annotate rogue3/init.c @ 24:4967c46f1320

rogue4: make sure score list appears when exiting
author edwarj4
date Tue, 24 Nov 2009 13:02:34 +0000
parents e361fbca47ec
children ee250e3646fd
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1 /*
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2 * global variable initializaton
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3 *
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4 * @(#)init.c 3.33 (Berkeley) 6/15/81
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5 *
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6 * Rogue: Exploring the Dungeons of Doom
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7 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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8 * All rights reserved.
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9 *
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10 * See the file LICENSE.TXT for full copyright and licensing information.
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11 */
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13 #include "curses.h"
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14 #include <ctype.h>
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15 #include <string.h>
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16 #include <stdlib.h>
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17 #include "machdep.h"
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18 #include "rogue.h"
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19
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20 int playing = TRUE, running = FALSE, wizard = FALSE;
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21 int notify = TRUE, fight_flush = FALSE, terse = FALSE, door_stop = FALSE;
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22 int jump = FALSE, slow_invent = FALSE, firstmove = FALSE, askme = TRUE;
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23 int use_savedir = FALSE;
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24 int amulet = FALSE;
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25 int in_shell = FALSE;
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26 struct linked_list *lvl_obj = NULL, *mlist = NULL;
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27 struct object *cur_weapon = NULL;
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28 int mpos = 0, no_move = 0, no_command = 0, level = 1, purse = 0, inpack = 0;
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29 int total = 0, no_food = 0, count = 0, fung_hit = 0, quiet = 0;
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30 int food_left = HUNGERTIME, group = 1, hungry_state = 0;
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31 int lastscore = -1;
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32
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33 struct thing player;
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34 struct room rooms[MAXROOMS];
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35 struct room *oldrp;
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36 struct stats max_stats;
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37 struct object *cur_armor;
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38 struct object *cur_ring[2];
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39 int after;
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40 int waswizard;
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41 coord oldpos; /* Position before last look() call */
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42 coord delta; /* Change indicated to get_dir() */
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43
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44 int s_know[MAXSCROLLS]; /* Does he know what a scroll does */
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45 int p_know[MAXPOTIONS]; /* Does he know what a potion does */
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46 int r_know[MAXRINGS]; /* Does he know what a ring does
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47 */
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48 int ws_know[MAXSTICKS]; /* Does he know what a stick does */
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49
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50 int take; /* Thing the rogue is taking */
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51 int runch; /* Direction player is running */
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52 char whoami[80]; /* Name of player */
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53 char fruit[80]; /* Favorite fruit */
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54 char huh[80]; /* The last message printed */
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55 int dnum; /* Dungeon number */
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56 char *s_names[MAXSCROLLS]; /* Names of the scrolls */
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57 char *p_colors[MAXPOTIONS]; /* Colors of the potions */
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58 char *r_stones[MAXRINGS]; /* Stone settings of the rings */
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59 char *a_names[MAXARMORS]; /* Names of armor types */
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60 char *ws_made[MAXSTICKS]; /* What sticks are made of */
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61 char *s_guess[MAXSCROLLS]; /* Players guess at what scroll is */
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62 char *p_guess[MAXPOTIONS]; /* Players guess at what potion is */
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63 char *r_guess[MAXRINGS]; /* Players guess at what ring is */
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64 char *ws_guess[MAXSTICKS]; /* Players guess at what wand is */
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65 char *ws_type[MAXSTICKS]; /* Is it a wand or a staff */
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66 char file_name[80]; /* Save file name */
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67 char home[PATH_MAX]; /* User's home directory */
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68 unsigned char prbuf[80]; /* Buffer for sprintfs */
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69 int max_hp; /* Player's max hit points */
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70 int ntraps; /* Number of traps on this level */
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71 int max_level; /* Deepest player has gone */
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72 int seed; /* Random number seed */
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73
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74 struct trap traps[MAXTRAPS];
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75
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76
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77 #define ___ 1
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78 #define _x {1,1}
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79 struct monster monsters[26] = {
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80 /* Name CARRY FLAG str, exp, lvl, amr, hpt, dmg */
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81 { "giant ant", 0, ISMEAN, { _x, 10, 2, 3, ___, "1d6" } },
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82 { "bat", 0, 0, { _x, 1, 1, 3, ___, "1d2" } },
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83 { "centaur", 15, 0, { _x, 15, 4, 4, ___, "1d6/1d6" } },
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84 { "dragon", 100, ISGREED,{ _x,9000, 10, -1, ___, "1d8/1d8/3d10" } },
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85 { "floating eye",0, 0, { _x, 5, 1, 9, ___, "0d0" } },
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86 { "violet fungi",0, ISMEAN, { _x, 85, 8, 3, ___, "000d0" } },
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87 { "gnome", 10, 0, { _x, 8, 1, 5, ___, "1d6" } },
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88 { "hobgoblin", 0, ISMEAN, { _x, 3, 1, 5, ___, "1d8" } },
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89 { "invisible stalker",0,ISINVIS,{ _x,120, 8, 3, ___, "4d4" } },
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90 { "jackal", 0, ISMEAN, { _x, 2, 1, 7, ___, "1d2" } },
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91 { "kobold", 0, ISMEAN, { _x, 1, 1, 7, ___, "1d4" } },
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92 { "leprechaun", 0, 0, { _x, 10, 3, 8, ___, "1d1" } },
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93 { "mimic", 30, 0, { _x,140, 7, 7, ___, "3d4" } },
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94 { "nymph", 100, 0, { _x, 40, 3, 9, ___, "0d0" } },
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95 { "orc", 15, ISBLOCK,{ _x, 5, 1, 6, ___, "1d8" } },
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96 { "purple worm", 70, 0, { _x,7000, 15, 6, ___, "2d12/2d4" } },
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97 { "quasit", 30, ISMEAN, { _x, 35, 3, 2, ___, "1d2/1d2/1d4" } },
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98 { "rust monster",0, ISMEAN, { _x, 25, 5, 2, ___, "0d0/0d0" } },
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99 { "snake", 0, ISMEAN, { _x, 3, 1, 5, ___, "1d3" } },
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100 { "troll", 50, ISREGEN|ISMEAN,{ _x, 55, 6, 4, ___, "1d8/1d8/2d6" } },
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101 { "umber hulk", 40, ISMEAN, { _x,130, 8, 2, ___, "3d4/3d4/2d5" } },