Add client-side support for watching dgamelaunch games.
This commit is contained in:
parent
7332b95a30
commit
2e0cec33ba
3 changed files with 37 additions and 25 deletions
36
rlgterm.js
36
rlgterm.js
|
|
@ -337,6 +337,7 @@ function tableCurrent(gamelist) {
|
|||
var cell2 = document.createElement("div");
|
||||
var cell3 = document.createElement("div");
|
||||
var cell4 = document.createElement("div");
|
||||
var cell5 = document.createElement("div");
|
||||
cell1.appendChild(document.createTextNode(gamelist[i].p));
|
||||
var uname = gamelist[i].g;
|
||||
if (uname in games)
|
||||
|
|
@ -344,16 +345,23 @@ function tableCurrent(gamelist) {
|
|||
else {
|
||||
continue;
|
||||
}
|
||||
cell3.appendChild(document.createTextNode(idlestr(gamelist[i].i)));
|
||||
var srcstr = "VR";
|
||||
if (gamelist[i].c == "rlg")
|
||||
srcstr = "Web";
|
||||
else if (gamelist[i].c == "dgl")
|
||||
srcstr = "SSH";
|
||||
cell3.appendChild(document.createTextNode(srcstr));
|
||||
cell4.appendChild(document.createTextNode(idlestr(gamelist[i].i)));
|
||||
var button = document.createElement("span");
|
||||
button.appendChild(document.createTextNode("Watch"));
|
||||
button.onclick = makeWatcher(uname + "/" + gamelist[i].p);
|
||||
button.className = "ibutton";
|
||||
cell4.appendChild(button);
|
||||
cell5.appendChild(button);
|
||||
row.appendChild(cell1);
|
||||
row.appendChild(cell2);
|
||||
row.appendChild(cell3);
|
||||
row.appendChild(cell4);
|
||||
row.appendChild(cell5);
|
||||
gamediv.appendChild(row);
|
||||
}
|
||||
}
|
||||
|
|
@ -413,6 +421,7 @@ function wsCurrent() {
|
|||
var justbegun = {};
|
||||
justbegun.g = msg.g;
|
||||
justbegun.p = msg.p;
|
||||
justbegun.c = msg.c;
|
||||
justbegun.i = 0;
|
||||
currentList.push(justbegun);
|
||||
tableCurrent(currentList);
|
||||
|
|
@ -873,19 +882,20 @@ function textsize(larger) {
|
|||
}
|
||||
|
||||
function idlestr(ms) {
|
||||
/* Minute accuracy is good enough. */
|
||||
if (typeof(ms) != "number")
|
||||
return "?";
|
||||
var seconds = Math.round(ms / 1000);
|
||||
var ss = String(seconds % 60);
|
||||
if (ss.length < 2)
|
||||
ss = "0" + ss;
|
||||
var mm = String(Math.floor((seconds % 3600) / 60));
|
||||
if (mm.length < 2)
|
||||
mm = "0" + mm;
|
||||
var hh = String(Math.floor(seconds / 3600));
|
||||
if (hh.length < 2)
|
||||
hh = "0" + hh;
|
||||
return hh + ":" + mm + ":" + ss;
|
||||
var minutes = Math.round(ms / 60000);
|
||||
if (minutes < 60)
|
||||
return String(minutes) + " min";
|
||||
var hours = Math.floor(minutes / 60);
|
||||
if (hours < 24)
|
||||
return String(hours) + " hr " + String(minutes % 60) + " min";
|
||||
var days = Math.floor(days / 24);
|
||||
if (days == 1)
|
||||
return "1 day " + String(hours % 24) + " hr";
|
||||
else
|
||||
return String(days) + " days " + String(hours % 24) + " hr";
|
||||
}
|
||||
|
||||
function bell(on) {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue