Display idle time of games in progress.
statusmsg() now includes games' idle times, and the client displays them using getcurrent().
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3 changed files with 59 additions and 7 deletions
41
rlgwebd.js
41
rlgwebd.js
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@ -801,7 +801,24 @@ function readFeed(client, res) {
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}
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function statusmsg(req, res) {
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var now = new Date();
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var reply = {"s": allowlogin, "g": []};
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function respond() {
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res.writeHead(200, { "Content-Type": "application/json" });
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if (req.method != 'HEAD')
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res.write(JSON.stringify(reply));
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res.end();
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}
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function idleset(i, idletime) {
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if (i >= 0 && i < reply.g.length) {
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reply.g[i].i = idletime;
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}
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for (var j = 0; j < reply.g.length; j++) {
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if (!("i" in reply.g[j]))
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return;
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}
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respond();
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}
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for (var sessid in sessions) {
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var gamedesc = {};
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gamedesc["n"] = sessid;
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@ -809,10 +826,26 @@ function statusmsg(req, res) {
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gamedesc["g"] = sessions[sessid].game.uname;
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reply["g"].push(gamedesc);
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}
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res.writeHead(200, { "Content-Type": "application/json" });
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if (req.method != 'HEAD')
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res.write(JSON.stringify(reply));
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res.end();
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if (reply.g.length == 0) {
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respond();
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return;
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}
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function makecallback(i) {
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return function (err, stats) {
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if (err)
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idleset(i, null);
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else
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idleset(i, now - stats.mtime);
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}
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}
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for (var i = 0; i < reply.g.length; i++) {
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if (reply.g[i].n in sessions) {
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fs.fstat(sessions[reply.g[i].n].record.fd, makecallback(i));
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}
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else {
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idleset(i, null);
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}
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}
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}
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function pstatusmsg(req, res) {
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