Keep a list of dgamelaunch games and put it in the /status message.
This commit is contained in:
parent
f605244ae6
commit
2e5e5d02da
1 changed files with 11 additions and 2 deletions
13
rlgwebd.js
13
rlgwebd.js
|
|
@ -65,6 +65,7 @@ var games = {
|
||||||
var logins = {};
|
var logins = {};
|
||||||
var sessions = {};
|
var sessions = {};
|
||||||
var clients = {};
|
var clients = {};
|
||||||
|
var dglgames = {};
|
||||||
var allowlogin = true;
|
var allowlogin = true;
|
||||||
var nextsession = 0;
|
var nextsession = 0;
|
||||||
var gamemux = new events.EventEmitter();
|
var gamemux = new events.EventEmitter();
|
||||||
|
|
@ -957,16 +958,20 @@ function startProgressWatcher() {
|
||||||
var matchresult = fname.match(filere);
|
var matchresult = fname.match(filere);
|
||||||
if (!matchresult || matchresult[3])
|
if (!matchresult || matchresult[3])
|
||||||
return;
|
return;
|
||||||
gname = matchresult[1];
|
var gname = matchresult[1];
|
||||||
pname = matchresult[2];
|
var pname = matchresult[2];
|
||||||
|
var tag = gname + "/" + pname;
|
||||||
if (chunk[0] == "E") {
|
if (chunk[0] == "E") {
|
||||||
tslog("DGL: %s is playing %s: %s", pname, gname, fname)
|
tslog("DGL: %s is playing %s: %s", pname, gname, fname)
|
||||||
|
dglgames[tag] = fname;
|
||||||
}
|
}
|
||||||
else if (chunk[0] == "C") {
|
else if (chunk[0] == "C") {
|
||||||
tslog("DGL: %s started playing %s: %s", pname, gname, fname)
|
tslog("DGL: %s started playing %s: %s", pname, gname, fname)
|
||||||
|
dglgames[tag] = fname;
|
||||||
}
|
}
|
||||||
else if (chunk[0] == "D") {
|
else if (chunk[0] == "D") {
|
||||||
tslog("DGL: %s finished playing %s: %s", pname, gname, fname)
|
tslog("DGL: %s finished playing %s: %s", pname, gname, fname)
|
||||||
|
delete dglgames[tag];
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
tslog("Watcher says: %s", chunk)
|
tslog("Watcher says: %s", chunk)
|
||||||
|
|
@ -1054,6 +1059,10 @@ function getStatus(callback) {
|
||||||
gamedesc["g"] = sessions[sessid].game.uname;
|
gamedesc["g"] = sessions[sessid].game.uname;
|
||||||
statusinfo["g"].push(gamedesc);
|
statusinfo["g"].push(gamedesc);
|
||||||
}
|
}
|
||||||
|
statusinfo["dgl"] = [];
|
||||||
|
for (var tag in dglgames) {
|
||||||
|
statusinfo["dgl"].push(tag);
|
||||||
|
}
|
||||||
if (statusinfo.g.length == 0) {
|
if (statusinfo.g.length == 0) {
|
||||||
callback(statusinfo);
|
callback(statusinfo);
|
||||||
return;
|
return;
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue