Switch to the Git version of dgamelaunch.
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4 changed files with 362 additions and 113 deletions
116
dgl/rlgwebd-compat.patch
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116
dgl/rlgwebd-compat.patch
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@ -0,0 +1,116 @@
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diff --git a/dgamelaunch.c b/dgamelaunch.c
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index fbf6ef5..b52b545 100644
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--- a/dgamelaunch.c
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+++ b/dgamelaunch.c
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@@ -1489,7 +1489,10 @@ int
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changepw (int dowrite)
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{
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char buf[DGL_PASSWDLEN+1];
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+ char salt[21];
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int error = 2;
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+ int i;
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+ FILE *urandom;
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/* A precondition is that struct `me' exists because we can be not-yet-logged-in. */
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if (!me) {
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@@ -1553,8 +1556,28 @@ changepw (int dowrite)
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error = 1;
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}
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+ salt[0] = salt[2] = salt[19] = '$';
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+ salt[1] = '6';
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+ salt[20] = '\0';
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+ urandom = fopen("/dev/urandom", "r");
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+ for (i = 3; i < 19; i++) {
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+ /* This does waste four random bytes. */
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+ fread(salt + i, 1, 1, urandom);
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+ salt[i] &= 0x3f;
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+ if (salt[i] < 26)
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+ salt[i] += 'a';
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+ else if (salt[i] < 52)
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+ salt[i] = 'A' + salt[i] - 26;
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+ else if (salt[i] < 62)
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+ salt[i] = '0' + salt[i] - 52;
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+ else if (salt[i] == 62)
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+ salt[i] = '.';
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+ else
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+ salt[i] = '/';
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+ }
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+ fclose(urandom);
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free(me->password);
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- me->password = strdup (crypt (buf, buf));
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+ me->password = strdup (crypt (buf, salt));
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if (dowrite)
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writefile (0);
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@@ -2053,6 +2076,8 @@ passwordgood (char *cpw)
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{
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assert (me != NULL);
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+ if (!strncmp (crypt (cpw, me->password), me->password, DGL_PASSWDLEN))
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+ return 1;
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if (!strncmp (crypt (cpw, cpw), me->password, DGL_PASSWDLEN))
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return 1;
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if (!strncmp (cpw, me->password, DGL_PASSWDLEN))
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diff --git a/dgamelaunch.h b/dgamelaunch.h
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index b9ce41c..ca5e11b 100644
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--- a/dgamelaunch.h
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+++ b/dgamelaunch.h
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@@ -20,7 +20,7 @@
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#define dglsign(x) (x < 0 ? -1 : (x > 0 ? 1 : 0))
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#define DGL_PLAYERNAMELEN 30 /* max. length of player name */
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-#define DGL_PASSWDLEN 20 /* max. length of passwords */
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+#define DGL_PASSWDLEN 108 /* max. length of passwords */
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#define DGL_MAILMSGLEN 80 /* max. length of mail message */
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#define DGL_MAXWATCHCOLS 10
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diff --git a/dgl-common.c b/dgl-common.c
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index e5c80bc..fbc4eea 100644
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--- a/dgl-common.c
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+++ b/dgl-common.c
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@@ -593,7 +593,7 @@ game_read_extra_info(struct dg_game *game, const char *extra_info_file)
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struct dg_game **
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populate_games (int xgame, int *l, struct dg_user *me)
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{
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- int fd, len, n, pid;
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+ int fd, len, n, pid, is_node;
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DIR *pdir;
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struct dirent *pdirent;
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struct stat pstat;
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@@ -631,13 +631,15 @@ populate_games (int xgame, int *l, struct dg_user *me)
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if (!inprog) continue;
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+ is_node = strchr(pdirent->d_name, ':') && !strncmp(strchr(pdirent->d_name, ':'), ":node:", 6);
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+
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snprintf (fullname, 130, "%s%s", inprog, pdirent->d_name);
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fd = 0;
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/* O_RDWR here should be O_RDONLY, but we need to test for
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* an exclusive lock */
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fd = open (fullname, O_RDWR);
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- if (fd >= 0 && (fcntl (fd, F_SETLK, &fl) == -1))
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+ if (fd >= 0 && (is_node || (fcntl (fd, F_SETLK, &fl) == -1)))
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{
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char *ttrecdir = NULL;
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strncpy(playername, pdirent->d_name, DGL_PLAYERNAMELEN);
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@@ -651,6 +653,9 @@ populate_games (int xgame, int *l, struct dg_user *me)
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graceful_exit(145);
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}
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replacestr++;
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+ if (is_node) {
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+ replacestr += 5;
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+ }
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ttrecdir = dgl_format_str(game, me, myconfig[game]->ttyrecdir, playername);
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if (!ttrecdir) continue;
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@@ -673,6 +678,8 @@ populate_games (int xgame, int *l, struct dg_user *me)
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strlcpy (games[len]->name, pdirent->d_name,
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strlen (pdirent->d_name) + 1);
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+ if (is_node)
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+ replacestr += 5;
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games[len]->date = malloc (11);
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strlcpy (games[len]->date, replacestr + 1, 11);
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