rlgwebd/rlgterm.js

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JavaScript
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/* rlgterm.js: Roguelike Gallery's driver for termemu.js */
// A state machine that keeps track of polling the server.
var ajaxstate = {
state: 0,
timerID: null,
clear: function () {
if (this.timerID != null) {
window.clearTimeout(this.timerID);
this.timerID = null;
}
},
set: function (ms) {
this.clear();
this.timerID = window.setTimeout(getData, ms);
},
gotdata: function () {
this.set(1000);
this.state = 1;
},
gotnothing: function () {
if (this.state == 0) {
this.set(1000);
this.state = 1;
}
else if (this.state < 4) {
this.set(4000);
this.state++;
}
else if (session.playing) {
if (this.state < 8) {
this.set(15000);
this.state++;
}
else {
/* It's been over a minute. Stop polling. */
this.clear();
}
}
else {
/* If watching, it can't stop polling entirely, because there
* are no POST events to start it up again. */
this.set(10000);
}
},
posted: function (wasdata) {
if (wasdata) {
this.set(1000);
this.state = 1;
}
else {
this.set(200);
this.state = 0;
}
}
};
/* Data on the available games. */
var games = {
"rogue3": {
"name": "Rogue V3",
"uname": "rogue3"
},
"rogue4": {
"name": "Rogue V4",
"uname": "rogue4"
},
"rogue5": {
"name": "Rogue V5",
"uname": "rogue5"
},
"srogue": {
"name": "Super-Rogue",
"uname": "srogue"
}
};
var session = {
/* The session id assigned by the server. */
id: null,
/* Login name and key */
lname: null,
lcred: null,
/* Whether the game is being played or just watched. */
playing: false
};
/* The interval ID for checking the status of current games. */
var statInterval = null;
/* How frequently to check. */
var statDelta = 8000;
function writeData(hexstr) {
var codenum;
var codes = [];
var nc;
var u8wait = 0; /* Stores bits from previous bytes of multibyte sequences. */
var expect = 0; /* The number of 10------ bytes expected. */
/* UTF-8 translation. */
for (var i = 0; i < hexstr.length; i += 2) {
nc = Number("0x" + hexstr.substr(i, 2));
if (nc < 0x7F) {
/* 0------- */
codes.push(nc);
/* Any incomplete sequence will be discarded. */
u8wait = 0;
expect = 0;
}
else if (nc < 0xC0) {
/* 10------ : part of a multibyte sequence */
if (expect > 0) {
u8wait <<= 6;
u8wait += (nc & 0x3F);
expect--;
if (expect == 0) {
codes.push(u8wait);
u8wait = 0;
}
}
else {
/* Assume an initial byte was missed. */
u8wait = 0;
}
}
/* These will all discard any incomplete sequence. */
else if (nc < 0xE0) {
/* 110----- : introduces 2-byte sequence */
u8wait = (nc & 0x1F);
expect = 1;
}
else if (nc < 0xF0) {
/* 1110---- : introduces 3-byte sequence */
u8wait = (nc & 0x0F);
expect = 2;
}
else if (nc < 0xF8) {
/* 11110--- : introduces 4-byte sequence */
u8wait = (nc & 0x07);
expect = 3;
}
else if (nc < 0xFC) {
/* 111110-- : introduces 5-byte sequence */
u8wait = (nc & 0x03);
expect = 4;
}
else if (nc < 0xFE) {
/* 1111110- : introduces 6-byte sequence */
u8wait = (nc & 0x01);
expect = 5;
}
else {
/* 1111111- : should never appear */
u8wait = 0;
expect = 0;
}
/* Supporting all 31 bits is probably overkill... */
}
termemu.write(codes);
return;
}
/* State for sending and receiving messages. */
var nsend = 0; // The number of the next packet to send.
var nrecv = 0; // The next packet expected.
var msgQ = []; // Queue for out-of-order messages.
/* Processes a message from the server, returning true or false if it was a
* data message with or without data, null if not data.
* All non-special responseTexts should be handed directly to this function.
*/
function processMsg(msg) {
var msgDicts;
var havedata = null; // eventual return value
try {
msgDicts = JSON.parse(msg);
} catch (e) {
if (e instanceof SyntaxError)
return null;
}
if (msgDicts.length === 0)
return false;
for (var j = 0; j < msgDicts.length; j++) {
if (!msgDicts[j].t)
continue;
else if (msgDicts[j].t == "E") {
if (msgDicts[j].c == 1 || msgDicts[j].c == 6 || msgDicts[j].c == 7) {
gameover();
if (msgDicts[j].c == 1) {
logout();
}
}
debug(1, "Server error: " + msgDicts[j].s);
}
// A data message
else if (msgDicts[j].t == "d") {
if (msgDicts[j].n === nrecv) {
writeData(msgDicts[j].d);
nrecv++;
/* Process anything in the queue that's now ready. */
var next;
while ((next = msgQ.shift()) !== undefined) {
writeData(next.d);
nrecv++;
}
}
else if (msgDicts[j].n > nrecv) {
/* The current message comes after one still missing. Queue this one
* for later use. */
debug(1, "Got packet " + msgDicts[j].n + ", expected " + nrecv);
msgQ[msgDicts[j].n - nrecv - 1] = msgDicts[j];
}
else {
/* This message's number was encountered previously. */
debug(1, "Discarding packet " + msgDicts[j].n + ", expected " + nrecv);
}
havedata = true;
}
else if (msgDicts[j].t == "T") {
setTitle(msgDicts[j].d);
}
else if (msgDicts[j].t == "q") {
gameover();
}
else {
debug(1, "Unrecognized server message " + msg);
}
}
return havedata;
}
function getData() {
if (session.id == null)
return;
var datareq = new XMLHttpRequest();
var msg = JSON.stringify({"id": session.id, "t": "n"});
datareq.onerror = errHandler;
datareq.onreadystatechange = function () {
if (datareq.readyState == 4 && datareq.status == 200) {
var wasdata = processMsg(datareq.responseText);
if (wasdata != null) {
if (wasdata)
ajaxstate.gotdata();
else
ajaxstate.gotnothing();
}
return;
}
};
datareq.open('POST', '/feed', true);
datareq.send(msg);
return;
}
function postResponseHandler() {
if (this.readyState == 4 && this.status == 200) {
// We might want to do something with wasdata someday.
var wasdata = processMsg(this.responseText);
ajaxstate.posted();
return;
}
}
function errHandler() {
debug(1, "Server unavailable?");
}
function sendback(str) {
/* For responding to terminal queries. */
var msgDict = {"id": session.id, "t": "d", "n": nsend++, "d": str};
var datareq = new XMLHttpRequest();
datareq.onerror = errHandler;
datareq.onreadystatechange = postResponseHandler;
datareq.open('POST', '/feed', true);
datareq.send(JSON.stringify(msgDict));
return;
}
function sendkey(ev) {
if (!session.playing)
return;
var keynum = ev.keyCode;
var code;
if (keynum >= 65 && keynum <= 90) {
/* Letters. */
if (ev.ctrlKey)
keynum -= 64;
else if (!ev.shiftKey)
keynum += 32;
code = keynum.toString(16);
if (code.length < 2)
code = "0" + code;
}
else if (keynum >= 48 && keynum <= 57) {
/* The number row, NOT the numpad. */
if (ev.shiftKey) {
code = numShifts[keynum - 48].toString(16);
}
else {
code = keynum.toString(16);
}
}
else if (keynum in keyHexCodes) {
if (ev.shiftKey)
code = keyHexCodes[keynum][1];
else
code = keyHexCodes[keynum][0];
}
else if (keynum >= 16 && keynum <= 20) {
/* Shift, Cntl, Alt, CAPSLOCK */
return;
}
else {
debug(1, "Ignoring keycode " + keynum);
return;
}
ev.preventDefault();
var datareq = new XMLHttpRequest();
var msgDict = {"id": session.id, "t": "d", "n": nsend++, "d": code};
datareq.onerror = errHandler;
datareq.onreadystatechange = postResponseHandler;
datareq.open('POST', '/feed', true);
datareq.send(JSON.stringify(msgDict));
return;
}
var charshifts = { '-': "5f", '=': "2b", '[': "7b", ']': "7d", '\\': "7c",
';': "3a", '\'': "22", ',': "3c", '.': "3e", '/': "3f", '`': "7e"
}
function vkey(c) {
if (!session.playing)
return;
var keystr;
if (c.match(/^[a-z]$/)) {
if (termemu.ctrlp()) {
var n = c.charCodeAt(0) - 96;
keystr = n.toString(16);
if (keystr.length < 2)
keystr = "0" + keystr;
}
else if (termemu.shiftp())
keystr = c.toUpperCase().charCodeAt(0).toString(16);
else
keystr = c.charCodeAt(0).toString(16);
}
else if (c.match(/^[0-9]$/)) {
if (termemu.shiftp())
keystr = numShifts[c.charCodeAt(0) - 48].toString(16);
else
keystr = c.charCodeAt(0).toString(16);
}
else if (c == '\n')
keystr = "0a";
else if (c == '\t')
keystr = "09";
else if (c == '\b')
keystr = "08";
else if (c == ' ')
keystr = "20";
else if (c in charshifts) {
if (termemu.shiftp())
keystr = charshifts[c];
else
keystr = c.charCodeAt(0).toString(16);
}
else
return;
var datareq = new XMLHttpRequest();
var msgDict = {"id": session.id, "t": "d", "n": nsend++, "d": keystr};
datareq.onerror = errHandler;
datareq.onreadystatechange = postResponseHandler;
datareq.open('POST', '/feed', true);
datareq.send(JSON.stringify(msgDict));
return;
}
function setup() {
keyHexCodes.init();
termemu.init("termwrap", 24, 80);
setTitle("Not connected.");
setmode("login");
return;
}
function toggleshift() {
termemu.toggleshift();
keydiv = document.getElementById("shiftkey");
if (termemu.shiftp())
keydiv.className = "keysel";
else
keydiv.className = "key";
return;
}
function togglectrl() {
termemu.togglectrl();
keydiv = document.getElementById("ctrlkey");
if (termemu.ctrlp())
keydiv.className = "keysel";
else
keydiv.className = "key";
return;
}
function formlogin(ev) {
ev.preventDefault();
if (session.id != null)
return;
var loginmsg = {};
loginmsg["name"] = document.getElementById("input_name").value;
loginmsg["pw"] = document.getElementById("input_pw").value;
var req = new XMLHttpRequest();
req.onerror = errHandler;
req.onreadystatechange = function () {
if (req.readyState != 4 || req.status != 200)
return;
var reply = JSON.parse(req.responseText);
if (reply.t == 'l') {
/* Success */
session.lcred = reply.k;
session.lname = reply.u;
setTitle("Logged in as " + reply.u);
debug(1, "Logged in as " + reply.u + " with id " + reply.k);
setmode("choose");
}
else if (reply.t == 'E') {
debug(1, "Could not log in: " + reply.s);
document.getElementById("input_name").value = "";
document.getElementById("input_pw").value = "";
}
};
req.open('POST', '/login', true);
req.send(JSON.stringify(loginmsg));
return;
}
function getcurrent(clear) {
if (session.id || clear) {
if (statInterval) {
window.clearInterval(statInterval);
statInterval = null;
}
return;
}
if (!statInterval) {
statInterval = window.setInterval(getcurrent, statDelta);
}
var req = new XMLHttpRequest();
req.onerror = errHandler;
req.onreadystatechange = function () {
if (req.readyState != 4 || req.status != 200)
return;
var reply;
try {
reply = JSON.parse(req.responseText);
} catch (e) {
if (e instanceof SyntaxError)
return;
}
if (!reply.s) {
return;
}
var gamediv = document.getElementById("gametable");
while (gamediv.children.length > 2)
gamediv.removeChild(gamediv.children[2]);
if (reply.g.length === 0) {
gamediv.style.display = "none";
document.getElementById("nogames").style.display = "block";
}
else {
gamediv.style.display = "table";
document.getElementById("nogames").style.display = "none";
}
for (var i = 0; i < reply.g.length; i++) {
var row = document.createElement("div");
var cell1 = document.createElement("div");
var cell2 = document.createElement("div");
var cell3 = document.createElement("div");
var cell4 = document.createElement("div");
cell1.appendChild(document.createTextNode(reply.g[i].p));
var uname = reply.g[i].g;
if (uname in games)
cell2.appendChild(document.createTextNode(games[uname].name));
else {
debug(1, "Unrecognized game: " + uname);
continue;
}
cell3.appendChild(document.createTextNode(idlestr(reply.g[i].i)));
var button = document.createElement("span");
button.appendChild(document.createTextNode("Watch"));
button.onclick = makeWatcher(reply.g[i].n);
button.className = "ibutton";
cell4.appendChild(button);
row.appendChild(cell1);
row.appendChild(cell2);
row.appendChild(cell3);
row.appendChild(cell4);
gamediv.appendChild(row);
}
};
req.open('GET', '/status', true);
req.send();
if (session.lcred)
getchoices();
return;
}
function getchoices() {
if (session.id != null || !session.lcred)
return;
var req = new XMLHttpRequest();
req.onerror = errHandler;
req.onreadystatechange = function () {
if (req.readyState != 4 || req.status != 200)
return;
var reply;
try {
reply = JSON.parse(req.responseText);
} catch (e) {
if (e instanceof SyntaxError)
return;
}
if (!("name" in reply) || reply["name"] != session.lname ||
!("stat" in reply))
return;
var optdiv = document.getElementById("opttable");
/* Don't remove the first child, it's the header. */
while (optdiv.childNodes.length > 1)
optdiv.removeChild(optdiv.childNodes[1]);
for (var gname in games) {
if (!(gname in reply.stat))
continue;
var acttext;
if (reply.stat[gname] == "s")
acttext = "Resume your game";
else if (reply.stat[gname] == "0")
acttext = "Start a game";
else if (reply.stat[gname] == "p")
acttext = "Game in progress";
else
continue;
var button = document.createElement("span");
button.appendChild(document.createTextNode(acttext));
if ("s0".indexOf(reply.stat[gname]) >= 0) {
button.onclick = makeStarter(gname);
button.className = "ibutton";
}
var actdiv = document.createElement("div");
actdiv.appendChild(button);
var gamediv = document.createElement("div");
gamediv.appendChild(document.createTextNode(games[gname].name));
var rowdiv = document.createElement("div");
rowdiv.appendChild(gamediv);
rowdiv.appendChild(actdiv);
optdiv.appendChild(rowdiv);
}
};
req.open('GET', '/pstatus/' + session.lname, true);
req.send();
return;
}
/* This can't be in the loop in getchoices(), or the closure's scope will
* get overwritten on the next iteration, and then all the games end up
* being Super-Rogue.
*/
function makeStarter(gname) {
if (!(gname in games))
return null;
var game = games[gname];
function starter(ev) {
startgame(game);
}
return starter;
}
function startgame(game) {
if (session.id != null || !session.lcred)
return;
var smsg = {};
smsg["key"] = session.lcred;
smsg["game"] = game.uname;
smsg["h"] = 24;
smsg["w"] = 80;
var req = new XMLHttpRequest();
req.onerror = errHandler;
req.onreadystatechange = function () {
if (req.readyState != 4 || req.status != 200)
return;
var reply = JSON.parse(req.responseText);
if (reply.t == 's') {
/* Success */
session.id = reply.id;
session.playing = true;
termemu.resize(reply.h, reply.w);
setTitle("Playing as " + session.lname);
debug(1, "Playing with id " + session.id);
setmode("play");
getData();
}
else if (reply.t == 'E') {
debug(1, "Could not start game: " + reply.s);
if (reply.c == 1) {
logout();
}
}
};
req.open('POST', '/play', true);
req.send(JSON.stringify(smsg));
return;
}
function startwatching(gamenumber) {
if (session.id != null)
return;
var wmsg = {"n": Number(gamenumber)};
var req = new XMLHttpRequest();
req.onerror = errHandler;
req.onreadystatechange = function () {
if (req.readyState != 4 || req.status != 200)
return;
var reply = JSON.parse(req.responseText);
if (reply.t == 'w') {
/* Success */
session.id = reply.id;
session.playing = false;
termemu.resize(reply.h, reply.w);
termemu.reset();
termemu.toAltBuf();
setTitle("Watching");
debug(1, "Watching with id " + session.id);
setmode("play");
getData();
}
else if (reply.t == 'E') {
debug(1, "Could not watch game " + gamenumber + ": " + reply.s);
getcurrent();
}
};
req.open('POST', '/watch', true);
req.send(JSON.stringify(wmsg));
return;
}
function makeWatcher(n) {
function watcher(ev) {
startwatching(n);
}
return watcher;
}
function formreg(ev) {
ev.preventDefault();
if (session.id != null)
return;
var regmsg = {};
regmsg["name"] = document.getElementById("regin_name").value;
regmsg["pw"] = document.getElementById("regin_pw").value;
regmsg["email"] = document.getElementById("regin_email").value;
var req = new XMLHttpRequest();
req.onerror = errHandler;
req.onreadystatechange = function () {
if (req.readyState != 4 || req.status != 200)
return;
var reply = JSON.parse(req.responseText);
if (reply.t == 'r') {
/* Success */
debug(1, "Registered account: " + reply.d);
session.lcred = reply.k;
session.lname = reply.u;
setTitle("Logged in as " + session.lname);
debug(1, "Logged in as " + session.lname + "with id " + session.lcred);
setmode("choose");
}
else if (reply.t == 'E') {
debug(1, "Could not register: " + reply.s);
document.getElementById("regin_name").value = "";
document.getElementById("regin_pw").value = "";
document.getElementById("regin_email").value = "";
}
};
req.open('POST', '/addacct', true);
req.send(JSON.stringify(regmsg));
return;
}
function gameover() {
if (session.id == null)
return;
/* TODO IFACE2 If the end was unexpected, tell player the game was saved. */
session.id = null;
session.playing = false;
ajaxstate.clear();
setTitle("Game over.");
termemu.toNormBuf();
nsend = 0;
nrecv = 0;
msgQ = [];
if (session.lcred != null)
setmode("choose");
else
setmode("login");
return;
}
function logout() {
session.lcred = null;
session.lname = null;
setmode("login");
}
function stop() {
if (!session.id)
return;
var req = new XMLHttpRequest();
req.onerror = errHandler;
req.onreadystatechange = function () {
if (req.readyState == 4 && req.status == 200) {
processMsg(req.responseText);
return;
}
};
req.open('POST', '/feed', true);
req.send(JSON.stringify({"id": session.id, "t": "q"}));
return;
}
function setmode(mode, ev) {
if (ev)
ev.preventDefault();
if (mode == "play") {
document.getElementById("keyboard").style.display = "block";
document.getElementById("startgame").style.display = "none";
document.getElementById("login").style.display = "none";
document.getElementById("register").style.display = "none";
document.getElementById("current").style.display = "none";
}
if (mode == "choose") {
document.getElementById("keyboard").style.display = "none";
document.getElementById("startgame").style.display = "block";
document.getElementById("login").style.display = "none";
document.getElementById("register").style.display = "none";
document.getElementById("current").style.display = "block";
getcurrent();
}
else if (mode == "login") {
document.getElementById("keyboard").style.display = "none";
document.getElementById("startgame").style.display = "none";
document.getElementById("login").style.display = "block";
document.getElementById("register").style.display = "none";
document.getElementById("current").style.display = "block";
getcurrent();
}
else if (mode == "register") {
document.getElementById("keyboard").style.display = "none";
document.getElementById("startgame").style.display = "none";
document.getElementById("login").style.display = "none";
document.getElementById("register").style.display = "block";
document.getElementById("current").style.display = "none";
}
}
function toggledebug() {
if (document.getElementById("debug").style.display != "block")
document.getElementById("debug").style.display = "block";
else
document.getElementById("debug").style.display = "none";
}
function debug(level, msg) {
if (level < debugSuppress)
return;
var msgdiv = document.createElement("div");
var msgtext = document.createTextNode(msg);
msgdiv.appendChild(msgtext);
document.getElementById("debug").appendChild(msgdiv);
return;
}
function textsize(larger) {
var cssSize = termemu.view.style.fontSize;
if (!cssSize) {
return;
}
var match = cssSize.match(/\d*/);
if (!match) {
return;
}
var csize = Number(match[0]);
var nsize;
if (larger) {
if (csize >= 48)
nsize = 48;
else if (csize >= 20)
nsize = csize + 4;
else if (csize >= 12)
nsize = csize + 2;
else if (csize >= 8)
nsize = csize + 1;
else
nsize = 8;
}
else {
if (csize <= 8)
nsize = 8;
else if (csize <= 12)
nsize = csize - 1;
else if (csize <= 20)
nsize = csize - 2;
else if (csize <= 48)
nsize = csize - 4;
else
nsize = 48;
}
document.getElementById("term").style.fontSize = nsize.toString() + "px";
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termemu.fixsize();
debug(1, "Changing font size to " + nsize.toString());
return;
}
function idlestr(ms) {
if (typeof(ms) != "number")
return "?";
var seconds = Math.round(ms / 1000);
var ss = String(seconds % 60);
if (ss.length < 2)
ss = "0" + ss;
var mm = String(Math.floor((seconds % 3600) / 60));
if (mm.length < 2)
mm = "0" + mm;
var hh = String(Math.floor(seconds / 3600));
if (hh.length < 2)
hh = "0" + hh;
return hh + ":" + mm + ":" + ss;
}
function bell(on) {
var imgnode = document.getElementById("bell");
if (on) {
imgnode.style.visibility = "visible";
window.setTimeout(bell, 1500, false);
}
else
imgnode.style.visibility = "hidden";
return;
}