RLGWebD
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John "Elwin" Edwards e0a70e4b0e rlgwebd.js: refactor some game-starting code.
Separate things like checking for games in progress, starting a new
game, and figuring out where the lockfile and ttyrec should go.  This
allows e.g. the games-in-progress check to be used to create status
messages.  It also keeps the argument list for the TermSession
constructor to a sensible size.
2012-06-08 18:11:47 -07:00
bell.svg Put this project under version control, finally. 2012-05-06 08:45:40 -07:00
index-rlg.html RLG-Web: separate logging in and starting a game. 2012-06-07 15:43:06 -07:00
index-sh.html Put common key tables into a common file. 2012-05-07 13:08:24 -07:00
ptyhelper.c Add a few comments. 2012-05-06 09:04:14 -07:00
rlgterm.js RLG-Web: separate logging in and starting a game. 2012-06-07 15:43:06 -07:00
rlgwebd.js rlgwebd.js: refactor some game-starting code. 2012-06-08 18:11:47 -07:00
shterm.js shterm.js: Client-side message ordering 2012-05-15 09:30:12 -07:00
sqlickrypt.c sqlickrypt.c: finish switching to parametrized queries. 2012-06-03 18:26:11 -07:00
style-rlg.css RLG-Web client: some cleanup 2012-05-23 07:46:08 -07:00
termemu-keys.js Put common key tables into a common file. 2012-05-07 13:08:24 -07:00
termemu.js Make the emulator screen resizable. 2012-05-09 13:38:05 -07:00
tty.css RLG-Web client: some cleanup 2012-05-23 07:46:08 -07:00
webtty.js webtty.js: check message order. 2012-05-15 16:26:28 -07:00