rlgwebd: switch to dgamelaunch's SQLite database.
The quickrypt utility is replaced with sqlickrypt, which takes a username and password pair and checks them against the SQLite password database used by dgamelaunch. This will be more extensible to using rlgwebd to register, change passwords, etc.
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3 changed files with 84 additions and 53 deletions
73
sqlickrypt.c
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73
sqlickrypt.c
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <ctype.h>
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#include <sqlite3.h>
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#include <unistd.h>
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#include <crypt.h>
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#define DATABASE "/dgldir/dgamelaunch.db"
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int xcallback(void *targ, int ncols, char **vals, char **colnames) {
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char *pws;
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int j;
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pws = *((char **) targ);
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if (pws == NULL) {
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for (j = 0; j < ncols; j++) {
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if (!strcmp(colnames[j], "password"))
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*((char **) targ) = strdup(vals[j]);
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}
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}
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/* Otherwise, this isn't the first row. */
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return 0;
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}
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int main(int argc, char *argv[]) {
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char ibuf[160], *uname, *pw, *pwhash = NULL, *comphash;
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char finduser_sql[160];
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char *cptr; // Utility pointer
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sqlite3 *db;
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int status;
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/* Read in the username and password */
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fgets(ibuf, 160, stdin);
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uname = ibuf;
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pw = strchr(uname, '\n');
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if (pw == NULL)
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exit(4); /* Truncated */
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*pw = '\0';
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pw++;
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fgets(pw, 160 - (pw - ibuf), stdin);
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if (pw[strlen(pw) - 1] == '\n')
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pw[strlen(pw) - 1] = '\0';
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else
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exit(4); /* Truncated */
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/* Sanitize the username, because it gets put into a query. */
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for (cptr = uname; *cptr != '\0'; cptr++) {
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if (!isalnum(*cptr)) {
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exit(4);
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}
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}
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/* Construct the query */
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strcpy(finduser_sql, "SELECT * FROM dglusers WHERE username='");
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strncat(finduser_sql, uname, 40);
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strcat(finduser_sql, "';");
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status = sqlite3_open(DATABASE, &db);
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if (status) {
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sqlite3_close(db);
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return 1;
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}
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sqlite3_exec(db, finduser_sql, xcallback, (void *) &pwhash, NULL);
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sqlite3_close(db);
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/* Now check the password. */
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if (pwhash == NULL) {
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return 2;
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}
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comphash = crypt(pw, pwhash);
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if (!strcmp(pwhash, comphash))
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return 0;
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return 1;
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}
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