Keep a list of dgamelaunch games and put it in the /status message.
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1 changed files with 11 additions and 2 deletions
13
rlgwebd.js
13
rlgwebd.js
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@ -65,6 +65,7 @@ var games = {
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var logins = {};
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var sessions = {};
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var clients = {};
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var dglgames = {};
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var allowlogin = true;
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var nextsession = 0;
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var gamemux = new events.EventEmitter();
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@ -957,16 +958,20 @@ function startProgressWatcher() {
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var matchresult = fname.match(filere);
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if (!matchresult || matchresult[3])
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return;
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gname = matchresult[1];
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pname = matchresult[2];
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var gname = matchresult[1];
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var pname = matchresult[2];
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var tag = gname + "/" + pname;
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if (chunk[0] == "E") {
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tslog("DGL: %s is playing %s: %s", pname, gname, fname)
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dglgames[tag] = fname;
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}
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else if (chunk[0] == "C") {
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tslog("DGL: %s started playing %s: %s", pname, gname, fname)
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dglgames[tag] = fname;
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}
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else if (chunk[0] == "D") {
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tslog("DGL: %s finished playing %s: %s", pname, gname, fname)
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delete dglgames[tag];
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}
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else {
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tslog("Watcher says: %s", chunk)
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@ -1054,6 +1059,10 @@ function getStatus(callback) {
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gamedesc["g"] = sessions[sessid].game.uname;
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statusinfo["g"].push(gamedesc);
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}
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statusinfo["dgl"] = [];
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for (var tag in dglgames) {
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statusinfo["dgl"].push(tag);
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}
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if (statusinfo.g.length == 0) {
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callback(statusinfo);
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return;
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