stats2.py: add some 3D perspective to the graphs.
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1 changed files with 49 additions and 8 deletions
57
py/stats2.py
57
py/stats2.py
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@ -26,12 +26,19 @@ rect.bar {{
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stroke-width:2;
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stroke-width:2;
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stroke-opacity:1;
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stroke-opacity:1;
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}}
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}}
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g.bar3d polygon {{
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fill:#{0};
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fill-opacity:1;
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stroke:#000000;
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stroke-width:1;
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stroke-opacity:1;
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}}
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</style>
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</style>
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"""
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"""
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framerect = '<rect width="750" height="500" x="100" y="50" class="frame"/>\n'
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framerect = '<rect width="750" height="500" x="100" y="50" class="frame"/>\n'
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barstr = '<rect width="{0}" height="{1}" x="{2}" y="{3}" class="bar"/>\n'
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barstr = '<rect width="{0}" height="{1}" x="{2}" y="{3}" class="bar"/>\n'
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xllabel = '<text x="{0}" y="570" font-size="15" text-anchor="middle">{1}</text>\n'
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xllabel = '<text x="{0}" y="570" font-size="15" text-anchor="middle">{1}</text>\n'
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ylabel = '<text x="90" y="{0}" font-size="16" text-anchor="end">{1}</text>\n'
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ylabel = '<text x="90" y="{0:.2f}" font-size="16" text-anchor="end">{1}</text>\n'
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xlabelf = '<text x="475" y="590" font-size="15" text-anchor="middle">{0}</text>\n'
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xlabelf = '<text x="475" y="590" font-size="15" text-anchor="middle">{0}</text>\n'
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ltitle = '<text x="100" y="35" font-size="16" text-anchor="start">{0}</text>\n'
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ltitle = '<text x="100" y="35" font-size="16" text-anchor="start">{0}</text>\n'
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ctitle = '<text x="475" y="34" font-size="18" text-anchor="middle">{0}</text>\n'
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ctitle = '<text x="475" y="34" font-size="18" text-anchor="middle">{0}</text>\n'
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@ -43,6 +50,28 @@ ylabelf = """<g transform="translate(100, 300)">
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</g>
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</g>
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"""
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"""
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def makepolygon(coords):
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points = [ "{0:.2f},{1:.2f}".format(pt[0], pt[1]) for pt in coords ]
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pointstr = " ".join(points)
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return '<polygon points="{}"/>\n'.format(pointstr)
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def bar3d(x, w, h):
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ydelta = w / 2
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xdelta = ydelta / 3
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flowerleft = (x, 550)
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flowerright = (x + w, 550)
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fupperleft = (x, 550 - h)
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fupperright = (x + w, 550 - h)
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blowerright = (x + w + xdelta, 550 - ydelta)
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bupperleft = (x + xdelta, 550 - h - ydelta)
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bupperright = (x + w + xdelta, 550 - h - ydelta)
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frontface = makepolygon([flowerleft, flowerright, fupperright, fupperleft])
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rightface = makepolygon([blowerright, flowerright, fupperright, bupperright])
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topface = makepolygon([bupperleft, bupperright, fupperright, fupperleft])
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gopen = '<g class="bar3d" clip-path="url(#framer)">\n'
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gclose = '</g>\n'
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return gopen + "".join([frontface, rightface, topface]) + gclose
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class SVGChart():
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class SVGChart():
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def __init__(self, filename):
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def __init__(self, filename):
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self.of = open(filename, "w", encoding="utf-8")
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self.of = open(filename, "w", encoding="utf-8")
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@ -61,7 +90,7 @@ def ylimits(x):
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size = 0
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size = 0
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while True:
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while True:
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for i in ll:
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for i in ll:
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if i * m > x:
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if i * m > x * 1.1:
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size = i
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size = i
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lim = i * m
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lim = i * m
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break
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break
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@ -90,13 +119,17 @@ def mkxlgraph(game, xldata):
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xlgraph = SVGChart("{0}/xl-{1}.svg".format(svgpath, game.uname))
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xlgraph = SVGChart("{0}/xl-{1}.svg".format(svgpath, game.uname))
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xlgraph.style("0000ff")
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xlgraph.style("0000ff")
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xlgraph.write(framerect)
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xlgraph.write(framerect)
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xlgraph.write('<clipPath id="framer">\n')
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xlgraph.write(framerect)
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xlgraph.write('</clipPath>\n')
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xldivs, xlmax = ylimits(max([ pt[1] for pt in xldata ]))
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xldivs, xlmax = ylimits(max([ pt[1] for pt in xldata ]))
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scale = 500 / xlmax
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scale = 500 / xlmax
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for xl, count in xldata:
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for xl, count in xldata:
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barx = xl * 50 + 60
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barx = xl * 50 + 60
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barh = round(scale * count)
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barh = scale * count
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bary = 550 - barh
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bary = 550 - barh
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xlgraph.write(barstr.format(30, barh, barx, bary))
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if count > 0:
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xlgraph.write(bar3d(barx, 30, barh))
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xlgraph.write(xllabel.format(barx + 15, xl))
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xlgraph.write(xllabel.format(barx + 15, xl))
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for yl in range(xldivs + 1):
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for yl in range(xldivs + 1):
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labeln = int(xlmax * yl / xldivs)
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labeln = int(xlmax * yl / xldivs)
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@ -116,14 +149,18 @@ def mkscoregraph(game, scoredata):
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scoregraph = SVGChart("{0}/score-{1}.svg".format(svgpath, game.uname))
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scoregraph = SVGChart("{0}/score-{1}.svg".format(svgpath, game.uname))
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scoregraph.style("ffff00")
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scoregraph.style("ffff00")
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scoregraph.write(framerect)
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scoregraph.write(framerect)
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scoregraph.write('<clipPath id="framer">\n')
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scoregraph.write(framerect)
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scoregraph.write('</clipPath>\n')
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scoredivs, scoremax = ylimits(max([ pt[1] for pt in scoredata ]))
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scoredivs, scoremax = ylimits(max([ pt[1] for pt in scoredata ]))
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scale = 500 / scoremax
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scale = 500 / scoremax
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for block, count in scoredata:
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for block, count in scoredata:
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n = block // scorewidth
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n = block // scorewidth
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barx = n * 75 + 100
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barx = n * 75 + 100
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barh = round(scale * count)
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barh = scale * count
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bary = 550 - barh
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bary = 550 - barh
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scoregraph.write(barstr.format(75, barh, barx, bary))
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if count > 0:
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scoregraph.write(bar3d(barx, 75, barh))
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scoregraph.write(xllabel.format(barx, block))
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scoregraph.write(xllabel.format(barx, block))
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for yl in range(scoredivs + 1):
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for yl in range(scoredivs + 1):
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labeln = int(scoremax * yl / scoredivs)
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labeln = int(scoremax * yl / scoredivs)
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@ -139,13 +176,17 @@ def mkdeepgraph(game, deepdata):
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deepgraph = SVGChart("{0}/deep-{1}.svg".format(svgpath, game.uname))
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deepgraph = SVGChart("{0}/deep-{1}.svg".format(svgpath, game.uname))
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deepgraph.style("808000")
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deepgraph.style("808000")
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deepgraph.write(framerect)
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deepgraph.write(framerect)
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deepgraph.write('<clipPath id="framer">\n')
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deepgraph.write(framerect)
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deepgraph.write('</clipPath>\n')
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deepdivs, deepmax = ylimits(max([ pt[1] for pt in deepdata ]))
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deepdivs, deepmax = ylimits(max([ pt[1] for pt in deepdata ]))
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scale = 500 / deepmax
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scale = 500 / deepmax
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for lev, count in deepdata:
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for lev, count in deepdata:
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barx = lev * 25 + 75
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barx = lev * 25 + 75
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barh = round(scale * count)
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barh = scale * count
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bary = 550 - barh
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bary = 550 - barh
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deepgraph.write(barstr.format(25, barh, barx, bary))
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if count > 0:
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deepgraph.write(bar3d(barx, 25, barh))
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if lev % 3 == 0:
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if lev % 3 == 0:
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deepgraph.write(xllabel.format(barx + 12.5, lev))
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deepgraph.write(xllabel.format(barx + 12.5, lev))
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for yl in range(deepdivs + 1):
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for yl in range(deepdivs + 1):
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