RLGWebD: overhaul the list of current games.

The /status WebSocket now only sends a complete list when opened.  At
40-second intervals, it sends a list of games that have been updated in
the last minute.  The client now uses this to keep its own list.
This commit is contained in:
John "Elwin" Edwards 2015-01-04 16:55:57 -05:00
parent 7e294b2136
commit 2064d2a9e6
2 changed files with 81 additions and 13 deletions

View file

@ -698,7 +698,6 @@ function getStatus(callback) {
var statusinfo = {"s": allowlogin, "g": []};
for (var tag in sessions) {
var gamedesc = {};
gamedesc["tag"] = tag;
gamedesc["p"] = sessions[tag].pname;
gamedesc["g"] = sessions[tag].game.uname;
gamedesc["i"] = now - sessions[tag].lasttime;
@ -706,7 +705,12 @@ function getStatus(callback) {
}
statusinfo["dgl"] = [];
for (var tag in dglgames) {
statusinfo["dgl"].push(tag);
var dglinfo = {};
var slash = tag.search('/');
dglinfo["g"] = tag.slice(0, slash);
dglinfo["p"] = tag.slice(slash + 1);
dglinfo["i"] = -1;
statusinfo["dgl"].push(dglinfo);
}
callback(statusinfo);
}
@ -973,12 +977,30 @@ function wsHandler(wsRequest) {
wsRequest.reject(404, "No such resource.");
}
/* TODO use a list instead */
/* Only games with low idle time are included. Use getStatus() for the
* complete list. */
function pushStatus() {
getStatus(function(info) {
info["t"] = "t";
gamemux.emit('list', info);
});
var now = new Date();
var statusinfo = {"t": "p", "s": allowlogin, "g": [], "dgl": []};
for (var tag in sessions) {
var delta = now - sessions[tag].lasttime;
if (delta < 60000) {
var gamedesc = {};
gamedesc["p"] = sessions[tag].pname;
gamedesc["g"] = sessions[tag].game.uname;
gamedesc["i"] = delta;
statusinfo["g"].push(gamedesc);
}
}
for (var tag in dglgames) {
var dglinfo = {};
var slash = tag.search('/');
dglinfo["g"] = tag.slice(0, slash);
dglinfo["p"] = tag.slice(slash + 1);
dglinfo["i"] = -1;
statusinfo["dgl"].push(dglinfo);
}
gamemux.emit('list', statusinfo);
}
function shutdown () {
@ -1067,6 +1089,6 @@ ctlServer.listen(ctlsocket, function () {
wsServer.on("request", wsHandler);
tslog('WebSockets are online');
progressWatcher = startProgressWatcher();
setInterval(pushStatus, 4000);
setInterval(pushStatus, 40000);
});