Add a high score CGI script.

/scoring/high.cgi shows a score list, with a configurable length,
offset, and game list.
This commit is contained in:
John "Elwin" Edwards 2014-01-03 11:11:07 -05:00
parent 41eab38a58
commit d34e211a3f
2 changed files with 124 additions and 79 deletions

View file

@ -115,16 +115,14 @@ def printTable(entries, fields, of):
clist.append("{0}".format(field))
of.write(maketablerow(clist, True))
rnum = 0
for i, entry in enumerate(entries):
for entry in entries:
clist = []
for field in fields:
if field == "rank":
clist.append(("{0}".format(i + 1), rcell))
elif field in entry:
if field in entry:
thing = entry[field]
if field == "game":
clist.append((thing.name, cell))
elif field == "xl" or field == "score": # Numerics
elif field == "xl" or field == "score" or field == "rank": # Numerics
clist.append((str(thing), rcell))
elif field == "name":
clist.append((playerlink(thing), cell))
@ -260,6 +258,43 @@ class Game:
else:
printTable(newest, self.fields, of)
return
def getHigh(self, n=10, offset=0):
"Gets the n highest scores (starting at offset) from the database, \
returning a list of dicts."
qfields = []
for f in self.rankfields:
if f == "rank":
qfields.append("rank(*) OVER (ORDER BY score DESC)")
else:
qfields.append(f)
qstr = "SELECT " + ", ".join(qfields) + " FROM {0} ".format(self.uname)
qvals = []
try:
n = int(n)
except (ValueError, TypeError):
return []
if n <= 0:
return []
qstr += " LIMIT %s"
qvals.append(n)
try:
offset = int(offset)
except (ValueError, TypeError):
return []
if offset > 0:
qstr += " OFFSET %s"
qvals.append(offset)
qstr += ";"
conn = psycopg2.connect("dbname=rlg")
cur = conn.cursor()
cur.execute(qstr, qvals)
cols = [ col.name for col in cur.description ]
data = [ dict(zip(cols, row)) for row in cur.fetchall() ]
cur.close()
conn.close()
for d in data:
d["game"] = self
return data
# End Game class definition
class RogueGame(Game):
@ -311,43 +346,6 @@ class RogueGame(Game):
cur.close()
conn.close()
return dictlist
def getHigh(self, n=10, offset=0):
"Gets the n highest scores (starting at offset) from the database, \
returning a list of dicts."
qstr = "SELECT endt, score, name, xl, fate, startt FROM {0} ORDER BY score DESC ".format(self.uname)
qvals = []
try:
n = int(n)
except (ValueError, TypeError):
return []
if n <= 0:
return []
qstr += " LIMIT %s"
qvals.append(n)
try:
offset = int(offset)
except (ValueError, TypeError):
return []
if n > 0:
qstr += " OFFSET %s"
qvals.append(offset)
qstr += ";"
conn = psycopg2.connect("dbname=rlg")
cur = conn.cursor()
cur.execute(qstr, qvals)
dictlist = []
for record in cur:
ndict = {"game": self}
ndict["endt"] = record[0]
ndict["score"] = record[1]
ndict["name"] = record[2]
ndict["xl"] = record[3]
ndict["fate"] = record[4]
ndict["startt"] = record[5]
dictlist.append(ndict)
cur.close()
conn.close()
return dictlist
def getPlayer(self, player):
"Gets all player's games from the database."
qstr = "SELECT endt, score, name, xl, fate, startt FROM " + self.uname + " WHERE name = %s;"
@ -406,43 +404,6 @@ class ARogueGame(Game):
fields = ["name", "score", "class", "xl", "fate", "endt"]
rankfields = ["rank", "score", "name", "class", "xl", "fate", "endt"]
pfields = ["score", "class", "xl", "fate", "endt"]
def getHigh(self, n=10, offset=0):
"Gets the n highest scores (starting at offset) from the database, \
returning a list of dicts."
qstr = "SELECT endt, score, name, xl, class, fate FROM {0} ORDER BY score DESC ".format(self.uname)
qvals = []
try:
n = int(n)
except (ValueError, TypeError):
return []
if n <= 0:
return []
qstr += " LIMIT %s"
qvals.append(n)
try:
offset = int(offset)
except (ValueError, TypeError):
return []
if n > 0:
qstr += " OFFSET %s"
qvals.append(offset)
qstr += ";"
conn = psycopg2.connect("dbname=rlg")
cur = conn.cursor()
cur.execute(qstr, qvals)
dictlist = []
for record in cur:
ndict = {"game": self}
ndict["endt"] = record[0]
ndict["score"] = record[1]
ndict["name"] = record[2]
ndict["xl"] = record[3]
ndict["class"] = record[4]
ndict["fate"] = record[5]
dictlist.append(ndict)
cur.close()
conn.close()
return dictlist
def getRecent(self, n=20):
return []
def getPlayer(self, player):