rlgallery-misc/py/rlgalldb.py
John "Elwin" Edwards 30bdbebf0b Store arogue5 results in the database.
The ARogueGame class is functional enough to put game results into the
database, though it still can't get them back out.
2012-09-17 09:14:26 -07:00

457 lines
15 KiB
Python

# rlgalldb.py
# Module for the Roguelike Gallery, using a postgres database
import os
import calendar
import psycopg2
from datetime import datetime, tzinfo, timedelta
# Configuration
logdir = "/var/dgl/var/games/roguelike/"
webdir = "/var/www/lighttpd/scoring/"
ppagename = webdir + "players/{0}.html"
hpagename = webdir + "highscores.html"
# HTML fragments for templating
phead = """<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
<html><head>
<title>{0}</title>
<link rel="stylesheet" href="/scoring/scores.css" type="text/css">
</head>
"""
ptop = """<body>
<h1>Yendor Guild</h1>
"""
navtop = '<div class="nav"><a href="/">rlgallery.org</a> -&gt; {0}</div>\n'
navscore = '<div class="nav"><a href="/">rlgallery.org</a> -&gt; \
<a href="/scoring/">Scores</a> -&gt; {0}</div>\n'
navplayer = '<div class="nav"><a href="/">rlgallery.org</a> -&gt; \
<a href="/scoring/">Scores</a> -&gt; <a href="/scoring/players/">Players</a> \
-&gt; {0}</div>'
pti = '<h2>{0}</h2>\n'
secthead = '<h3>{0}</h3>\n'
tblhead = '<div class="stable">\n'
rowstart = '<div class="sentry">\n'
rowend = '</div>\n'
cell = ' <span class="sdata">{0}</span>\n'
hcell = ' <span class="shdata">{0}</span>\n'
tblend = '</div>\n'
pend = "</body></html>\n"
# This would be more useful if we had to do translation
headerbook = {"endt":"End time", "score":"Score", "name":"Name", "xl":"XL",
"fate":"Fate", "rank":"Rank", "game":"Game"}
# Queries for the games table
offselstr = "SELECT offbytes FROM games WHERE gname = %s;"
newoffstr = "UPDATE games SET offbytes = %s WHERE gname = %s;"
# A representation of the UTC time zone. They say Py3k can better handle
# this madness.
class UTC(tzinfo):
def utcoffset(self, dt):
return timedelta(0)
def dst(self, dt):
return timedelta(0)
def tzname(self, dt):
return "UTC"
utc = UTC()
def getconn():
"Returns a database connection, or None if the connection fails."
try:
conn = psycopg2.connect("dbname=rlg")
except psycopg2.OperationalError:
return None
return conn
def recnameToTS(filename):
pattern = "%Y-%m-%d.%H:%M:%S.ttyrec"
try:
dt = datetime.strptime(filename, pattern).replace(tzinfo=utc)
return dt
except ValueError:
return None
def ttyreclink(text, name, game, gtime):
"Returns a link to the ttyrec archivist"
lstr = '<a href="/archive.cgi?name={0};game={1};time={2}">{3}</a>'
return lstr.format(name, game, gtime, text)
def playerlink(name):
"Returns a link to a player's page"
lstr = '<a href="/scoring/players/' + name + '.html">' + name + '</a>'
return lstr
def linktoArchive(entry):
"Takes an entry dict and returns a link to the ttyrec archivist."
lstr = '<a href="/archive.cgi?name={0};game={1};time={2}">{3}</a>'
linktext = entry["endt"].strftime("%Y/%m/%d %H:%M:%S")
stamp = calendar.timegm(entry["endt"].utctimetuple())
return lstr.format(entry["name"], entry["game"].uname, stamp, linktext)
def maketablerow(cells, isheader=None):
"Takes a list of strings and returns a HTML table row with each string \
in its own cell. isheader will make them header cells, obviously."
if isheader:
celler = hcell
else:
celler = cell
rowstr = rowstart
for entry in cells:
rowstr = rowstr + celler.format(entry)
rowstr = rowstr + rowend
return rowstr
def printTable(entries, fields, of):
"Takes a list of entry dicts and a list of field strings and writes a \
HTML table to of."
of.write(tblhead)
clist = []
for field in fields:
if field in headerbook:
clist.append(headerbook[field])
else:
clist.append("{0}".format(field))
of.write(maketablerow(clist, True))
rnum = 0
for i, entry in enumerate(entries):
clist = []
for field in fields:
if field == "rank":
clist.append("{0}".format(i + 1))
elif field in entry:
thing = entry[field]
if field == "game":
clist.append(thing.name)
elif field == "xl" or field == "score": # Numerics
clist.append(str(thing))
elif field == "name":
clist.append(playerlink(thing))
elif field == "fate":
clist.append(thing)
elif field == "endt":
clist.append(linktoArchive(entry))
else:
clist.append("{0}".format(thing))
else:
clist.append("N/A")
of.write(maketablerow(clist))
of.write(tblend)
return
class Game:
def __init__(self, name, uname):
pass
def logtoDict(self, entry):
"Processes a log entry string, returning a dict."
ndict = {"game": self}
entrylist = entry.strip().split(self.logdelim, len(self.logspec) - 1)
for item, value in zip(self.logspec, entrylist):
if self.sqltypes[item] == "int":
ndict[item] = int(value)
if self.sqltypes[item] == "bool":
ndict[item] = bool(int(value))
elif self.sqltypes[item] == "timestamptz":
ndict[item] = datetime.fromtimestamp(int(value), utc)
else:
ndict[item] = value
return ndict
def getEntryDicts(self, entfile, entlist):
"Reads logfile entries from entfile, interprets them according to the \
instructions in self.logspec/logdelim, and adds them as dicts to entlist."
while True:
nextentry = entfile.readline()
if not nextentry:
break
if nextentry[-1] != '\n':
break
entlist.append(self.logtoDict(nextentry))
return
# TODO how does this work with postprocess?
def loadnew(self):
conn = getconn()
if conn == None:
return []
cur = conn.cursor()
# Get the previous offset
cur.execute(offselstr, [self.uname])
offset = cur.fetchone()[0]
newlist = []
try:
scr = open(self.scores)
scr.seek(offset)
self.getEntryDicts(scr, newlist)
except IOError:
noffset = offset # Can't read anything, assume no new games
else:
noffset = scr.tell()
scr.close()
cur.execute(newoffstr, [noffset, self.uname])
# The new players must already be added to the players table.
updatenames = set([ e["name"] for e in newlist ])
self.postprocess(newlist)
self.putIntoDB(newlist, conn)
cur.close()
conn.close()
return updatenames
def postprocess(self, gamelist):
"Default postprocessing function: adds start time and ttyrec list"
names = set([ e["name"] for e in gamelist ])
conn = getconn()
if conn == None:
return []
cur = conn.cursor()
for nameF in names:
# Get all this player's games ordered by time
itsEntries = [ entry for entry in gamelist if entry["name"] == nameF ]
itsEntries.sort(key=lambda e: e["endt"])
# Find the end time of the latest game already in the db
tquery = "SELECT endt FROM {0} WHERE name = %s ORDER BY endt DESC LIMIT 1;".format(self.uname)
cur.execute(tquery, [nameF])
result = cur.fetchone()
if result:
prev = result[0]
else:
prev = datetime.fromtimestamp(0, utc);
ttyrecdir = "/var/dgl/dgldir/ttyrec/{0}/{1}/".format(nameF, self.uname)
allfilekeys = [ (recnameToTS(f), f) for f in os.listdir(ttyrecdir) ]
vfilekeys = [ e for e in allfilekeys if e[0] > prev ]
vfilekeys.sort(key=lambda e: e[0])
# Now determine startt and ttyrecs for each game
for i in range(0, len(itsEntries)):
if i == 0:
lowlim = prev
else:
lowlim = itsEntries[i-1]["endt"]
hilim = itsEntries[i]["endt"]
recs = [ k[1] for k in vfilekeys if lowlim <= k[0] < hilim ]
itsEntries[i]["startt"] = recnameToTS(recs[0])
itsEntries[i]["ttyrecs"] = recs
cur.close()
conn.close()
def putIntoDB(self, dictlist, conn):
cur = conn.cursor()
cur.executemany(self.insertq, [ d for d in dictlist if d["game"] == self ])
conn.commit()
cur.close()
return
# End Game class definition
class RogueGame(Game):
def __init__(self, name, uname, suffix):
self.name = name
self.uname = uname
self.scores = logdir + uname + ".log"
self.logspec = ["endt", "score", "name", "xl", "fate"]
self.sqltypes = {"endt": "timestamptz", "score": "int",
"name": "varchar(20)", "xl": "int", "fate": "text",
"ttyrecs": "text ARRAY", "startt": "timestamptz"}
self.logdelim = " "
colspec = "("
valspec = "("
for i, col in enumerate(self.sqltypes.keys()):
colspec += col
valspec += "%({0})s".format(col)
if i == len(self.sqltypes) - 1:
colspec += ")"
valspec += ")"
else:
colspec += ", "
valspec += ", "
self.insertq = "INSERT INTO {0} {1} VALUES {2};".format(self.uname,
colspec, valspec)
# Class variables, used by some methods
fields = ["name", "score", "xl", "fate", "endt"]
rankfields = ["rank", "score", "name", "xl", "fate", "endt"]
pfields = ["score", "xl", "fate", "endt"]
def getRecent(self, n=20):
"Gets the n most recent games out of the database, returning a list \
of dicts."
try:
n = int(n)
except (ValueError, TypeError):
return []
if n <= 0:
return []
dictlist = []
conn = psycopg2.connect("dbname=rlg")
cur = conn.cursor()
qstr = "SELECT endt, score, name, xl, fate, startt FROM {0} ORDER BY endt DESC \
LIMIT %s;".format(self.uname)
cur.execute(qstr, [n])
for record in cur:
# This should be less hardcodish
ndict = {"game": self}
ndict["endt"] = record[0]
ndict["score"] = record[1]
ndict["name"] = record[2]
ndict["xl"] = record[3]
ndict["fate"] = record[4]
ndict["startt"] = record[5]
dictlist.append(ndict)
cur.close()
conn.close()
return dictlist
def getHigh(self, n=10, offset=0):
"Gets the n highest scores (starting at offset) from the database, \
returning a list of dicts."
qstr = "SELECT endt, score, name, xl, fate, startt FROM {0} ORDER BY score DESC ".format(self.uname)
qvals = []
try:
n = int(n)
except (ValueError, TypeError):
return []
if n <= 0:
return []
qstr += " LIMIT %s"
qvals.append(n)
try:
offset = int(offset)
except (ValueError, TypeError):
return []
if n > 0:
qstr += " OFFSET %s"
qvals.append(offset)
qstr += ";"
conn = psycopg2.connect("dbname=rlg")
cur = conn.cursor()
cur.execute(qstr, qvals)
dictlist = []
for record in cur:
ndict = {"game": self}
ndict["endt"] = record[0]
ndict["score"] = record[1]
ndict["name"] = record[2]
ndict["xl"] = record[3]
ndict["fate"] = record[4]
ndict["startt"] = record[5]
dictlist.append(ndict)
cur.close()
conn.close()
return dictlist
def getPlayer(self, player):
"Gets all player's games from the database."
qstr = "SELECT endt, score, name, xl, fate, startt FROM " + self.uname + " WHERE name = %s;"
conn = getconn()
if conn == None:
return []
cur = conn.cursor()
entries = []
cur.execute(qstr, [player])
for record in cur:
ndict = {"game": self}
ndict["endt"] = record[0]
ndict["score"] = record[1]
ndict["name"] = record[2]
ndict["xl"] = record[3]
ndict["fate"] = record[4]
ndict["startt"] = record[5]
entries.append(ndict)
cur.close()
conn.close()
return entries
def putIntoDB(self, dictlist, conn):
"Add the entries in dictlist to the database through connection conn, \
which needs the INSERT privilege."
# FIXME this monster needs to be procedurally generated
qstr = "INSERT INTO " + self.uname + " (endt, score, name, xl, fate, ttyrecs, startt) \
VALUES (%(endt)s, %(score)s, %(name)s, %(xl)s, %(fate)s, %(ttyrecs)s, %(startt)s);"
cur = conn.cursor()
cur.executemany(qstr, [ d for d in dictlist if d["game"] == self ])
conn.commit()
cur.close()
return
# End RogueGame class definition
class ARogueGame(Game):
def __init__(self, name, uname, suffix):
self.name = name
self.uname = uname
self.scores = logdir + uname + ".log"
self.logspec = ["endt", "score", "name", "xl", "class", "depth",
"maxdepth", "quest", "hadquest", "fate"]
self.sqltypes = {"endt": "timestamptz", "score": "int",
"name": "varchar(20)", "xl": "int", "class": "text", "depth": "int",
"maxdepth": "int", "quest": "int", "hadquest": "bool",
"fate": "text", "ttyrecs": "text ARRAY", "startt": "timestamptz"}
self.logdelim = " "
colspec = "("
valspec = "("
for i, col in enumerate(self.sqltypes.keys()):
colspec += col
valspec += "%({0})s".format(col)
if i == len(self.sqltypes) - 1:
colspec += ")"
valspec += ")"
else:
colspec += ", "
valspec += ", "
self.insertq = "INSERT INTO {0} {1} VALUES {2};".format(self.uname,
colspec, valspec)
# Class variables
fields = ["name", "score", "class", "xl", "fate", "endt"]
rankfields = ["rank", "score", "name", "class", "xl", "fate", "endt"]
pfields = ["score", "class", "xl", "fate", "endt"]
def getHigh(self, n=10, offset=0):
return []
def getRecent(self, n=20):
return []
def getPlayer(self, player):
return []
rogue3 = RogueGame("Rogue V3", "rogue3", "r3")
rogue4 = RogueGame("Rogue V4", "rogue4", "r4")
rogue5 = RogueGame("Rogue V5", "rogue5", "r5")
srogue = RogueGame("Super-Rogue", "srogue", "sr")
arogue5 = ARogueGame("Advanced Rogue 5", "arogue5", "ar5")
gamelist = [rogue3, rogue4, rogue5, srogue, arogue5]
def playerpage(pname):
"Generate a player's HTML page"
# Write the beginning of the page
ppagefi = open(ppagename.format(pname), "w")
ppagefi.write(phead.format(pname))
ppagefi.write(ptop)
ppagefi.write(navplayer.format(pname))
ppagefi.write(pti.format("Results for " + pname))
for game in gamelist:
ppagefi.write(secthead.format(game.name))
entries = game.getPlayer(pname)
if not entries:
ppagefi.write("<div>" + pname + " has not yet completed an expedition\
in this dungeon.</div>\n")
else:
printTable(entries, RogueGame.pfields, ppagefi)
scoresum = 0
for entry in entries:
scoresum += int(entry["score"])
avgscr = scoresum / len(entries)
ppagefi.write("<p>Average score: {0}</p>\n".format(avgscr))
# That should settle it. Print the end; then stop.
ppagefi.write(pend)
ppagefi.close()
return
def highpage():
# open the page and print the beginning
highpfi = open(hpagename, "w")
highpfi.write(phead.format("High Scores"))
highpfi.write(ptop)
highpfi.write(navscore.format("High Scores"))
highpfi.write(pti.format("List of High Scores"))
for game in gamelist:
highpfi.write(secthead.format(game.name))
entries = game.getHigh(40)
if not entries:
highpfi.write("<div>No one has braved this dungeon yet.</div>\n")
else:
printTable(entries, game.rankfields, highpfi)
# That should finish it.
highpfi.write(pend)
highpfi.close()
return