rlgwebd: switch to dgamelaunch's SQLite database.
The quickrypt utility is replaced with sqlickrypt, which takes a username and password pair and checks them against the SQLite password database used by dgamelaunch. This will be more extensible to using rlgwebd to register, change passwords, etc.
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3 changed files with 84 additions and 53 deletions
33
rlgwebd.js
33
rlgwebd.js
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@ -296,7 +296,12 @@ function login(req, res, formdata) {
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// check the password
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if (code != 0) {
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sendError(res, 3);
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console.log("Password check failed for user " + username);
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if (code == 1)
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console.log("Password check failed for user " + username);
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else if (code == 2)
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console.log("Attempted login by nonexistent user " + username);
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else
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console.log("Login failed: sqlickrypt error " + code);
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return;
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}
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// check for an existing game
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@ -306,6 +311,7 @@ function login(req, res, formdata) {
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for (var i = 0; i < files.length; i++) {
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if (files[i].match(fre)) {
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sendError(res, 4, null);
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console.log(username + " is already playing " + gname);
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return;
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}
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}
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@ -314,27 +320,10 @@ function login(req, res, formdata) {
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startgame();
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});
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}
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/* Look for the user in the password file */
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fs.readFile(passwdfile, "utf8", function(err, data) {
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if (err) {
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sendError(res, 3);
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console.log("Can't authenticate: " + err.toString());
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return;
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}
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var dlines = data.split('\n');
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for (var n = 0; n < dlines.length; n++) {
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var fields = dlines[n].split(':');
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if (fields[0] == username) {
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// check the password with the quickrypt utility
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checker = require('child_process').spawn("/bin/quickrypt")
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checker.on("exit", checkit);
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checker.stdin.end(password + '\n' + fields[2] + '\n', "utf8");
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return;
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}
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}
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sendError(res, 3);
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console.log("Attempted login by nonexistent user " + username);
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});
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/* Launch the sqlickrypt utility to check the password. */
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var checker = require('child_process').spawn("/bin/sqlickrypt");
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checker.on("exit", checkit);
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checker.stdin.end(username + '\n' + password + '\n', "utf8");
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return;
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}
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