Switch to the Git version of dgamelaunch.

This commit is contained in:
John "Elwin" Edwards 2013-10-20 17:45:38 -07:00
parent 2e74e18c6a
commit 1fe7f59f8b
4 changed files with 362 additions and 113 deletions

View file

@ -1,8 +1,8 @@
RLG: various files used by the Roguelike Gallery.
dgl/ contains the Gallery's dgamelaunch.conf file, the dgamelaunch menus, and
a patch to dgamelaunch 1.5.1 which makes it compatible with the RLGWebD
player.
a patch to the Git version of dgamelaunch. The patch makes it compatible with
the RLGWebD player and adds properly salted passwords.
py/ contains various Python scripts.

View file

@ -1,4 +1,7 @@
# rlgallery.org configuration file for dgamelaunch
# This is a sample dgamelaunch configuration file. Only bash-style comments
# are allowed, such as this. Each configuration option will be explained
# along with its default value.
# Global config variables:
@ -6,7 +9,7 @@
# Max amount of registered users to allow. Has no effect if dgl was
# compiled with SQLite
maxusers = 4096
maxusers = 64000
# Allow registration of new nicks? (yes or no)
allow_new_nicks = yes
@ -17,23 +20,48 @@ allow_new_nicks = yes
maxnicklen = 10
# Set the default watching-screen sorting mode. Can be one of
# "unsorted", "username" or "idletime". Unsorted is the default.
# "username", "game", "windowsize", "starttime" or "idletime".
# "username" is the default.
sortmode = "username"
# Set the columns displayed in the watching-screen. Each column definition
# must have four elements as:
# [ "<display title>", "<sortname>", <Screen column>, "<printf format>" ]
#
# <sortname> may be "unsorted", "username", "game", "windowsize", "starttime",
# "duration", "idletime", or (if shmem is enabled) "watchers".
#
watch_columns = [ ["", "", 1, "%s)"],
["User", "username", 4, "%-15s"],
["Game", "game", 21, "%-11s"],
["Term", "windowsize", 34, "%s"],
["Idle", "idletime", 43, "%-10s"],
["Started", "starttime", 60, "%s"]
]
# Path to a prepared chroot jail.
chroot_path = "/var/dgl/"
chroot_path = "/var/dgl"
# From inside the jail, dgamelaunch's working directory for rcfiles/ttyrec/etc
dglroot = "/dgldir/"
# Server ID string
server_id = "Roguelike Gallery - rlgallery.org"
# Strings to be replaced in every banner
# you can have either direct string replacements, like
# "$FOO" = "BAR", or you can get the server time with
# "$FOO" = timeformat("%F %T")
# for the timeformat parameter string format, see man strftime
bannervars = [ "$MOTDTIME" = "2011.10.08",
"$SERVERID" = "$ATTR(14)Roguelike Gallery - rlgallery.org$ATTR()",
"$DATETIME" = timeformat("%F %T")
]
# From inside the jail, location of a banner file, the topmost line will be
# From inside the jail, location of a banner file, which is
# shown in submenus that cannot be defined separately.
# Some string substitution is done for the file:
# $VERSION replaced with "dgamelaunch v" + dgl version number.
# $SERVERID replaced with the server_id string, as defined above.
# Some string substitution is done for every banner file contents:
# - bannervars from above
# - $VERSION replaced with "dgamelaunch v" + dgl version number.
# - $USERNAME replaced with logged-in user's name, or with "[Anonymous]"
# - $INCLUDE(filename) the named file will be inserted here.
banner = "/dgldir/dgl-banner"
# The following two options are fairly insecure. They will force us to
@ -51,17 +79,39 @@ banner = "/dgldir/dgl-banner"
#shed_group = "games"
# Preferably, you may use the respective gids/uids. This is for Debian:
# Use the rodney account instead of games:games
shed_uid = 501
shed_gid = 501
# The defaults are usually just fine for this. passwd refers to the file
# that stores the user database, and lockfile is only used internally by
# dgamelaunch.
# passwd doesn't matter if dgl was compiled with SQLite, as the name of
# the sqlite database will be defined at compile time.
passwd = "/dgldir/dgl-login"
lockfile = "/dgldir/dgl-lock"
# Locale. Leaving this out, dgamelaunch will not explicitly set locale.
locale = "en_US.UTF-8"
# Default TERM, used if the user's $TERM is unknown.
# If undefined, dgamelaunch will just terminate in that case.
default_term = "xterm"
# Should dgl send select-UTF8-charset escape code? (that is: ESC % G)
# default is no.
#utf8esc = yes
# Should dgl allow XON/XOFF? Default is "yes", meaning "don't touch it".
# "no" disables XON/XOFF
#flowcontrol = no
# Maximum time in seconds user can idle in the dgamelaunch menus
# before dgl exits. Default value is 0, which disables the idling timer.
# Does not apply to external programs or config editors.
# For setting game idle time, use max_idle_time in the game DEFINE.
# menu_max_idle_time = 1024
# Passwd refers to the file that stores the user database.
# The default passwd file is "/dgl-login" for flat-text database, and for
# sqlite, whatever value was defined for the sqlite database at compile time.
# This is also used for the shared memory key, if shmem is enabled at compile
# time.
#passwd = "/dgl-login"
# Lockfile is used only when dgl was compiled without sqlite.
#lockfile = "/dgl-lock"
#
# define some commands that are run when something happens. format is
@ -72,6 +122,7 @@ lockfile = "/dgldir/dgl-lock"
# login = when user has logged in
# register = right after a new user is registered
# gamestart = just before a game is started
# gameend = after a game ends (see also per-game "postcommand" define)
#
# <command> is:
# mkdir "foo" = create a directory "foo"
@ -81,6 +132,7 @@ lockfile = "/dgldir/dgl-lock"
# unlink "foo" = delete file "foo"
# setenv "foo" "bar" = set environment variable "foo" to "bar"
# exec "foo" "bar" = execute "foo" with "bar" as it's param
# rawprint "foo" = output string "foo"
# chpasswd = do the change password prompting, if logged in
# chmail = do the change email prompting, if logged in
# watch_menu = go to the watching menu
@ -88,24 +140,41 @@ lockfile = "/dgldir/dgl-lock"
# ask_login = do the login prompting, if not logged in
# ask_register = do register new user prompting, if not logged in and
# registration of new nicks is allowed.
# edit_options "foo" = edit options for game which has the short name "foo"
# (user must be logged in)
# play_game "foo" = start game which has the short name "foo"
# (user must be logged in)
# submenu "foo" = go to submenu "foo"
# return = return from submenu
#
# NOTE: edit_options-command was removed. use ifnxcp and exec to simulate it.
#
# The commands will be done inside the chroot and with the uid and gid
# defined above.
# Parameters to the commands are subject to variable substitution:
# %r = dglroot, as defined above
# %n = user nick, if user is logged in
# %N = first character of user name, if user is logged in
# %u = shed_uid, as defined above, but numeric
# %g = game name, if user has selected a game.
# %s = short game name, if user has selected a game.
# %t = ttyrec path & filename of the last game played.
#
# Also some escape codes:
# \\ = backslash
# \a = bell
# \b = backspace
# \e = escape character
# \f = form feed
# \n = newline
# \r = carriage return
# \t = tab
# \v = vertical tab
#
# eg. commands[login] = mkdir "foo", unlink "bar", setenv "Z" "foo"
#
# Change the terminal title: (assuming terminals support the escape code)
#commands[dglstart] = rawprint "\e]2;nethack.alt.org\a"
# create the user's dirs when they register
commands[register] = mkdir "%ruserdata/%n",
mkdir "%rttyrec/%n",
@ -123,6 +192,9 @@ commands[login] = mkdir "%ruserdata/%n",
mkdir "%rttyrec/%n/srogue",
mkdir "%rttyrec/%n/arogue5"
# file mode for when commands copy files.
# readable and writable by all. you could use eg. "0644" to be more secure.
filemode = "0644"
@ -134,6 +206,7 @@ commands[login] = mkdir "%ruserdata/%n",
# First, the menu shown to anonymous user:
menu["mainmenu_anon"] {
bannerfile = "/dgldir/dgl_menu_main_anon.txt"
cursor = (5,18)
commands["l"] = ask_login
commands["r"] = ask_register
commands["w"] = watch_menu
@ -145,6 +218,17 @@ menu["mainmenu_anon"] {
menu["mainmenu_user"] {
# contents of this file are written to screen.
# the file must be inside the chroot.
# Some string subsitutions can be done in the file:
# $INCLUDE(filename) = includes the file to this file.
# String substitutions defined in bannervars-section above.
# $VERSION = dgamelaunch version
# $USERNAME = user name (or [Anonymous] if not logged in)
# $ATTR(params) = change text color and attributes.
# params can be either number (to set the text color),
# one, or any of "b" (bold), "s" (standout), "u" (underline),
# "r" (reverse) or "d" (dim),
# or both color number and attribute characters, separated by colon.
# Empty param resets color and attributes to default.
bannerfile = "/dgldir/dgl_menu_main_user.txt"
# after which cursor is moved to this location
# if cursor-definition is missing, the cursor is put
@ -170,73 +254,6 @@ menu["watchmenu_help"] {
commands["qQ "] = return
}
# Next, we'll define one game's data:
#DEFINE {
# # From inside the jail, the location of the binary to be launched.
# game_path = "/bin/nethackstub"
#
# # Full name of the game
# game_name = "NetHack stub"
#
# # Short name, used in the watching menu
# short_name = "NHstb"
#
# # arguments for when we exec the binary
# game_args = "/bin/nethackstub",
# "foo",
# "user:%n",
# "shed_uid:%u",
# "bar"
#
# # From inside the jail, where dgamelaunch should put mail.
# spooldir = "/var/mail/"
#
# # From inside the jail, the default .nethackrc that is copied for new users.
# # rc_template = "/dgl-default-rcfile"
#
# # Make sure the inprogress dir actually exists. default is "inprogress/"
# # Each game you define here must have it's own.
# inprogressdir = "%rinprogress-nethackstub/"
#
# # We can also define per-game commands, that are executed
# # when the game starts:
# # commands = chdir "/dgldir", mkdir "foo_%u_%g"
#}
#DEFINE {
# game_path = "/nh343/nethack"
# game_name = "NetHack 3.4.3"
# short_name = "NH343"
#
# game_args = "/nh343/nethack", "-u", "%n"
#
# spooldir = "/mail/"
# rc_template = "/dgl-default-rcfile.nh343"
#
# rc_fmt = "%ruserdata/%n/%n.nh343rc"
#
# inprogressdir = "%rinprogress-nh343/"
#
## The place where ttyrecs are stored for this game.
## If this is not defined, ttyrecs are not saved for this game.
## Leaving this undefined also means the games cannot be spectated.
# ttyrecdir = "%ruserdata/%n/ttyrec/"
#
#
# # back up savefile
# commands = cp "/nh343/var/save/%u%n.gz" "/nh343/var/save/%u%n.gz.bak",
# # set NETHACKOPTIONS to point to the rcfile
# setenv "NETHACKOPTIONS" "@%ruserdata/%n/%n.nh343rc",
# # set up nethack mail stuff, assuming it's compiled with it...
# setenv "MAIL" "/mail/%n",
# setenv "SIMPLEMAIL" "1",
# # don't let the mail file grow
# unlink "/mail/%n"
#}
# Rogue V3: short and simple, like the game
DEFINE {
game_path = "/bin/rogue3"
@ -305,3 +322,143 @@ DEFINE {
commands = cp "/var/games/roguelike/arogue5save/%u-%n.ar5sav" "%rbackup/%u-%n.ar5sav.bak"
}
# Next, we'll define one game's data:
#DEFINE {
# # From inside the jail, the location of the binary to be launched.
# game_path = "/bin/nethackstub"
#
# # Full name of the game
# game_name = "NetHack stub"
#
# # Short name, used in the watching menu
# short_name = "NHstb"
#
# # arguments for when we exec the binary
# game_args = "/bin/nethackstub",
# "foo",
# "user:%n",
# "shed_uid:%u",
# "bar"
#
# # From inside the jail, where dgamelaunch should put mail.
# spooldir = "/var/mail/"
#
# # From inside the jail, the default .nethackrc that is copied for new users.
# # rc_template = "/dgl-default-rcfile"
#
# # If player idles longer than max_idle_time seconds, the game will
# # receive a sighup. Default value is 0, which disables the idling timer.
# max_idle_time = 2000
#
# # Player-specific path to an extra information file written by the game
# # The game should write the extra information on one line in this format:
# # <numeric-weight>|extra-information
# # For example, the game might write: "100|Astral", "1|D:1", etc. to indicate
# # where the player is in the game world. The numeric weight is used when
# # a spectator sorts games by the extra information field: higher weights
# # will be sorted to appear before lower weights.
# #
# extra_info_file = "%rgamedir/%n.extrainfo"
#
# # Make sure the inprogress dir actually exists. default is "inprogress/"
# # Each game you define here must have it's own.
# inprogressdir = "%rinprogress-nethackstub/"
#
# # We can also define per-game commands, that are executed
# # when the game starts:
# # commands = chdir "/dgldir", mkdir "foo_%u_%g"
#
# # We can also define per-game commands executed after the game ends,
# # but before commands[gameend]
# postcommands = chdir "/"
#
# # If the game uses an ancient encoding, you may specify "ibm" or "dec".
# # If set to "ask", the game will be run with --print-charset beforehand,
# # expected to return one of these values.
# encoding = "unicode"
#}
#
# the second game
#
#
#DEFINE {
# game_path = "/nh343/nethack"
# game_name = "NetHack 3.4.3"
# short_name = "NH343"
#
# game_args = "/nh343/nethack", "-u", "%n"
#
# spooldir = "/mail/"
# rc_template = "/dgl-default-rcfile.nh343"
#
# rc_fmt = "%ruserdata/%n/%n.nh343rc"
#
# inprogressdir = "%rinprogress-nh343/"
#
## The place where ttyrecs are stored for this game.
## If this is not defined, ttyrecs are not saved for this game.
## Leaving this undefined also means the games cannot be spectated.
# ttyrecdir = "%ruserdata/%n/ttyrec/"
#
#
# # back up savefile
# commands = cp "/nh343/var/save/%u%n.gz" "/nh343/var/save/%u%n.gz.bak",
# # set NETHACKOPTIONS to point to the rcfile
# setenv "NETHACKOPTIONS" "@%ruserdata/%n/%n.nh343rc",
# # set up nethack mail stuff, assuming it's compiled with it...
# setenv "MAIL" "/mail/%n",
# setenv "SIMPLEMAIL" "1",
# # don't let the mail file grow
# unlink "/mail/%n"
#}
#
# third game
#
#
#DEFINE {
# game_path = "/bin/crawlss017"
# game_name = "Crawl Stone Soup 0.1.7"
# short_name = "Cr017"
#
# game_args = "/bin/crawlss017",
# "-name", "%n",
# "-dir", "/crawlss017/",
# "-rc", "%rrcfiles/%n.crawlrc",
# "-morgue", "/crawlss017/morgues/",
# "-macro", "/crawlss017/macros/%n.macro"
#
# rc_template = "/dgl-default-rcfile.crawl"
# rc_fmt = "%rrcfiles/%n.crawlrc"
# inprogressdir = "%rinprogress-crawlss017/"
# encoding = ask
#}
#
# fourth game
#
#
#DEFINE {
# game_path = "/bin/crawlss020"
# game_name = "Crawl Stone Soup 0.2.0"
# short_name = "Cr020"
#
# game_args = "/bin/crawlss020",
# "-name", "%n",
# "-dir", "/crawlss020/",
# "-rc", "/crawlss020/plr/%n/%n.crawlrc",
# "-morgue", "/crawlss020/plr/%n/",
# "-macro", "/crawlss020/plr/%n/"
#
# rc_template = "/dgl-default-rcfile.crawl"
# rc_fmt = "/crawlss020/plr/%n/%n.crawlrc"
# inprogressdir = "%rinprogress-crawlss020/"
#}

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@ -1,24 +0,0 @@
504c504
< int fd, len, n, is_nhext, pid;
---
> int fd, len, n, is_nhext, is_node, pid;
538a539
> is_node = strchr(pdirent->d_name, ':') && !strncmp(strchr(pdirent->d_name, ':'), ":node:", 6);
550c551
< if (fd >= 0 && (is_nhext || fcntl (fd, F_SETLK, &fl) == -1))
---
> if (fd >= 0 && (is_nhext || is_node || fcntl (fd, F_SETLK, &fl) == -1))
567a569,576
> if (is_node) {
> replacestr = strchr(replacestr, ':');
> if (!replacestr) {
> debug_write("inprogress-filename does not have ':', 1a");
> graceful_exit(145);
> }
> replacestr++;
> }
589a599,602
> if (is_node) {
> replacestr++;
> replacestr = strchr(replacestr, ':');
> }

116
dgl/rlgwebd-compat.patch Normal file
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@ -0,0 +1,116 @@
diff --git a/dgamelaunch.c b/dgamelaunch.c
index fbf6ef5..b52b545 100644
--- a/dgamelaunch.c
+++ b/dgamelaunch.c
@@ -1489,7 +1489,10 @@ int
changepw (int dowrite)
{
char buf[DGL_PASSWDLEN+1];
+ char salt[21];
int error = 2;
+ int i;
+ FILE *urandom;
/* A precondition is that struct `me' exists because we can be not-yet-logged-in. */
if (!me) {
@@ -1553,8 +1556,28 @@ changepw (int dowrite)
error = 1;
}
+ salt[0] = salt[2] = salt[19] = '$';
+ salt[1] = '6';
+ salt[20] = '\0';
+ urandom = fopen("/dev/urandom", "r");
+ for (i = 3; i < 19; i++) {
+ /* This does waste four random bytes. */
+ fread(salt + i, 1, 1, urandom);
+ salt[i] &= 0x3f;
+ if (salt[i] < 26)
+ salt[i] += 'a';
+ else if (salt[i] < 52)
+ salt[i] = 'A' + salt[i] - 26;
+ else if (salt[i] < 62)
+ salt[i] = '0' + salt[i] - 52;
+ else if (salt[i] == 62)
+ salt[i] = '.';
+ else
+ salt[i] = '/';
+ }
+ fclose(urandom);
free(me->password);
- me->password = strdup (crypt (buf, buf));
+ me->password = strdup (crypt (buf, salt));
if (dowrite)
writefile (0);
@@ -2053,6 +2076,8 @@ passwordgood (char *cpw)
{
assert (me != NULL);
+ if (!strncmp (crypt (cpw, me->password), me->password, DGL_PASSWDLEN))
+ return 1;
if (!strncmp (crypt (cpw, cpw), me->password, DGL_PASSWDLEN))
return 1;
if (!strncmp (cpw, me->password, DGL_PASSWDLEN))
diff --git a/dgamelaunch.h b/dgamelaunch.h
index b9ce41c..ca5e11b 100644
--- a/dgamelaunch.h
+++ b/dgamelaunch.h
@@ -20,7 +20,7 @@
#define dglsign(x) (x < 0 ? -1 : (x > 0 ? 1 : 0))
#define DGL_PLAYERNAMELEN 30 /* max. length of player name */
-#define DGL_PASSWDLEN 20 /* max. length of passwords */
+#define DGL_PASSWDLEN 108 /* max. length of passwords */
#define DGL_MAILMSGLEN 80 /* max. length of mail message */
#define DGL_MAXWATCHCOLS 10
diff --git a/dgl-common.c b/dgl-common.c
index e5c80bc..fbc4eea 100644
--- a/dgl-common.c
+++ b/dgl-common.c
@@ -593,7 +593,7 @@ game_read_extra_info(struct dg_game *game, const char *extra_info_file)
struct dg_game **
populate_games (int xgame, int *l, struct dg_user *me)
{
- int fd, len, n, pid;
+ int fd, len, n, pid, is_node;
DIR *pdir;
struct dirent *pdirent;
struct stat pstat;
@@ -631,13 +631,15 @@ populate_games (int xgame, int *l, struct dg_user *me)
if (!inprog) continue;
+ is_node = strchr(pdirent->d_name, ':') && !strncmp(strchr(pdirent->d_name, ':'), ":node:", 6);
+
snprintf (fullname, 130, "%s%s", inprog, pdirent->d_name);
fd = 0;
/* O_RDWR here should be O_RDONLY, but we need to test for
* an exclusive lock */
fd = open (fullname, O_RDWR);
- if (fd >= 0 && (fcntl (fd, F_SETLK, &fl) == -1))
+ if (fd >= 0 && (is_node || (fcntl (fd, F_SETLK, &fl) == -1)))
{
char *ttrecdir = NULL;
strncpy(playername, pdirent->d_name, DGL_PLAYERNAMELEN);
@@ -651,6 +653,9 @@ populate_games (int xgame, int *l, struct dg_user *me)
graceful_exit(145);
}
replacestr++;
+ if (is_node) {
+ replacestr += 5;
+ }
ttrecdir = dgl_format_str(game, me, myconfig[game]->ttyrecdir, playername);
if (!ttrecdir) continue;
@@ -673,6 +678,8 @@ populate_games (int xgame, int *l, struct dg_user *me)
strlcpy (games[len]->name, pdirent->d_name,
strlen (pdirent->d_name) + 1);
+ if (is_node)
+ replacestr += 5;
games[len]->date = malloc (11);
strlcpy (games[len]->date, replacestr + 1, 11);