Create Game methods in rlgall.py to get histogram data for score, xl, maxdepth. In stats2.py, make the chart-printing functions use this data and avoid running hard-coded queries.
173 lines
5 KiB
Python
Executable file
173 lines
5 KiB
Python
Executable file
#!/usr/bin/python3
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import psycopg2
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import rlgall
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from datetime import datetime
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sitename = "rlgallery.org"
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svgpath = rlgall.webdir
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timestr = datetime.utcnow().strftime("%Y-%m-%d %H:%M")
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dochead = """<?xml version="1.0" encoding="UTF-8"?>
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<svg xmlns="http://www.w3.org/2000/svg" version="1.1" width="900" height="600">
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"""
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stylesheet = """<style type="text/css">
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rect.frame {{
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fill:#ffffff;
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fill-opacity:1;
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stroke:#000000;
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stroke-width:2;
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stroke-opacity:1;
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}}
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rect.bar {{
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fill:#{0};
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fill-opacity:1;
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stroke:#000000;
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stroke-width:2;
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stroke-opacity:1;
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}}
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</style>
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"""
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framerect = '<rect width="750" height="500" x="100" y="50" class="frame"/>\n'
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barstr = '<rect width="{0}" height="{1}" x="{2}" y="{3}" class="bar"/>\n'
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xllabel = '<text x="{0}" y="570" font-size="15" text-anchor="middle">{1}</text>\n'
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ylabel = '<text x="90" y="{0}" font-size="16" text-anchor="end">{1}</text>\n'
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xlabelf = '<text x="475" y="590" font-size="15" text-anchor="middle">{0}</text>\n'
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ltitle = '<text x="100" y="35" font-size="16" text-anchor="start">{0}</text>\n'
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ctitle = '<text x="475" y="34" font-size="18" text-anchor="middle">{0}</text>\n'
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rtitle = '<text x="850" y="35" font-size="16" text-anchor="end">{0}</text>\n'
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ylabelf = """<g transform="translate(100, 300)">
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<g transform="rotate(-90)">
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<text x="0" y="-60" font-size="16" text-anchor="middle">{0}</text>
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</g>
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</g>
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"""
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class SVGChart():
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def __init__(self, filename):
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self.of = open(filename, "w", encoding="utf-8")
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self.of.write(dochead)
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def style(self, barcolor):
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self.of.write(stylesheet.format(barcolor))
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def write(self, obj):
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self.of.write(obj)
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def close(self):
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self.of.write('</svg>\n')
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self.of.close()
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def ylimits(x):
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ll = [2, 3, 4, 5, 6, 8, 10, 15]
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m = 1
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size = 0
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while True:
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for i in ll:
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if i * m > x:
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size = i
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lim = i * m
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break
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if size:
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break
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else:
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m *= 10
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if size in [3, 6]:
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if lim == 3:
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divs = 3
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else:
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divs = 6
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elif size in [4, 8]:
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divs = 4
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else:
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if lim == 2:
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divs = 2
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else:
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divs = 5
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return divs, lim
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def titles(l, c, r):
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return ltitle.format(l) + ctitle.format(c) + rtitle.format(r)
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def mkxlgraph(game, xldata):
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xlgraph = SVGChart("{0}/xl-{1}.svg".format(svgpath, game.uname))
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xlgraph.style("0000ff")
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xlgraph.write(framerect)
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xldivs, xlmax = ylimits(max([ pt[1] for pt in xldata ]))
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scale = 500 / xlmax
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for xl, count in xldata:
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barx = xl * 50 + 60
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barh = round(scale * count)
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bary = 550 - barh
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xlgraph.write(barstr.format(30, barh, barx, bary))
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xlgraph.write(xllabel.format(barx + 15, xl))
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for yl in range(xldivs + 1):
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labeln = int(xlmax * yl / xldivs)
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labelh = 550 + 8 - 500 * yl / xldivs
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xlgraph.write(ylabel.format(labelh, labeln))
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xlgraph.write(xlabelf.format("Experience level"))
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xlgraph.write(ylabelf.format("# of games"))
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xlgraph.write(titles(sitename, game.name, timestr))
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xlgraph.close()
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return
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def mkscoregraph(game, scoredata):
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if isinstance(game, rlgall.ARogueGame):
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scorewidth = 1500
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else:
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scorewidth = 1000
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scoregraph = SVGChart("{0}/score-{1}.svg".format(svgpath, game.uname))
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scoregraph.style("ffff00")
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scoregraph.write(framerect)
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scoredivs, scoremax = ylimits(max([ pt[1] for pt in scoredata ]))
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scale = 500 / scoremax
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for block, count in scoredata:
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n = block // scorewidth
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barx = n * 75 + 100
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barh = round(scale * count)
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bary = 550 - barh
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scoregraph.write(barstr.format(75, barh, barx, bary))
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scoregraph.write(xllabel.format(barx, block))
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for yl in range(scoredivs + 1):
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labeln = int(scoremax * yl / scoredivs)
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labelh = 550 + 8 - 500 * yl / scoredivs
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scoregraph.write(ylabel.format(labelh, labeln))
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scoregraph.write(xlabelf.format("Score"))
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scoregraph.write(ylabelf.format("# of games"))
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scoregraph.write(titles(sitename, game.name, timestr))
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scoregraph.close()
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return
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def mkdeepgraph(game, deepdata):
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deepgraph = SVGChart("{0}/deep-{1}.svg".format(svgpath, game.uname))
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deepgraph.style("808000")
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deepgraph.write(framerect)
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deepdivs, deepmax = ylimits(max([ pt[1] for pt in deepdata ]))
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scale = 500 / deepmax
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for lev, count in deepdata:
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barx = lev * 25 + 75
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barh = round(scale * count)
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bary = 550 - barh
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deepgraph.write(barstr.format(25, barh, barx, bary))
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if lev % 3 == 0:
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deepgraph.write(xllabel.format(barx + 12.5, lev))
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for yl in range(deepdivs + 1):
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labeln = int(deepmax * yl / deepdivs)
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labelh = 550 + 8 - 500 * yl / deepdivs
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deepgraph.write(ylabel.format(labelh, labeln))
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deepgraph.write(xlabelf.format("Deepest dungeon level"))
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deepgraph.write(ylabelf.format("# of games"))
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deepgraph.write(titles(sitename, game.name, timestr))
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deepgraph.close()
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return
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for game in rlgall.gamelist:
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xldata = game.getXLCounts(15)
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deepdata = game.getDepthCounts(30)
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if isinstance(game, rlgall.ARogueGame):
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scorewidth = 1500
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else:
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scorewidth = 1000
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scoredata = game.getScoreCounts(10, scorewidth)
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mkxlgraph(game, xldata)
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mkscoregraph(game, scoredata)
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mkdeepgraph(game, deepdata)
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exit()
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