Initial support for TLS.
RLGWebD now serves via encrypted connections on port 8081. The client-side script now uses secure WebSockets if the page is being accessed via HTTPS.
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parent
2baaad79dd
commit
37bd2e8c28
2 changed files with 31 additions and 4 deletions
15
rlgterm.js
15
rlgterm.js
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@ -396,7 +396,10 @@ function wsCurrent() {
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}
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if (statsock)
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return;
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statsock = new WebSocket("ws://" + window.location.host + "/status");
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var wsproto = "ws://";
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if (window.location.protocol == "https:")
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wsproto = "wss://";
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statsock = new WebSocket(wsproto + window.location.host + "/status");
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statsock.onmessage = function (ev) {
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var msg;
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try {
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@ -618,7 +621,10 @@ function startgame(game) {
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if (!window.WebSocket) {
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return;
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}
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var sockurl = "ws://" + window.location.host + "/play/" + game.uname;
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var wsproto = "ws://";
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if (window.location.protocol == "https:")
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wsproto = "wss://";
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var sockurl = wsproto + window.location.host + "/play/" + game.uname;
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sockurl += "?key=" + sessionStorage.getItem("lcred") + "&w=80&h=24";
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ws = new WebSocket(sockurl);
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ws.onopen = function (event) {
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@ -653,7 +659,10 @@ function makeWatcher(t) {
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function startwatching(tag) {
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if (session.connect)
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return;
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var sockurl = "ws://" + window.location.host + "/watch/" + tag;
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var wsproto = "ws://";
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if (window.location.protocol == "https:")
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wsproto = "wss://";
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var sockurl = wsproto + window.location.host + "/watch/" + tag;
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var ws = new WebSocket(sockurl);
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ws.onopen = function (event) {
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session.connect = true;
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