RLGWebD now serves via encrypted connections on port 8081. The client-side script now uses secure WebSockets if the page is being accessed via HTTPS.
943 lines
25 KiB
JavaScript
943 lines
25 KiB
JavaScript
/* rlgterm.js: Roguelike Gallery's driver for termemu.js */
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/* Data on the available games. */
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var games = {
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"rogue3": {
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"name": "Rogue V3",
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"uname": "rogue3"
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},
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"rogue4": {
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"name": "Rogue V4",
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"uname": "rogue4"
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},
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"rogue5": {
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"name": "Rogue V5",
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"uname": "rogue5"
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},
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"srogue": {
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"name": "Super-Rogue",
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"uname": "srogue"
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},
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"arogue5": {
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"name": "Advanced Rogue 5",
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"uname": "arogue5"
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},
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"arogue7": {
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"name": "Advanced Rogue 7",
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"uname": "arogue7"
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},
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"xrogue": {
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"name": "XRogue",
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"uname": "xrogue"
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}
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};
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var session = {
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/* The session id assigned by the server. */
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connect: false,
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/* Login name and key are now in sessionStorage. */
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/* Whether the game is being played or just watched. */
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playing: false,
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/* If watching, the name of the player. */
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playername: null,
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/* Whether the Stop button was pushed. */
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leaving: false,
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/* WebSocket for communication */
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sock: null
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};
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/* The interval ID for checking the status of current games. */
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var statInterval = null;
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/* How frequently to check. */
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var statDelta = 8000;
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/* A WebSocket to listen for status events. */
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var statsock = null;
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/* List of currently active games. */
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var currentList = [];
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/* Last time the list was updated. */
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var currentTS = null;
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function writeData(hexstr) {
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var codenum;
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var codes = [];
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var nc;
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var u8wait = 0; /* Stores bits from previous bytes of multibyte sequences. */
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var expect = 0; /* The number of 10------ bytes expected. */
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/* UTF-8 translation. */
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for (var i = 0; i < hexstr.length; i += 2) {
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nc = Number("0x" + hexstr.substr(i, 2));
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if (nc < 0x7F) {
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/* 0------- */
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codes.push(nc);
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/* Any incomplete sequence will be discarded. */
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u8wait = 0;
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expect = 0;
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}
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else if (nc < 0xC0) {
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/* 10------ : part of a multibyte sequence */
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if (expect > 0) {
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u8wait <<= 6;
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u8wait += (nc & 0x3F);
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expect--;
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if (expect == 0) {
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codes.push(u8wait);
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u8wait = 0;
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}
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}
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else {
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/* Assume an initial byte was missed. */
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u8wait = 0;
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}
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}
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/* These will all discard any incomplete sequence. */
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else if (nc < 0xE0) {
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/* 110----- : introduces 2-byte sequence */
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u8wait = (nc & 0x1F);
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expect = 1;
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}
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else if (nc < 0xF0) {
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/* 1110---- : introduces 3-byte sequence */
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u8wait = (nc & 0x0F);
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expect = 2;
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}
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else if (nc < 0xF8) {
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/* 11110--- : introduces 4-byte sequence */
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u8wait = (nc & 0x07);
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expect = 3;
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}
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else if (nc < 0xFC) {
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/* 111110-- : introduces 5-byte sequence */
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u8wait = (nc & 0x03);
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expect = 4;
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}
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else if (nc < 0xFE) {
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/* 1111110- : introduces 6-byte sequence */
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u8wait = (nc & 0x01);
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expect = 5;
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}
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else {
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/* 1111111- : should never appear */
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u8wait = 0;
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expect = 0;
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}
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/* Supporting all 31 bits is probably overkill... */
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}
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termemu.write(codes);
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return;
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}
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function errHandler() {
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message("Unable to connect to the server.", "warn");
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}
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function sendback(str) {
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/* For responding to terminal queries. */
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if (session.sock) {
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session.sock.send(JSON.stringify({"t": "d", "d": str}));
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}
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return;
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}
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function sendkey(ev) {
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if (!session.playing)
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return;
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var keynum = ev.keyCode;
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var code;
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if (keynum >= 65 && keynum <= 90) {
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/* Letters. */
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if (ev.ctrlKey)
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keynum -= 64;
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else if (!ev.shiftKey)
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keynum += 32;
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code = keynum.toString(16);
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if (code.length < 2)
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code = "0" + code;
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}
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else if (keynum >= 48 && keynum <= 57) {
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/* The number row, NOT the numpad. */
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if (ev.shiftKey) {
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code = numShifts[keynum - 48].toString(16);
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}
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else {
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code = keynum.toString(16);
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}
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}
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else if (keynum in keyHexCodes) {
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if (ev.shiftKey)
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code = keyHexCodes[keynum][1];
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else
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code = keyHexCodes[keynum][0];
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}
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else if (keynum >= 16 && keynum <= 20) {
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/* Shift, Cntl, Alt, CAPSLOCK */
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return;
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}
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else {
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debug(1, "Ignoring keycode " + keynum);
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return;
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}
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ev.preventDefault();
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if (session.sock) {
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session.sock.send(JSON.stringify({"t": "d", "d": code}));
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}
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/* Otherwise it is disconnected */
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return;
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}
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var charshifts = { '-': "5f", '=': "2b", '[': "7b", ']': "7d", '\\': "7c",
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';': "3a", '\'': "22", ',': "3c", '.': "3e", '/': "3f", '`': "7e"
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}
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var kpkeys = { "KP1": "1b4f46", "KP2": "1b4f42", "KP3": "1b5b367e",
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"KP4": "1b4f44", "KP5": "1b5b45", "KP6": "1b4f43",
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"KP7": "1b4f48", "KP8": "1b4f41", "KP9": "1b5b357e" };
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function vkey(c) {
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if (!session.playing)
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return;
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var keystr;
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if (c.match(/^[a-z]$/)) {
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if (termemu.ctrlp()) {
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var n = c.charCodeAt(0) - 96;
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keystr = n.toString(16);
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if (keystr.length < 2)
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keystr = "0" + keystr;
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}
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else if (termemu.shiftp())
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keystr = c.toUpperCase().charCodeAt(0).toString(16);
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else
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keystr = c.charCodeAt(0).toString(16);
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}
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else if (c.match(/^[0-9]$/)) {
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if (termemu.shiftp())
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keystr = numShifts[c.charCodeAt(0) - 48].toString(16);
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else
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keystr = c.charCodeAt(0).toString(16);
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}
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else if (c == '\n')
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keystr = "0a";
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else if (c == '\t')
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keystr = "09";
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else if (c == '\b')
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keystr = "08";
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else if (c == ' ')
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keystr = "20";
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else if (c in charshifts) {
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if (termemu.shiftp())
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keystr = charshifts[c];
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else
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keystr = c.charCodeAt(0).toString(16);
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}
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else if (c in kpkeys) {
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keystr = kpkeys[c];
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}
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else
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return;
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if (session.sock) {
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session.sock.send(JSON.stringify({"t": "d", "d": keystr}));
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}
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return;
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}
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function setup() {
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keyHexCodes.init();
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termemu.init("termwrap", 24, 80);
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/* Is someone already logged in? */
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if ("lcred" in sessionStorage) {
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setmode("choose");
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message("You are logged in as " + sessionStorage.getItem("lname") + ".");
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}
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else
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setmode("login");
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/* Set up the text size. */
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var cssSize = termemu.view.style.fontSize;
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var match = cssSize.match(/\d*/);
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if (!match) {
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return;
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}
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var csize = Number(match[0]);
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var allscreen = document.getElementById("termwrap");
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while (csize > 9 && csize < 48) {
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if (allscreen.scrollWidth * 1.2 > window.innerWidth) {
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csize = textsize(false);
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}
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else if (allscreen.scrollWidth * 2 < window.innerWidth) {
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csize = textsize(true);
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}
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else
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break;
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}
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if (!window.WebSocket) {
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message("Your browser does not support WebSockets. " +
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"This Web app will not work.", "warn");
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}
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return;
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}
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function toggleshift() {
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termemu.toggleshift();
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keydiv = document.getElementById("shiftkey");
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if (termemu.shiftp())
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keydiv.className = "keysel";
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else
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keydiv.className = "key";
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return;
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}
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function togglectrl() {
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termemu.togglectrl();
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keydiv = document.getElementById("ctrlkey");
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if (termemu.ctrlp())
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keydiv.className = "keysel";
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else
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keydiv.className = "key";
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return;
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}
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function formlogin(ev) {
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ev.preventDefault();
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/* What to do if logged in already? */
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var loginmsg = {};
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loginmsg["name"] = document.getElementById("input_name").value;
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loginmsg["pw"] = document.getElementById("input_pw").value;
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var req = new XMLHttpRequest();
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req.onerror = errHandler;
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req.onreadystatechange = function () {
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if (req.readyState != 4 || req.status != 200)
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return;
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var reply = JSON.parse(req.responseText);
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if (reply.t == 'l') {
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/* Success */
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sessionStorage.setItem("lcred", reply.k);
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sessionStorage.setItem("lname", reply.u);
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message("You are now logged in as " + reply.u + ".");
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setmode("choose");
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}
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else if (reply.t == 'E') {
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var failmsg = "Logging in failed. ";
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if (reply.c == 2)
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failmsg += reply.s.match(/Invalid data: (.*)/)[1];
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else if (reply.c == 3)
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failmsg += "The username or password was incorrect.";
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else if (reply.c == 6)
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failmsg += "The server is shutting down.";
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message(failmsg, "warn");
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document.getElementById("input_name").value = "";
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document.getElementById("input_pw").value = "";
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}
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};
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req.open('POST', '/login', true);
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req.send(JSON.stringify(loginmsg));
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return;
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}
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function tableCurrent(gamelist) {
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var gamediv = document.getElementById("gametable");
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while (gamediv.children.length > 2)
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gamediv.removeChild(gamediv.children[2]);
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if (gamelist.length === 0) {
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gamediv.style.display = "none";
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document.getElementById("nogames").style.display = "block";
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}
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else {
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gamediv.style.display = "table";
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document.getElementById("nogames").style.display = "none";
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}
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for (var i = 0; i < gamelist.length; i++) {
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var row = document.createElement("div");
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var cell1 = document.createElement("div");
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var cell2 = document.createElement("div");
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var cell3 = document.createElement("div");
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var cell4 = document.createElement("div");
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var cell5 = document.createElement("div");
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cell1.appendChild(document.createTextNode(gamelist[i].p));
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var uname = gamelist[i].g;
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if (uname in games)
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cell2.appendChild(document.createTextNode(games[uname].name));
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else {
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continue;
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}
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var srcstr = "VR";
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if (gamelist[i].c == "rlg")
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srcstr = "Web";
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else if (gamelist[i].c == "dgl")
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srcstr = "SSH";
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cell3.appendChild(document.createTextNode(srcstr));
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cell4.appendChild(document.createTextNode(idlestr(gamelist[i].i)));
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var button = document.createElement("span");
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button.appendChild(document.createTextNode("Watch"));
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button.onclick = makeWatcher(uname + "/" + gamelist[i].p);
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button.className = "ibutton";
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cell5.appendChild(button);
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row.appendChild(cell1);
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row.appendChild(cell2);
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row.appendChild(cell3);
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row.appendChild(cell4);
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row.appendChild(cell5);
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gamediv.appendChild(row);
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}
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}
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/* Handles the status socket, opening and closing it when necessary. */
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function wsCurrent() {
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if (!window.WebSocket)
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return;
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if (session.connect) {
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/* Don't bother with status if already playing/watching. */
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if (statsock) {
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statsock.close();
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statsock = null;
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}
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return;
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}
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if ("lcred" in sessionStorage) {
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/* When starting the socket, the choices list might not be initialized. */
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getchoices();
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}
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if (statsock)
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return;
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var wsproto = "ws://";
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if (window.location.protocol == "https:")
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wsproto = "wss://";
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statsock = new WebSocket(wsproto + window.location.host + "/status");
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statsock.onmessage = function (ev) {
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var msg;
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try {
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msg = JSON.parse(ev.data);
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} catch (e) {
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if (e instanceof SyntaxError)
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return;
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}
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if (msg.t == "t") {
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currentList = msg.g;
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currentTS = new Date();
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tableCurrent(currentList);
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}
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else if (msg.t == "p") {
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var now = new Date();
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var idletimes = {};
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for (var i = 0; i < msg.g.length; i++) {
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var tag = msg.g[i].g + "/" + msg.g[i].p;
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idletimes[tag] = msg.g[i].i;
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}
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for (var i = 0; i < currentList.length; i++) {
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var tag = currentList[i].g + "/" + currentList[i].p;
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if (tag in idletimes) {
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currentList[i].i = idletimes[tag];
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}
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else {
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currentList[i].i += now - currentTS;
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}
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}
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currentTS = now;
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tableCurrent(currentList);
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}
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else if (msg.t == "b") {
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var justbegun = {};
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justbegun.g = msg.g;
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justbegun.p = msg.p;
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justbegun.c = msg.c;
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justbegun.i = 0;
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currentList.push(justbegun);
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tableCurrent(currentList);
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if (msg.p == sessionStorage.getItem("lname")) {
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getchoices();
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}
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}
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else if (msg.t == "e") {
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var i = 0;
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while (i < currentList.length) {
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if (currentList[i].g == msg.g && currentList[i].p == msg.p)
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break;
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i++;
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}
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if (i < currentList.length) {
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currentList.splice(i, 1);
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}
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tableCurrent(currentList);
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if (msg.p == sessionStorage.getItem("lname")) {
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getchoices();
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}
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}
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};
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statsock.onclose = function (ev) {
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statsock = null;
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}
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}
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/* FIXME gamelist API has changed */
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function getcurrent(clear) {
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if (window.WebSocket) {
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return;
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}
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if (session.connect || clear) {
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if (statInterval) {
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window.clearInterval(statInterval);
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statInterval = null;
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}
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return;
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}
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if (!statInterval) {
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statInterval = window.setInterval(getcurrent, statDelta);
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}
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if ("lcred" in sessionStorage)
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getchoices();
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var req = new XMLHttpRequest();
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req.onerror = errHandler;
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req.onreadystatechange = function () {
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if (req.readyState != 4 || req.status != 200)
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return;
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var reply;
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try {
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reply = JSON.parse(req.responseText);
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} catch (e) {
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if (e instanceof SyntaxError)
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return;
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}
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if (!reply.s) {
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return;
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}
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tableCurrent(reply.g);
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};
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req.open('GET', '/status', true);
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req.send();
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return;
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}
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function getchoices() {
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if (session.connect || !("lcred" in sessionStorage))
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return;
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var req = new XMLHttpRequest();
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req.onerror = errHandler;
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req.onreadystatechange = function () {
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if (req.readyState != 4 || req.status != 200)
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return;
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var reply;
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try {
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reply = JSON.parse(req.responseText);
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} catch (e) {
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if (e instanceof SyntaxError)
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return;
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}
|
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if (!("name" in reply) || reply["name"] != sessionStorage.getItem("lname")
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|| !("stat" in reply))
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return;
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var optdiv = document.getElementById("opttable");
|
|
/* Don't remove the first child, it's the header. */
|
|
while (optdiv.childNodes.length > 1)
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optdiv.removeChild(optdiv.childNodes[1]);
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for (var gname in games) {
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if (!(gname in reply.stat))
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continue;
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var acttext;
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if (reply.stat[gname] == "s")
|
|
acttext = "Resume your game";
|
|
else if (reply.stat[gname] == "0")
|
|
acttext = "Start a game";
|
|
else if (reply.stat[gname] == "p" || reply.stat[gname] == "d")
|
|
acttext = "Force save";
|
|
else
|
|
continue;
|
|
var button = document.createElement("span");
|
|
button.appendChild(document.createTextNode(acttext));
|
|
if ("s0".indexOf(reply.stat[gname]) >= 0) {
|
|
button.onclick = makeStarter(gname);
|
|
button.className = "ibutton";
|
|
}
|
|
else {
|
|
button.onclick = makeStopper(gname);
|
|
button.className = "ibutton";
|
|
}
|
|
var actdiv = document.createElement("div");
|
|
actdiv.appendChild(button);
|
|
var gamediv = document.createElement("div");
|
|
gamediv.appendChild(document.createTextNode(games[gname].name));
|
|
var rowdiv = document.createElement("div");
|
|
rowdiv.appendChild(gamediv);
|
|
rowdiv.appendChild(actdiv);
|
|
optdiv.appendChild(rowdiv);
|
|
}
|
|
};
|
|
req.open('GET', '/pstatus/' + sessionStorage.getItem("lname"), true);
|
|
req.send();
|
|
return;
|
|
}
|
|
|
|
/* This can't be in the loop in getchoices(), or the closure's scope will
|
|
* get overwritten on the next iteration, and then all the games end up
|
|
* being Super-Rogue.
|
|
*/
|
|
function makeStarter(gname) {
|
|
if (!(gname in games))
|
|
return null;
|
|
var game = games[gname];
|
|
function starter(ev) {
|
|
startgame(game);
|
|
}
|
|
return starter;
|
|
}
|
|
|
|
function makeStopper(gname) {
|
|
if (!(gname in games))
|
|
return null;
|
|
var game = games[gname];
|
|
function stopper(ev) {
|
|
stopgame(game);
|
|
}
|
|
return stopper;
|
|
}
|
|
|
|
function stopgame(game) {
|
|
if (!("lcred" in sessionStorage))
|
|
return;
|
|
var stopmsg = {"key": sessionStorage.getItem("lcred"), "g": game.uname};
|
|
var req = new XMLHttpRequest();
|
|
req.onerror = errHandler;
|
|
req.onreadystatechange = function () {
|
|
if (req.readyState != 4 || req.status != 200)
|
|
return;
|
|
var reply = JSON.parse(req.responseText);
|
|
if (reply.t == 'E') {
|
|
if (reply.c == 7)
|
|
message("That game has already stopped.");
|
|
else if (reply.c == 1) {
|
|
logout();
|
|
message("The server forgot about you, please log in again.", "warn");
|
|
}
|
|
else {
|
|
message("That game could not be stopped because: " + reply.s +
|
|
"This might be a bug.", "warn");
|
|
}
|
|
}
|
|
}
|
|
req.open('POST', '/quit', true);
|
|
req.send(JSON.stringify(stopmsg));
|
|
return;
|
|
}
|
|
|
|
function startgame(game) {
|
|
if (!("lcred" in sessionStorage) || session.connect)
|
|
return;
|
|
if (!window.WebSocket) {
|
|
return;
|
|
}
|
|
var wsproto = "ws://";
|
|
if (window.location.protocol == "https:")
|
|
wsproto = "wss://";
|
|
var sockurl = wsproto + window.location.host + "/play/" + game.uname;
|
|
sockurl += "?key=" + sessionStorage.getItem("lcred") + "&w=80&h=24";
|
|
ws = new WebSocket(sockurl);
|
|
ws.onopen = function (event) {
|
|
session.connect = true;
|
|
session.playing = true;
|
|
session.sock = ws;
|
|
setmode("play");
|
|
};
|
|
ws.onmessage = function (event) {
|
|
var msgObject = JSON.parse(event.data);
|
|
if (msgObject.t == 's') {
|
|
termemu.resize(msgObject.h, msgObject.w);
|
|
message("You are now playing " + games[msgObject.g].name + ".");
|
|
}
|
|
else if (msgObject.t == 'd') {
|
|
writeData(msgObject.d);
|
|
}
|
|
};
|
|
ws.onclose = function (event) {
|
|
session.sock = null;
|
|
gameover();
|
|
};
|
|
}
|
|
|
|
function makeWatcher(t) {
|
|
function watcher(ev) {
|
|
startwatching(t);
|
|
}
|
|
return watcher;
|
|
}
|
|
|
|
function startwatching(tag) {
|
|
if (session.connect)
|
|
return;
|
|
var wsproto = "ws://";
|
|
if (window.location.protocol == "https:")
|
|
wsproto = "wss://";
|
|
var sockurl = wsproto + window.location.host + "/watch/" + tag;
|
|
var ws = new WebSocket(sockurl);
|
|
ws.onopen = function (event) {
|
|
session.connect = true;
|
|
session.sock = ws;
|
|
setmode("watch");
|
|
};
|
|
ws.onmessage = function (event) {
|
|
var msgObject = JSON.parse(event.data);
|
|
if (msgObject.t == 'w') {
|
|
termemu.resize(msgObject.h, msgObject.w);
|
|
termemu.reset();
|
|
termemu.toAltBuf();
|
|
var pname = msgObject.p;
|
|
var gname = games[msgObject.g].name;
|
|
session.playername = pname;
|
|
message("You are now watching " + pname + " play " + gname + ".");
|
|
}
|
|
else if (msgObject.t == 'd') {
|
|
writeData(msgObject.d);
|
|
}
|
|
};
|
|
ws.onclose = function (event) {
|
|
session.sock = null;
|
|
gameover();
|
|
};
|
|
}
|
|
|
|
function formreg(ev) {
|
|
ev.preventDefault();
|
|
/* This ought to check for being logged in instead. */
|
|
if (session.connect)
|
|
return;
|
|
var regmsg = {};
|
|
regmsg["name"] = document.getElementById("regin_name").value;
|
|
regmsg["pw"] = document.getElementById("regin_pw").value;
|
|
regmsg["email"] = document.getElementById("regin_email").value;
|
|
var req = new XMLHttpRequest();
|
|
req.onerror = errHandler;
|
|
req.onreadystatechange = function () {
|
|
if (req.readyState != 4 || req.status != 200)
|
|
return;
|
|
var reply = JSON.parse(req.responseText);
|
|
if (reply.t == 'r') {
|
|
/* Success */
|
|
message("Welcome " + reply.u + ", you are now registered.");
|
|
sessionStorage.setItem("lcred", reply.k);
|
|
sessionStorage.setItem("lname", reply.u);
|
|
message("You are now logged in as " + reply.u + ".");
|
|
setmode("choose");
|
|
}
|
|
else if (reply.t == 'E') {
|
|
var failmsg = "Registration failed.";
|
|
if (reply.c == 2) {
|
|
var errdesc = reply.s.match(/Invalid data: (.*)/)[1];
|
|
if (errdesc.match(/No name/))
|
|
failmsg += " You need to choose a name.";
|
|
else if (errdesc.match(/No password/))
|
|
failmsg += " You need to choose a password.";
|
|
else if (errdesc.match(/Invalid/)) {
|
|
failmsg += " Names must be letters and numbers. E-mail addresses " +
|
|
"can also contain these characters: @.-_";
|
|
}
|
|
else if (errdesc.match(/Username/))
|
|
failmsg += " Someone else is already using that name.";
|
|
else
|
|
failmsg += " This is probably a bug.";
|
|
}
|
|
else
|
|
failmsg += " This is probably a bug.";
|
|
message(failmsg, "warn");
|
|
document.getElementById("regin_name").value = "";
|
|
document.getElementById("regin_pw").value = "";
|
|
document.getElementById("regin_email").value = "";
|
|
}
|
|
};
|
|
req.open('POST', '/addacct', true);
|
|
req.send(JSON.stringify(regmsg));
|
|
return;
|
|
}
|
|
|
|
function gameover() {
|
|
if (!session.connect)
|
|
return;
|
|
/* TODO IFACE2 If the end was unexpected, tell player the game was saved. */
|
|
if (session.playing) {
|
|
message("Finished playing.");
|
|
}
|
|
else {
|
|
if (session.leaving) {
|
|
/* Client-initiated: the user stopped watching. */
|
|
message("Finished watching " + session.playername + ".");
|
|
}
|
|
else {
|
|
/* Server-initiated: end of game. */
|
|
message(session.playername + " has finished playing.");
|
|
}
|
|
session.playername = null;
|
|
}
|
|
session.connect = false;
|
|
session.playing = false;
|
|
session.leaving = false;
|
|
termemu.toNormBuf();
|
|
if ("lcred" in sessionStorage)
|
|
setmode("choose");
|
|
else
|
|
setmode("login");
|
|
return;
|
|
}
|
|
|
|
function logout() {
|
|
sessionStorage.removeItem("lcred");
|
|
sessionStorage.removeItem("lname");
|
|
setmode("login");
|
|
}
|
|
|
|
function stop() {
|
|
if (!session.connect)
|
|
return;
|
|
if (session.sock) {
|
|
session.leaving = true;
|
|
session.sock.close();
|
|
return;
|
|
}
|
|
}
|
|
|
|
function setmode(mode, ev) {
|
|
if (ev)
|
|
ev.preventDefault();
|
|
if (mode == "play") {
|
|
document.getElementById("keyboard").style.display = "block";
|
|
document.getElementById("playctl").style.display = "block";
|
|
document.getElementById("startgame").style.display = "none";
|
|
document.getElementById("login").style.display = "none";
|
|
document.getElementById("register").style.display = "none";
|
|
document.getElementById("current").style.display = "none";
|
|
}
|
|
else if (mode == "watch") {
|
|
document.getElementById("keyboard").style.display = "none";
|
|
document.getElementById("playctl").style.display = "block";
|
|
document.getElementById("startgame").style.display = "none";
|
|
document.getElementById("login").style.display = "none";
|
|
document.getElementById("register").style.display = "none";
|
|
document.getElementById("current").style.display = "none";
|
|
}
|
|
else if (mode == "choose") {
|
|
document.getElementById("keyboard").style.display = "none";
|
|
document.getElementById("playctl").style.display = "none";
|
|
document.getElementById("startgame").style.display = "block";
|
|
document.getElementById("login").style.display = "none";
|
|
document.getElementById("register").style.display = "none";
|
|
document.getElementById("current").style.display = "block";
|
|
getcurrent();
|
|
}
|
|
else if (mode == "login") {
|
|
document.getElementById("keyboard").style.display = "none";
|
|
document.getElementById("playctl").style.display = "none";
|
|
document.getElementById("startgame").style.display = "none";
|
|
document.getElementById("login").style.display = "block";
|
|
document.getElementById("register").style.display = "none";
|
|
document.getElementById("current").style.display = "block";
|
|
getcurrent();
|
|
}
|
|
else if (mode == "register") {
|
|
document.getElementById("keyboard").style.display = "none";
|
|
document.getElementById("playctl").style.display = "none";
|
|
document.getElementById("startgame").style.display = "none";
|
|
document.getElementById("login").style.display = "none";
|
|
document.getElementById("register").style.display = "block";
|
|
document.getElementById("current").style.display = "none";
|
|
}
|
|
wsCurrent();
|
|
}
|
|
|
|
function toggleBlock(id) {
|
|
var element = document.getElementById(id);
|
|
if (!element)
|
|
return;
|
|
if (element.style.display != "block")
|
|
element.style.display = "block";
|
|
else
|
|
element.style.display = "none";
|
|
}
|
|
|
|
function message(msg, mtype) {
|
|
var msgdiv = document.createElement("div");
|
|
var msgtext = document.createTextNode(msg);
|
|
msgdiv.appendChild(msgtext);
|
|
if (mtype) {
|
|
msgdiv.className = mtype;
|
|
}
|
|
var msgcontainer = document.getElementById("messages");
|
|
msgcontainer.insertBefore(msgdiv, msgcontainer.firstChild);
|
|
}
|
|
|
|
function debug(level, msg) {
|
|
if (level < debugSuppress)
|
|
return;
|
|
var msgdiv = document.createElement("div");
|
|
var msgtext = document.createTextNode(msg);
|
|
msgdiv.appendChild(msgtext);
|
|
document.getElementById("debug").appendChild(msgdiv);
|
|
return;
|
|
}
|
|
|
|
function setTitle(tstr) {
|
|
message(tstr);
|
|
}
|
|
|
|
function textsize(larger) {
|
|
var cssSize = termemu.view.style.fontSize;
|
|
if (!cssSize) {
|
|
return null;
|
|
}
|
|
var match = cssSize.match(/\d*/);
|
|
if (!match) {
|
|
return null;
|
|
}
|
|
var csize = Number(match[0]);
|
|
var nsize;
|
|
if (larger) {
|
|
if (csize >= 48)
|
|
nsize = 48;
|
|
else if (csize >= 20)
|
|
nsize = csize + 4;
|
|
else if (csize >= 12)
|
|
nsize = csize + 2;
|
|
else if (csize >= 8)
|
|
nsize = csize + 1;
|
|
else
|
|
nsize = 8;
|
|
}
|
|
else {
|
|
if (csize <= 8)
|
|
nsize = 8;
|
|
else if (csize <= 12)
|
|
nsize = csize - 1;
|
|
else if (csize <= 20)
|
|
nsize = csize - 2;
|
|
else if (csize <= 48)
|
|
nsize = csize - 4;
|
|
else
|
|
nsize = 48;
|
|
}
|
|
var cssvalstr = nsize.toString() + "px";
|
|
document.getElementById("term").style.fontSize = cssvalstr;
|
|
document.getElementById("keys").style.fontSize = cssvalstr;
|
|
termemu.fixsize();
|
|
debug(1, "Changing font size to " + nsize.toString());
|
|
return nsize;
|
|
}
|
|
|
|
function idlestr(ms) {
|
|
/* Minute accuracy is good enough. */
|
|
if (typeof(ms) != "number")
|
|
return "?";
|
|
var minutes = Math.round(ms / 60000);
|
|
if (minutes < 60)
|
|
return String(minutes) + " min";
|
|
var hours = Math.floor(minutes / 60);
|
|
if (hours < 24)
|
|
return String(hours) + " hr " + String(minutes % 60) + " min";
|
|
var days = Math.floor(hours / 24);
|
|
if (days == 1)
|
|
return "1 day " + String(hours % 24) + " hr";
|
|
else
|
|
return String(days) + " days " + String(hours % 24) + " hr";
|
|
}
|
|
|
|
function bell(on) {
|
|
var imgnode = document.getElementById("bell");
|
|
if (on) {
|
|
imgnode.style.visibility = "visible";
|
|
window.setTimeout(bell, 1500, false);
|
|
}
|
|
else
|
|
imgnode.style.visibility = "hidden";
|
|
return;
|
|
}
|