RLGWebD: inprogress dirs have moved
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parent
49640d131e
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b760c1d444
1 changed files with 3 additions and 3 deletions
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@ -127,7 +127,7 @@ function TermSession(game, lkey, dims, handlers) {
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gamemux.emit('begin', this.sessid, this.pname, this.game.uname);
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gamemux.emit('begin', this.sessid, this.pname, this.game.uname);
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/* Set up the lockfile and ttyrec */
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/* Set up the lockfile and ttyrec */
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var ts = timestamp();
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var ts = timestamp();
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var progressdir = "/dgldir/inprogress-" + this.game.uname;
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var progressdir = path.join("/dgldir/inprogress", this.game.uname);
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this.lock = path.join(progressdir, this.pname + ":node:" + ts + ".ttyrec");
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this.lock = path.join(progressdir, this.pname + ":node:" + ts + ".ttyrec");
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var lmsg = this.term.pid.toString() + '\n' + this.h + '\n' + this.w + '\n';
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var lmsg = this.term.pid.toString() + '\n' + this.h + '\n' + this.w + '\n';
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fs.writeFile(this.lock, lmsg, "utf8");
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fs.writeFile(this.lock, lmsg, "utf8");
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@ -482,7 +482,7 @@ function wsStart(wsReq) {
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* has a saved game. Maybe someday they will provide information on
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* has a saved game. Maybe someday they will provide information on
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* the game. */
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* the game. */
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function checkprogress(user, game, callback, args) {
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function checkprogress(user, game, callback, args) {
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var progressdir = "/dgldir/inprogress-" + game.uname;
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var progressdir = path.join("/dgldir/inprogress", game.uname);
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fs.readdir(progressdir, function(err, files) {
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fs.readdir(progressdir, function(err, files) {
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if (err) {
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if (err) {
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args.unshift(err, null);
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args.unshift(err, null);
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@ -902,7 +902,7 @@ function stopgame(res, formdata) {
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sendError(res, 7);
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sendError(res, 7);
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return;
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return;
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}
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}
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var fullfile = path.join("/dgldir/inprogress-" + gname, fname);
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var fullfile = path.join("/dgldir/inprogress", gname, fname);
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fs.readFile(fullfile, "utf8", function(err, fdata) {
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fs.readFile(fullfile, "utf8", function(err, fdata) {
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if (err) {
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if (err) {
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sendError(res, 7);
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sendError(res, 7);
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