Add a README though it's still incomplete.
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README.txt
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README.txt
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===== RLGWebD =====
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RLGWebD is a node.js app that enables playing roguelike games in the
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browser. It is intended to be compatible with dgamelaunch.
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Node
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---
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RLGWebD currently works with Node v0.10.
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It requires the 'posix', 'pty.js', and 'websocket' modules.
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Installation
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---
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RLGWebD expects to be run in a dgamelaunch installation, and it makes
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some assumptions about the configuration. It expects the dgamelaunch
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playground to be at /dgldir inside the chroot. It expects the
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in-progress files to be in /dgldir/inprogress/<gamename>. RLGWebD
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creates in-progress files in those locations, and dgamelaunch must be
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patched to prevent it from deleting them.
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It needs the devpts filesystem mounted inside the chroot. This can be
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done with a line in /etc/fstab like the following:
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devpts CHROOT/dev/pts devpts newinstance,ptmxmode=666 0 0
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It creates a socket in the filesystem which is used to control the
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server.
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sqlickrypt
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---
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RLGWebD uses a separate program written in C to operate on the
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dgamelaunch user database. Compile this with:
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cc -o sqlickrypt sqlickrypt.c -lcrypt -lsqlite3
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The binary should be placed in /bin inside the chroot. It requires
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libcrypt and libsqlite3 to be installed in the chroot. Depending on
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your system, these may have other dependencies. Make sure to check by
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running ldd.
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sqlickrypt needs /dev/urandom to exist in the chroot. Run as root:
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mknod CHROOT/dev/urandom c 1 9
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Starting and stopping
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---
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Run the 'rlgwebd' shell script as root.
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Stop by passing 'stop' as an argument. (This requires socat to be
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installed.)
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