1201 lines
34 KiB
JavaScript
Executable file
1201 lines
34 KiB
JavaScript
Executable file
#!/usr/bin/env node
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var http = require('http');
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var net = require('net');
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var url = require('url');
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var path = require('path');
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var fs = require('fs');
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var events = require('events');
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var child_process = require('child_process');
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// Dependencies
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var posix = require("posix");
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var pty = require("pty.js");
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var WebSocketServer = require("websocket").server;
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/* Configuration variables */
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// The first file is NOT in the chroot.
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var ctlsocket = "/var/local/rlgwebd/ctl";
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var httpPort = 8080;
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var chrootDir = "/var/dgl/";
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var dropToUser = "rodney";
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var serveStaticRoot = "/var/www/"; // inside the chroot
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/* Data on the games available. */
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var games = {
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"rogue3": {
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"name": "Rogue V3",
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"uname": "rogue3",
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"suffix": ".r3sav",
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"path": "/usr/bin/rogue3",
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"clear": new Buffer([27, 91, 72, 27, 91, 50, 74]) // CSI H CSI 2J
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},
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"rogue4": {
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"name": "Rogue V4",
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"uname": "rogue4",
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"suffix": ".r4sav",
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"path": "/usr/bin/rogue4",
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"clear": new Buffer([27, 91, 72, 27, 91, 50, 74]) // CSI H CSI 2J
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},
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"rogue5": {
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"name": "Rogue V5",
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"uname": "rogue5",
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"suffix": ".r5sav",
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"path": "/usr/bin/rogue5",
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"clear": new Buffer([27, 91, 72, 27, 91, 50, 74]) // CSI H CSI 2J
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},
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"srogue": {
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"name": "Super-Rogue",
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"uname": "srogue",
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"suffix": ".srsav",
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"path": "/usr/bin/srogue",
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"clear": new Buffer([27, 91, 72, 27, 91, 50, 74]) // CSI H CSI 2J
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},
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"arogue5": {
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"name": "Advanced Rogue 5",
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"uname": "arogue5",
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"suffix": ".ar5sav",
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"path": "/usr/bin/arogue5",
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"clear": new Buffer([27, 91, 72, 27, 91, 50, 74]) // CSI H CSI 2J
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}
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};
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/* Global state */
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var logins = {};
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var sessions = {};
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var dglgames = {};
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var allowlogin = true;
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var gamemux = new events.EventEmitter();
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/* Constructor. A TermSession handles a pty and the game running on it.
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* game: (String) Name of the game to launch.
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* lkey: (String, key) The user's id, a key into logins.
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* dims: (Array [Number, Number]) Height and width of the pty.
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* handlers: (Object) Key-value pairs, event names and functions to
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* install to handle them.
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* Events:
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* "open": Emitted on startup. Parameters: success (Boolean)
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* "data": Data generated by child. Parameters: buf (Buffer)
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* "exit": Child terminated. Parameters: none
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*/
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function TermSession(game, lkey, dims, handlers) {
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var ss = this;
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/* Subclass EventEmitter to do the hard work. */
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events.EventEmitter.call(this);
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for (var evname in handlers)
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this.on(evname, handlers[evname]);
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/* Don't launch anything that's not a real game. */
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if (game in games) {
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this.game = games[game];
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}
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else {
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this.emit('open', false);
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return;
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}
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if (lkey in logins) {
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this.key = lkey;
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this.pname = logins[lkey].name;
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}
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else {
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this.emit('open', false);
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return;
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}
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/* Grab a spot in the sessions table. */
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sessions[this.game.uname + "/" + this.pname] = this;
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/* Set up the sizes. */
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this.w = Math.floor(Number(dims[1]));
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if (!(this.w > 0 && this.w < 256))
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this.w = 80;
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this.h = Math.floor(Number(dims[0]));
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if (!(this.h > 0 && this.h < 256))
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this.h = 24;
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/* Environment. */
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var childenv = {};
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for (var key in process.env) {
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childenv[key] = process.env[key];
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}
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var args = ["-n", this.pname];
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var spawnopts = {"env": childenv, "cwd": "/", "rows": this.h, "cols": this.w,
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"name": "xterm-256color"};
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this.term = pty.spawn(this.game.path, args, spawnopts);
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tslog("%s playing %s (pid %d)", this.pname, this.game.uname, this.term.pid);
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this.emit('open', true, this.game.uname, this.pname);
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gamemux.emit('begin', this.game.uname, this.pname);
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/* Set up the lockfile and ttyrec */
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this.lasttime = new Date();
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var ts = timestamp(this.lasttime);
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var progressdir = path.join("/dgldir/inprogress", this.game.uname);
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this.lock = path.join(progressdir, this.pname + ":node:" + ts + ".ttyrec");
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var lmsg = this.term.pid.toString() + '\n' + this.h + '\n' + this.w + '\n';
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fs.writeFile(this.lock, lmsg, "utf8");
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var ttyrec = path.join("/dgldir/ttyrec", this.pname, this.game.uname,
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ts + ".ttyrec");
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this.record = fs.createWriteStream(ttyrec, { mode: 0664 });
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/* Holds the output since the last screen clear, so watchers can begin
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* with a complete screen. */
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this.framebuf = new Buffer(1024);
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this.frameoff = 0;
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/* END setup */
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function ttyrec_chunk(datastr) {
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ss.lasttime = new Date();
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var buf = new Buffer(datastr);
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var chunk = new Buffer(buf.length + 12);
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/* TTYREC headers */
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chunk.writeUInt32LE(Math.floor(ss.lasttime.getTime() / 1000), 0);
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chunk.writeUInt32LE(1000 * (ss.lasttime.getTime() % 1000), 4);
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chunk.writeUInt32LE(buf.length, 8);
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buf.copy(chunk, 12);
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ss.record.write(chunk);
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ss.framepush(buf);
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ss.emit('data', buf);
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}
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this.term.on("data", ttyrec_chunk);
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this.framepush = function(chunk) {
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/* If this chunk resets the screen, discard what preceded it. */
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if (bufncmp(chunk, this.game.clear, this.game.clear.length)) {
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this.framebuf = new Buffer(1024);
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this.frameoff = 0;
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}
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/* Make sure there's space. */
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while (this.framebuf.length < chunk.length + this.frameoff) {
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var nbuf = new Buffer(this.framebuf.length * 2);
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this.framebuf.copy(nbuf, 0, 0, this.frameoff);
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this.framebuf = nbuf;
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if (this.framebuf.length > 65536) {
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tslog("Warning: Game %s frame buffer at %d bytes", this.tag(),
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this.framebuf.length);
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}
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}
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chunk.copy(this.framebuf, this.frameoff);
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this.frameoff += chunk.length;
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};
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this.write = function(data) {
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this.term.write(data);
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};
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this.tag = function() {
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return this.game.uname + "/" + this.pname;
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};
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// Teardown.
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this.term.on("exit", function () {
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var tag = ss.tag();
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fs.unlink(ss.lock);
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ss.record.end();
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ss.emit('exit');
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gamemux.emit('end', ss.game.uname, ss.pname);
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delete sessions[tag];
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tslog("Game %s ended.", tag);
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});
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this.close = function () {
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if (this.tag() in sessions)
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this.term.kill('SIGHUP');
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};
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}
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TermSession.prototype = new events.EventEmitter();
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function DglSession(filename) {
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var ss = this;
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events.EventEmitter.call(this);
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var pathcoms = filename.split('/');
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this.gname = pathcoms[pathcoms.length - 2];
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if (!(this.gname in games)) {
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ss.emit('open', false);
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return;
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}
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var basename = pathcoms[pathcoms.length - 1];
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var firstsep = basename.indexOf(':');
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this.pname = basename.slice(0, firstsep);
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var fname = basename.slice(firstsep + 1);
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this.ttyrec = path.join("/dgldir/ttyrec", this.pname, this.gname, fname);
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/* Flag to prevent multiple handlers from reading simultaneously and
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* getting into a race. */
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this.reading = false;
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this.framebuf = new Buffer(1024);
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this.frameoff = 0;
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this.framepush = function(chunk) {
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/* If this chunk resets the screen, discard what preceded it. */
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var cgame = games[this.gname];
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if (bufncmp(chunk, cgame.clear, cgame.clear.length)) {
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tslog("DGL %s: clearing frame", ss.tag());
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this.framebuf = new Buffer(1024);
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this.frameoff = 0;
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}
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/* Make sure there's space. */
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while (this.framebuf.length < chunk.length + this.frameoff) {
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var nbuf = new Buffer(this.framebuf.length * 2);
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this.framebuf.copy(nbuf, 0, 0, this.frameoff);
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this.framebuf = nbuf;
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if (this.framebuf.length > 65536) {
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tslog("Warning: DGL %s frame buffer at %d bytes", this.tag(),
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this.framebuf.length);
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}
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}
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chunk.copy(this.framebuf, this.frameoff);
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this.frameoff += chunk.length;
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};
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this.readchunk = function () {
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if (this.reading)
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return;
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this.reading = true;
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var header = new Buffer(12);
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fs.read(ss.fd, header, 0, 12, null, function (err, n, buf) {
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/* Stop recursion if end of file has been reached. */
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if (err || n < 12) {
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ss.reading = false;
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return;
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}
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var datalen = buf.readUInt32LE(8);
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//tslog("Allocating %d bytes", datalen);
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var databuf = new Buffer(datalen);
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fs.read(ss.fd, databuf, 0, datalen, null, function (err, n, buf) {
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ss.reading = false;
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if (err || n < datalen) {
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return;
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}
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/* Process the data */
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ss.framepush(buf);
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ss.emit("data", buf);
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tslog("DGL %s: %d bytes", ss.tag(), buf.length);
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/* Recurse. */
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ss.readchunk();
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});
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});
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};
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fs.readFile(filename, {encoding: "utf8"}, function (err, data) {
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if (err) {
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ss.emit('open', false);
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return;
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}
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var lines = data.split('\n');
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ss.h = Number(lines[1]);
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ss.w = Number(lines[2]);
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fs.open(ss.ttyrec, "r", function(err, fd) {
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if (err) {
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ss.emit('open', false);
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}
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else {
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ss.fd = fd;
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ss.emit('open', true);
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tslog("DGL %s: open", ss.tag());
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ss.readchunk();
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ss.watcher = fs.watch(ss.ttyrec, function (ev, finame) {
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if (ev == "change")
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ss.readchunk();
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});
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}
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});
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});
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this.tag = function () {
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return this.gname + "/" + this.pname;
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};
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this.close = function () {
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this.watcher.close()
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/* Ensure all data is handled before quitting. */
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this.readchunk();
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fs.close(this.fd);
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this.emit("close");
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tslog("DGL %s: closed", ss.tag());
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};
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}
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DglSession.prototype = new events.EventEmitter();
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// Also known as WebSocketAndTermSessionClosureGlueFactory
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function wsWatcher(conn, session) {
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var ss = this; // is this even needed?
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var dataH = function(buf) {
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conn.sendUTF(JSON.stringify({"t": "d", "d": buf.toString("hex")}));
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};
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var exitH = function() {
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if (conn.connected)
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conn.close();
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}
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session.on('data', dataH);
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session.on('exit', exitH);
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conn.on('close', function(code, desc) {
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session.removeListener('data', dataH);
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session.removeListener('exit', exitH);
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if (session.tag() in sessions)
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tslog("A WebSocket watcher has left game %s", session.tag());
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});
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conn.sendUTF(JSON.stringify({
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"t": "w", "w": session.w, "h": session.h,
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"p": session.pname, "g": session.game.uname
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}));
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conn.sendUTF(JSON.stringify({"t": "d",
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"d": session.framebuf.toString("hex", 0, session.frameoff)}));
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}
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function wsPlay(wsReq, game, lkey, dims) {
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var conn;
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var session;
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/* Listeners on the WebSocket */
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function messageH(message) {
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var parsedMsg = getMsgWS(message);
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if (parsedMsg.t == 'q') {
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session.close();
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}
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else if (parsedMsg.t == 'd') {
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var hexstr = parsedMsg.d.replace(/[^0-9a-f]/gi, "");
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if (hexstr.length % 2 != 0) {
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hexstr = hexstr.slice(0, -1);
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}
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var keybuf = new Buffer(hexstr, "hex");
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session.write(keybuf);
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}
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}
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function closeH() {
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session.close();
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}
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/* These listen on the TermSession. */
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function openH(success, gname, pname) {
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if (success) {
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var tag = gname + "/" + pname;
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var reply = {"t": "s", "tag": tag, "w": sessions[tag].w, "h":
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sessions[tag].h, "p": pname, "g": gname};
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conn = wsReq.accept(null, wsReq.origin);
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conn.sendUTF(JSON.stringify(reply));
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conn.on('message', messageH);
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conn.on('close', closeH);
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}
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else {
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wsReq.reject(500, errorcodes[5]);
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tslog("Unable to allocate TTY for %s", game);
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}
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}
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function dataH(chunk) {
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var msg = {};
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msg.t = "d";
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msg.d = chunk.toString("hex");
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conn.sendUTF(JSON.stringify(msg));
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}
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function exitH() {
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if (conn.connected)
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conn.sendUTF(JSON.stringify({"t": "q"}));
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conn.close();
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session.removeListener('open', openH);
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session.removeListener('data', dataH);
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session.removeListener('exit', exitH);
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}
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var handlers = {'open': openH, 'data': dataH, 'exit': exitH};
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session = new TermSession(game, lkey, dims, handlers);
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}
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function wsStart(wsReq) {
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var playmatch = wsReq.resourceURL.pathname.match(/^\/play\/([^\/]*)$/);
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if (!playmatch[1] || !(playmatch[1] in games)) {
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wsReq.reject(404, errorcodes[2]);
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return;
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}
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var gname = playmatch[1];
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if (!allowlogin) {
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wsReq.reject(404, errorcodes[6]);
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return;
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}
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if (!("key" in wsReq.resourceURL.query)) {
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wsReq.reject(404, "No key given.");
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return;
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}
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var lkey = wsReq.resourceURL.query["key"];
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if (!(lkey in logins)) {
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wsReq.reject(404, errorcodes[1]);
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return;
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}
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var pname = logins[lkey].name;
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var dims = [wsReq.resourceURL.query.h, wsReq.resourceURL.query.w];
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function progcallback(err, fname) {
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if (fname) {
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wsReq.reject(404, errorcodes[4]);
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tslog("%s is already playing %s", pname, gname);
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}
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else
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wsPlay(wsReq, gname, lkey, dims);
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};
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checkprogress(pname, games[gname], progcallback, []);
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}
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/* Some functions which check whether a player is currently playing or
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* has a saved game. Maybe someday they will provide information on
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* the game. */
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function checkprogress(user, game, callback, args) {
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var progressdir = path.join("/dgldir/inprogress", game.uname);
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fs.readdir(progressdir, function(err, files) {
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if (err) {
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args.unshift(err, null);
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callback.apply(null, args);
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return;
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}
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var fre = RegExp("^" + user + ":");
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for (var i = 0; i < files.length; i++) {
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if (files[i].match(fre)) {
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args.unshift(null, files[i]);
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callback.apply(null, args);
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return;
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}
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}
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args.unshift(null, false);
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callback.apply(null, args);
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});
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}
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function checksaved(user, game, callback, args) {
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var savedirc = game.uname + "save";
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var basename = String(pwent.uid) + "-" + user + game.suffix;
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var savefile = path.join("/var/games/roguelike", savedirc, basename);
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fs.exists(savefile, function (exist) {
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args.unshift(exist);
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callback.apply(null, args);
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});
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}
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function playerstatus(user, callback) {
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var sdata = {};
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function finishp() {
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for (var gname in games) {
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if (!(gname in sdata))
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return;
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}
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callback(sdata);
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}
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function regsaved(exists, game) {
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if (exists)
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sdata[game.uname] = "s";
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else
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sdata[game.uname] = "0";
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finishp();
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}
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function regactive(err, filename, game) {
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if (!err && filename) {
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if (filename.match(/^[^:]*:node:/))
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sdata[game.uname] = "p";
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else
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sdata[game.uname] = "d";
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finishp();
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}
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else
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checksaved(user, game, regsaved, [game]);
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}
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for (var gname in games) {
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checkprogress(user, games[gname], regactive, [games[gname]]);
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}
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}
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/* A few utility functions */
|
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function timestamp(dd) {
|
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if (!(dd instanceof Date)) {
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dd = new Date();
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}
|
|
sd = dd.toISOString();
|
|
sd = sd.slice(0, sd.indexOf("."));
|
|
return sd.replace("T", ".");
|
|
}
|
|
|
|
function randkey(words) {
|
|
if (!words || !(words > 0))
|
|
words = 1;
|
|
function rand32() {
|
|
rnum = Math.floor(Math.random() * 65536 * 65536);
|
|
hexstr = rnum.toString(16);
|
|
while (hexstr.length < 8)
|
|
hexstr = "0" + hexstr;
|
|
return hexstr;
|
|
}
|
|
var key = "";
|
|
for (var i = 0; i < words; i++)
|
|
key += rand32();
|
|
return key;
|
|
}
|
|
|
|
/* Compares two buffers, returns true for equality up to index n */
|
|
function bufncmp(buf1, buf2, n) {
|
|
if (!Buffer.isBuffer(buf1) || !Buffer.isBuffer(buf2))
|
|
return false;
|
|
for (var i = 0; i < n; i++) {
|
|
if (i == buf1.length && i == buf2.length)
|
|
return true;
|
|
if (i == buf1.length || i == buf2.length)
|
|
return false;
|
|
if (buf1[i] != buf2[i])
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
function tslog() {
|
|
arguments[0] = new Date().toISOString() + ": " + String(arguments[0]);
|
|
console.log.apply(console, arguments);
|
|
}
|
|
|
|
/* Returns a list of the cookies in the request, obviously. */
|
|
function getCookies(req) {
|
|
cookies = [];
|
|
if ("cookie" in req.headers) {
|
|
cookstrs = req.headers["cookie"].split("; ");
|
|
for (var i = 0; i < cookstrs.length; i++) {
|
|
eqsign = cookstrs[i].indexOf("=");
|
|
if (eqsign > 0) {
|
|
name = cookstrs[i].slice(0, eqsign).toLowerCase();
|
|
val = cookstrs[i].slice(eqsign + 1);
|
|
cookies[name] = val;
|
|
}
|
|
else if (eqsign < 0)
|
|
cookies[cookstrs[i]] = null;
|
|
}
|
|
}
|
|
return cookies;
|
|
}
|
|
|
|
function getMsg(posttext) {
|
|
var jsonobj;
|
|
if (!posttext)
|
|
return {};
|
|
try {
|
|
jsonobj = JSON.parse(posttext);
|
|
}
|
|
catch (e) {
|
|
if (e instanceof SyntaxError)
|
|
return {};
|
|
}
|
|
if (typeof(jsonobj) != "object")
|
|
return {};
|
|
return jsonobj;
|
|
}
|
|
|
|
function getMsgWS(msgObj) {
|
|
if (msgObj.type != "utf8")
|
|
return {};
|
|
return getMsg(msgObj.utf8Data);
|
|
}
|
|
|
|
function login(req, res, formdata) {
|
|
if (!allowlogin) {
|
|
sendError(res, 6, null, false);
|
|
return;
|
|
}
|
|
if (!("name" in formdata)) {
|
|
sendError(res, 2, "Username not given.", false);
|
|
return;
|
|
}
|
|
else if (!("pw" in formdata)) {
|
|
sendError(res, 2, "Password not given.", false);
|
|
return;
|
|
}
|
|
var username = String(formdata["name"]);
|
|
var password = String(formdata["pw"]);
|
|
function checkit(code, signal) {
|
|
/* Checks the exit status, see sqlickrypt.c for details. */
|
|
if (code != 0) {
|
|
sendError(res, 3);
|
|
if (code == 1)
|
|
tslog("Password check failed for user %s", username);
|
|
else if (code == 2)
|
|
tslog("Attempted login by nonexistent user %s", username);
|
|
else
|
|
tslog("Login failed: sqlickrypt error %d", code);
|
|
return;
|
|
}
|
|
var lkey = randkey(2);
|
|
while (lkey in logins)
|
|
lkey = randkey(2);
|
|
logins[lkey] = {"name": username, "ts": new Date()};
|
|
res.writeHead(200, {'Content-Type': 'application/json'});
|
|
var reply = {"t": "l", "k": lkey, "u": username};
|
|
res.write(JSON.stringify(reply));
|
|
res.end();
|
|
tslog("%s has logged in (key %s)", username, lkey);
|
|
return;
|
|
}
|
|
/* Launch the sqlickrypt utility to check the password. */
|
|
var pwchecker = child_process.spawn("/bin/sqlickrypt", ["check"]);
|
|
pwchecker.on("exit", checkit);
|
|
pwchecker.stdin.end(username + '\n' + password + '\n', "utf8");
|
|
return;
|
|
}
|
|
|
|
/* Sets things up for a new user, like dgamelaunch's commands[register] */
|
|
function regsetup(username) {
|
|
function regsetup_l2(err) {
|
|
for (var g in games) {
|
|
fs.mkdir(path.join("/dgldir/ttyrec", username, games[g].uname), 0755);
|
|
}
|
|
}
|
|
fs.mkdir(path.join("/dgldir/userdata", username), 0755);
|
|
fs.mkdir(path.join("/dgldir/ttyrec/", username), 0755, regsetup_l2);
|
|
}
|
|
|
|
function register(req, res, formdata) {
|
|
var uname, passwd, email;
|
|
if (typeof (formdata.name) != "string" || formdata.name === "") {
|
|
sendError(res, 2, "No name given.");
|
|
return;
|
|
}
|
|
else
|
|
uname = formdata["name"];
|
|
if (typeof (formdata.pw) != "string" || formdata.pw === "") {
|
|
sendError(res, 2, "No password given.");
|
|
return;
|
|
}
|
|
else
|
|
passwd = formdata["pw"];
|
|
if (typeof (formdata.email) != "string" || formdata.email === "") {
|
|
/* E-mail is optional */
|
|
email = "nobody@nowhere.not";
|
|
}
|
|
else
|
|
email = formdata["email"];
|
|
function checkreg(code, signal) {
|
|
if (code === 0) {
|
|
var lkey = randkey(2);
|
|
while (lkey in logins)
|
|
lkey = randkey(2);
|
|
logins[lkey] = {"name": uname, "ts": new Date()};
|
|
var reply = {"t": "r", "k": lkey, "u": uname};
|
|
res.writeHead(200, {'Content-Type': 'application/json'});
|
|
res.write(JSON.stringify(reply));
|
|
res.end();
|
|
tslog("Added new user: %s", uname);
|
|
regsetup(uname);
|
|
}
|
|
else if (code == 4) {
|
|
sendError(res, 2, "Invalid characters in name or email.");
|
|
tslog("Attempted registration: %s %s", uname, email);
|
|
}
|
|
else if (code == 1) {
|
|
sendError(res, 2, "Username " + uname + " is already being used.");
|
|
tslog("Attempted duplicate registration: %s", uname);
|
|
}
|
|
else {
|
|
sendError(res, 0, null);
|
|
tslog("sqlickrypt register failed with code %d", code);
|
|
}
|
|
}
|
|
var child_adder = child_process.spawn("/bin/sqlickrypt", ["register"]);
|
|
child_adder.on("exit", checkreg);
|
|
child_adder.stdin.end(uname + '\n' + passwd + '\n' + email + '\n', "utf8");
|
|
return;
|
|
}
|
|
|
|
/* Stops a running game if the request has the proper key. */
|
|
function stopgame(res, formdata) {
|
|
if (!("key" in formdata) || !(formdata["key"] in logins)) {
|
|
sendError(res, 1);
|
|
return;
|
|
}
|
|
var pname = logins[formdata["key"]].name;
|
|
if (!("g" in formdata) || !(formdata["g"] in games)) {
|
|
sendError(res, 2, "No such game.");
|
|
return;
|
|
}
|
|
var gname = formdata["g"];
|
|
function checkback(err, fname) {
|
|
if (!fname) {
|
|
sendError(res, 7);
|
|
return;
|
|
}
|
|
var fullfile = path.join("/dgldir/inprogress", gname, fname);
|
|
fs.readFile(fullfile, "utf8", function(err, fdata) {
|
|
if (err) {
|
|
sendError(res, 7);
|
|
return;
|
|
}
|
|
var pid = parseInt(fdata.split('\n')[0], 10);
|
|
try {
|
|
process.kill(pid, 'SIGHUP');
|
|
}
|
|
catch (err) {
|
|
/* If the PID is invalid, the lockfile is stale. */
|
|
if (err.code == "ESRCH") {
|
|
var nodere = RegExp("^" + pname + ":node:");
|
|
if (fname.match(nodere)) {
|
|
fs.unlink(fullfile);
|
|
}
|
|
}
|
|
}
|
|
/* The response doesn't mean that the game is gone. The only way
|
|
* to make sure a dgamelaunch-supervised game is over would be to
|
|
* poll fname until it disappears. */
|
|
res.writeHead(200, {'Content-Type': 'application/json'});
|
|
res.write(JSON.stringify({"t": "q"}));
|
|
res.end();
|
|
});
|
|
}
|
|
checkprogress(pname, games[gname], checkback, []);
|
|
}
|
|
|
|
function startProgressWatcher() {
|
|
var watchdirs = [];
|
|
for (var gname in games) {
|
|
watchdirs.push(path.join("/dgldir/inprogress", gname));
|
|
}
|
|
var subproc = child_process.spawn("/bin/dglwatcher", watchdirs);
|
|
subproc.stdout.setEncoding('utf8');
|
|
subproc.stdout.on('data', function (chunk) {
|
|
var fname = chunk.slice(2, -1);
|
|
var filere = /.*\/([^\/]*)\/([^\/:]*):(node:)?(.*)/;
|
|
var matchresult = fname.match(filere);
|
|
if (!matchresult || matchresult[3])
|
|
return;
|
|
var gname = matchresult[1];
|
|
var pname = matchresult[2];
|
|
var tag = gname + "/" + pname;
|
|
if (chunk[0] == "E") {
|
|
tslog("DGL: %s is playing %s: %s", pname, gname, fname)
|
|
dglgames[tag] = new DglSession(fname);
|
|
}
|
|
else if (chunk[0] == "C") {
|
|
tslog("DGL: %s started playing %s: %s", pname, gname, fname)
|
|
dglgames[tag] = new DglSession(fname);
|
|
}
|
|
else if (chunk[0] == "D") {
|
|
tslog("DGL: %s finished playing %s: %s", pname, gname, fname)
|
|
dglgames[tag].close();
|
|
delete dglgames[tag];
|
|
}
|
|
else {
|
|
tslog("Watcher says: %s", chunk)
|
|
}
|
|
});
|
|
subproc.stdout.resume();
|
|
return subproc;
|
|
}
|
|
|
|
function serveStatic(req, res, fname) {
|
|
var nname = path.normalize(fname);
|
|
if (nname == "" || nname == "/")
|
|
nname = "index.html";
|
|
if (nname.match(/\/$/))
|
|
path.join(nname, "index.html"); /* it was a directory */
|
|
var realname = path.join(serveStaticRoot, nname);
|
|
var extension = path.extname(realname);
|
|
fs.exists(realname, function (exists) {
|
|
var resheaders = {};
|
|
if (!exists || !extension || extension == ".html")
|
|
resheaders["Content-Type"] = "text/html; charset=utf-8";
|
|
else if (extension == ".png")
|
|
resheaders["Content-Type"] = "image/png";
|
|
else if (extension == ".css")
|
|
resheaders["Content-Type"] = "text/css";
|
|
else if (extension == ".js")
|
|
resheaders["Content-Type"] = "text/javascript";
|
|
else if (extension == ".svg")
|
|
resheaders["Content-Type"] = "image/svg+xml";
|
|
else
|
|
resheaders["Content-Type"] = "application/octet-stream";
|
|
if (exists) {
|
|
fs.readFile(realname, function (error, data) {
|
|
if (error) {
|
|
res.writeHead(500, {});
|
|
res.end();
|
|
}
|
|
else {
|
|
res.writeHead(200, resheaders);
|
|
if (req.method != 'HEAD')
|
|
res.write(data);
|
|
res.end();
|
|
}
|
|
});
|
|
}
|
|
else {
|
|
send404(res, nname, req.method == 'HEAD');
|
|
}
|
|
});
|
|
return;
|
|
}
|
|
|
|
/* Currently, this doesn't do anything blocking, but keep the callback */
|
|
function getStatus(callback) {
|
|
var now = new Date();
|
|
var statusinfo = {"s": allowlogin, "g": []};
|
|
for (var tag in sessions) {
|
|
var gamedesc = {};
|
|
gamedesc["p"] = sessions[tag].pname;
|
|
gamedesc["g"] = sessions[tag].game.uname;
|
|
gamedesc["i"] = now - sessions[tag].lasttime;
|
|
statusinfo["g"].push(gamedesc);
|
|
}
|
|
statusinfo["dgl"] = [];
|
|
for (var tag in dglgames) {
|
|
var dglinfo = {};
|
|
var slash = tag.search('/');
|
|
dglinfo["g"] = tag.slice(0, slash);
|
|
dglinfo["p"] = tag.slice(slash + 1);
|
|
dglinfo["i"] = -1;
|
|
statusinfo["dgl"].push(dglinfo);
|
|
}
|
|
callback(statusinfo);
|
|
}
|
|
|
|
function statusmsg(req, res) {
|
|
function respond(info) {
|
|
res.writeHead(200, { "Content-Type": "application/json" });
|
|
if (req.method != 'HEAD')
|
|
res.write(JSON.stringify(info));
|
|
res.end();
|
|
}
|
|
getStatus(respond);
|
|
}
|
|
|
|
function pstatusmsg(req, res) {
|
|
if (req.method == 'HEAD') {
|
|
res.writeHead(200, { "Content-Type": "application/json" });
|
|
res.end();
|
|
return;
|
|
}
|
|
var target = url.parse(req.url).pathname;
|
|
var pmatch = target.match(/^\/pstatus\/(.*)/);
|
|
if (pmatch && pmatch[1])
|
|
var pname = pmatch[1];
|
|
else {
|
|
sendError(res, 2, "No name given.");
|
|
return;
|
|
}
|
|
var reply = {"name": pname};
|
|
playerstatus(pname, function (pdata) {
|
|
reply["stat"] = pdata;
|
|
res.writeHead(200, { "Content-Type": "application/json" });
|
|
res.write(JSON.stringify(reply));
|
|
res.end();
|
|
});
|
|
}
|
|
|
|
function getuinfo(req, res) {
|
|
var urlobj = url.parse(req.url, true);
|
|
var query = urlobj.query;
|
|
if (!("key" in query) || !(query["key"] in logins)) {
|
|
sendError(res, 1);
|
|
return;
|
|
}
|
|
var match = urlobj.pathname.match(/^\/[^\/]*\/(.*)/);
|
|
if (!match || !match[1]) {
|
|
send404(res, urlobj.pathname, req.method == 'HEAD');
|
|
return;
|
|
}
|
|
var which = match[1];
|
|
var name = logins[query["key"]].name;
|
|
var reply = { "u": name };
|
|
function send() {
|
|
res.writeHead(200, { "Content-Type": "application/json" });
|
|
res.write(JSON.stringify(reply));
|
|
res.end();
|
|
}
|
|
if (which == "pw") {
|
|
/* Don't actually divulge passwords. */
|
|
reply["pw"] = "";
|
|
send();
|
|
}
|
|
else if (which == "email") {
|
|
var address;
|
|
function finish(code, signal) {
|
|
if (code != 0) {
|
|
tslog("sqlickrypt: %d with name %s", code, name);
|
|
sendError(res, 2);
|
|
}
|
|
else {
|
|
reply["email"] = address;
|
|
send();
|
|
}
|
|
}
|
|
var subproc = child_process.spawn("/bin/sqlickrypt", ["getmail"]);
|
|
subproc.stdout.on("data", function (data) {
|
|
address = data.toString().replace(/\n/g, "");
|
|
});
|
|
subproc.on("exit", finish);
|
|
subproc.stdin.end(name + '\n', "utf8");
|
|
}
|
|
else {
|
|
send404(res, urlobj.pathname, req.method == 'HEAD');
|
|
return;
|
|
}
|
|
}
|
|
|
|
function setuinfo(req, res, postdata) {
|
|
var urlobj = url.parse(req.url, true);
|
|
var query = urlobj.query;
|
|
if (!("key" in query) || !(query["key"] in logins)) {
|
|
sendError(res, 1);
|
|
return;
|
|
}
|
|
var name = logins[query["key"]].name;
|
|
var match = urlobj.pathname.match(/^\/[^\/]*\/(.*)/);
|
|
if (!match || !match[1]) {
|
|
send404(res, urlobj.pathname, true);
|
|
return;
|
|
}
|
|
var which = match[1];
|
|
if (!("v" in postdata)) {
|
|
sendError(res, 2, "No value provided");
|
|
return;
|
|
}
|
|
if (which == "email" || which == "pw") {
|
|
var args;
|
|
if (which == "email")
|
|
args = ["setmail"];
|
|
else
|
|
args = ["setpw"];
|
|
var child = child_process.execFile("/bin/sqlickrypt", args,
|
|
function (err, stdout, stderr) {
|
|
if (err) {
|
|
tslog("Could not set %s: sqlickrypt error %d", which, err.code);
|
|
sendError(res, 2);
|
|
}
|
|
else {
|
|
tslog("User %s has changed %s", name, which);
|
|
res.writeHead(200, { "Content-Type": "application/json" });
|
|
res.end(JSON.stringify({"t": "t"}));
|
|
}
|
|
});
|
|
child.stdin.end(name + "\n" + postdata.v + "\n", "utf8");
|
|
}
|
|
else {
|
|
send404(res, urlobj.pathname, true);
|
|
}
|
|
}
|
|
|
|
var errorcodes = [ "Generic Error", "Not logged in", "Invalid data",
|
|
"Login failed", "Already playing", "Game launch failed",
|
|
"Server shutting down", "Game not in progress" ];
|
|
|
|
function sendError(res, ecode, msg, box) {
|
|
res.writeHead(200, { "Content-Type": "application/json" });
|
|
var edict = {"t": "E"};
|
|
if (!(ecode < errorcodes.length && ecode > 0))
|
|
ecode = 0;
|
|
edict["c"] = ecode;
|
|
edict["s"] = errorcodes[ecode];
|
|
if (msg)
|
|
edict["s"] += ": " + msg;
|
|
if (box)
|
|
res.write(JSON.stringify([edict]));
|
|
else
|
|
res.write(JSON.stringify(edict));
|
|
res.end();
|
|
}
|
|
|
|
function send404(res, path, nopage) {
|
|
res.writeHead(404, {"Content-Type": "text/html; charset=utf-8"});
|
|
if (!nopage) {
|
|
res.write("<html><head><title>" + path + "</title></head>\n<body><h1>"
|
|
+ path + " Not Found</h1></body></html>\n");
|
|
}
|
|
res.end();
|
|
}
|
|
|
|
function webHandler(req, res) {
|
|
/* default headers for the response */
|
|
var resheaders = {'Content-Type': 'text/html'};
|
|
/* The request body will be added to this as it arrives. */
|
|
var reqbody = "";
|
|
var formdata;
|
|
|
|
/* Register a listener to get the body. */
|
|
function moredata(chunk) {
|
|
reqbody += chunk;
|
|
}
|
|
req.on('data', moredata);
|
|
|
|
/* This will send the response once the whole request is here. */
|
|
function respond() {
|
|
formdata = getMsg(reqbody);
|
|
var target = url.parse(req.url).pathname;
|
|
/* First figure out if the client is POSTing to a command interface. */
|
|
if (req.method == 'POST') {
|
|
if (target == "/login") {
|
|
login(req, res, formdata);
|
|
}
|
|
else if (target == "/addacct") {
|
|
register(req, res, formdata);
|
|
}
|
|
else if (target == "/quit") {
|
|
stopgame(res, formdata);
|
|
}
|
|
else if (target.match(/^\/uinfo\//)) {
|
|
setuinfo(req, res, formdata);
|
|
}
|
|
else {
|
|
res.writeHead(405, resheaders);
|
|
res.end();
|
|
}
|
|
}
|
|
else if (req.method == 'GET' || req.method == 'HEAD') {
|
|
if (target == '/status') {
|
|
statusmsg(req, res);
|
|
}
|
|
else if (target.match(/^\/uinfo\//)) {
|
|
getuinfo(req, res);
|
|
}
|
|
else if (target.match(/^\/pstatus\//)) {
|
|
pstatusmsg(req, res);
|
|
}
|
|
else /* Go look for it in the filesystem */
|
|
serveStatic(req, res, target);
|
|
}
|
|
else { /* Some other method */
|
|
res.writeHead(501, resheaders);
|
|
res.write("<html><head><title>501</title></head>\n<body><h1>501 Not Implemented</h1></body></html>\n");
|
|
res.end();
|
|
}
|
|
return;
|
|
}
|
|
req.on('end', respond);
|
|
}
|
|
|
|
function wsHandler(wsRequest) {
|
|
var watchmatch = wsRequest.resource.match(/^\/watch\/(.*)$/);
|
|
var playmatch = wsRequest.resource.match(/^\/play\//);
|
|
if (watchmatch !== null) {
|
|
if (!(watchmatch[1] in sessions)) {
|
|
wsRequest.reject(404, errorcodes[7]);
|
|
return;
|
|
}
|
|
var tsession = sessions[watchmatch[1]];
|
|
var conn = wsRequest.accept(null, wsRequest.origin);
|
|
new wsWatcher(conn, tsession);
|
|
tslog("Game %s is being watched via WebSockets", tsession.tag());
|
|
}
|
|
else if (playmatch !== null) {
|
|
wsStart(wsRequest);
|
|
}
|
|
else if (wsRequest.resourceURL.pathname == "/status") {
|
|
var conn = wsRequest.accept(null, wsRequest.origin);
|
|
var tell = function () {
|
|
getStatus(function (info) {
|
|
info["t"] = "t";
|
|
conn.sendUTF(JSON.stringify(info));
|
|
});
|
|
}
|
|
var beginH = function (gname, pname) {
|
|
conn.sendUTF(JSON.stringify({"t": "b", "p": pname, "g": gname}));
|
|
};
|
|
var listH = function (list) {
|
|
conn.sendUTF(JSON.stringify(list));
|
|
};
|
|
var endH = function (gname, pname) {
|
|
conn.sendUTF(JSON.stringify({"t": "e", "p": pname, "g": gname}));
|
|
};
|
|
gamemux.on('begin', beginH);
|
|
gamemux.on('list', listH);
|
|
gamemux.on('end', endH);
|
|
conn.on('message', tell);
|
|
conn.on('close', function () {
|
|
gamemux.removeListener('begin', beginH);
|
|
gamemux.removeListener('list', listH);
|
|
gamemux.removeListener('end', endH);
|
|
});
|
|
tell();
|
|
}
|
|
else
|
|
wsRequest.reject(404, "No such resource.");
|
|
}
|
|
|
|
/* Only games with low idle time are included. Use getStatus() for the
|
|
* complete list. */
|
|
function pushStatus() {
|
|
var now = new Date();
|
|
var statusinfo = {"t": "p", "s": allowlogin, "g": [], "dgl": []};
|
|
for (var tag in sessions) {
|
|
var delta = now - sessions[tag].lasttime;
|
|
if (delta < 60000) {
|
|
var gamedesc = {};
|
|
gamedesc["p"] = sessions[tag].pname;
|
|
gamedesc["g"] = sessions[tag].game.uname;
|
|
gamedesc["i"] = delta;
|
|
statusinfo["g"].push(gamedesc);
|
|
}
|
|
}
|
|
for (var tag in dglgames) {
|
|
var dglinfo = {};
|
|
var slash = tag.search('/');
|
|
dglinfo["g"] = tag.slice(0, slash);
|
|
dglinfo["p"] = tag.slice(slash + 1);
|
|
dglinfo["i"] = -1;
|
|
statusinfo["dgl"].push(dglinfo);
|
|
}
|
|
gamemux.emit('list', statusinfo);
|
|
}
|
|
|
|
function shutdown () {
|
|
httpServer.close();
|
|
httpServer.removeAllListeners('request');
|
|
ctlServer.close();
|
|
tslog("Shutting down...");
|
|
process.exit();
|
|
}
|
|
|
|
function consoleHandler(chunk) {
|
|
var msg = chunk.toString().split('\n')[0];
|
|
if (msg == "quit") {
|
|
allowlogin = false;
|
|
tslog("Disconnecting...");
|
|
for (var tag in sessions) {
|
|
sessions[tag].close();
|
|
}
|
|
progressWatcher.stdin.end("\n");
|
|
setTimeout(shutdown, 2000);
|
|
}
|
|
}
|
|
|
|
process.on("exit", function () {
|
|
for (var tag in sessions) {
|
|
sessions[tag].term.kill('SIGHUP');
|
|
}
|
|
tslog("Quitting...");
|
|
return;
|
|
});
|
|
|
|
/* Initialization STARTS HERE */
|
|
process.env["TERM"] = "xterm-256color";
|
|
|
|
if (process.getuid() != 0) {
|
|
tslog("Not running as root, cannot chroot.");
|
|
process.exit(1);
|
|
}
|
|
|
|
var httpServer; // declare here so shutdown() can find it
|
|
var wsServer;
|
|
var progressWatcher;
|
|
|
|
var pwent;
|
|
try {
|
|
pwent = posix.getpwnam(dropToUser);
|
|
}
|
|
catch (err) {
|
|
tslog("Could not drop to user %s: user does not exist", dropToUser);
|
|
process.exit(1);
|
|
}
|
|
|
|
/* This could be nonblocking, but nothing else can start yet anyway. */
|
|
if (fs.existsSync(ctlsocket)) {
|
|
fs.unlinkSync(ctlsocket);
|
|
}
|
|
|
|
/* Open the control socket before chrooting where it can't be found */
|
|
var ctlServer = net.createServer(function (sock) {
|
|
sock.on('data', consoleHandler);
|
|
});
|
|
ctlServer.listen(ctlsocket, function () {
|
|
/* rlgwebd.js now assumes that it has been started by the rlgwebd shell
|
|
* script, or some other method that detaches it and sets up stdio. */
|
|
/* chroot and drop permissions. posix.chroot() does chdir() itself. */
|
|
try {
|
|
posix.chroot(chrootDir);
|
|
}
|
|
catch (err) {
|
|
tslog("chroot to %s failed: %s", chrootDir, err);
|
|
process.exit(1);
|
|
}
|
|
try {
|
|
// drop gid first, that requires UID=0
|
|
process.setgid(pwent.gid);
|
|
process.setuid(pwent.uid);
|
|
}
|
|
catch (err) {
|
|
tslog("Could not drop permissions: %s", err);
|
|
process.exit(1);
|
|
}
|
|
httpServer = http.createServer(webHandler);
|
|
httpServer.listen(httpPort);
|
|
tslog('rlgwebd running on port %d', httpPort);
|
|
wsServer = new WebSocketServer({"httpServer": httpServer});
|
|
wsServer.on("request", wsHandler);
|
|
tslog('WebSockets are online');
|
|
progressWatcher = startProgressWatcher();
|
|
setInterval(pushStatus, 40000);
|
|
});
|
|
|