rlgallery-misc/dgl/dgamelaunch.conf

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# rlgallery.org configuration file for dgamelaunch
# Global config variables:
# Max amount of registered users to allow. Has no effect if dgl was
# compiled with SQLite
maxusers = 4096
# Allow registration of new nicks? (yes or no)
allow_new_nicks = yes
# Max length for newly registered nicks. Must be less than 20.
# By default, NetHack only stores the first 10 chars of a name into
# the record/logfile.
maxnicklen = 10
# Set the default watching-screen sorting mode. Can be one of
# "unsorted", "username" or "idletime". Unsorted is the default.
sortmode = "username"
# Path to a prepared chroot jail.
chroot_path = "/var/dgl/"
# From inside the jail, dgamelaunch's working directory for rcfiles/ttyrec/etc
dglroot = "/dgldir/"
# Server ID string
server_id = "Roguelike Gallery - rlgallery.org"
# From inside the jail, location of a banner file, the topmost line will be
# shown in submenus that cannot be defined separately.
# Some string substitution is done for the file:
# $VERSION replaced with "dgamelaunch v" + dgl version number.
# $SERVERID replaced with the server_id string, as defined above.
banner = "/dgldir/dgl-banner"
# The following two options are fairly insecure. They will force us to
# load the password/group database into memory while still having root
# privileges. Replace them with shed_uid/shed_gid entries as soon as
# possible if you decide to use them. dgamelaunch will inform you of
# the uids/gids corresponding to your choices when it loads.
#
# Note that shed_uid and shed_gid will always take precedence over
# shed_user and shed_group if they are specified.
# shed_user: username to shed privileges to
#shed_user = "games"
# shed_group: group name to shed privileges to
#shed_group = "games"
# Preferably, you may use the respective gids/uids. This is for Debian:
# Use the rodney account instead of games:games
shed_uid = 501
shed_gid = 501
# The defaults are usually just fine for this. passwd refers to the file
# that stores the user database, and lockfile is only used internally by
# dgamelaunch.
# passwd doesn't matter if dgl was compiled with SQLite, as the name of
# the sqlite database will be defined at compile time.
passwd = "/dgldir/dgl-login"
lockfile = "/dgldir/dgl-lock"
#
# define some commands that are run when something happens. format is
# commands [ <time> ] = <command> ...
#
# <time> can be one of:
# dglstart = when someone telnets in
# login = when user has logged in
# register = right after a new user is registered
# gamestart = just before a game is started
#
# <command> is:
# mkdir "foo" = create a directory "foo"
# chdir "foo" = change current work dir to "foo"
# cp "foo" "bar" = copy file "foo" to "bar", overwriting previous "bar"
# ifnxcp "foo" "bar" = copy file "foo" to "bar", if "bar" doesn't exist
# unlink "foo" = delete file "foo"
# setenv "foo" "bar" = set environment variable "foo" to "bar"
# exec "foo" "bar" = execute "foo" with "bar" as it's param
# chpasswd = do the change password prompting, if logged in
# chmail = do the change email prompting, if logged in
# watch_menu = go to the watching menu
# quit = quit dgl
# ask_login = do the login prompting, if not logged in
# ask_register = do register new user prompting, if not logged in and
# registration of new nicks is allowed.
# edit_options "foo" = edit options for game which has the short name "foo"
# (user must be logged in)
# play_game "foo" = start game which has the short name "foo"
# (user must be logged in)
# submenu "foo" = go to submenu "foo"
# return = return from submenu
#
# The commands will be done inside the chroot and with the uid and gid
# defined above.
# Parameters to the commands are subject to variable substitution:
# %r = dglroot, as defined above
# %n = user nick, if user is logged in
# %u = shed_uid, as defined above, but numeric
# %g = game name, if user has selected a game.
#
# eg. commands[login] = mkdir "foo", unlink "bar", setenv "Z" "foo"
#
# create the user's dirs when they register
commands[register] = mkdir "%ruserdata/%n",
mkdir "%rttyrec/%n",
mkdir "%rttyrec/%n/rogue3",
mkdir "%rttyrec/%n/rogue4",
mkdir "%rttyrec/%n/rogue5",
mkdir "%rttyrec/%n/srogue",
mkdir "%rttyrec/%n/arogue5"
commands[login] = mkdir "%ruserdata/%n",
mkdir "%rttyrec/%n",
mkdir "%rttyrec/%n/rogue3",
mkdir "%rttyrec/%n/rogue4",
mkdir "%rttyrec/%n/rogue5",
mkdir "%rttyrec/%n/srogue",
mkdir "%rttyrec/%n/arogue5"
# Define the main menus.
# You _must_ define "mainmenu_anon" and "mainmenu_user".
# $VERSION and $SERVERID will be replaced, as per the bannerfile above.
# First, the menu shown to anonymous user:
menu["mainmenu_anon"] {
bannerfile = "/dgldir/dgl_menu_main_anon.txt"
commands["l"] = ask_login
commands["r"] = ask_register
commands["w"] = watch_menu
commands["q"] = quit
}
# Then the menu shown when the user has logged in:
# $USERNAME in here will be replaced with the user name.
menu["mainmenu_user"] {
# contents of this file are written to screen.
# the file must be inside the chroot.
bannerfile = "/dgldir/dgl_menu_main_user.txt"
# after which cursor is moved to this location
# if cursor-definition is missing, the cursor is put
# to the end of the last line of the banner.
# cursor = (5,18)
# keys we accept. format is
# commands["string_of_keys"] = <commandlist>
# for example, you could use commands["qQ"] = quit
commands["c"] = chpasswd
commands["e"] = chmail
commands["w"] = watch_menu
commands["3"] = play_game "RogV3"
commands["4"] = play_game "RogV4"
commands["5"] = play_game "RogV5"
commands["Ss"] = play_game "SRog"
commands["Aa"] = play_game "ARog5"
commands["q"] = quit
}
# this menu is shown when user presses '?' in the watching menu
menu["watchmenu_help"] {
bannerfile = "/dgldir/dgl_menu_watchmenu_help.txt"
commands["qQ "] = return
}
# Next, we'll define one game's data:
#DEFINE {
# # From inside the jail, the location of the binary to be launched.
# game_path = "/bin/nethackstub"
#
# # Full name of the game
# game_name = "NetHack stub"
#
# # Short name, used in the watching menu
# short_name = "NHstb"
#
# # arguments for when we exec the binary
# game_args = "/bin/nethackstub",
# "foo",
# "user:%n",
# "shed_uid:%u",
# "bar"
#
# # From inside the jail, where dgamelaunch should put mail.
# spooldir = "/var/mail/"
#
# # From inside the jail, the default .nethackrc that is copied for new users.
# # rc_template = "/dgl-default-rcfile"
#
# # Make sure the inprogress dir actually exists. default is "inprogress/"
# # Each game you define here must have it's own.
# inprogressdir = "%rinprogress-nethackstub/"
#
# # We can also define per-game commands, that are executed
# # when the game starts:
# # commands = chdir "/dgldir", mkdir "foo_%u_%g"
#}
#DEFINE {
# game_path = "/nh343/nethack"
# game_name = "NetHack 3.4.3"
# short_name = "NH343"
#
# game_args = "/nh343/nethack", "-u", "%n"
#
# spooldir = "/mail/"
# rc_template = "/dgl-default-rcfile.nh343"
#
# rc_fmt = "%ruserdata/%n/%n.nh343rc"
#
# inprogressdir = "%rinprogress-nh343/"
#
## The place where ttyrecs are stored for this game.
## If this is not defined, ttyrecs are not saved for this game.
## Leaving this undefined also means the games cannot be spectated.
# ttyrecdir = "%ruserdata/%n/ttyrec/"
#
#
# # back up savefile
# commands = cp "/nh343/var/save/%u%n.gz" "/nh343/var/save/%u%n.gz.bak",
# # set NETHACKOPTIONS to point to the rcfile
# setenv "NETHACKOPTIONS" "@%ruserdata/%n/%n.nh343rc",
# # set up nethack mail stuff, assuming it's compiled with it...
# setenv "MAIL" "/mail/%n",
# setenv "SIMPLEMAIL" "1",
# # don't let the mail file grow
# unlink "/mail/%n"
#}
# Rogue V3: short and simple, like the game
DEFINE {
game_path = "/bin/rogue3"
game_name = "Rogue V3 (3.6)"
short_name = "RogV3"
game_args = "/bin/rogue3", "-n", "%n"
inprogressdir = "%rinprogress-rogue3/"
ttyrecdir = "%rttyrec/%n/rogue3/"
# Don't do anything with rcfiles. Rogue has none.
# Back up the savefile, just in case
commands = cp "/var/games/roguelike/rogue3save/%u-%n.r3sav" "%rbackup/%u-%n.r3sav.bak"
}
# Rogue V4: just like it, but a little different
DEFINE {
game_path = "/bin/rogue4"
game_name = "Rogue V4 (5.2)"
short_name = "RogV4"
game_args = "/bin/rogue4", "-n", "%n"
inprogressdir = "%rinprogress-rogue4/"
ttyrecdir = "%rttyrec/%n/rogue4/"
commands = cp "/var/games/roguelike/rogue4save/%u-%n.r4sav" "%rbackup/%u-%n.r4sav.bak"
}
# Rogue V5: a little more different from both
DEFINE {
game_path = "/bin/rogue5"
game_name = "Rogue V5 (5.4)"
short_name = "RogV5"
game_args = "/bin/rogue5", "-n", "%n"
inprogressdir = "%rinprogress-rogue5/"
ttyrecdir = "%rttyrec/%n/rogue5/"
commands = cp "/var/games/roguelike/rogue5save/%u-%n.r5sav" "%rbackup/%u-%n.r5sav.bak"
}
# Super-Rogue: different?
DEFINE {
game_path = "/bin/srogue"
game_name = "Super-Rogue"
short_name = "SRog"
game_args = "/bin/srogue", "-n", "%n"
inprogressdir = "%rinprogress-srogue/"
ttyrecdir = "%rttyrec/%n/srogue/"
commands = cp "/var/games/roguelike/sroguesave/%u-%n.srsav" "%rbackup/%u-%n.srsav.bak"
}
# Advanced Rogue 5: not different?
DEFINE {
game_path = "/bin/arogue5"
game_name = "Advanced Rogue 5"
short_name = "ARog5"
game_args = "/bin/arogue5", "-n", "%n"
inprogressdir = "%rinprogress-arogue5/"
ttyrecdir = "%rttyrec/%n/arogue5/"
commands = cp "/var/games/roguelike/arogue5save/%u-%n.ar5sav" "%rbackup/%u-%n.ar5sav.bak"
}