Finish moving DglSession methods into the prototype.
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677d739bed
commit
583514764f
1 changed files with 90 additions and 81 deletions
171
rlgwebd.js
171
rlgwebd.js
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@ -270,12 +270,11 @@ TermSession.prototype.destroy = function () {
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};
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function DglSession(filename) {
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var ss = this;
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BaseGame.call(this);
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var pathcoms = filename.split('/');
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this.gname = pathcoms[pathcoms.length - 2];
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if (!(this.gname in games)) {
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ss.emit('open', false);
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this.emit('open', false);
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return;
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}
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var basename = pathcoms[pathcoms.length - 1];
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@ -287,96 +286,106 @@ function DglSession(filename) {
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* getting into a race. */
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this.reading = false;
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this.rpos = 0;
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this.readchunk = function () {
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if (this.reading)
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return;
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this.reading = true;
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var header = new Buffer(12);
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fs.read(ss.fd, header, 0, 12, ss.rpos, function (err, n, buf) {
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/* Stop recursion if end of file has been reached. */
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if (err || n < 12) {
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if (!err && n > 0) {
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tslog("DGL %s: expected 12-byte header, got %d", ss.tag(), n);
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}
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ss.reading = false;
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return;
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}
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ss.rpos += 12;
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/* Update timestamp, to within 1 second. */
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ss.lasttime = new Date(1000 * buf.readUInt32LE(0));
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var datalen = buf.readUInt32LE(8);
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if (datalen > 16384) {
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// Something is probably wrong...
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tslog("DGL %s: looking for %d bytes", ss.tag(), datalen);
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}
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var databuf = new Buffer(datalen);
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fs.read(ss.fd, databuf, 0, datalen, ss.rpos, function (err, n, buf) {
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if (err || n < datalen) {
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/* Next time, read the header again. */
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ss.rpos -= 12;
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ss.reading = false;
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tslog("DGL %s: expected %d bytes, got %d", ss.tag(), datalen, n);
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return;
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}
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ss.rpos += n;
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ss.reading = false;
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/* Process the data */
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ss.framepush(buf);
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var wmsg = JSON.stringify({"t": "d", "d": buf.toString("hex")});
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for (var i = 0; i < ss.watchers.length; i++) {
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if (ss.watchers[i].connected)
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ss.watchers[i].sendUTF(wmsg);
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}
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ss.emit("data", buf);
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//tslog("DGL %s: %d bytes", ss.tag(), buf.length);
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/* Recurse. */
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ss.readchunk();
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});
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});
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};
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fs.readFile(filename, {encoding: "utf8"}, function (err, data) {
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fs.readFile(filename, {encoding: "utf8"}, (function (err, data) {
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if (err) {
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ss.emit('open', false);
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this.emit('open', false);
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return;
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}
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var lines = data.split('\n');
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ss.h = Number(lines[1]);
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ss.w = Number(lines[2]);
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fs.open(ss.ttyrec, "r", function(err, fd) {
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this.h = Number(lines[1]);
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this.w = Number(lines[2]);
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fs.open(this.ttyrec, "r", (function (err, fd) {
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if (err) {
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ss.emit('open', false);
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this.emit('open', false);
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}
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else {
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ss.fd = fd;
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ss.emit('open', true);
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tslog("DGL %s: open", ss.tag());
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gamemux.emit('begin', ss.gname, ss.pname, 'dgl');
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ss.readchunk();
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ss.recwatcher = fs.watch(ss.ttyrec, function (ev, finame) {
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if (ev == "change")
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ss.readchunk();
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});
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this.fd = fd;
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this.emit('open', true);
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tslog("DGL %s: open", this.tag());
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gamemux.emit('begin', this.gname, this.pname, 'dgl');
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this.startchunk();
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this.recwatcher = fs.watch(this.ttyrec, this.notifier.bind(this));
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}
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});
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});
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this.close = function () {
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this.recwatcher.close()
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/* Ensure all data is handled before quitting. */
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this.readchunk();
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var connlist = this.watchers;
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this.watchers = [];
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for (var i = 0; i < connlist.length; i++) {
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if (connlist[i].connected)
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connlist[i].close();
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}
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fs.close(this.fd);
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this.emit("close");
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gamemux.emit('end', this.gname, this.pname);
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tslog("DGL %s: closed", ss.tag());
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};
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}).bind(this));
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}).bind(this));
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}
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DglSession.prototype = new BaseGame();
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/* 3 functions to get data from the ttyrec file. */
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DglSession.prototype.startchunk = function () {
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if (this.reading)
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return;
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this.reading = true;
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var header = new Buffer(12);
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fs.read(this.fd, header, 0, 12, this.rpos, this.datachunk.bind(this));
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};
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DglSession.prototype.datachunk = function (err, n, buf) {
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/* Stop recursion if end of file has been reached. */
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if (err || n < 12) {
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if (!err && n > 0) {
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tslog("DGL %s: expected 12-byte header, got %d", this.tag(), n);
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}
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this.reading = false;
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return;
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}
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this.rpos += 12;
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/* Update timestamp, to within 1 second. */
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this.lasttime = new Date(1000 * buf.readUInt32LE(0));
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var datalen = buf.readUInt32LE(8);
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if (datalen > 16384) {
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// Something is probably wrong...
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tslog("DGL %s: looking for %d bytes", this.tag(), datalen);
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}
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var databuf = new Buffer(datalen);
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fs.read(this.fd, databuf, 0, datalen, this.rpos, this.handledata.bind(this));
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};
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DglSession.prototype.handledata = function (err, n, buf) {
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if (err || n < buf.length) {
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/* Next time, read the header again. */
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this.rpos -= 12;
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this.reading = false;
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tslog("DGL %s: expected %d bytes, got %d", this.tag(), buf.length, n);
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return;
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}
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this.rpos += n;
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this.reading = false;
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/* Process the data */
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this.framepush(buf);
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var wmsg = JSON.stringify({"t": "d", "d": buf.toString("hex")});
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for (var i = 0; i < this.watchers.length; i++) {
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if (this.watchers[i].connected)
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this.watchers[i].sendUTF(wmsg);
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}
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this.emit("data", buf);
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/* Recurse. */
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this.startchunk();
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};
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/* Handles events from the ttyrec file watcher. */
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DglSession.prototype.notifier = function (ev, finame) {
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if (ev == "change")
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this.startchunk();
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/* If another kind of event appears, something strange happened. */
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};
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DglSession.prototype.close = function () {
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this.recwatcher.close();
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/* Ensure all data is handled before quitting. */
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this.startchunk();
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var connlist = this.watchers;
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this.watchers = [];
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for (var i = 0; i < connlist.length; i++) {
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if (connlist[i].connected)
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connlist[i].close();
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}
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fs.close(this.fd);
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this.emit("close");
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gamemux.emit('end', this.gname, this.pname);
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tslog("DGL %s: closed", this.tag());
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};
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function wsStartGame(wsReq) {
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var playmatch = wsReq.resourceURL.pathname.match(/^\/play\/([^\/]*)$/);
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if (!playmatch[1] || !(playmatch[1] in games)) {
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