annotate rogue3/armor.c @ 24:4967c46f1320

rogue4: make sure score list appears when exiting
author edwarj4
date Tue, 24 Nov 2009 13:02:34 +0000
parents 527e2150eaf0
children
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1 /*
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2 * This file contains misc functions for dealing with armor
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3 * @(#)armor.c 3.9 (Berkeley) 6/15/81
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4 *
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5 * Rogue: Exploring the Dungeons of Doom
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6 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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7 * All rights reserved.
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8 *
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9 * See the file LICENSE.TXT for full copyright and licensing information.
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10 */
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11
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12 #include "curses.h"
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13 #include "rogue.h"
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14
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15 /*
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16 * wear:
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17 * The player wants to wear something, so let him/her put it on.
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18 */
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19
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20 void
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21 wear()
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22 {
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23 register struct linked_list *item;
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24 register struct object *obj;
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25
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26 if (cur_armor != NULL)
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27 {
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28 addmsg("You are already wearing some");
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29 if (!terse)
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30 addmsg(". You'll have to take it off first");
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31 endmsg();
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32 after = FALSE;
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33 return;
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34 }
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35 if ((item = get_item("wear", ARMOR)) == NULL)
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36 return;
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37 obj = (struct object *) ldata(item);
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38 if (obj->o_type != ARMOR)
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39 {
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40 msg("You can't wear that.");
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41 return;
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42 }
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43 waste_time();
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44 if (!terse)
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45 addmsg("You are now w");
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46 else
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47 addmsg("W");
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48 msg("earing %s.", a_names[obj->o_which]);
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49 cur_armor = obj;
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50 obj->o_flags |= ISKNOW;
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51 }
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52
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53 /*
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54 * take_off:
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55 * Get the armor off of the players back
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56 */
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57
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58 void
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59 take_off()
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60 {
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61 register struct object *obj;
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62
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63 if ((obj = cur_armor) == NULL)
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64 {
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65 if (terse)
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66 msg("Not wearing armor");
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67 else
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68 msg("You aren't wearing any armor");
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69 return;
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70 }
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71 if (!dropcheck(cur_armor))
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72 return;
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73 cur_armor = NULL;
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74 if (terse)
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75 addmsg("Was");
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76 else
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77 addmsg("You used to be ");
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78 msg(" wearing %c) %s", pack_char(obj), inv_name(obj, TRUE));
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79 }
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80
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81 /*
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82 * waste_time:
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83 * Do nothing but let other things happen
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84 */
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85
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86 void
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87 waste_time()
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88 {
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89 do_daemons(BEFORE);
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90 do_fuses(BEFORE);
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91 do_daemons(AFTER);
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92 do_fuses(AFTER);
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93 }