile = "/dgldir/dgl-lock"
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# ask_login = do the login prompting, if not logged in
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# ask_register = do register new user prompting, if not logged in and
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# registration of new nicks is allowed.
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# edit_options "foo" = edit options for game which has the short name "foo"
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# (user must be logged in)
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# play_game "foo" = start game which has the short name "foo"
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# (user must be logged in)
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# submenu "foo" = go to submenu "foo"
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# return = return from submenu
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#
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# NOTE: edit_options-command was removed. use ifnxcp and exec to simulate it.
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#
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# The commands will be done inside the chroot and with the uid and gid
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# defined above.
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# Parameters to the commands are subject to variable substitution:
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# %r = dglroot, as defined above
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# %n = user nick, if user is logged in
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# %N = first character of user name, if user is logged in
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# %u = shed_uid, as defined above, but numeric
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# %g = game name, if user has selected a game.
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# %s = short game name, if user has selected a game.
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# %t = ttyrec path & filename of the last game played.
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#
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# Also some escape codes:
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# \\ = backslash
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# \a = bell
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# \b = backspace
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# \e = escape character
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# \f = form feed
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# \n = newline
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# \r = carriage return
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# \t = tab
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# \v = vertical tab
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#
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# eg. commands[login] = mkdir "foo", unlink "bar", setenv "Z" "foo"
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#
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# Change the terminal title: (assuming terminals support the escape code)
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#commands[dglstart] = rawprint "\e]2;nethack.alt.org\a"
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# create the user's dirs when they register
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commands[register] = mkdir "%ruserdata/%n",
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mkdir "%rttyrec/%n",
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@ -123,6 +192,9 @@ commands[login] = mkdir "%ruserdata/%n",
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mkdir "%rttyrec/%n/srogue",
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mkdir "%rttyrec/%n/arogue5"
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# file mode for when commands copy files.
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# readable and writable by all. you could use eg. "0644" to be more secure.
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filemode = "0644"
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@ -134,6 +206,7 @@ commands[login] = mkdir "%ruserdata/%n",
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# First, the menu shown to anonymous user:
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menu["mainmenu_anon"] {
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bannerfile = "/dgldir/dgl_menu_main_anon.txt"
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cursor = (5,18)
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commands["l"] = ask_login
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commands["r"] = ask_register
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commands["w"] = watch_menu
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@ -145,6 +218,17 @@ menu["mainmenu_anon"] {
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menu["mainmenu_user"] {
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# contents of this file are written to screen.
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# the file must be inside the chroot.
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# Some string subsitutions can be done in the file:
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# $INCLUDE(filename) = includes the file to this file.
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# String substitutions defined in bannervars-section above.
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# $VERSION = dgamelaunch version
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# $USERNAME = user name (or [Anonymous] if not logged in)
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# $ATTR(params) = change text color and attributes.
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# params can be either number (to set the text color),
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# one, or any of "b" (bold), "s" (standout), "u" (underline),
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# "r" (reverse) or "d" (dim),
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# or both color number and attribute characters, separated by colon.
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# Empty param resets color and attributes to default.
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bannerfile = "/dgldir/dgl_menu_main_user.txt"
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# after which cursor is moved to this location
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# if cursor-definition is missing, the cursor is put
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@ -170,73 +254,6 @@ menu["watchmenu_help"] {
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commands["qQ "] = return
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}
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# Next, we'll define one game's data:
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#DEFINE {
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# # From inside the jail, the location of the binary to be launched.
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# game_path = "/bin/nethackstub"
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#
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# # Full name of the game
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# game_name = "NetHack stub"
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#
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# # Short name, used in the watching menu
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# short_name = "NHstb"
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#
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# # arguments for when we exec the binary
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# game_args = "/bin/nethackstub",
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# "foo",
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# "user:%n",
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# "shed_uid:%u",
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# "bar"
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#
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# # From inside the jail, where dgamelaunch should put mail.
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# spooldir = "/var/mail/"
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#
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# # From inside the jail, the default .nethackrc that is copied for new users.
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# # rc_template = "/dgl-default-rcfile"
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#
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# # Make sure the inprogress dir actually exists. default is "inprogress/"
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# # Each game you define here must have it's own.
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# inprogressdir = "%rinprogress-nethackstub/"
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#
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# # We can also define per-game commands, that are executed
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# # when the game starts:
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# # commands = chdir "/dgldir", mkdir "foo_%u_%g"
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#}
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#DEFINE {
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# game_path = "/nh343/nethack"
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# game_name = "NetHack 3.4.3"
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# short_name = "NH343"
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#
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# game_args = "/nh343/nethack", "-u", "%n"
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#
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# spooldir = "/mail/"
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# rc_template = "/dgl-default-rcfile.nh343"
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#
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# rc_fmt = "%ruserdata/%n/%n.nh343rc"
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#
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# inprogressdir = "%rinprogress-nh343/"
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#
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## The place where ttyrecs are stored for this game.
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## If this is not defined, ttyrecs are not saved for this game.
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## Leaving this undefined also means the games cannot be spectated.
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# ttyrecdir = "%ruserdata/%n/ttyrec/"
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#
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#
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# # back up savefile
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# commands = cp "/nh343/var/save/%u%n.gz" "/nh343/var/save/%u%n.gz.bak",
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# # set NETHACKOPTIONS to point to the rcfile
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# setenv "NETHACKOPTIONS" "@%ruserdata/%n/%n.nh343rc",
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# # set up nethack mail stuff, assuming it's compiled with it...
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# setenv "MAIL" "/mail/%n",
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# setenv "SIMPLEMAIL" "1",
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# # don't let the mail file grow
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# unlink "/mail/%n"
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#}
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# Rogue V3: short and simple, like the game
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DEFINE {
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game_path = "/bin/rogue3"
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@ -305,3 +322,143 @@ DEFINE {
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commands = cp "/var/games/roguelike/arogue5save/%u-%n.ar5sav" "%rbackup/%u-%n.ar5sav.bak"
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}
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# Next, we'll define one game's data:
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#DEFINE {
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# # From inside the jail, the location of the binary to be launched.
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# game_path = "/bin/nethackstub"
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#
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# # Full name of the game
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# game_name = "NetHack stub"
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#
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# # Short name, used in the watching menu
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# short_name = "NHstb"
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#
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# # arguments for when we exec the binary
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# game_args = "/bin/nethackstub",
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# "foo",
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# "user:%n",
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# "shed_uid:%u",
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# "bar"
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#
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# # From inside the jail, where dgamelaunch should put mail.
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# spooldir = "/var/mail/"
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#
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# # From inside the jail, the default .nethackrc that is copied for new users.
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# # rc_template = "/dgl-default-rcfile"
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#
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# # If player idles longer than max_idle_time seconds, the game will
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# # receive a sighup. Default value is 0, which disables the idling timer.
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# max_idle_time = 2000
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#
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# # Player-specific path to an extra information file written by the game
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# # The game should write the extra information on one line in this format:
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# # <numeric-weight>|extra-information
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# # For example, the game might write: "100|Astral", "1|D:1", etc. to indicate
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# # where the player is in the game world. The numeric weight is used when
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# # a spectator sorts games by the extra information field: higher weights
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# # will be sorted to appear before lower weights.
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# #
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# extra_info_file = "%rgamedir/%n.extrainfo"
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#
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# # Make sure the inprogress dir actually exists. default is "inprogress/"
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# # Each game you define here must have it's own.
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# inprogressdir = "%rinprogress-nethackstub/"
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#
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# # We can also define per-game commands, that are executed
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# # when the game starts:
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# # commands = chdir "/dgldir", mkdir "foo_%u_%g"
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#
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# # We can also define per-game commands executed after the game ends,
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# # but before commands[gameend]
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# postcommands = chdir "/"
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#
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# # If the game uses an ancient encoding, you may specify "ibm" or "dec".
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# # If set to "ask", the game will be run with --print-charset beforehand,
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# # expected to return one of these values.
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# encoding = "unicode"
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#}
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#
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# the second game
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#
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#
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#DEFINE {
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# game_path = "/nh343/nethack"
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# game_name = "NetHack 3.4.3"
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# short_name = "NH343"
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#
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# game_args = "/nh343/nethack", "-u", "%n"
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#
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# spooldir = "/mail/"
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# rc_template = "/dgl-default-rcfile.nh343"
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#
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# rc_fmt = "%ruserdata/%n/%n.nh343rc"
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#
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# inprogressdir = "%rinprogress-nh343/"
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#
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## The place where ttyrecs are stored for this game.
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## If this is not defined, ttyrecs are not saved for this game.
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## Leaving this undefined also means the games cannot be spectated.
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# ttyrecdir = "%ruserdata/%n/ttyrec/"
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#
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#
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# # back up savefile
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# commands = cp "/nh343/var/save/%u%n.gz" "/nh343/var/save/%u%n.gz.bak",
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# # set NETHACKOPTIONS to point to the rcfile
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# setenv "NETHACKOPTIONS" "@%ruserdata/%n/%n.nh343rc",
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# # set up nethack mail stuff, assuming it's compiled with it...
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# setenv "MAIL" "/mail/%n",
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# setenv "SIMPLEMAIL" "1",
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# # don't let the mail file grow
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# unlink "/mail/%n"
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#}
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#
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# third game
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#
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#
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#DEFINE {
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# game_path = "/bin/crawlss017"
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# game_name = "Crawl Stone Soup 0.1.7"
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# short_name = "Cr017"
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#
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# game_args = "/bin/crawlss017",
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# "-name", "%n",
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# "-dir", "/crawlss017/",
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# "-rc", "%rrcfiles/%n.crawlrc",
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# "-morgue", "/crawlss017/morgues/",
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# "-macro", "/crawlss017/macros/%n.macro"
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#
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# rc_template = "/dgl-default-rcfile.crawl"
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# rc_fmt = "%rrcfiles/%n.crawlrc"
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# inprogressdir = "%rinprogress-crawlss017/"
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# encoding = ask
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#}
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#
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# fourth game
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#
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#
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#DEFINE {
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# game_path = "/bin/crawlss020"
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# game_name = "Crawl Stone Soup 0.2.0"
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# short_name = "Cr020"
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#
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# game_args = "/bin/crawlss020",
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# "-name", "%n",
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# "-dir", "/crawlss020/",
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# "-rc", "/crawlss020/plr/%n/%n.crawlrc",
|
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# "-morgue", "/crawlss020/plr/%n/",
|
||||
# "-macro", "/crawlss020/plr/%n/"
|
||||
#
|
||||
# rc_template = "/dgl-default-rcfile.crawl"
|
||||
# rc_fmt = "/crawlss020/plr/%n/%n.crawlrc"
|
||||
# inprogressdir = "%rinprogress-crawlss020/"
|
||||
#}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue