rlgterm.js: fix failure to recognize end of game
The RLG-Web client was failing to realize the game was over, because a test was checking against the entire response instead of the proper field in the response.
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1 changed files with 1 additions and 1 deletions
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@ -142,7 +142,7 @@ function processMsg(msg) {
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if (!msgDict.t)
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if (!msgDict.t)
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return null;
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return null;
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else if (msgDict.t == "E") {
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else if (msgDict.t == "E") {
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if (msgDict.c == 1 || msgDict.c == 6 || msgDict == 7) {
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if (msgDict.c == 1 || msgDict.c == 6 || msgDict.c == 7) {
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gameover();
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gameover();
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}
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}
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debug(1, "Server error: " + msgDict.s);
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debug(1, "Server error: " + msgDict.s);
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