RLG-Web server: refactor statusmsg() to work with WebSockets.

Separate the game-listing and http-responding components of statusmsg()
so the listing function can be reused for WebSockets.
This commit is contained in:
John "Elwin" Edwards 2012-07-13 09:17:05 -07:00
parent 031bc239f8
commit 4174840c3e

View file

@ -872,34 +872,28 @@ function readFeed(client, res) {
res.end();
}
function statusmsg(req, res) {
function getStatus(callback) {
var now = new Date();
var reply = {"s": allowlogin, "g": []};
function respond() {
res.writeHead(200, { "Content-Type": "application/json" });
if (req.method != 'HEAD')
res.write(JSON.stringify(reply));
res.end();
}
var statusinfo = {"s": allowlogin, "g": []};
function idleset(i, idletime) {
if (i >= 0 && i < reply.g.length) {
reply.g[i].i = idletime;
if (i >= 0 && i < statusinfo.g.length) {
statusinfo.g[i].i = idletime;
}
for (var j = 0; j < reply.g.length; j++) {
if (!("i" in reply.g[j]))
for (var j = 0; j < statusinfo.g.length; j++) {
if (!("i" in statusinfo.g[j]))
return;
}
respond();
callback(statusinfo);
}
for (var sessid in sessions) {
var gamedesc = {};
gamedesc["n"] = sessid;
gamedesc["p"] = sessions[sessid].pname;
gamedesc["g"] = sessions[sessid].game.uname;
reply["g"].push(gamedesc);
statusinfo["g"].push(gamedesc);
}
if (reply.g.length == 0) {
respond();
if (statusinfo.g.length == 0) {
callback(statusinfo);
return;
}
function makecallback(i) {
@ -910,9 +904,9 @@ function statusmsg(req, res) {
idleset(i, now - stats.mtime);
}
}
for (var i = 0; i < reply.g.length; i++) {
if (reply.g[i].n in sessions) {
fs.fstat(sessions[reply.g[i].n].record.fd, makecallback(i));
for (var i = 0; i < statusinfo.g.length; i++) {
if (statusinfo.g[i].n in sessions) {
fs.fstat(sessions[statusinfo.g[i].n].record.fd, makecallback(i));
}
else {
idleset(i, null);
@ -920,6 +914,16 @@ function statusmsg(req, res) {
}
}
function statusmsg(req, res) {
function respond(info) {
res.writeHead(200, { "Content-Type": "application/json" });
if (req.method != 'HEAD')
res.write(JSON.stringify(info));
res.end();
}
getStatus(respond);
}
function pstatusmsg(req, res) {
if (req.method == 'HEAD') {
res.writeHead(200, { "Content-Type": "application/json" });