RLGWebD
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John "Elwin" Edwards 012c86faa8 RLG-Web: separate logging in and starting a game.
The user now logs in with a username and password, receiving a token
which is then used for any actions requiring authentication.  Starting
a game is one such action.  Games use a different set of id keys.
This allows users to supply their passwords once and then play any
number of successive games.  Also, newly registered users do not need
to supply their passwords again.
2012-06-07 15:43:06 -07:00
bell.svg Put this project under version control, finally. 2012-05-06 08:45:40 -07:00
index-rlg.html RLG-Web: separate logging in and starting a game. 2012-06-07 15:43:06 -07:00
index-sh.html Put common key tables into a common file. 2012-05-07 13:08:24 -07:00
ptyhelper.c Add a few comments. 2012-05-06 09:04:14 -07:00
rlgterm.js RLG-Web: separate logging in and starting a game. 2012-06-07 15:43:06 -07:00
rlgwebd.js RLG-Web: separate logging in and starting a game. 2012-06-07 15:43:06 -07:00
shterm.js shterm.js: Client-side message ordering 2012-05-15 09:30:12 -07:00
sqlickrypt.c sqlickrypt.c: finish switching to parametrized queries. 2012-06-03 18:26:11 -07:00
style-rlg.css RLG-Web client: some cleanup 2012-05-23 07:46:08 -07:00
termemu-keys.js Put common key tables into a common file. 2012-05-07 13:08:24 -07:00
termemu.js Make the emulator screen resizable. 2012-05-09 13:38:05 -07:00
tty.css RLG-Web client: some cleanup 2012-05-23 07:46:08 -07:00
webtty.js webtty.js: check message order. 2012-05-15 16:26:28 -07:00