RLGWebD: excise polling.
WebSockets are supported nearly everywhere now. Listing current games and watching them are still broken.
This commit is contained in:
parent
920c6e8829
commit
c7fc6418ff
2 changed files with 36 additions and 666 deletions
338
rlgterm.js
338
rlgterm.js
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@ -1,60 +1,5 @@
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/* rlgterm.js: Roguelike Gallery's driver for termemu.js */
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// A state machine that keeps track of polling the server.
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var ajaxstate = {
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state: 0,
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timerID: null,
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clear: function () {
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if (this.timerID != null) {
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window.clearTimeout(this.timerID);
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this.timerID = null;
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}
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},
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set: function (ms) {
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this.clear();
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this.timerID = window.setTimeout(getData, ms);
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},
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gotdata: function () {
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this.set(1000);
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this.state = 1;
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},
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gotnothing: function () {
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if (this.state == 0) {
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this.set(1000);
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this.state = 1;
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}
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else if (this.state < 4) {
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this.set(4000);
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this.state++;
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}
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else if (session.playing) {
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if (this.state < 8) {
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this.set(15000);
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this.state++;
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}
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else {
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/* It's been over a minute. Stop polling. */
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this.clear();
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}
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}
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else {
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/* If watching, it can't stop polling entirely, because there
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* are no POST events to start it up again. */
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this.set(10000);
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}
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},
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posted: function (wasdata) {
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if (wasdata) {
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this.set(1000);
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this.state = 1;
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}
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else {
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this.set(200);
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this.state = 0;
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}
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}
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};
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/* Data on the available games. */
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var games = {
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"rogue3": {
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@ -81,7 +26,7 @@ var games = {
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var session = {
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/* The session id assigned by the server. */
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id: null,
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connect: false,
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/* Login name and key are now in sessionStorage. */
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/* Whether the game is being played or just watched. */
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playing: false,
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@ -165,119 +110,15 @@ function writeData(hexstr) {
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return;
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}
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/* State for sending and receiving messages. */
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var nsend = 0; // The number of the next packet to send.
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var nrecv = 0; // The next packet expected.
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var msgQ = []; // Queue for out-of-order messages.
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/* Processes a message from the server, returning true or false if it was a
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* data message with or without data, null if not data.
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* All non-special responseTexts should be handed directly to this function.
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*/
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function processMsg(msg) {
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var msgDicts;
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var havedata = null; // eventual return value
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try {
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msgDicts = JSON.parse(msg);
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} catch (e) {
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if (e instanceof SyntaxError)
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return null;
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}
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if (msgDicts.length === 0)
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return false;
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for (var j = 0; j < msgDicts.length; j++) {
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if (!msgDicts[j].t)
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continue;
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else if (msgDicts[j].t == "E") {
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if (msgDicts[j].c == 1 || msgDicts[j].c == 6 || msgDicts[j].c == 7) {
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gameover();
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if (msgDicts[j].c == 1) {
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logout();
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}
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}
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debug(1, "Server error: " + msgDicts[j].s);
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}
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// A data message
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else if (msgDicts[j].t == "d") {
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if (msgDicts[j].n === nrecv) {
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writeData(msgDicts[j].d);
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nrecv++;
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/* Process anything in the queue that's now ready. */
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var next;
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while ((next = msgQ.shift()) !== undefined) {
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writeData(next.d);
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nrecv++;
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}
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}
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else if (msgDicts[j].n > nrecv) {
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/* The current message comes after one still missing. Queue this one
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* for later use. */
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debug(1, "Got packet " + msgDicts[j].n + ", expected " + nrecv);
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msgQ[msgDicts[j].n - nrecv - 1] = msgDicts[j];
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}
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else {
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/* This message's number was encountered previously. */
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debug(1, "Discarding packet " + msgDicts[j].n + ", expected " + nrecv);
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}
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havedata = true;
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}
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else if (msgDicts[j].t == "T") {
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setTitle(msgDicts[j].d);
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}
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else if (msgDicts[j].t == "q") {
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gameover();
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}
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else {
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debug(1, "Unrecognized server message " + msg);
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}
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}
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return havedata;
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}
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function getData() {
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if (session.id == null)
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return;
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var datareq = new XMLHttpRequest();
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var msg = JSON.stringify({"id": session.id, "t": "n"});
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datareq.onerror = errHandler;
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datareq.onreadystatechange = function () {
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if (datareq.readyState == 4 && datareq.status == 200) {
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var wasdata = processMsg(datareq.responseText);
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if (wasdata != null) {
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if (wasdata)
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ajaxstate.gotdata();
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else
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ajaxstate.gotnothing();
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}
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return;
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}
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};
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datareq.open('POST', '/feed', true);
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datareq.send(msg);
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return;
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}
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function postResponseHandler() {
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if (this.readyState == 4 && this.status == 200) {
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// We might want to do something with wasdata someday.
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var wasdata = processMsg(this.responseText);
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ajaxstate.posted();
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return;
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}
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}
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function errHandler() {
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message("Unable to connect to the server.", "warn");
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}
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function sendback(str) {
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/* For responding to terminal queries. */
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var msgDict = {"id": session.id, "t": "d", "n": nsend++, "d": str};
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var datareq = new XMLHttpRequest();
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datareq.onerror = errHandler;
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datareq.onreadystatechange = postResponseHandler;
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datareq.open('POST', '/feed', true);
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datareq.send(JSON.stringify(msgDict));
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if (session.sock) {
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session.sock.send(JSON.stringify({"t": "d", "d": str}));
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}
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return;
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}
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@ -323,14 +164,7 @@ function sendkey(ev) {
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if (session.sock) {
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session.sock.send(JSON.stringify({"t": "d", "d": code}));
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}
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else {
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var datareq = new XMLHttpRequest();
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var msgDict = {"id": session.id, "t": "d", "n": nsend++, "d": code};
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datareq.onerror = errHandler;
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datareq.onreadystatechange = postResponseHandler;
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datareq.open('POST', '/feed', true);
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datareq.send(JSON.stringify(msgDict));
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}
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/* Otherwise it is disconnected */
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return;
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}
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@ -386,14 +220,6 @@ function vkey(c) {
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if (session.sock) {
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session.sock.send(JSON.stringify({"t": "d", "d": keystr}));
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}
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else {
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var datareq = new XMLHttpRequest();
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var msgDict = {"id": session.id, "t": "d", "n": nsend++, "d": keystr};
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datareq.onerror = errHandler;
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datareq.onreadystatechange = postResponseHandler;
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datareq.open('POST', '/feed', true);
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datareq.send(JSON.stringify(msgDict));
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}
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return;
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}
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@ -426,8 +252,8 @@ function setup() {
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break;
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}
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if (!window.WebSocket) {
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message("Your browser does not support WebSockets. You can still play, " +
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"but it will be slower, and may not work in the future.", "warn");
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message("Your browser does not support WebSockets. " +
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"This Web app will not work.", "warn");
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}
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return;
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}
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@ -454,8 +280,7 @@ function togglectrl() {
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function formlogin(ev) {
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ev.preventDefault();
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if (session.id != null)
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return;
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/* What to do if logged in already? */
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var loginmsg = {};
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loginmsg["name"] = document.getElementById("input_name").value;
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loginmsg["pw"] = document.getElementById("input_pw").value;
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@ -490,6 +315,7 @@ function formlogin(ev) {
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return;
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}
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/* FIXME game list API has changed */
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function tableCurrent(gamelist) {
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var gamediv = document.getElementById("gametable");
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while (gamediv.children.length > 2)
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@ -533,7 +359,7 @@ function tableCurrent(gamelist) {
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function wsCurrent() {
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if (!window.WebSocket)
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return;
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if (session.id) {
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if (session.connect) {
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/* Don't bother with status if already playing/watching. */
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if (statsock) {
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statsock.close();
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@ -569,11 +395,12 @@ function wsCurrent() {
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}
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}
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/* FIXME gamelist API has changed */
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function getcurrent(clear) {
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if (window.WebSocket) {
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return;
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}
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if (session.id || clear) {
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if (session.connect || clear) {
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if (statInterval) {
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window.clearInterval(statInterval);
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statInterval = null;
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@ -608,7 +435,7 @@ function getcurrent(clear) {
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}
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function getchoices() {
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if (session.id != null || !("lcred" in sessionStorage))
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if (session.connect || !("lcred" in sessionStorage))
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return;
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var req = new XMLHttpRequest();
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req.onerror = errHandler;
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@ -680,62 +507,6 @@ function makeStarter(gname) {
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return starter;
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}
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function startgame(game) {
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if (session.id != null || !("lcred" in sessionStorage))
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return;
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if (window.WebSocket) {
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wsStart(game);
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return;
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}
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var smsg = {};
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smsg["key"] = sessionStorage.getItem("lcred");
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smsg["game"] = game.uname;
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smsg["h"] = 24;
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smsg["w"] = 80;
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var req = new XMLHttpRequest();
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req.onerror = errHandler;
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req.onreadystatechange = function () {
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if (req.readyState != 4 || req.status != 200)
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return;
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var reply = JSON.parse(req.responseText);
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if (reply.t == 's') {
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/* Success */
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session.id = reply.id;
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session.playing = true;
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termemu.resize(reply.h, reply.w);
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message("You are now playing " + game.name + ".");
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setmode("play");
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getData();
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}
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else if (reply.t == 'E') {
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if (reply.c == 1) {
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logout();
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message("The server forgot about you, please log in again.", "warn");
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}
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else if (reply.c == 4) {
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if (reply.s == "dgamelaunch") {
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message("You are already playing " + game.name + " over SSH.",
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"warn");
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}
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else {
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message("You are already playing " + game.name +
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" in another browser window.", "warn");
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}
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}
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else if (reply.c == 7) {
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message("The game is being saved, try again in a few seconds.");
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}
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else {
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message("The server says it can't start your game because \"" +
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reply.s + "\". This is probably a bug.", "warn");
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}
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}
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};
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req.open('POST', '/play', true);
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req.send(JSON.stringify(smsg));
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return;
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}
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function makeStopper(gname) {
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if (!(gname in games))
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return null;
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@ -774,12 +545,17 @@ function stopgame(game) {
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return;
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}
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function wsStart(game) {
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function startgame(game) {
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if (!("lcred" in sessionStorage) || session.connect)
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return;
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if (!window.WebSocket) {
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return;
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}
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var sockurl = "ws://" + window.location.host + "/play/" + game.uname;
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sockurl += "?key=" + sessionStorage.getItem("lcred") + "&w=80&h=24";
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ws = new WebSocket(sockurl);
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ws.onopen = function (event) {
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session.id = true;
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session.connect = true;
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session.playing = true;
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session.sock = ws;
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setmode("play");
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@ -800,55 +576,20 @@ function wsStart(game) {
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};
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}
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function startwatching(gamenumber) {
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if (session.id != null)
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return;
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if (window.WebSocket) {
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wsWatch(gamenumber);
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return;
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}
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var wmsg = {"n": Number(gamenumber)};
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var req = new XMLHttpRequest();
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req.onerror = errHandler;
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req.onreadystatechange = function () {
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if (req.readyState != 4 || req.status != 200)
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return;
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var reply = JSON.parse(req.responseText);
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if (reply.t == 'w') {
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/* Success */
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session.id = reply.id;
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session.playing = false;
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termemu.resize(reply.h, reply.w);
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termemu.reset();
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termemu.toAltBuf();
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var pname = reply.p;
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var gname = games[reply.g].name;
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message("You are now watching " + pname + " play " + gname + ".");
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setmode("watch");
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getData();
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}
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else if (reply.t == 'E') {
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message("The game could not be watched: " + reply.s, "warn");
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getcurrent();
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}
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};
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req.open('POST', '/watch', true);
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req.send(JSON.stringify(wmsg));
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return;
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}
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function makeWatcher(n) {
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function makeWatcher(t) {
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function watcher(ev) {
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startwatching(n);
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startwatching(t);
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}
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return watcher;
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}
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function wsWatch(gamenumber) {
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var sockurl = "ws://" + window.location.host + "/watch/" + String(gamenumber);
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function startwatching(tag) {
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if (session.connect)
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return;
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var sockurl = "ws://" + window.location.host + "/watch/" + tag;
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var ws = new WebSocket(sockurl);
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ws.onopen = function (event) {
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session.id = true;
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session.connect = true;
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session.sock = ws;
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setmode("watch");
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};
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@ -874,7 +615,8 @@ function wsWatch(gamenumber) {
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function formreg(ev) {
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ev.preventDefault();
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if (session.id != null)
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/* This ought to check for being logged in instead. */
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if (session.connect)
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return;
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var regmsg = {};
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regmsg["name"] = document.getElementById("regin_name").value;
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@ -925,20 +667,16 @@ function formreg(ev) {
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}
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function gameover() {
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if (session.id == null)
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if (!session.connect)
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return;
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/* TODO IFACE2 If the end was unexpected, tell player the game was saved. */
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if (session.playing)
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message("Finished playing.");
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else
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message("Finished watching.");
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session.id = null;
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session.connect = false;
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session.playing = false;
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ajaxstate.clear();
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termemu.toNormBuf();
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nsend = 0;
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nrecv = 0;
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msgQ = [];
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if ("lcred" in sessionStorage)
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setmode("choose");
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else
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@ -952,24 +690,14 @@ function logout() {
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setmode("login");
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}
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/* TODO determine whether this is needed */
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function stop() {
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if (!session.id)
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if (!session.connect)
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return;
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if (session.sock) {
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session.sock.close();
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return;
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}
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var req = new XMLHttpRequest();
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req.onerror = errHandler;
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req.onreadystatechange = function () {
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if (req.readyState == 4 && req.status == 200) {
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processMsg(req.responseText);
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return;
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}
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};
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req.open('POST', '/feed', true);
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req.send(JSON.stringify({"id": session.id, "t": "q"}));
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return;
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}
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function setmode(mode, ev) {
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