RLG-Web: improvements to choices and status messaging.
Server-side, have gamemux 'end' events include the name and game, so they can be sent to WebSockets connected to /status. This means a WebSocket client only needs to update its choice list when it gets a begin or end message with its own username. So it only needs to check /pstatus/<name> at those times and can stop polling.
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a0be18657b
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2 changed files with 16 additions and 10 deletions
18
rlgterm.js
18
rlgterm.js
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@ -533,6 +533,10 @@ function wsCurrent() {
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}
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return;
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}
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if (session.lcred) {
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/* When starting the socket, the choices list might not be initialized. */
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getchoices();
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}
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if (statsock)
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return;
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statsock = new WebSocket("ws://" + window.location.host + "/status");
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@ -544,10 +548,12 @@ function wsCurrent() {
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if (e instanceof SyntaxError)
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return;
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}
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if (msg.t != "t") {
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return;
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if (msg.t == "t") {
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tableCurrent(msg.g);
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}
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else if ((msg.t == "b" || msg.t == "e") && msg.p == session.lname) {
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getchoices();
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}
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tableCurrent(msg.g);
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};
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statsock.onclose = function (ev) {
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statsock = null;
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@ -555,6 +561,9 @@ function wsCurrent() {
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}
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function getcurrent(clear) {
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if (WebSocket) {
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return;
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}
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if (session.id || clear) {
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if (statInterval) {
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window.clearInterval(statInterval);
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@ -567,9 +576,6 @@ function getcurrent(clear) {
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}
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if (session.lcred)
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getchoices();
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if (WebSocket) {
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return;
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}
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var req = new XMLHttpRequest();
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req.onerror = errHandler;
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req.onreadystatechange = function () {
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