SVG charts: separate database-querying and chart-printing code.

Create Game methods in rlgall.py to get histogram data for score, xl,
maxdepth.  In stats2.py, make the chart-printing functions use this
data and avoid running hard-coded queries.
This commit is contained in:
John "Elwin" Edwards 2014-01-16 16:25:09 -08:00
parent bc4dda7e9e
commit 479c173caf
2 changed files with 109 additions and 63 deletions

View file

@ -296,6 +296,73 @@ class Game:
for d in data:
d["game"] = self
return data
def getXLCounts(self, nmax=15):
"Returns a list of (xlevel, gamecount) pairs."
lquery = "SELECT count(*) FROM {0} WHERE xl = %s;".format(self.uname)
mquery = "SELECT count(*) FROM {0} WHERE xl >= %s;".format(self.uname)
try:
nmax = int(nmax)
except (ValueError, TypeError):
return []
if nmax <= 0:
return []
xlevels = range(1, nmax)
results = []
conn = psycopg2.connect("dbname=rlg")
cur = conn.cursor()
for xl in xlevels:
cur.execute(lquery, [xl])
results.append((xl, cur.fetchone()[0]))
cur.execute(mquery, [nmax])
results.append((nmax, cur.fetchone()[0]))
cur.close()
conn.close()
return results
def getDepthCounts(self, nmax=30):
"Returns a list of (maxdepth, gamecount) pairs."
dqry = "SELECT count(*) FROM {0} WHERE maxdepth = %s;".format(self.uname)
mqry = "SELECT count(*) FROM {0} WHERE maxdepth >= %s;".format(self.uname)
try:
nmax = int(nmax)
except (ValueError, TypeError):
return []
if nmax <= 0:
return []
depths = range(1, nmax)
results = []
conn = psycopg2.connect("dbname=rlg")
cur = conn.cursor()
for lev in depths:
cur.execute(dqry, [lev])
results.append((lev, cur.fetchone()[0]))
cur.execute(mqry, [nmax])
results.append((nmax, cur.fetchone()[0]))
cur.close()
conn.close()
return results
def getScoreCounts(self, blocks=10, size=1000):
"Returns a list of (minscore, gamecount) pairs."
sqry = "SELECT count(*) FROM {0} WHERE score >= %s AND score < %s;".format(self.uname)
mqry = "SELECT count(*) FROM {0} WHERE score >= %s;".format(self.uname)
try:
blocks = int(blocks)
size = int(size)
except (ValueError, TypeError):
return []
if blocks <= 0 or size <= 0:
return []
marks = range(blocks - 1)
results = []
conn = psycopg2.connect("dbname=rlg")
cur = conn.cursor()
for m in marks:
cur.execute(sqry, [m * size, (m + 1) * size])
results.append((m * size, cur.fetchone()[0]))
cur.execute(mqry, [(blocks - 1) * size])
results.append(((blocks - 1) * size, cur.fetchone()[0]))
cur.close()
conn.close()
return results
# End Game class definition
class RogueGame(Game):

View file

@ -43,6 +43,18 @@ ylabelf = """<g transform="translate(100, 300)">
</g>
"""
class SVGChart():
def __init__(self, filename):
self.of = open(filename, "w", encoding="utf-8")
self.of.write(dochead)
def style(self, barcolor):
self.of.write(stylesheet.format(barcolor))
def write(self, obj):
self.of.write(obj)
def close(self):
self.of.write('</svg>\n')
self.of.close()
def ylimits(x):
ll = [2, 3, 4, 5, 6, 8, 10, 15]
m = 1
@ -71,14 +83,16 @@ def ylimits(x):
divs = 5
return divs, lim
def mkxlgraph(game, xls, xlcounts):
xlgraph = open("{0}/xl-{1}.svg".format(svgpath, game.uname), "w")
xlgraph.write(dochead)
xlgraph.write(stylesheet.format("0000ff"))
def titles(l, c, r):
return ltitle.format(l) + ctitle.format(c) + rtitle.format(r)
def mkxlgraph(game, xldata):
xlgraph = SVGChart("{0}/xl-{1}.svg".format(svgpath, game.uname))
xlgraph.style("0000ff")
xlgraph.write(framerect)
xldivs, xlmax = ylimits(max(xlcounts))
xldivs, xlmax = ylimits(max([ pt[1] for pt in xldata ]))
scale = 500 / xlmax
for xl, count in zip(xls, xlcounts):
for xl, count in xldata:
barx = xl * 50 + 60
barh = round(scale * count)
bary = 550 - barh
@ -90,51 +104,44 @@ def mkxlgraph(game, xls, xlcounts):
xlgraph.write(ylabel.format(labelh, labeln))
xlgraph.write(xlabelf.format("Experience level"))
xlgraph.write(ylabelf.format("# of games"))
xlgraph.write(ltitle.format(sitename))
xlgraph.write(ctitle.format(game.name))
xlgraph.write(rtitle.format(timestr))
xlgraph.write('</svg>\n')
xlgraph.write(titles(sitename, game.name, timestr))
xlgraph.close()
return
def mkscoregraph(game, scoreblocks, scorecounts):
def mkscoregraph(game, scoredata):
if isinstance(game, rlgall.ARogueGame):
scorewidth = 1500
else:
scorewidth = 1000
scoregraph = open("{0}/score-{1}.svg".format(svgpath, game.uname), "w")
scoregraph.write(dochead)
scoregraph.write(stylesheet.format("ffff00"))
scoregraph = SVGChart("{0}/score-{1}.svg".format(svgpath, game.uname))
scoregraph.style("ffff00")
scoregraph.write(framerect)
scoredivs, scoremax = ylimits(max(scorecounts))
scoredivs, scoremax = ylimits(max([ pt[1] for pt in scoredata ]))
scale = 500 / scoremax
for block, count in zip(scoreblocks, scorecounts):
barx = block * 75 + 100
for block, count in scoredata:
n = block // scorewidth
barx = n * 75 + 100
barh = round(scale * count)
bary = 550 - barh
scoregraph.write(barstr.format(75, barh, barx, bary))
scoregraph.write(xllabel.format(barx, block * scorewidth))
scoregraph.write(xllabel.format(barx, block))
for yl in range(scoredivs + 1):
labeln = int(scoremax * yl / scoredivs)
labelh = 550 + 8 - 500 * yl / scoredivs
scoregraph.write(ylabel.format(labelh, labeln))
scoregraph.write(xlabelf.format("Score"))
scoregraph.write(ylabelf.format("# of games"))
scoregraph.write(ltitle.format(sitename))
scoregraph.write(ctitle.format(game.name))
scoregraph.write(rtitle.format(timestr))
scoregraph.write('</svg>\n')
scoregraph.write(titles(sitename, game.name, timestr))
scoregraph.close()
return
def mkdeepgraph(game, deeps, deepcounts):
deepgraph = open("{0}/deep-{1}.svg".format(svgpath, game.uname), "w")
deepgraph.write(dochead)
deepgraph.write(stylesheet.format("808000"))
def mkdeepgraph(game, deepdata):
deepgraph = SVGChart("{0}/deep-{1}.svg".format(svgpath, game.uname))
deepgraph.style("808000")
deepgraph.write(framerect)
deepdivs, deepmax = ylimits(max(deepcounts))
deepdivs, deepmax = ylimits(max([ pt[1] for pt in deepdata ]))
scale = 500 / deepmax
for lev, count in zip(deeps, deepcounts):
for lev, count in deepdata:
barx = lev * 25 + 75
barh = round(scale * count)
bary = 550 - barh
@ -147,48 +154,20 @@ def mkdeepgraph(game, deeps, deepcounts):
deepgraph.write(ylabel.format(labelh, labeln))
deepgraph.write(xlabelf.format("Deepest dungeon level"))
deepgraph.write(ylabelf.format("# of games"))
deepgraph.write(ltitle.format(sitename))
deepgraph.write(ctitle.format(game.name))
deepgraph.write(rtitle.format(timestr))
deepgraph.write('</svg>\n')
deepgraph.write(titles(sitename, game.name, timestr))
deepgraph.close()
return
con = psycopg2.connect("dbname=rlg")
cur = con.cursor()
for game in rlgall.gamelist:
xlq = "SELECT count(*) FROM {0} WHERE xl = %s;".format(game.uname)
scrq = "SELECT count(*) FROM {0} WHERE score >= %s AND score < %s;".format(game.uname)
deepq = "SELECT count(*) FROM {0} WHERE maxdepth = %s;".format(game.uname)
xls = range(1, 16)
scoreblocks = range(10)
deeps = range(1, 31)
xlcounts = []
scorecounts = []
deepcounts = []
xldata = game.getXLCounts(15)
deepdata = game.getDepthCounts(30)
if isinstance(game, rlgall.ARogueGame):
scorewidth = 1500
else:
scorewidth = 1000
for xl in xls:
cur.execute(xlq, [xl])
xlcounts.append(cur.fetchone()[0])
for sn in scoreblocks:
lscore = sn * scorewidth
if sn == 9:
hscore = scorewidth * 32
else:
hscore = (sn + 1) * scorewidth
cur.execute(scrq, (lscore, hscore))
scorecounts.append(cur.fetchone()[0])
for lev in deeps:
cur.execute(deepq, [lev])
deepcounts.append(cur.fetchone()[0])
mkxlgraph(game, xls, xlcounts)
mkscoregraph(game, scoreblocks, scorecounts)
mkdeepgraph(game, deeps, deepcounts)
scoredata = game.getScoreCounts(10, scorewidth)
mkxlgraph(game, xldata)
mkscoregraph(game, scoredata)
mkdeepgraph(game, deepdata)
cur.close()
con.close()
exit()